Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.
Allround helping to polish, tweak, improve and promote BAR on all levels.
The one who started it all - years and years ago! We're glad he came back!
Main focus is projectmanagement and development eco-system improvement. Passion for the game as a drive to get it allround ready for release.
Flaka is doing amazing work in modeling and re-texturing and overall in polishing BAR units. Lately also very busy with BARbarIAn AI improvements.
One of the lead devs of the currently used DAI. Enthusiast in trying out new ways to improve & perfect the AI. Also Core Lead Developer of the Scavengers Game Mode.
Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.
Server and host administration, maintenance of the game infrastructure
I'd go for something whimsical like Unicorn wrangler, but that says literally nothing...
Working on various stuff and supporting all kinds of needs.
Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.
Gajop is known for his knowledge of a lot of things. Also the author of the Chobby Lobby and Springboard Map Editor and the Game Launcher!