FACTION

Smash your foes with Brute Force

Cortex's combat doctrine relies on overwhelming firepower, tough frontline units, and conventional artillery. Key features include tough, reliable and fairly cheap main battle tanks; armed & armored metal extractors; static long-range plasma cannons covering longer distance with devastating power; small-scale tactical nuclear missile silos; and nigh-invincible experimental units that can annihilate entire armies by themselves.

Siege warfare is Cortex's specialty—on either side. Less mobile and adaptable than Armada, Cortex instead excels in both taking ground and leveraging it, softening enemies up with artillery before crushing them under their tank treads. Cortex forces tend to require more metal, but less energy to build and operate than their Armada counterparts, which favors the commander who can control the battlefield and reclaim wrecks.

Their forces focus more on Bots by Tier 2, matching firepower with versatility; while their vehicles maximize health and damage, both face-to-face and with artillery. Their air force is less varied than Armada's, but enjoys somewhat higher stats, including deadlier fighter craft and bombers with much higher damage. On defense, Cortex creates a brutal bolt-grinder of flame turrets and multi-weapon fortresses.

Unit of the day

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Quaker

T2
T3
Amphibious
Mobile Artillery
Metal
400
Energy
4400
Health
1200
Speed
58
Damage
84
Buildpower
0
Weapons
Cannon

Quakers are heavy mobile artillery vehicles with an emphasis on breaking apart enemy formations. Though they fire slower than Mausers at 5s reload, they deal 420 damage in 72 AoE, making them more reliable vs. groups.

They are well-suited to shelling packed enemy formations from a long distance.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

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