Armada

Buildings

Switch to Cortex

Naval Energy Converter

T2
T3
Amphibious
Converts 70 energy into 1.1 metal per sec
Metal
1
Energy
2500
Health
122
Speed
0
Damage
0
Buildpower
0
Weapons

The Naval Energy Converter converts energy into metal and can be built on the water. This makes it excellent to use on maps with limited or no land.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 70 energy into 1.1 metal per second, and can be built by the Commander or other construction units.

When attacking an enemy base, aim for their converters to set off an explosive chain reaction and cause damage to other nearby structures.

How to use this unit

Energy Converter

T2
T3
Amphibious
Converts 70 energy into 1 metal per sec
Metal
1
Energy
1150
Health
167
Speed
0
Damage
0
Buildpower
0
Weapons

The Energy Converter converts energy into metal, and can be built by the Commander or other construction units.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 70 energy into 1 metal per second.

When attacking an enemy base, aim for their converts to set off an explosive chain reaction and cause damage to other nearby structures.

How to use this unit

Sonar Station

T2
T3
Amphibious
Locates Water Units
Metal
20
Energy
450
Health
56
Speed
0
Damage
0
Buildpower
0
Weapons

The Sonar Station is similar to the Radar Tower, except it detects sea units instead of land or air units.

Great for detecting sneaky submarines and submerged commanders.

Can be built by the Commander or other construction units.

How to use this unit

Beholder

T2
T3
Amphibious
Perimeter Camera
cloak, stealth
Metal
32
Energy
850
Health
280
Speed
0
Damage
0
Buildpower
0
Weapons

The Beholder is a small cloaked perimeter camera. Your opponents can’t detect it while it’s cloaked, and it can provide a good line of sight for undefended areas.

Spies can be detected by the perimeter camera.

When defending your front line, place a few cameras to prevent any clocked units from getting through.

How to use this unit

Wind Turbine

T2
T3
Amphibious
Produces Energy. Depends on wind strength.
Metal
37
Energy
175
Health
196
Speed
0
Damage
0
Buildpower
0
Weapons

The Wind Turbine produces energy using the wind. Energy production varies depending on the wind speed, which also changes in real-time and for each map.

Be aware that wind speeds can change at any moment.

Wind Turbines are best used on maps with strong wind, as the production rate will be more likely to stay high. However, if the wind is weak, try using Solar Collectors instead.

How to use this unit

Metal Extractor

T2
T3
Amphibious
Extracts Metal from Metalspots
Metal
50
Energy
500
Health
189
Speed
0
Damage
0
Buildpower
0
Weapons

The Metal Extractor extracts metal from metal spots on each map. The amount of metal you can extract per second is shown on each metal spot and ranges from 1.0 to 3.0.

Pawns are cheap units for protecting metal extractors from early raids.

Metal extractors are primary targets during early-game raids, and if destroyed, can stall an opponent's construction and give you the upper hand.

How to use this unit

Radar Tower

T2
T3
Amphibious
Early Warning System. Transportable (Heavy)
radar
Metal
60
Energy
630
Health
90
Speed
0
Damage
0
Buildpower
0
Weapons

The Radar Tower provides early warning of enemy units and their movements on the battlefield. It’s also cheap and quick to build.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

How to use this unit

Tidal Generator

T2
T3
Amphibious
Produces Energy (depends on map)
Metal
90
Energy
250
Health
400
Speed
0
Damage
0
Buildpower
0
Weapons

The Tidal Generator produces energy through water movement. Tidal energy production is a consistent value and is pre-determined by the map settings.

Build in smaller groups to prevent explosive chain reactions if destroyed.

They’re essential when there is limited land and excellent on water maps.

How to use this unit

Naval Radar / Sonar Tower

T2
T3
Amphibious
Early Warning System
radar
Metal
130
Energy
1000
Health
110
Speed
0
Damage
0
Buildpower
0
Weapons

The Naval Radar/Sonar Tower provides early warning of enemy units in the air, on land, and even underwater.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

How to use this unit

Solar Collector

T2
T3
Amphibious
Produces 20 Energy
Metal
155
Energy
0
Health
340
Speed
0
Damage
0
Buildpower
0
Weapons

The Solar Collector produces energy using the sun. Solar energy production is a constant +20 and is essential when wind speeds are low.

