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Grid
Naval Energy Converter
T1
Converts 70 energy into 1 metal per sec
Cost
Metal
1
Metal needed to build this unit
energy
1150
Energy needed to build this unit
Build time
2600
Build time needed to build this unit
general stats
health
167
Starting Hitpoints
sight
273
Sight range to spot enemy units
Energy Converter
T1
Converts 70 energy into 1 metal per sec
Cost
Metal
1
Metal needed to build this unit
energy
1150
Energy needed to build this unit
Build time
2600
Build time needed to build this unit
general stats
health
167
Starting Hitpoints
sight
273
Sight range to spot enemy units
Dragon's Teeth
T1
Paralyze resistance
0
Fortification
Cost
Metal
8
Metal needed to build this unit
energy
0
Energy needed to build this unit
Build time
255
Build time needed to build this unit
general stats
health
2800
Starting Hitpoints
sight
1
Sight range to spot enemy units
Shark's Teeth
T1
Naval Fortification
Cost
Metal
15
Metal needed to build this unit
energy
0
Energy needed to build this unit
Build time
370
Build time needed to build this unit
general stats
health
4450
Starting Hitpoints
sight
1
Sight range to spot enemy units
Beholder
T1
Stealth
Cloak
Perimeter Camera
Cost
Metal
32
Metal needed to build this unit
energy
850
Energy needed to build this unit
Build time
750
Build time needed to build this unit
general stats
health
280
Starting Hitpoints
sight
560
Sight range to spot enemy units
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1 / 10
Show names
T3
T1
T2
Naval Energy Converter
Converts 70 energy into 1 metal per sec
T3
T1
T2
Energy Converter
Converts 70 energy into 1 metal per sec
T3
T1
T2
Dragon's Teeth
Fortification
T3
T1
T2
Shark's Teeth
Naval Fortification
T3
T1
T2
Beholder
Perimeter Camera
T3
T1
T2
Wind Turbine
Produces Energy. Depends on wind strength.
T3
T1
T2
Metal Extractor
Extracts Metal from Metalspots
T3
T1
T2
Radar Tower
Early Warning System
T3
T1
T2
Tidal Generator
Produces Energy (depends on map)
T3
T1
T2
Naval Radar / Sonar Tower
Early Warning System
T3
T1
T2
Solar Collector
Produces 20 Energy
T3
T1
T2
Energy Storage
Increases Energy Storage (6000)
T3
T1
T2
Naval Energy Storage
Increases Energy Storage (6000)
T3
T1
T2
Twilight
Stealthy Cloakable Metal Extractor
T3
T1
T2
Construction Turret
Assist & Repair in large radius
T3
T1
T2
Naval Construction Turret
Assist & Repair in large radius
T3
T1
T2
Sneaky Pete
Jammer Tower
T3
T1
T2
Metal Storage
Increases Metal Storage (3000)
T3
T1
T2
Naval Metal Storage
Increases Metal Storage (3000)
T3
T1
T2
Advanced Solar Collector
Produces 80 Energy
T3
T1
T2
Geothermal Powerplant
Produces 300 Energy
T3
T1
T2
Offshore Geothermal Powerplant
Produces 300 Energy
T3
T1
T2
Juno
Anti Radar / Jammer / Minefield / ScoutSpam Weapon
T3
T1
T2
Fortification Wall
Advanced Fortification
T3
T1
T2
Veil
Long-Range Jamming Tower
T3
T1
T2
Advanced Sonar Station
Extended Sonar
T3
T1
T2
Decoy Fusion Reactor
Does not produce Energy, used to confuse the enemy
T3
T1
T2
Advanced Energy Converter
Converts 600 energy into 10.3 metal per sec
T3
T1
T2
Naval Advanced Energy Converter
Converts 600 energy into 10.3 metal per sec
T3
T1
T2
Advanced Radar Tower
Long-Range Radar
T3
T1
T2
Advanced Metal Extractor
Advanced Metal Extractor / Storage
T3
T1
T2
Naval Advanced Metal Extractor
Advanced Metal Extractor / Storage
T3
T1
T2
Tracer
Intrusion Countermeasure System
T3
T1
T2
Hardened Metal Storage
Increases Metal Storage (10000)
T3
T1
T2
Naval Pinpointer
Enhanced Radar Targeting
T3
T1
T2
Pinpointer
Enhanced Radar Targeting, more facilities enhance accuracy
T3
T1
T2
Hardened Energy Storage
Increases Energy Storage (40000)
T3
T1
T2
Prude
Safe Geothermal Powerplant, produces 750 Energy
T3
T1
T2
Citadel
Anti-Nuke System
T3
T1
T2
Advanced Geothermal Powerplant
Produces 1250 Energy (Hazardous)
T3
T1
T2
Paralyzer
EMP Missile Launcher
T3
T1
T2
Advanced Geothermal Powerplant
Produces 1250 Energy (Hazardous)
T3
T1
T2
Keeper
Plasma Shield
T3
T1
T2
Fusion Reactor
Produces 750 Energy
T3
T1
T2
Cloakable Fusion Reactor
Produces 750 Energy
T3
T1
T2
Naval Fusion Reactor
Produces 1200 Energy
T3
T1
T2
Advanced Fusion Reactor
Produces 3000 Energy (Hazardous)