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Grid
Naval Energy Converter
T1
Converts 70 energy into 1 metal per sec
Cost
Metal
1
Metal needed to build this unit
energy
1250
Energy needed to build this unit
Build time
2680
Build time needed to build this unit
general stats
health
167
Starting Hitpoints
sight
273
Sight range to spot enemy units
Energy Converter
T1
Converts 70 energy into 1 metal per sec
Cost
Metal
1
Metal needed to build this unit
energy
1250
Energy needed to build this unit
Build time
2680
Build time needed to build this unit
general stats
health
167
Starting Hitpoints
sight
273
Sight range to spot enemy units
Dragon's Teeth
T1
Paralyze resistance
0
Fortification
Cost
Metal
8
Metal needed to build this unit
energy
0
Energy needed to build this unit
Build time
255
Build time needed to build this unit
general stats
health
2800
Starting Hitpoints
sight
1
Sight range to spot enemy units
Shark's Teeth
T1
Naval Fortification
Cost
Metal
15
Metal needed to build this unit
energy
0
Energy needed to build this unit
Build time
400
Build time needed to build this unit
general stats
health
4450
Starting Hitpoints
sight
1
Sight range to spot enemy units
Beholder
T1
Stealth
Cloak
Perimeter Camera
Cost
Metal
32
Metal needed to build this unit
energy
850
Energy needed to build this unit
Build time
750
Build time needed to build this unit
general stats
health
280
Starting Hitpoints
sight
540
Sight range to spot enemy units
Wind Turbine
T1
Produces Energy. Depends on wind strength.
Cost
Metal
43
Metal needed to build this unit
energy
175
Energy needed to build this unit
Build time
1680
Build time needed to build this unit
general stats
health
220
Starting Hitpoints
sight
273
Sight range to spot enemy units
Metal Extractor
T1
Extracts Metal from Metalspots
Cost
Metal
50
Metal needed to build this unit
energy
500
Energy needed to build this unit
Build time
1870
Build time needed to build this unit
general stats
health
275
Starting Hitpoints
sight
273
Sight range to spot enemy units
Radar Tower
T1
Early Warning System
Cost
Metal
60
Metal needed to build this unit
energy
630
Energy needed to build this unit
Build time
1140
Build time needed to build this unit
general stats
health
180
Starting Hitpoints
sight
680
Sight range to spot enemy units
Radar
2100
Radar range
Tidal Generator
T1
Produces Energy (depends on map)
Cost
Metal
85
Metal needed to build this unit
energy
250
Energy needed to build this unit
Build time
2100
Build time needed to build this unit
general stats
health
395
Starting Hitpoints
sight
130
Sight range to spot enemy units
Castro
T1
Jammer
Short-Range Jamming Device
Cost
Metal
100
Metal needed to build this unit
energy
4500
Energy needed to build this unit
Build time
4000
Build time needed to build this unit
general stats
health
1070
Starting Hitpoints
sight
104
Sight range to spot enemy units
Jammer
360
Jammer range
Naval Radar / Sonar Tower
T1
Early Warning System
Cost
Metal
130
Metal needed to build this unit
energy
1000
Energy needed to build this unit
Build time
1800
Build time needed to build this unit
general stats
health
114
Starting Hitpoints
sight
740
Sight range to spot enemy units
Radar
2100
Radar range
Sonar range
900
Sonar range
Solar Collector
T1
Produces 20 Energy
Cost
Metal
150
Metal needed to build this unit
energy
0
Energy needed to build this unit
Build time
2800
Build time needed to build this unit
general stats
health
355
Starting Hitpoints
sight
273
Sight range to spot enemy units
Energy Storage
T1
Increases Energy Storage (6000)
Cost
Metal
175
Metal needed to build this unit
energy
1800
Energy needed to build this unit
Build time
4260
Build time needed to build this unit
general stats
health
2000
Starting Hitpoints
sight
273
Sight range to spot enemy units
Naval Energy Storage
T1
Increases Energy Storage (6000)
Cost
Metal
175
Metal needed to build this unit
energy
1800
Energy needed to build this unit
Build time
4260
Build time needed to build this unit
general stats
health
2000
Starting Hitpoints
sight
169
Sight range to spot enemy units
Construction Turret
T1
Assist & Repair in large radius
Cost
Metal
230
Metal needed to build this unit
energy
3200
Energy needed to build this unit
Build time
5300
Build time needed to build this unit
