FACTION
Armada
Switch to CORTEXOutsmart your foes with Tactical Finesse
Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.
They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.
Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Haven
Support Ships fulfill 3 roles: intel; mobile energy generation; and anti-nuke capability on water. They are the only source of nuke protection for your fleets, so ensure you have at least one.
Each ship makes roughly a third as much as a Fusion Reactor at almost a third of the cost. This allows you to take a good chunk of your energy infrastructure with your fleet.