Can be used for backup energy when the wind is weak.

They’re not as cost-effective as Wind Turbines, and instead, provide a safe and stable source of energy.

How to use this unit

Energy Storage

T2
T3
Amphibious
Increases Energy Storage (6000)
Metal
170
Energy
1700
Health
1890
Speed
0
Damage
0
Buildpower
0
Weapons

The Energy Storage increases your energy storage capacity by 6000.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and to reduce energy stalls when wind speed is low or if you lose your generators.

How to use this unit

Twilight

T2
T3
Amphibious
Stealthy Cloakable Metal Extractor
cloak, stealth
Metal
200
Energy
1500
Health
1610
Speed
0
Damage
0
Buildpower
0
Weapons

The Twilight is similar to the Metal Extractor, except it can be cloaked to hide it from your enemy.

Useful for extracting metal from potentially dangerous areas such as the frontline.

The amount of metal you can extract per second is shown on each metal spot and ranges from 1.0 to 3.0. It costs -12 energy to remain cloaked.

How to use this unit

Construction Turret

T2
T3
Amphibious
Assist & Repair in large radius. Transportable
Metal
210
Energy
3200
Health
560
Speed
0
Damage
0
Buildpower
200
Weapons

The Construction Turret can assist and repair nearby units, and it has more build power than any other unit, excluding the Commander.

Use multiple on a single factory to increase build power.

You can also move Construction Turrets to other locations using a Stork or Abductor.

How to use this unit

Naval Construction Turret

T2
T3
Amphibious
Repairs and builds in large radius
Metal
230
Energy
2600
Health
560
Speed
0
Damage
0
Buildpower
200
Weapons

The Naval Construction Turret can assist and repair nearby units, and can be built on the water. This makes it excellent to use on maps with limited or no land.

Use multiple on a single factory to increase build power.

You can also move Navel Construction Turrets to other locations using the Stork or Abductor, and it has more build power than any other unit, excluding the Commander.

How to use this unit

Sneaky Pete

T2
T3
Amphibious
Cloakable Jammer Tower
cloak, jammer
Metal
240
Energy
8500
Health
790
Speed
0
Damage
0
Buildpower
0
Weapons

The Sneaky Pete is a short-range radar jammer that can be cloaked. Useful for hiding your units radar signatures from enemy radar, within it's range.

The jamming device hides your units from enemy radar, though this is interrupted for a short period when hit

The Armada T1 Radar jammer tower can be cloaked. The Cortex Castro is not cloakable and has a shorter cloak-range, however it's cost is much lower and has much more HP.

How to use this unit

Naval Energy Storage

T2
T3
Amphibious
Increases Energy Storage (6000)
Metal
300
Energy
2600
Health
3300
Speed
0
Damage
0
Buildpower
0
Weapons

The Naval Energy Storage increases your energy storage capacity by 6000 and can be built underwater.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and reducing energy stalls when wind speed is low or if you lose your generators.

How to use this unit

Metal Storage

T2
T3
Amphibious
Increases Metal Storage (3000)
Metal
330
Energy
570
Health
2100
Speed
0
Damage
0
Buildpower
0
Weapons

The Metal Storage increases your metal storage capacity by 3000.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

How to use this unit

Advanced Solar Collector

T2
T3
Amphibious
Produces 75 Energy
Metal
370
Energy
5000
Health
1130
Speed
0
Damage
0
Buildpower
0
Weapons

The Advanced Solar Collector produces energy using the sun. Solar energy production is a constant +75 and is essential when wind speeds are low.

Can be used for backup energy when the wind is weak.

They’re more costly than Wind Turbines and Solar Collectors, however, they provide a safe and stable source of energy.

How to use this unit

Naval Metal Storage

T2
T3
Amphibious
Increases Metal Storage (3000)
Metal
400
Energy
1200
Health
3600
Speed
0
Damage
0
Buildpower
0
Weapons

The Naval Metal Storage increases your metal storage capacity by 3000 and can be built underwater.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

How to use this unit

Geothermal Powerplant

T2
T3
Amphibious
Produces 300 Energy
Metal
560
Energy
13000
Health
1940
Speed
0
Damage
0
Buildpower
0
Weapons

The Geothermal Powerplant produces energy using steam. Geothermal energy production is a constant +300, however, it can only be built on top of steam vents on each map.

