FACTION
Cortex
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Cortex's combat doctrine relies on overwhelming firepower, tough frontline units, and conventional artillery. Key features include tough, reliable and fairly cheap main battle tanks; armed & armored metal extractors; static long-range plasma cannons covering longer distance with devastating power; small-scale tactical nuclear missile silos; and nigh-invincible experimental units that can annihilate entire armies by themselves.
Siege warfare is Cortex's specialty—on either side. Less mobile and adaptable than Armada, Cortex instead excels in both taking ground and leveraging it, softening enemies up with artillery before crushing them under their tank treads. Cortex forces tend to require more metal, but less energy to build and operate than their Armada counterparts, which favors the commander who can control the battlefield and reclaim wrecks.
Their forces focus more on Bots by Tier 2, matching firepower with versatility; while their vehicles maximize health and damage, both face-to-face and with artillery. Their air force is less varied than Armada's, but enjoys somewhat higher stats, including deadlier fighter craft and bombers with much higher damage. On defense, Cortex creates a brutal bolt-grinder of flame turrets and multi-weapon fortresses.

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Wasp
The Wasp is a heavy rocket gunship. Compared to the Roughneck, it loses out in armor but is still plenty capable of surviving light T1 anti-air, and its rockets deal decent splash damage. As such, it's especially effective versus clumps of lighter units.
Their most common use is for defending your base or protecting your teammates within your air territory.
They are not effective at assaulting bases due to their low speed. For this purpose, use bombers. Wasps have some utility in sea warfare, particularly vs. raider ships with little to no AA cover, but true naval AA will cut them to pieces.
Avoid flak, fighters and heavier SAMs at all costs!