FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers, including cloakable ones; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Tumbleweed

T2
T3
Amphibious
Amphibious Rolling Bomb
Metal
65
Energy
5800
Health
445
Speed
84
Damage
2000
Buildpower
0
Weapons
Melee, Cannon

The Tumbleweed is a crawling bomb designed for one purpose—to go kamikaze on enemy units and structures. Very deadly vs. grouped-up units such as tanks.

When used in a swarm spread them out to avoid a chain reaction.

Crawling bombs have 140 AoE normally, 216 AoE along with increased damage if you self-destruct it. Thanks to their amphibious attribute, they're also great for attacking and regaining sea territory.