FACTION
Armada
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Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.
They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.
Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Bull
The Bull is a general purpose heavy assault tank equipped with a plasma cannon and significant armor. It is more expensive than its CORTEX counterpart, the Tiger, but also deals more damage with a larger area of effect (AoE) and more range. They excel at shielding more vulnerable units while dominating mid-range battles.
Bulls are expensive to mass produce at 950 metal. They are not meant to be used alone.
While sturdy and powerful, it loses out to the Tiger in staying power and all-round stats for cost. Consider making tank destroyers (Starlight) alongside them to deal with other tanks.