All your answers for

FAQ

Can I donate to support BAR? How?

If you're reading this you're already awesome!

So you can donate in 2 ways. One would be a normal donation, going straight to funding our costs for our servers, installer download, data bandwidth, website etc.

The other way you can donate is through buying BAR Merchandise. You can buy mugs, hoodies, shirts etc, and around 30% will be a donation to BAR.

Can i host a server by myself?

Not really but you don't need to

BAR offers servers for you, with the right configuration, latest updates, all kinds of nifty setup tools, robust networking and auto-downloads.

In the past we used another lobby, with which it is theoretically possible to host your own game. Unfortunately getting it installed has become increasingly difficult; making it work is even harder. Also there's a high chance hosting a server for BAR won't work over your internet/modem, since port-forwarding is almost always needed to make it connect to other players as well.

Owing to the many caveats of hosting yourself and many benefits of using the automatically spawned BAR servers; we recommend using the BAR provided servers.

We are working on making it easier to create your own server, only joinable by friends and managed by yourself, unfortunately we are not there yet.

Check out the #server channel on the discord if you have more in-depth questions.

The great news is our servers already have all the benefits of private servers!

Join an empty server with your friends and then type !lock in the battlechat. This will make your server fully private. Once locked nobody except admins can join or even spectate the battle making it fully private.

How does BAR compare to Supreme Commander (FAF)

There are quite a lot of similarities, due to them both being inspired by TA (Total Annihilation).

Here is a quick list of possibly the main differences in the comparison.

  • BAR is much closer to TA
  • BAR is able to handle more things with less lag (so i've heard this confirmed by more than 10 people in the last year)
    Side note: We are also working relentlessly on upgrading the main engine to modern GL which theoretically could improve the already good framerate/low lag to almost double.
  • SupCom has larger maps » or at least it takes units longer to cross a map - so BAR is more intimate
    However, this little decrease in size, as we see it, is the sweet-spot for an RTS where you want to both be in strategic-zoom and in (closer-up) tactical-zoom levels - so you can enjoy the real battles more from up-close, instead of (mainly) moving strategic icons around.
  • BAR possibly has quite some more / useful / interesting commands / features / options that can make playing and controlling your units easier. We have had several players from SupCom FAF talking after playing with BAR controls, they now don't want to go back to SupCom FAF anymore.
  • Supcom (FAF) has 4 factions each with around 101 units per faction » BAR has 2 factions with around 195 units per faction.
    Side note #1: BAR has a 'Scavenger Faction' with all but slightly modified units from the 389 regular units from Armada/Cortex + 21 unique Scavenger units.
    Side note #2: BAR has 50 unique alien chicken/raptor monsters, including 6 queens, you can fight
  • BAR has much higher quality maps in general. We have more details, and more unique/different looks for our maps as far as i know.
    Side note: Though i know Jip is trying to close that gap with new techniques for FAF-mapping based on how we make them for BAR
  • Supcoms T3 Experimentals are bigger. BAR Experimentals are a little smaller, but since they also less costly, chances are quite better to actually see them in a game of BAR than Supcom
    Side note: We have T4 Units for the Scavenger Faction that are really big and super deadly
  • Supcoms Interface looks more polished and has some nice eco-info stats and intel » though the plan for BAR is to implement more/better UI windows/intel as soon as we get our infra up-and-running and probably also when we can fully switch to the new engine with modern GL.

By the way, if you are coming from Supcom/PA or other related game you will probably find this guide very useful.

How to watch replays?

All your played games can be watched in a Replay

Just go to the main menu, click 'Replays' and look for your awesome battle and click 'Start'. All your battles, solo or online, will be here.

Additionally, if you played an online match, you can also find it here on our website under "Replays'' Actually, you can download every replay here, also from others.

Downloaded replays should be placed inside /Beyond-All-Reason/data/demos/

Once placed in the folder, you should see it show up in the Replay-list. If not, just restart the lobby or click ''more'' in the replay menu.

My game fails to update. What can i do?

If you are experiencing problems while updating, please switch to the newer ''Experimental" download option.

