Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.
Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.
The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.
All-round helping to polish, improve, popularize and keep BAR organised on all levels.
Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.
Server and infrastructure developer; he's leading the charge on all the things in the background. If he does his job right you won't even know he did it, if it he does it wrong then everybody knows it!
Started as an AI dev. Core Lead Developer of the Scavengers and revamping Raptors. Lots of work done on the audio aspects of BAR with dynamic music player and multi-layered unit sound effects. But Damgam does even more things all around the BAR project.
Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.
Watch the Fort
Doing all kinds of amazing work for the game and our website! Keen eye on quality, colorblind people, correct grammar, and working on a big multi-lingual system for BAR.
Drawn to technical challenges with an eye for detail. TK is an experienced C/C++ low-level systems developer, working mostly on the engine.
Flaka is doing amazing work in modeling and re-texturing and overall in polishing BAR units. Lately also very busy with BARbarIAn AI improvements.
Already did make 103 models for BAR, around 2011-2013. Now back and modelling again! Very nice to have Firestorm back on the team.
Doing amazing things in mere minutes. Building new BAR live-services with active battles, replays and leaderboards. Magic!
Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.
Keeping the map-list for BAR clean, good-lookin' and as interesting as possible. Exploring new possibilities in unique & fun gameplay and not affraid to try our new biomes/styles. Also working on BAR campaign maps (soon).
Assimilates all data relevant to BAR. Working on perfecting the BAR multiplayer environment for competitive matches and tournaments. Has built in-game widgets before BAR was called BAR