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Cortex
Armada
Counterpart

Armada

Cortex

Trapper

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Stealthy Minelayer / Minesweeper
stealth, jammer
Metal Cost
61
Energy Cost
1300
Buildtime
3640
Energy Production
0
Health
172
Sight Range
188
Radar Range
Sonar Range
Jammer Range
64
Speed
69
Buildpower
40
Weapons
DPS
0
Weapon Range
0

Minelayer vehicles have stealth and a mini-radar jammer. This means, Minelayers can work safely in radar covered areas, without being detected. They serve 2 main purposes:

Deploying 3 different types of landmines for defense, and destroying enemy landmines with a wide area pulse "attack"

The pulse attack must be done manually; they don't see mines passively. Minelayers can also lay Dragon's Teeth to block off areas or funnel enemies into landmines, and Perimeter Cameras for vision.

It's a cheap way to secure places where you don't have time to set up proper defenses, like your flanks. Always lay mines away from your opponent's line of sight, and avoid having your own units on the minefield.

Mines are cloaked (hidden from sight) and have stealth (hidden from radar) until an enemy moves over one, but mines do require energy to remain cloaked.

Use the Queue Command or Grid Building commands to easily place minefields. Use Grid spacing to cover a large area.
  • ‍_‍_Light mines instant kills Grunts / Pawns
  • Medium mines are the most cost-effective vs. heavier T1 and early T2 units;
  • Heavy mines' huge explosion radius can wipe out whole clusters of units.
When grid-building mines, use the Build Split command. Hold SPACE to split the work among all selected minelayers.

‍_(on default keys)_

Strategy Guides

Trapper
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Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units