The team and contributors behind

Team

Founders

Floris

UI & Game Logic Lead

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

IceXuick

Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Beherith

Lead Developer

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

PtaQ

Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Management

Damgam

Dev, Lua, Scavengers, Raptors, Music, Audio

Started as an AI dev. Core Lead Developer of the Scavengers and revamping Raptors. Lots of work done on the audio aspects of BAR with dynamic music player and multi-layered unit sound effects. But Damgam does even more things all around the BAR project.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Lexon

Teiserver, LuaUI, Widgets, Discord rich presence
  • Infrastructure (Teiserver) team,
  • Rating system team
AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Marek

Infrastructure Developer

Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Nikuksis

Lead Environmental Artist / Map & Level Designer

Keeping the map-list for BAR clean, good-lookin' and as interesting as possible. Exploring new possibilities in unique & fun gameplay and not affraid to try our new biomes/styles. Also working on BAR campaign maps (soon).

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Protar

Art Director

I´m a former 2D-/3D-Artist who worked in the Games and Entertainment industry. Currently serving as Art Director for the Art & Design Department, offering guidance and direction as well as working on further improving all art-related aspects. Outside of BAR, I work self-employed as a tattoo artist.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Scopa

UX / UI

User Experience. User Interface. Art Direction.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Seth D Gamre

Community Outreach Team Lead

When I'm not chasing around other developers with the community's words, I am furiously typing away at my keyboard bringing the most finicky of digital dreams to life.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Tharsis

Lead 3D Modelling

3D-Animation, 3D-Modelling, 3D-Texturing, 2D Drawing, Beginner in BOS code / lua

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Volshok

Narrative Lead, Caster, Campaign

Lead for BAR lore and tutorial campaign, also assisting with new UI and client development.  Leads tournaments, streams, and live events. Mentor for players and casters. Also helping with promotional content, casting tools, and onboarding materials.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Watch the Fort

Quality Control, Language Support

Doing all kinds of amazing work for the game and our website! Keen eye on quality, colorblind people, correct grammar, and working on a big multi-lingual system for BAR.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Zecrus

Balancing & Tutor

Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

ZephyrSkies

Art & Design Department

Long-time graphic designer, turned 3D artist and Legion developer. Currently serving as Project Manager for the Art & Design Department, closely working with A&D team leads and artists alike to get creative work done at a high quality with as little loss in time and efficiency as possible. Outside of BAR, I work in merchandise planning and business analytics.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
Strategy guides
Website
Widgetry

Awesome Contributors

AidanNaut

Environment Artist / Game Design Team Secretary / Community Outreach

Long time RTS and RPG gamer, father of three beautiful kids. Enjoys long hours of rendering beaches, mountains, and alien worlds. Also a brewer, baker, and bushcraft nut.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Blackmelon

Infrastructure Specialist

Professional code monkey, got into rts with warcraft2 and total annihilation. Contribute mostly to the new infra and protocol aiming for steam release.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Borg King

Data Scientist

Assimilates all data relevant to BAR. Working on perfecting the BAR multiplayer environment for competitive matches and tournaments. Has built in-game widgets before BAR was called BAR

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Encyclopedia

Promotion

Usually working on PvE factions (raptors and scavengers) in BAR and running a clan and an avid cat lover + anime fan IRL.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

EnderRobo

Unit modeler
  • Modeling
  • Animation scripts
  • A bit of Lua
  • Legion
AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

FireStorm

Modeler

Already did make 103 models for BAR, around 2011-2013. Now back and modelling again! Very nice to have Firestorm back on the team.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Flaka

Modeler

3d Modelling.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Hectate

Front-end Developer

Working on the New Lobby. Helping with bugfixing and additional features. Coordinating with the UI/Design Team for visual upgrades.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Hihoman23

Widgetry and Gadgetry

I started out by making custom widgets. Now, I work on game side lua code.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Itanthias

Weapons Master

I have an understanding of the entire weapon logic chain from RecoilEngine to Lua game code.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Ivand

Engine Developer

Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Jazcash

High Level Programmer

Doing amazing things in mere minutes. Building new BAR live-services with active battles, replays and leaderboards. Magic!

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Johnathan Crimson

2D Artist and Writer

Hi, It's me, Johnathan or Johanthan. I'm a primarily 2d artist and comic book writer. I also dabble in 3d modeling and coding. I'm a TTRPG designer and a forever GM.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Kek_

Engine Support

Doing awesome job on engine debugging and creating a flatpack for Linux.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Leon D (Honkwaddle)

Composer

One of the main composers of many BAR official soundtracks.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Perfi

head moderator,Teiserver dev, general ball of helpfulness

Python, Elixir, data analysis, scientifically accurate depictions of nuclear fusion, communication (microblog), puns

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

RebelNode

Game designer and mapper
  • Game Design Team member,
  • Balance Team member,
  • Mapper
AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Robert82

Teach you how to code

Love can move mountains, they say. Addiction can teach you how to code—there’s simply no other explanation for why I became a contributor.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Saurtron

Programmer

I do more engine work, but also get my hands dirty with lua and code reviews. Trying to fix issues I notice, and bringing new features to the engine.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Shadow

All-round promotor and organizer

Greetings, I'm Shadow and I'm proud to be a BAR Contributor. Started off helping out PtaQ where I could and grown into an organizational role concerning the official BAR streaming channels, Twitch and YouTube.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Skymirrh

Contributor

FFA start points config,point of contact for official French community,keybindings / anonymous mode engine WSL compilation.
Hotstepper 5-way FFA best BAR gameplay, fight me.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

SuperKitowiec

Senior Mentor and video editor

Senior Mentor helping new players find their footing. Also building tools to make BAR look as good in videos as it feels to play.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Tarnished Knight

Engine Developer

Drawn to technical challenges with an eye for detail. TK is an experienced C/C++ low-level systems developer, working mostly on the engine.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Xehrath

Drone Developer

I enjoy stepping in to provide assistance whenever I get the opportunity. Outside of BAR, I am a father first and Automation Engineer second.
Talk about drones and I'll be there.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Zagupi

3D Artist

All around 3D graphics generalist with artistic sensibility. Contributions so far involve the Cortex faction texture atlas and a single map "Prismatic Anomaly"

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Zeteo

Lead Mentor, Balance Team, Content Creator

With 30 years of real-time strategy experience and 25 years of exploring game design theory, I bring a deep history/understanding of what makes design choices work. I'm a visionary who thrives on thinking outside the box, but I ground every idea in what's realistic.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

[boneless]

Gadgets and widgets

IRL, I protect people from harm from various forms of fraud and health hazards. I sometimes develop software to do this. I am an only-sometimes contributor whose cortisol levels will lead him to an early and unnatural end. And yet, justice prevails. All men are brothers.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

neb_

Promo, Community and Mapping

Love for BAR and the community. Creative and full of ideas. Organizing tournaments so I can play in them too :)

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

smellymoo

C Programmer

As I have a Linux Intel GPU, and don't have much time to work on BAR due to working fulltime on sand:box, I generally debug and fix issues with Intel support or work on small issues in Spring engine or Luaui.

AI
Animation
Audio
Music
Balance
Bugfixing
Coordination
Data Analysis
Downloader
Engine
Gameplay
Graphics
GUI
Lobby
Lore
Lua
Mapping
Modelling
Promotion
Units
Scavengers
Raptors
Shaders
TeamBuilder
Server
strategy guides
Website
Widgetry

Legacy contributors

Hide/Show all details

Contributors from the past

Made in Webflow