BuildingsSwitch to Cortex
Naval Energy Converter
Converts 70 energy into 1 metal per second.
The Wind Turbine produces energy which changes realtime and also is different on each map. Average wind speeds above ±12-15 are interesting and could even be better than solar power. Be aware that wind can change any moment and then you could have a major energy stall.
Naval Radar/Sonar Tower
Naval Energy Storage
Advanced Solar Collector
Naval Metal Storage
Anti Radar / Jammer / Minefield / ScoutSpam Weapon.
Juno can build and stockpile missiles, which need to be launched manually. These missiles destroy:
- All mines
- Radar & Sonar buildings (including floating & underwater), bots, tanks
- Radar jammer buildings, bots, tanks
- Scout units: fleas, weasels, rovers
- Perimeter cameras
- All of the above, also friendly
The area of effect lasts pretty long, about 25 seconds.
When the green electric cloud dissipated, the effect is gone. Radar planes, Annihilators, Commandos, Spybots or other units with radar/jammer abilities are not affected.
It's great against minefields, lots of scouts that are spammed or to destroy radar or jammer installations.
Advanced Sonar Station
Decoy Fusion Reactor
Ideal to create a diversion for the enemy and perhaps leading them into a trap.
Advanced Energy Converter
Converts up to 600 energy into 10.3 metal per second
Air Repair Pad
Naval Advanced Energy Converter
Advanced Radar Tower
Advanced Metal Extractor
Naval Advanced Metal Extractor
Hardened Metal Storage
Enhanced Radar Targeting, more facilities enhance accuracy for the entire team. You don't need more than 3 on a map.
Hardened Energy Storage
Advanced Geothermal Powerplant
Cloakable Fusion Reactor
Naval Fusion Reactor
Armageddon is the ICBM nuclear missile silo. Built by all T2 land/air cons it produces missiles that can hit anywhere on the map and turn whole bases and armies into ashes. It can be countered by anti-nukes within their limited range.
Armageddon has a slightly smaller explosion radius than its ruthless CORTEX counterpart – Apocalypse.
Always make sure that your enemy is unaware of you building it, because anti-nukes are faster to build and load. Stockpiling a nuke takes 120s, anti-nuke – 90s. Few units may survive the nuke blast – Commanders, Titans, Juggernauts and heavier battleships. You can use EMP missiles or spy-bots to temporarily disable anti-nukes and strike uncovered areas.