general stats
health
560
Starting Hitpoints
sight
380
Sight range to spot enemy units
Buildpower
200
How fast this unit can construct and repair
Naval Construction Turret
T1
Assist & Repair in large radius
Cost
Metal
230
Metal needed to build this unit
energy
3200
Energy needed to build this unit
Build time
5300
Build time needed to build this unit
general stats
health
560
Starting Hitpoints
sight
380
Sight range to spot enemy units
Buildpower
200
How fast this unit can construct and repair
Metal Storage
T1
Increases Metal Storage (3000)
Cost
Metal
340
Metal needed to build this unit
energy
590
Energy needed to build this unit
Build time
2920
Build time needed to build this unit
general stats
health
2100
Starting Hitpoints
sight
273
Sight range to spot enemy units
Naval Metal Storage
T1
Increases Metal Storage (3000)
Cost
Metal
340
Metal needed to build this unit
energy
590
Energy needed to build this unit
Build time
2920
Build time needed to build this unit
general stats
health
2100
Starting Hitpoints
sight
169
Sight range to spot enemy units
Advanced Solar Collector
T1
Produces 80 Energy
Cost
Metal
370
Metal needed to build this unit
energy
4000
Energy needed to build this unit
Build time
8150
Build time needed to build this unit
general stats
health
1200
Starting Hitpoints
sight
260
Sight range to spot enemy units
Geothermal Powerplant
T1
Produces 300 Energy
Cost
Metal
540
Metal needed to build this unit
energy
13000
Energy needed to build this unit
Build time
12900
Build time needed to build this unit
general stats
health
2050
Starting Hitpoints
sight
273
Sight range to spot enemy units
Offshore Geothermal Powerplant
T1
Produces 300 Energy
Cost
Metal
540
Metal needed to build this unit
energy
13000
Energy needed to build this unit
Build time
12900
Build time needed to build this unit
general stats
health
2050
Starting Hitpoints
sight
273
Sight range to spot enemy units
Juno
T1
Stealth
Anti Radar / Jammer / Minefield / ScoutSpam Weapon
Cost
Metal
660
Metal needed to build this unit
energy
16000
Energy needed to build this unit
Build time
27700
Build time needed to build this unit
general stats
health
2500
Starting Hitpoints
sight
494
Sight range to spot enemy units
Fortification Wall
T2
Paralyze resistance
0
Advanced Fortification
Cost
Metal
40
Metal needed to build this unit
energy
500
Energy needed to build this unit
Build time
900
Build time needed to build this unit
general stats
health
8900
Starting Hitpoints
sight
1
Sight range to spot enemy units
Shroud
T2
Jammer
Long-Range Jamming Tower
Cost
Metal
130
Metal needed to build this unit
energy
20000
Energy needed to build this unit
Build time
9400
Build time needed to build this unit
general stats
health
890
Starting Hitpoints
sight
155
Sight range to spot enemy units
Jammer
700
Jammer range
Advanced Sonar Station
T2
Extended Sonar
Cost
Metal
160
Metal needed to build this unit
energy
2400
Energy needed to build this unit
Build time
6100
Build time needed to build this unit
general stats
health
2400
Starting Hitpoints
sight
210
Sight range to spot enemy units
Sonar range
1600
Sonar range
Advanced Energy Converter
T2
Converts 600 energy into 10.3 metal per sec
Cost
Metal
370
Metal needed to build this unit
energy
21000
Energy needed to build this unit
Build time
31300
Build time needed to build this unit
general stats
health
560
Starting Hitpoints
sight
273
Sight range to spot enemy units
Naval Advanced Energy Converter
T2
Converts 600 energy into 10.3 metal per sec
Cost
Metal
370
Metal needed to build this unit
energy
21000
Energy needed to build this unit
Build time
31300
Build time needed to build this unit
general stats
health
560
Starting Hitpoints
sight
143
Sight range to spot enemy units
Advanced Radar Tower
T2
Long-Range Radar
Cost
Metal
400
Metal needed to build this unit
energy
14000
Energy needed to build this unit
Build time
8000
Build time needed to build this unit
general stats
health
500
Starting Hitpoints
sight
1000
Sight range to spot enemy units
Radar
3500
Radar range
Advanced Metal Extractor
T2
Advanced Metal Extractor / Storage
Cost
Metal
640
Metal needed to build this unit
energy
8100
Energy needed to build this unit
Build time
14100
Build time needed to build this unit
general stats
