FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Commander

T2
T3
Amphibious
Decoy Commander
cloak, capturer
Metal
770
Energy
12000
Health
3700
Speed
38
Damage
294
Buildpower
300
Weapons
2x BeamLaser, DGun

The Decoy Commander is a fake version of your actual Armada Commander and can build basic Tech 1 structures, including mines.

Use it to fool your enemy and for extra build power on the front line.

It serves the function of confusing your opponent, so the enemy will/might target the fake one.

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