FACTION

Smash your foes with Brute Force

Cortex's combat doctrine relies on overwhelming firepower, tough frontline units, and conventional artillery. Key features include tough, reliable and fairly cheap main battle tanks; armed & armored metal extractors; static long-range plasma cannons covering longer distance with devastating power; small-scale tactical nuclear missile silos; and nigh-invincible experimental units that can annihilate entire armies by themselves.

Siege warfare is Cortex's specialty—on either side. Less mobile and adaptable than Armada, Cortex instead excels in both taking ground and leveraging it, softening enemies up with artillery before crushing them under their tank treads. Cortex forces tend to require more metal, but less energy to build and operate than their Armada counterparts, which favors the commander who can control the battlefield and reclaim wrecks.

Their forces focus more on Bots by Tier 2, matching firepower with versatility; while their vehicles maximize health and damage, both face-to-face and with artillery. Their air force is less varied than Armada's, but enjoys somewhat higher stats, including deadlier fighter craft and bombers with much higher damage. On defense, Cortex creates a brutal bolt-grinder of flame turrets and multi-weapon fortresses.

Unit of the day

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Poison Arrow

T2
T3
Amphibious
Very Heavy Amphibious Tank
Metal
1050
Energy
21000
Health
6300
Speed
51
Damage
206
Buildpower
0
Weapons
Cannon

Poison Arrow is a heavy amphibious tank with thick armor and a powerful AoE plasma cannon. Too expensive and slow to use alone, its niche lies instead in easily killing groups of units sent to counter amphibious assaults. In essence, it is an upgraded Pounder with much greater range and speed—yet it is still quite vulnerable to T2 skirmishers and assault tanks.

As an amphibious tank, it can climb hills just as well as bots can, letting it strike from unexpected angles.

Combine with other amphibious tanks and support units that can follow them underwater, such as Trashers/Manticores for anti-air coverage and Muskrats to repair units and reclaim wrecks.

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