FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers, including cloakable ones; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Possum

T2
T3
Amphibious
Hovercraft Rocket Launcher
Metal
175
Energy
3000
Health
530
Speed
64
Damage
50
Buildpower
0
Weapons
StarburstLauncher

The Possum is a light hovercraft with a rocket launcher. Good for taking out defensive structures and softening up an enemy expansion before you push in.

Keep them at a distance or at least behind some close combat units.

It’s slightly cheaper than its CORTEX counterpart, the Mangonel, and its range is among the highest within Tech 1 units.