FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers, including cloakable ones; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Groundhog

T2
T3
Amphibious
Stealthy Minelayer / Minesweeper
stealth, jammer
Metal
57
Energy
1100
Health
335
Speed
75
Damage
0
Buildpower
40
Weapons

Minelayer vehicles have stealth and a mini-radar jammer. This means, Minelayers can work safely in radar covered areas, without being detected. They serve 2 main purposes:

Deploying 3 different types of landmines for defense, and destroying enemy landmines with a wide area pulse "attack"

The pulse attack must be done manually; they don't see mines passively. Minelayers can also lay Dragon's Teeth to block off areas or funnel enemies into landmines, and Perimeter Cameras for vision.

It's a cheap way to secure places where you don't have time to set up proper defenses, like your flanks. Always lay mines away from your opponent's line of sight, and avoid having your own units on the minefield.

Mines are cloaked (hidden from sight) and have stealth (hidden from radar) until an enemy moves over one, but mines do require energy to remain cloaked.

Use the Queue Command or Grid Building commands to easily place minefields. Use Grid spacing to cover a large area.
  • ‍_‍_Light mines instant kills Grunts / Pawns
  • Medium mines are the most cost-effective vs. heavier T1 and early T2 units;
  • Heavy mines' huge explosion radius can wipe out whole clusters of units.
When grid-building mines, use the Build Split command. Hold SPACE to split the work among all selected minelayers.

‍_(on default keys)_