Cortex

Defenses

Switch To

Light Mine

T1
Stealth
Cloak
Light Mine

Cost

Metal
7
Metal needed to build this unit
energy
270
Energy needed to build this unit
Build time
100
Build time needed to build this unit

general stats

health
11
Starting Hitpoints
sight
83
Sight range to spot enemy units

Medium Mine

T1
Stealth
Cloak
Medium Mine

Cost

Metal
25
Metal needed to build this unit
energy
1050
Energy needed to build this unit
Build time
300
Build time needed to build this unit

general stats

health
11
Starting Hitpoints
sight
83
Sight range to spot enemy units

Heavy Mine

T1
Stealth
Cloak
Heavy Mine, Naval Series

Cost

Metal
32
Metal needed to build this unit
energy
1600
Energy needed to build this unit
Build time
400
Build time needed to build this unit

general stats

health
11
Starting Hitpoints
sight
71
Sight range to spot enemy units

Heavy Mine

T1
Stealth
Cloak
Heavy Mine

Cost

Metal
50
Metal needed to build this unit
energy
2800
Energy needed to build this unit
Build time
700
Build time needed to build this unit

general stats

health
11
Starting Hitpoints
sight
83
Sight range to spot enemy units

Thistle

T1
Light Anti-air Tower

Cost

Metal
80
Metal needed to build this unit
energy
850
Energy needed to build this unit
Build time
1750
Build time needed to build this unit

general stats

health
335
Starting Hitpoints
sight
455
Sight range to spot enemy units
dps
68
Max. damage per second for all weapons
range
765
Max. weapon range

Slingshot

T1
Floating Anti-air Tower

Cost

Metal
90
Metal needed to build this unit
energy
1000
Energy needed to build this unit
Build time
2200
Build time needed to build this unit

general stats

health
395
Starting Hitpoints
sight
468
Sight range to spot enemy units
dps
96
Max. damage per second for all weapons
range
765
Max. weapon range

Guard

T1
Light Laser Tower

Cost

Metal
90
Metal needed to build this unit
energy
700
Energy needed to build this unit
Build time
2500
Build time needed to build this unit

general stats

health
650
Starting Hitpoints
sight
494
Sight range to spot enemy units
dps
161
Max. damage per second for all weapons
range
435
Max. weapon range

Urchin

T1
Offshore Torpedo Launcher

Cost

Metal
170
Metal needed to build this unit
energy
1800
Energy needed to build this unit
Build time
3750
Build time needed to build this unit

general stats

health
1440
Starting Hitpoints
sight
495
Sight range to spot enemy units
Sonar range
400
Sonar range
dps
187
Max. damage per second for all weapons
range
500
Max. weapon range

Twin Guard

T1
Anti-Swarm Double Guard

Cost

Metal
195
Metal needed to build this unit
energy
1750
Energy needed to build this unit
Build time
4900
Build time needed to build this unit

general stats

health
1670
Starting Hitpoints
sight
475
Sight range to spot enemy units
dps
321
Max. damage per second for all weapons
range
490
Max. weapon range

Exploiter

T1
Armed Metal Extractor

Cost

Metal
240
Metal needed to build this unit
energy
1900
Energy needed to build this unit
Build time
2900
Build time needed to build this unit

general stats

health
1440
Starting Hitpoints
sight
455
Sight range to spot enemy units
dps
161
Max. damage per second for all weapons
range
435
Max. weapon range

Jellyfish

T1
Coastal Torpedo Launcher

Cost

Metal
250
Metal needed to build this unit
energy
2200
Energy needed to build this unit
Build time
6200
Build time needed to build this unit

general stats

health
2350
Starting Hitpoints
sight
611
Sight range to spot enemy units
Sonar range
600
Sonar range
dps
150
Max. damage per second for all weapons
range
600
Max. weapon range

Dragon's Maw

T1
Jammer
Stealth
Pop-up Flamethrower Turret

Cost

Metal
290
Metal needed to build this unit
energy
1550
Energy needed to build this unit
Build time
4420
Build time needed to build this unit

general stats

health
1610
Starting Hitpoints
sight
422
Sight range to spot enemy units
Jammer
8
Jammer range
dps
320
Max. damage per second for all weapons
range
410
Max. weapon range

SAM

T1
Hardened Anti-Air Missile Battery

Cost

Metal
315
Metal needed to build this unit
energy
6100
Energy needed to build this unit
Build time
5240
Build time needed to build this unit

general stats

health
2800
Starting Hitpoints
sight
375
Sight range to spot enemy units
dps
190
Max. damage per second for all weapons
range
840
Max. weapon range

Coral

T1
Floating Heavy Laser Tower

Cost

Metal
480
Metal needed to build this unit
energy
6200
Energy needed to build this unit
Build time
11400
Build time needed to build this unit

general stats

health
4350
Starting Hitpoints
sight
630
Sight range to spot enemy units
dps
231
Max. damage per second for all weapons
range
630
Max. weapon range

Warden

T1
Area Control Laser Tower

Cost

Metal
480
Metal needed to build this unit
energy
4700
Energy needed to build this unit
Build time
11400
Build time needed to build this unit

general stats

health
2750
Starting Hitpoints
sight
455
Sight range to spot enemy units
dps
218
Max. damage per second for all weapons
range
620
Max. weapon range

Eradicator

T1
Medium-Range Anti-Air Missile Battery

Cost

Metal
800
Metal needed to build this unit
energy
7900
Energy needed to build this unit
Build time
12000
Build time needed to build this unit

general stats

health
4450
Starting Hitpoints
sight
380
Sight range to spot enemy units
dps
625
Max. damage per second for all weapons
range
1125
Max. weapon range

