FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Haven

T2
T3
Amphibious
Mobile Anti-Nuke, Generator, and Radar/Sonar
radar
Metal
1400
Energy
12000
Health
5000
Speed
63
Damage
750
Buildpower
1000
Weapons
StarburstLauncher

Support Ships fulfill 3 roles: intel; mobile energy generation; and anti-nuke capability on water. They are the only source of nuke protection for your fleets, so ensure you have at least one.

Each ship makes roughly a third as much as a Fusion Reactor at almost a third of the cost. This allows you to take a good chunk of your energy infrastructure with your fleet.

Made in Webflow