Seize control of nearby steam vents to take advantage of reliable energy.

They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

How to use this unit

Veil

T2
T3
Amphibious
Long-Range Jamming Tower
jammer
Metal
125
Energy
19000
Health
830
Speed
0
Damage
0
Buildpower
0
Weapons

The Veil is a long-range radar jammer. Useful for confusing enemy targeting systems and covering nearby units.

Use them to cover your real units until they’re actually seen.

Radar jammers show several signatures on your enemy’s radar and make it hard to determine where and how many units are in the area.

How to use this unit

Advanced Sonar Station

T2
T3
Amphibious
Extended Sonar
Metal
170
Energy
2600
Health
2350
Speed
0
Damage
0
Buildpower
0
Weapons

The Advanced Sonar Station is similar to the Advanced Radar Tower, except it detects sea units instead of land or air units.

Great for detecting sneaky submarines and submerged commanders.

It’s basically an upgraded Sonar Station with about four times as much range.

How to use this unit

Decoy Fusion Reactor

T2
T3
Amphibious
Does not produce Energy, used to confuse the enemy
Metal
370
Energy
100
Health
5200
Speed
0
Damage
0
Buildpower
0
Weapons

The Decoy Fusion Reactor doesn't produce any energy and is instead used to trick the enemy.

Use your fighters to take out distracted bombers.

Great for diverting enemy bombers from other targets so they drop their bombs on the decoy.

How to use this unit

Advanced Energy Converter

T2
T3
Amphibious
Converts 600 energy into 10.3 metal per sec
Metal
380
Energy
21000
Health
445
Speed
0
Damage
0
Buildpower
0
Weapons

The Advanced Energy Converter converts energy into metal. Converts 600 energy into 10.3  metal per second.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal.

When attacking an enemy base, aim for their converts to set off an explosive chain reaction and cause damage to other nearby structures.

How to use this unit

Air Repair Pad

T2
T3
Amphibious
Automatically Repairs Aircraft
airbase
Metal
400
Energy
4300
Health
1670
Speed
0
Damage
0
Buildpower
1000
Weapons

The Air Repair Pad automatically repairs any friendly aircraft that lands on it.

Use it to repair your air units after an attack.

You can order aircraft to land on the Air Repair Pad manually or automatically when they hit a certain level of health.

How to use this unit

Naval Advanced Energy Converter

T2
T3
Amphibious
Converts 650 energy into 11 metal per sec
Metal
400
Energy
24000
Health
445
Speed
0
Damage
0
Buildpower
0
Weapons

The Advanced Navel Energy Converter converts energy into metal and can be built on the water. This makes it excellent to use on maps with limited or no land.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 600 energy into 11 metal per second.

When attacking an enemy base, aim for their converters to set off an explosive chain reaction and cause damage to other nearby structures.

How to use this unit

Advanced Radar Tower

T2
T3
Amphibious
Long-Range Radar
radar
Metal
560
Energy
19000
Health
355
Speed
0
Damage
0
Buildpower
0
Weapons

The Advanced Radar Tower provides early warning of enemy units and their movements on the battlefield. It’s also cheap and quick to build.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

How to use this unit

Advanced Metal Extractor

T2
T3
Amphibious
Advanced Metal Extractor / Storage
Metal
620
Energy
7700
Health
2800
Speed
0
Damage
0
Buildpower
0
Weapons

The Advanced Metal Extractor extracts more metal from metal spots on each map. Start building them on your most protected metal spots first.

Build them when you’re ready to upgrade to Tech Level 2.

Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.

How to use this unit

Naval Advanced Metal Extractor

T2
T3
Amphibious
Advanced Metal Extractor / Storage
Metal
650
Energy
9800
Health
2300
Speed
0
Damage
0
Buildpower
0
Weapons

The Naval Advanced Metal Extractor extracts more metal from metal spots on each map. Start building them on your most protected metal spots first.

