cormart

Balance chart

Quaker

T2
Mobile Artillery

Cost

Metal
400
Metal needed to build this unit
energy
4400
Energy needed to build this unit
Build time
9000
Build time needed to build this unit

general stats

health
1200
Starting Hitpoints
speed
58
Max. speed on default and flat terrain
sight
299
Sight range to spot enemy units
dps
84
Max. damage per second for all weapons
range
800
Max. weapon range

Ordnance

Plasma Cannon
84
DPS
Damage per second
5.00
reload
Extensive
Reload until next shot in seconds
420
Alpha
Medium
Damage per single shot
800
range
Weapon Range
144
AOE
Very Large
Area of Effect / Diameter of the explosion
PlasmaCannon

Build options

No items found.

Quakers are heavy mobile artillery vehicles with an emphasis on breaking apart enemy formations. Though they fire slower than Mausers at 5s reload, they deal 420 damage in 72 AoE, making them more reliable vs. groups.

They are well-suited to shelling packed enemy formations from a long distance.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units

Made in Webflow