Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.
Main focus is projectmanagement and development eco-system improvement. Passion for the game as a drive to get it allround ready for release.
The one who started it all - years and years ago! We're glad he came back!
All-round helping to polish, improve, popularize and keep BAR organised on all levels.
Started as an AI dev. Core Lead Developer of the Scavengers and revamping Raptors. Lots of work done on the audio aspects of BAR with dynamic music player and multi-layered unit sound effects.
Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.
Flaka is doing amazing work in modeling and re-texturing and overall in polishing BAR units. Lately also very busy with BARbarIAn AI improvements.
Already did make 103 models for BAR, around 2011-2013. Now back and modelling again! Very nice to have Firestorm back on the team.
Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.
Another All-rounder doing all kinds of awesome things like, building a new server, tutoring, playtesting, writing lore. Really wants to do voice actor stuff as well. Very glad he's on the BAR team. TV-ON!
Gajop is known for his knowledge of a lot of things. Also the author of the Chobby Lobby and Springboard Map Editor and the Game Launcher!
Server and host administration, maintenance of the game infrastructure.
Watch the Fort
Doing all kinds of amazing work for the game and our website! Keen eye on quality, colorblind people, correct grammar, and working on a big multi-lingual system for BAR.
Doing amazing things in mere minutes. Building new BAR live-services with active battles, replays and leaderboards. Magic!
Drawn to technical challenges with an eye for detail. TK is an experienced C/C++ low-level systems developer, working mostly on the engine.
Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.