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October 5, 2026
Gameplay, Widgets
In-game Keybind Editor
A convenient way to edit your keybindings has made its way in-game! The core functionality went in some time ago, but after a few revisions, added functionality, and a bit of refinement, we wanted to make sure everyone was aware of the new addition to the in-game client, the changes to customizing and maintaining your keybinds moving forward, and our planned next-steps.
author
Harkenn
October 4, 2026
Gameplay, Balance
Further reading: Edge Effectiveness (September Balance Patch)
This balance patch standardizes most conventional missile weapons to **0.5 Edge Effectiveness (EE)**. But what does that actually mean?
author
PtaQ
September 27, 2026
Maps
New Map: Pyroclast
A highly asymmetric battle fought amongst the debris of a volcanic eruption. Designed for PvE or 8v8. Made by Cinnamon18.
author
MooseOnLoose
September 26, 2026
Maps
New Map: Ceasefire
An ancient canyon with few remaining cliffs once left 2 sides with no choice. 3v3 East vs West. Made by Phalange.
author
MooseOnLoose
September 26, 2026
Gameplay, Balance
Vertical launch trajectory change.
Units and buildings that with vertical missile launch (followed a vertical ascension then diagonal descent path) now have a curved, U shaped trajectory. Gameplay-wise, these attacks are now better at avoid obstacles that could be in the way - such as walls and mountains.
author
[Cookie]Jinxer
September 17, 2026
Server
Postmortem 2026-09-17
This is a blog post describing what went wrong with the release on 2026-09-17, what we did to fix it and what we have learned from it. tl;dr - Server went boop due to an error we didn't realise, we fixed it and put something in place to catch it next time.
author
Teifion
August 27, 2026
Interface, Client, Gameplay
Tab to change between chat channels in-game
Switching between chat channels in-game (Spec → Team → All → Spec) is now possible via the Tab key
author
Harkenn
August 25, 2026
Client, Interface, Maps
Maps - now with polygon startboxes
Startboxes are no longer limited to rectangles. Maps can now define startboxes that follow the terrain they're meant to cover, and those start boxes will show in both the lobby and in-game, during placement.
author
Harkenn
August 19, 2026
Server
Beyond all Matchmaking
Good morning beautiful people. Today I will be sharing our plans for matchmaking, how we will achieve it and some of the speed bumps we expect to encounter. Hopefully this is the first of many developer posts, be sure to let us known on discord and social media that you like these. Matchmaking was _the_ item I joined the team to implement before I went and Yak-shaved an entire server so it seems appropriate to make my first post about it.
author
Teifion
August 5, 2026
Engine
Engine update! Recoil 2026-07-04 is here!
author
PtaQ
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