Build them when you’re ready to upgrade to Tech Level 2.

Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.

How to use this unit

Hardened Metal Storage

T2
T3
Amphibious
Increases Metal Storage (10000)
Metal
750
Energy
11500
Health
10300
Speed
0
Damage
0
Buildpower
0
Weapons

The Hardened Metal Storage increases your metal storage capacity by 10000.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

How to use this unit

Pinpointer

T2
T3
Amphibious
Enhanced Radar Targeting, more facilities enhance accuracy
Metal
810
Energy
7200
Health
2100
Speed
0
Damage
0
Buildpower
0
Weapons

The Pinpointer enhances the accuracy of your radar towers for the entire team. You only need to build 3 facilities on each map.

Use them to improve the targeting of your artillery.

The benefits apply to your entire team and the more you have the more accurate your radars will be.

How to use this unit

Hardened Energy Storage

T2
T3
Amphibious
Increases Energy Storage (40000)
Metal
830
Energy
10000
Health
11700
Speed
0
Damage
0
Buildpower
0
Weapons

The Hardened Energy Storage increases your energy storage capacity by 40000.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and reducing energy stalls when wind speed is low or if you lose your generators.

How to use this unit

Prude

T2
T3
Amphibious
Safe Geothermal Powerplant, produces 750 Energy
Metal
1150
Energy
25000
Health
13900
Speed
0
Damage
0
Buildpower
0
Weapons

The Prude is a Safe Geothermal Powerplant that produces 750 energy using steam. The difference to the standard Geothermal Powerplant is that it has a smaller explosion when destroyed.

Seize control of nearby steam vents to take advantage of reliable energy.

It can only be built on top of steam vents on each map. They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

How to use this unit

Advanced Geothermal Powerplant

T2
T3
Amphibious
Produces 1250 Energy (Hazardous)
Metal
1600
Energy
27000
Health
3600
Speed
0
Damage
0
Buildpower
0
Weapons

The Advanced Geothermal Powerplant produces energy using steam. Geothermal energy production is a constant +1250, however, it can only be built on top of steam vents on each map.

Seize control of nearby steam vents to take advantage of reliable energy.

They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

How to use this unit

Fusion Reactor

T2
T3
Amphibious
Produces 1000 Energy
Metal
4300
Energy
21000
Health
4450
Speed
0
Damage
0
Buildpower
0
Weapons

The Fusion Reactor produces energy using heat from nuclear fusion reactions. Energy production is a constant +1000.

Build it when you push to T2 to power your Advanced Metal Extractors.

Beware of where you build the reactor, as it is one of the most favored targets for enemy bombers. When destroyed it causes a large explosion that may likely kill other units nearby.

How to use this unit

Cloakable Fusion Reactor

T2
T3
Amphibious
Produces 1050 Energy
cloak
Metal
4700
Energy
26000
Health
4450
Speed
0
Damage
0
Buildpower
0
Weapons

The Cloakable Fusion Reactor is similar to the Fusion Reactor, except it can be cloaked to hide it from your enemy.

Useful when building in potentially dangerous areas.

Energy production is a constant +1000 and it costs -100 energy to remain cloaked.

How to use this unit

Naval Fusion Reactor

T2
T3
Amphibious
Produces 1200 Energy
Metal
5200
Energy
33500
Health
5600
Speed
0
Damage
0
Buildpower
0
Weapons

The Naval Fusion Reactor produces energy using heat from nuclear fusion reactions and can be built on the water. This makes it excellent to use on maps with limited or no land.

Useful for hiding your energy production underwater.

Energy production is a constant +1200. When destroyed it causes a large explosion that may likely kill other units nearby.

How to use this unit

Advanced Fusion Reactor

T2
T3
Amphibious
Produces 3000 Energy (Hazardous)
Metal
9700
Energy
69000
Health
7900
Speed
0
Damage
0
Buildpower
0
Weapons

The Advanced Fusion Reactor produces energy using heat from nuclear fusion reactions. Energy production is a constant +3000.

Build them later on to power your most powerful weapons.

Defend it very well, as it is one of the most favored targets for enemy bombers. When destroyed it causes a very large explosion that will likely kill other units nearby.

How to use this unit