cortrem


Balance chart
T2
Heavy Artillery Vehicle
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
dps
Max. damage per second for all weapons
range
Max. weapon range
Transportable
Ordnance


Plasma Blast
400
DPS
Damage per second
0.50
reload
Rapid
Reload until next shot in seconds
200
Alpha
Light
Damage per single shot
1470
range
Weapon Range
210
AOE
Very Large
Area of Effect / Diameter of the explosion
0.8
Impulse
Strong
Explosion Shockwave Force
RapidArtillery
Build options
No items found.
The Tremor constantly fires high trajectory shells at an incredibly fast pace to carpet bomb whole areas, even over walls and cliffs.
Its attack range is one of the biggest among mobile units in the whole game. It is useful on maps with many natural barriers separating different sections and bases.
Use the terrain to your advantage - use the high ground to gain some extra range.
Tremors are an efficient counter to large amounts of slow, fragile units, such as Sharpshooters and Mausers, as well as hordes of light units, but are very vulnerable once anything gets close.
Tremors are a major friendly fire hazard! Always manually aim them!
Consider building Fortification Walls as bunkers to keep Tremors safe while they fire over the walls.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.
























































