June 23, 2021
Scenarios, draft of BAR's lore and community faction-logos contest!
Summing up the work on sinlgle-player campaign and announcing a faction logos community contest!
March 16, 2021
Open Alpha + How to set up a match?
Join the open alpha games and learn how to set up games with friends!
January 20, 2021
Tips for players coming from Supreme Commander, Planetary/Total Annihilation
To celebrate recent influx of players, we break down the essential controls, fighting and economy tips that will allow anyone acquainted with the genre to quickly jump into competitive level BAR gameplay! Enjoy.
September 17, 2020
Damage Based Shading
We proudly present one of the biggest breakthroughs in BAR’s graphics department - the introduction of damage-based look of units.
August 26, 2020
50+ upgraded unit animations based on inverse kinematics
We have revamped all walk animation scripts for better quality and deeper immersion with use of powerful inverse kinematics!
July 18, 2020
BAR Certified Maps
We want to set the standard high. Because it's both possible, and way more enjoyable to fight your battles on.
June 5, 2020
392 new Build Pictures
All brand new build pictures with the latest models, PBR and in-game graphical eye-candy.
May 2, 2020
New GUI Elements
We've updated the GUI on multiple points, but here we'll show you (only a couple) 4.
March 1, 2020
Donations for BAR
Keeping BAR in the air and also for leveling up, there are costs involved for servers, hosting, website, and more. One way to help us, is to donate $.
February 10, 2020
Sharper GUI & Graphics
One of the most important aspects a good real-time strategy is careful and clear graphic design. It is crucial that you can distinguish between almost 400 different units and find your desired one.
December 31, 2019
Good News & Happy Christmas & A Happy New Year
To everyone who worked, contributed and helped the BAR project reach this point...