HovercraftSwitch to Cortex
The Seeker is a cheap, fast hovercraft with a close-range laser weapon. Useful for amphibious landings, and surrounding enemy units to take advantage of the flanking bonus.
Great for evading a defensive line if you can find a nearby beach behind enemy lines.
Thanks to its low cost, the Seeker makes for a great unit to mass produce and overwhelm your opponents. It is commonly used as a swarm to raid bases and expansions while avoiding defenses. Watch out for light laser turrets!
The Possum is a light hovercraft with a rocket launcher. Good for taking out defensive structures and softening up an enemy expansion before you push in.
Keep them at a distance or at least behind some close combat units.
It’s slightly cheaper than its CORTEX counterpart, the Mangonel, and its range is among the highest within Tech 1 units.
The Construction Hovercraft can build basic Tech 1 structures, like other constructors, but can also build additional naval structures.
Use multiple on a single structure to increase build power.
The Sweeper is a mobile anti-air hovercraft that's perfect for taking out light aircraft over the sea and land. It uses tracking missiles rather than flak, so it’s more accurate.
Combine it with other units to provide some needed air defense.
It even has built-in low-range sonar!
The Crocodile is a light hovercraft with a plasma cannon. It can travel over land and sea fairly well, and can even be used to reinforce a naval force.
Tanks don't fair well against bombers, even hovertanks, so bring some anti-air.
It’s also cheaper to build than its CORTEX counterpart, the Cayman, but inferior in terms of health.
The Lunkhead is an experimental hovertank. Equipped with two powerful cannons and significant armor.
Although it’s not very fast, the ability to hover makes it useful for attacking from the sea.
It’s not as strong as other experimental units or higher-tier ships, but can definitely hold its own in battle and is able to cross and skirmish from the water.