Armada

Buildings

Switch to Cortex

Naval Energy Converter

T2
T3
Amphibious
Converts 70 energy into 1.1 metal per sec
Metal
1
Energy
2500
Health
110
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Energy Converter

T2
T3
Amphibious
Converts 70 energy into 1 metal per sec
Metal
1
Energy
1150
Health
150
Speed
0
Damage
Buildpower
0
Weapons

Converts 70 energy into 1 metal per second.

How to use this unit

Sonar Station

T2
T3
Amphibious
Locates Water Units
Metal
20
Energy
450
Health
50
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Beholder

T2
T3
Amphibious
Perimeter Camera
cloak, stealth
Metal
32
Energy
850
Health
250
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Wind Turbine

T2
T3
Amphibious
Produces Energy. Depends on wind strength.
Metal
37
Energy
175
Health
176
Speed
0
Damage
Buildpower
0
Weapons

The Wind Turbine produces energy which changes realtime and also is different on each map. Average wind speeds above ±12-15 are interesting and could even be better than solar power. Be aware that wind can change any moment and then you could have a major energy stall.

How to use this unit

Metal Extractor

T2
T3
Amphibious
Extracts Metal from Metalspots
Metal
50
Energy
500
Health
170
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Radar Tower

T2
T3
Amphibious
Early Warning System. Transportable (Heavy)
radar
Metal
60
Energy
630
Health
81
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Tidal Generator

T2
T3
Amphibious
Produces Energy (depends on map)
Metal
90
Energy
250
Health
358
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Naval Radar/Sonar Tower

T2
T3
Amphibious
Early Warning System
radar
Metal
130
Energy
1000
Health
99
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Solar Collector

T2
T3
Amphibious
Produces 20 Energy
Metal
155
Energy
0
Health
306
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Energy Storage

T2
T3
Amphibious
Increases Energy Storage (6000)
Metal
170
Energy
1700
Health
1700
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Twilight

T2
T3
Amphibious
Stealthy Cloakable Metal Extractor
cloak, stealth
Metal
200
Energy
1500
Health
1450
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Construction Turret

T2
T3
Amphibious
Assist & Repair in large radius. Transportable
Metal
210
Energy
3200
Health
500
Speed
0
Damage
Buildpower
200
Weapons
How to use this unit

Sneaky Pete

T2
T3
Amphibious
Cloakable Jammer Tower
cloak, jammer
Metal
240
Energy
8500
Health
712
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Naval Energy Storage

T2
T3
Amphibious
Increases Energy Storage (6000)
Metal
300
Energy
2600
Health
2980
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Metal Storage

T2
T3
Amphibious
Increases Metal Storage (3000)
Metal
330
Energy
570
Health
1900
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Advanced Solar Collector

T2
T3
Amphibious
Produces 75 Energy
Metal
370
Energy
5000
Health
1020
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Naval Metal Storage

T2
T3
Amphibious
Increases Metal Storage (3000)
Metal
400
Energy
1200
Health
3250
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Geothermal Powerplant

T2
T3
Amphibious
Produces 300 Energy
Metal
560
Energy
13000
Health
1750
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Juno

T2
T3
Amphibious
Anti Radar/Jammer/Minefield/ScoutSpam Weapon
stealth
Metal
640
Energy
17000
Health
2120
Speed
0
Damage
1
Buildpower
0
Weapons
StarburstLauncher

Anti Radar / Jammer / Minefield / ScoutSpam Weapon.

Juno can build and stockpile missiles, which need to be launched manually. These missiles destroy:

  • All mines
  • Radar & Sonar buildings (including floating & underwater), bots, tanks
  • Radar jammer buildings, bots, tanks
  • Scout units: fleas, weasels, rovers
  • Perimeter cameras
  • All of the above, also friendly
The area of effect lasts pretty long, about 25 seconds.

When the green electric cloud dissipated, the effect is gone. Radar planes, Annihilators, Commandos, Spybots or other units with radar/jammer abilities are not affected.

