FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Mauser

T2
T3
Amphibious
Mobile Artillery
Metal
320
Energy
4900
Health
1070
Speed
60
Damage
85
Buildpower
0
Weapons
Cannon

T2 Artillery can outrange most defenses and mobile units, while being fairly cheap to build. Mausers benefit from higher fire rate, a bit more range, and more accuracy than Quakers, but have drastically smaller explosion size and shot damage.

Mausers excel at focusing down defenses & harassing units from afar.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

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