The team and contributors behind

Team

Founders

Floris

UI & Game Logic Lead

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

IceXuick

Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Beherith

Lead Developer

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

PtaQ

Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Core Members

Ivand

Engine Developer

Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Teifion

Middleware server

Server and infrastructure developer; he's leading the charge on all the things in the background. If he does his job right you won't even know he did it, if it he does it wrong then everybody knows it!

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Damgam

Dev, Lua, Scavengers, Raptors, Music, Audio

Started as an AI dev. Core Lead Developer of the Scavengers and revamping Raptors. Lots of work done on the audio aspects of BAR with dynamic music player and multi-layered unit sound effects. But Damgam does even more things all around the BAR project.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Zecrus

Balancing & Tutor

Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Watch the Fort

Quality Control, Language Support

Doing all kinds of amazing work for the game and our website! Keen eye on quality, colorblind people, correct grammar, and working on a big multi-lingual system for BAR.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Tarnished Knight

Engine Developer

Drawn to technical challenges with an eye for detail. TK is an experienced C/C++ low-level systems developer, working mostly on the engine.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Flaka

Modeler

3d Modelling.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

FireStorm

Modeler

Already did make 103 models for BAR, around 2011-2013. Now back and modelling again! Very nice to have Firestorm back on the team.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Jazcash

High Level Programmer

Doing amazing things in mere minutes. Building new BAR live-services with active battles, replays and leaderboards. Magic!

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Marek

Infrastructure Developer

Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Nikuksis

Map & Level Designer

Keeping the map-list for BAR clean, good-lookin' and as interesting as possible. Exploring new possibilities in unique & fun gameplay and not affraid to try our new biomes/styles. Also working on BAR campaign maps (soon).

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Borg King

Data Scientist

Assimilates all data relevant to BAR. Working on perfecting the BAR multiplayer environment for competitive matches and tournaments. Has built in-game widgets before BAR was called BAR

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Hobo_Joe

Controls developer, game developer

Improving controls and UX to make the game feel better and look better. Grid-menu maintainer, as well as general game dev, UI work, and graphics work.

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Perfi

head moderator,Teiserver dev, general ball of helpfulness

Python, Elixir, data analysis, scientifically accurate depictions of nuclear fusion, communication (microblog), puns

Specialties

AI
Animation
Audio
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
gameplay
graphics
GUI
Lobby
Lore
LUA
Mapping
MODELLING
Promotion
UNITS
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Contributors

active devs, advisors, playtesters

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Forboding angel
Assist dev
Google Frog
Assist dev
Madolinn
Playtester
RebelNode
Mapping
Triton
Tester

awesome contributors from the past