The Tremor constantly fires high trajectory shells at an incredibly fast pace to carpet bomb whole areas, even over walls and cliffs. Its huge range exceeds any other T2 mobile artillery but the Ambassador / Negotiator
It is useful on maps with many natural barriers separating different sections and bases.
__The Tremor has two firing states—Spread, and Focused, which it is set to by default.
- Focused fire tightens its accuracy at the cost of firing rate.
- Spread fire decreases accuracy but increases rate of fire and damage per shot.
Tremors are a major friendly fire hazard! Be careful with firing anywhere near friendly units!
__Tremors are an efficient counter to large amounts of slow, weak units, such as Sharpshooters and Mausers, but are vulnerable to being pushed. Consider building Fortification Walls as bunkers to keep them safe while they fire over the walls.