Agitator

T1
Area Control Plasma Artillery

Cost

Metal
1300
Metal needed to build this unit
energy
13500
Energy needed to build this unit
Build time
17400
Build time needed to build this unit

general stats

health
3250
Starting Hitpoints
sight
455
Sight range to spot enemy units
dps
111
Max. damage per second for all weapons
range
1245
Max. weapon range

Scorpion

T2
Pop-up Sabot Battery

Cost

Metal
730
Metal needed to build this unit
energy
14000
Energy needed to build this unit
Build time
15000
Build time needed to build this unit

general stats

health
3000
Starting Hitpoints
sight
546
Sight range to spot enemy units
dps
412
Max. damage per second for all weapons
range
730
Max. weapon range

Birdshot

T2
Anti-Air Flak Gun

Cost

Metal
850
Metal needed to build this unit
energy
14000
Energy needed to build this unit
Build time
20100
Build time needed to build this unit

general stats

health
1840
Starting Hitpoints
sight
525
Sight range to spot enemy units
dps
469
Max. damage per second for all weapons
range
775
Max. weapon range

Naval Birdshot

T2
Anti-Air Flak Gun - Naval Series

Cost

Metal
890
Metal needed to build this unit
energy
25000
Energy needed to build this unit
Build time
23100
Build time needed to build this unit

general stats

health
2000
Starting Hitpoints
sight
550
Sight range to spot enemy units
dps
469
Max. damage per second for all weapons
range
775
Max. weapon range

Lamprey

T2
Advanced Torpedo Launcher

Cost

Metal
1050
Metal needed to build this unit
energy
8500
Energy needed to build this unit
Build time
10900
Build time needed to build this unit

general stats

health
2800
Starting Hitpoints
sight
585
Sight range to spot enemy units
Sonar range
400
Sonar range
dps
359
Max. damage per second for all weapons
range
890
Max. weapon range

Catalyst

T2
Tactical Missile Launcher

Cost

Metal
1200
Metal needed to build this unit
energy
14000
Energy needed to build this unit
Build time
59000
Build time needed to build this unit

general stats

health
3550
Starting Hitpoints
sight
455
Sight range to spot enemy units
dps
2000
Max. damage per second for all weapons
range
2250
Max. weapon range
stockpile
10
Stockpile limit

Devastator

T2
Floating Multi-Weapon Platform

Cost

Metal
1200
Metal needed to build this unit
energy
15000
Energy needed to build this unit
Build time
24000
Build time needed to build this unit

general stats

health
6700
Starting Hitpoints
sight
780
Sight range to spot enemy units
dps
731
Max. damage per second for all weapons
range
900
Max. weapon range

Screamer

T2
Long Range Anti-Air Tower

Cost

Metal
1650
Metal needed to build this unit
energy
32000
Energy needed to build this unit
Build time
28000
Build time needed to build this unit

general stats

health
1670
Starting Hitpoints
sight
600
Sight range to spot enemy units
dps
417
Max. damage per second for all weapons
range
2400
Max. weapon range
stockpile
5
Stockpile limit

Advanced Exploiter

T2
Armed Advanced Metal Extractor

Cost

Metal
2400
Metal needed to build this unit
energy
12000
Energy needed to build this unit
Build time
32500
Build time needed to build this unit

general stats

health
7800
Starting Hitpoints
sight
676
Sight range to spot enemy units
dps
623
Max. damage per second for all weapons
range
650
Max. weapon range

Persecutor

T2
Pop-up Plasma Artillery

Cost

Metal
2500
Metal needed to build this unit
energy
17000
Energy needed to build this unit
Build time
25700
Build time needed to build this unit

general stats

health
4250
Starting Hitpoints
sight
416
Sight range to spot enemy units
dps
200
Max. damage per second for all weapons
range
1390
Max. weapon range

Bulwark

T2
Energy Weapon

Cost

Metal
3000
Metal needed to build this unit
energy
37000
Energy needed to build this unit
Build time
55200
Build time needed to build this unit

general stats

health
9400
Starting Hitpoints
sight
780
Sight range to spot enemy units
Radar
1200
Radar range
dps
1513
Max. damage per second for all weapons
range
950
Max. weapon range

Cerberus

T2
Geothermal Plasma Battery

Cost

Metal
3100
Metal needed to build this unit
energy
35000
Energy needed to build this unit
Build time
59600
Build time needed to build this unit

general stats

health
8300
Starting Hitpoints
sight
650
Sight range to spot enemy units
dps
324
Max. damage per second for all weapons
range
1650
Max. weapon range

Basilisk

T2
Long Range Plasma Cannon

Cost

Metal
4600
Metal needed to build this unit
energy
67000
Energy needed to build this unit
Build time
93300
Build time needed to build this unit

general stats

health
4700
Starting Hitpoints
sight
273
Sight range to spot enemy units
dps
125
Max. damage per second for all weapons
range
4950
Max. weapon range

Apocalypse

T2
Nuclear ICBM Launcher

Cost

Metal
7700
Metal needed to build this unit
energy
82000
Energy needed to build this unit
Build time
181000
Build time needed to build this unit

general stats

health
6200
Starting Hitpoints
sight
455
Sight range to spot enemy units
Radar
50
Radar range
dps
383
Max. damage per second for all weapons
range
72000
Max. weapon range
stockpile
10
Stockpile limit

Calamity

T2
Rapid-Fire Long-Range Plasma Cannon

Cost

Metal
68000
Metal needed to build this unit
energy
800000
Energy needed to build this unit
Build time
1400000
Build time needed to build this unit

general stats

health
33500
Starting Hitpoints
sight
700
Sight range to spot enemy units
dps
2667
Max. damage per second for all weapons
range
6100
Max. weapon range
Made in Webflow