This will most likely solve most problems and will become our default/main install system in the near future. So switch from ''Alpha" to ''Experimental" and hit update. After a first run, updating will also be significantly faster.

What are the differences between BAR and Zero-K?

Zero-K and BAR share their roots, they both forked from Balanced Annihilation, BAR around mid 2019, Zero-K in 2007.

If you have played both of these games you surely have noticed a lot of similarities. Both games run on the same open source engine - SpringRTS, they share maps, many widgets and even some unit models. Zero-K being an older sibling to BAR holds a sizeable and well established player-base and can be downloaded through Steam. It has a nice single-player campaign and few interesting multiplayer options like coop missions, planet wars and matchmaking.

BAR is currently in development (Alpha state) slowly but steadily building an active player-base (many players chose to play both of these titles too). BAR also aims to hit Steam (hopefully in early 2022) witch a fully-fledged single player campaign and other cool game modes to enjoy.

So what are the main differences in gameplay between these two? Both games share the roots that go as far down as the original Total Annihilation. However, they took quite different approaches while evolving throughout the years, making different design decisions.

In short: Zero-K has diverged from some of the core mechanics of TA bringing in many fun ways to play while BAR has stayed closer to the source material. The most notable differences are:

  • Shared economy model in Zero-K vs BAR's economies/resources being separated between the teammates
  • Zero-K also uses "pylons" to connect economy buildings, which is not required in BAR where resources flow freely from every extractor/powerplant
  • Zero-K puts more focus on automation (many useful auto-micro functionalities) while BAR relies more on player doing most of the stuff himself
  • Zero-K introduces the terraforming mechanic - units can build ramps, dig canals etc. In BAR terraforming is achieved only by terrain damage/recovery
  • Morphing mechanic in Zero-K (including commanders) vs BAR units staying the same (though we are working on a commander morphing game-mode)
  • Generally bigger emphasis on singular units micro and special abilities/more universal unit roles in Zero-K. BAR on the other hand has more unique units with narrow roles and relies more on proper unit combinations. Macro game usually tends to be more common/on a bigger scale in BAR
  • Many wild unit designs like the orbital laser/gravity guns in Zero-K, while BAR presents gameplay closer to the vanilla TA experience

All in all, there are definitely things to love and dislike in both these titles depending on personal preference. We encourage to check Zero-K as well if you havent already and if you are coming here from the Zero-K community please make yourself at home :) There are many skills that translate very well between these two and you will definitely quickly get a grip of them. We have prepared some useful tips for beginners coming from games of the same genre in this post. Enjoy!


Where can I find maps?

Maps are automatically downloaded online

If you login and join any server a map on there will be downloaded for you.

If you want to play solo / offline, we suggest to start using the installer option 'Alpha Complete' which will download you an extra pack of maps to start with.
If you want more maps you can visit our Maps page or Check Springfiles and download maps manually.

Manual downloaded maps should be placed into /Beyond-All-Reason/data/maps/

Regarding custom maps

Out servers have a selection of the best maps, since we favor quality over quantity.
Also, good map quality has gotten a lot more important since we started using our new lighting/rendering techniques (like PBR).

Our maplist is Work in Progress (WIP), so if you have or found a really good map, please share it with us so we can look at it and possibly add it to the maplist.

Where can I post bug reports?

Bug reports are very important. Please share them with us!

But you probably already wanted that, since you clicked this item :).

So, there are 2 ways to do this.

If your game hasn't crashed, but some game stopped weirdly, or behaved strangely, do this:

  • Go to the main menu » Help » Links and click on ''Upload Log".
  • Wait a second or two for a popup in the bottom-right corner when it's copied the link to your clipboard.
  • Then head over to Discord to channel #bugreports and paste your link there.
  • Also describe what went wrong. « This is very important for us!

If your game did crash entirely, then DO NOT restart the game- this will clean/overwrite the logfile.

  • Go to your install folder /Beyond-All-Reason/data/ and find the file 'infolog.txt'. It contains all the info, including your install folder and system specs. If you agree on sharing those:
  • Please send this file on Discord in #bugreports, also with a description of what went wrong.

Many thanks in advance for helping making BAR better.