health
3900
Starting Hitpoints
sight
273
Sight range to spot enemy units
Naval Advanced Metal Extractor
T2
Advanced Metal Extractor / Storage
Cost
Metal
640
Metal needed to build this unit
energy
8100
Energy needed to build this unit
Build time
14100
Build time needed to build this unit
general stats
health
3900
Starting Hitpoints
sight
169
Sight range to spot enemy units
Nemesis
T2
Stealth
Intrusion Countermeasure System
Cost
Metal
750
Metal needed to build this unit
energy
6700
Energy needed to build this unit
Build time
12000
Build time needed to build this unit
general stats
health
2800
Starting Hitpoints
sight
225
Sight range to spot enemy units
ICS range
2000
Intrusion Countermeasure System Detector Range
Hardened Metal Storage
T2
Increases Metal Storage (10000)
Cost
Metal
760
Metal needed to build this unit
energy
11000
Energy needed to build this unit
Build time
20500
Build time needed to build this unit
general stats
health
11200
Starting Hitpoints
sight
182
Sight range to spot enemy units
Naval Pinpointer
T2
Enhanced Radar Targeting
Cost
Metal
800
Metal needed to build this unit
energy
7500
Energy needed to build this unit
Build time
10300
Build time needed to build this unit
general stats
health
1530
Starting Hitpoints
sight
273
Sight range to spot enemy units
Pinpointer
T2
Enhanced Radar Targeting, more facilities enhance accuracy
Cost
Metal
800
Metal needed to build this unit
energy
7500
Energy needed to build this unit
Build time
10900
Build time needed to build this unit
general stats
health
2000
Starting Hitpoints
sight
273
Sight range to spot enemy units
Hardened Energy Storage
T2
Increases Energy Storage (40000)
Cost
Metal
840
Metal needed to build this unit
energy
11000
Energy needed to build this unit
Build time
20400
Build time needed to build this unit
general stats
health
12700
Starting Hitpoints
sight
192
Sight range to spot enemy units
Advanced Geothermal Powerplant
T2
Produces 1250 Energy (Hazardous)
Cost
Metal
1500
Metal needed to build this unit
energy
27000
Energy needed to build this unit
Build time
48000
Build time needed to build this unit
general stats
health
4150
Starting Hitpoints
sight
273
Sight range to spot enemy units
Prevailer
T2
Anti-Nuke System
Cost
Metal
1500
Metal needed to build this unit
energy
40000
Energy needed to build this unit
Build time
60000
Build time needed to build this unit
general stats
health
3300
Starting Hitpoints
sight
195
Sight range to spot enemy units
Radar
50
Radar range
stockpile
20
Stockpile limit
Advanced Geothermal Powerplant
T2
Produces 1250 Energy (Hazardous)
Cost
Metal
1500
Metal needed to build this unit
energy
27000
Energy needed to build this unit
Build time
48000
Build time needed to build this unit
general stats
health
4150
Starting Hitpoints
sight
273
Sight range to spot enemy units
Overseer
T2
Plasma Shield
Cost
Metal
3200
Metal needed to build this unit
energy
55000
Energy needed to build this unit
Build time
55000
Build time needed to build this unit
general stats
health
3550
Starting Hitpoints
sight
273
Sight range to spot enemy units
Fusion Reactor
T2
Produces 850 Energy
Cost
Metal
3600
Metal needed to build this unit
energy
22000
Energy needed to build this unit
Build time
59000
Build time needed to build this unit
general stats
health
4300
Starting Hitpoints
sight
273
Sight range to spot enemy units
Naval Fusion Reactor
T2
Produces 1220 Energy
Cost
Metal
5400
Metal needed to build this unit
energy
34000
Energy needed to build this unit
Build time
105000
Build time needed to build this unit
general stats
health
5900
Starting Hitpoints
sight
143
Sight range to spot enemy units
Advanced Fusion Reactor
T2
Produces 3000 Energy (Hazardous)
Cost
Metal
9700
Metal needed to build this unit
energy
48000
Energy needed to build this unit
Build time
329200
Build time needed to build this unit
general stats
health
9400
Starting Hitpoints
sight
273
Sight range to spot enemy units
Show names
T3
T1
T2
Naval Energy Converter
Converts 70 energy into 1 metal per sec
T3
T1
T2
Energy Converter
Converts 70 energy into 1 metal per sec
T3
T1
T2
Dragon's Teeth
Fortification
T3
T1
T2
Shark's Teeth
Naval Fortification
T3
T1
T2
Beholder
Perimeter Camera
T3
T1
T2
Wind Turbine
Produces Energy. Depends on wind strength.