It's great against minefields, lots of scouts that are spammed or to destroy radar or jammer installations.
How to use this unit

Veil

T2
T3
Amphibious
Long-Range Jamming Tower
jammer
Metal
125
Energy
19000
Health
750
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Advanced Sonar Station

T2
T3
Amphibious
Extended Sonar
Metal
170
Energy
2600
Health
2120
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Decoy Fusion Reactor

T2
T3
Amphibious
Does not produce Energy, used to confuse the enemy
Metal
370
Energy
100
Health
4650
Speed
0
Damage
Buildpower
0
Weapons

Ideal to create a diversion for the enemy and perhaps leading them into a trap.

How to use this unit

Advanced Energy Converter

T2
T3
Amphibious
Converts 600 energy into 10.3 metal per sec
Metal
380
Energy
21000
Health
400
Speed
0
Damage
Buildpower
0
Weapons

Converts up to 600 energy into 10.3 metal per second

How to use this unit

Air Repair Pad

T2
T3
Amphibious
Automatically Repairs Aircraft
airbase
Metal
400
Energy
4300
Health
1500
Speed
0
Damage
Buildpower
1000
Weapons
How to use this unit

Naval Advanced Energy Converter

T2
T3
Amphibious
Converts 650 energy into 11 metal per sec
Metal
400
Energy
24000
Health
400
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Advanced Radar Tower

T2
T3
Amphibious
Long-Range Radar
radar
Metal
560
Energy
19000
Health
320
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Advanced Metal Extractor

T2
T3
Amphibious
Advanced Metal Extractor / Storage
Metal
620
Energy
7700
Health
2500
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Naval Advanced Metal Extractor

T2
T3
Amphibious
Advanced Metal Extractor / Storage
Metal
650
Energy
9800
Health
2053
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Hardened Metal Storage

T2
T3
Amphibious
Increases Metal Storage (10000)
Metal
750
Energy
11500
Health
9300
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Naval Pinpointer

T2
T3
Amphibious
Enhanced Radar Targeting
Metal
800
Energy
7300
Health
1451
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Pinpointer

T2
T3
Amphibious
Enhanced Radar Targeting, more facilities enhance accuracy
Metal
810
Energy
7200
Health
1900
Speed
0
Damage
Buildpower
0
Weapons

Enhanced Radar Targeting, more facilities enhance accuracy for the entire team. You don't need more than 3 on a map.

How to use this unit

Hardened Energy Storage

T2
T3
Amphibious
Increases Energy Storage (40000)
Metal
830
Energy
10000
Health
10500
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Prude

T2
T3
Amphibious
Safe Geothermal Powerplant, produces 750 Energy
Metal
1150
Energy
25000
Health
12500
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Advanced Geothermal Powerplant

T2
T3
Amphibious
Produces 1250 Energy (Hazardous)
Metal
1600
Energy
27000
Health
3240
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Fusion Reactor

T2
T3
Amphibious
Produces 1000 Energy
Metal
4300
Energy
21000
Health
4000
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Cloakable Fusion Reactor

T2
T3
Amphibious
Produces 1050 Energy
cloak
Metal
4700
Energy
26000
Health
4000
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Naval Fusion Reactor

T2
T3
Amphibious
Produces 1200 Energy
Metal
5200
Energy
33500
Health
5000
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Armageddon

T2
T3
Amphibious
Nuclear ICBM Launcher
Metal
8100
Energy
90000
Health
5300
Speed
0
Damage
4751
Buildpower
0
Weapons
StarburstLauncher, Cannon

Armageddon is the ICBM nuclear missile silo. Built by all T2 land/air cons it produces missiles that can hit anywhere on the map and turn whole bases and armies into ashes. It can be countered by anti-nukes within their limited range.

Armageddon has a slightly smaller explosion radius than its ruthless CORTEX counterpart – Apocalypse.

Always make sure that your enemy is unaware of you building it, because anti-nukes are faster to build and load. Stockpiling a nuke takes 120s, anti-nuke – 90s. Few units may survive the nuke blast – Commanders, Titans, Juggernauts and heavier battleships. You can use EMP missiles or spy-bots to temporarily disable anti-nukes and strike uncovered areas.

How to use this unit

Advanced Fusion Reactor

T2
T3
Amphibious
Produces 3000 Energy (Hazardous)
Metal
9700
Energy
69000
Health
7150
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit