FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Sabre

T2
T3
Amphibious
Seaplane Gunship
Metal
210
Energy
6400
Health
1010
Speed
157
Damage
67
Buildpower
0
Weapons
LaserCannon

The Sabre is a light seaplane gunship with dual energy blasters. It can attack both land and sea units.

Use in a group for fast surprise attacks on unsuspecting ships and naval bases.

It has more health than the Light Gunship but also costs more to build, and is vulnerable to naval anti-air and fighter planes. They can plow straight through light missile turrets, but anything heavier is fatal.

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