T3
T1
T2
Metal Extractor
Extracts Metal from Metalspots
T3
T1
T2
Radar Tower
Early Warning System
T3
T1
T2
Tidal Generator
Produces Energy (depends on map)
T3
T1
T2
Castro
Short-Range Jamming Device
T3
T1
T2
Naval Radar / Sonar Tower
Early Warning System
T3
T1
T2
Solar Collector
Produces 20 Energy
T3
T1
T2
Energy Storage
Increases Energy Storage (6000)
T3
T1
T2
Naval Energy Storage
Increases Energy Storage (6000)
T3
T1
T2
Construction Turret
Assist & Repair in large radius
T3
T1
T2
Naval Construction Turret
Assist & Repair in large radius
T3
T1
T2
Metal Storage
Increases Metal Storage (3000)
T3
T1
T2
Naval Metal Storage
Increases Metal Storage (3000)
T3
T1
T2
Advanced Solar Collector
Produces 80 Energy
T3
T1
T2
Geothermal Powerplant
Produces 300 Energy
T3
T1
T2
Offshore Geothermal Powerplant
Produces 300 Energy
T3
T1
T2
Juno
Anti Radar / Jammer / Minefield / ScoutSpam Weapon
T3
T1
T2
Fortification Wall
Advanced Fortification
T3
T1
T2
Shroud
Long-Range Jamming Tower
T3
T1
T2
Advanced Sonar Station
Extended Sonar
T3
T1
T2
Advanced Energy Converter
Converts 600 energy into 10.3 metal per sec
T3
T1
T2
Naval Advanced Energy Converter
Converts 600 energy into 10.3 metal per sec
T3
T1
T2
Advanced Radar Tower
Long-Range Radar
T3
T1
T2
Advanced Metal Extractor
Advanced Metal Extractor / Storage
T3
T1
T2
Naval Advanced Metal Extractor
Advanced Metal Extractor / Storage
T3
T1
T2
Nemesis
Intrusion Countermeasure System
T3
T1
T2
Hardened Metal Storage
Increases Metal Storage (10000)
T3
T1
T2
Naval Pinpointer
Enhanced Radar Targeting
T3
T1
T2
Pinpointer
Enhanced Radar Targeting, more facilities enhance accuracy
T3
T1
T2
Hardened Energy Storage
Increases Energy Storage (40000)
T3
T1
T2
Advanced Geothermal Powerplant
Produces 1250 Energy (Hazardous)
T3
T1
T2
Prevailer
Anti-Nuke System
T3
T1
T2
Advanced Geothermal Powerplant
Produces 1250 Energy (Hazardous)
T3
T1
T2
Overseer
Plasma Shield
T3
T1
T2
Fusion Reactor
Produces 850 Energy
T3
T1
T2
Naval Fusion Reactor
Produces 1220 Energy
T3
T1
T2
Advanced Fusion Reactor
Produces 3000 Energy (Hazardous)