Cortex

Hovercraft

Switch to Armada

Goon

T2
T3
Amphibious
Fast Attack Hovercraft
Metal
75
Energy
1500
Health
255
Speed
110
Damage
60
Buildpower
0
Weapons
BeamLaser

The Goon is a cheap, fast hovercraft with a close-range laser weapon. Useful for amphibious landings, and surrounding enemy units to take advantage of the flanking bonus.

Great for evading a defensive line if you can find a nearby beach behind enemy lines.

Thanks to its low cost, the Seeker makes for a great unit to mass produce and overwhelm your opponents. It is commonly used as a swarm to raid bases and expansions while avoiding defenses. Watch out for light laser turrets!

How to use this unit

Construction Hovercraft

T2
T3
Amphibious
Tech 1 Constructor
Metal
190
Energy
3000
Health
1490
Speed
61
Damage
0
Buildpower
110
Weapons

The Construction Hovercraft can build basic Tech 1 structures, like other constructors, but can also build additional naval structures.

Use multiple on a single structure to increase build power.

It has more build power than the T1 Construction Bot and T1 Construction Vehicle. Each constructor also increases the player's energy and metal storage capacity by 50.

How to use this unit

Mangonel

T2
T3
Amphibious
Hovercraft Rocket Launcher
Metal
200
Energy
3300
Health
550
Speed
64
Damage
61
Buildpower
0
Weapons
StarburstLauncher

The Mangonel is a light hovercraft with a rocket launcher. Good for taking out defensive structures and softening up an enemy expansion before you push in.

Keep them at a distance or at least behind some close combat units.

It does slightly more damage than its ARMADA counterpart, the Possum, and its range is among the highest within Tech 1 units.

How to use this unit

Birdeater

T2
T3
Amphibious
Anti-Air Hovercraft
Metal
250
Energy
4700
Health
1120
Speed
89
Damage
85
Buildpower
0
Weapons
MissileLauncher

The Birdeater is a mobile anti-air hovercraft that's perfect for taking out light aircraft over the sea and land. It uses tracking missiles rather than flak, so it’s more accurate.

Combine it with other units to provide some needed air defense.

It even has built-in low-range sonar!

How to use this unit

Cayman

T2
T3
Amphibious
Hovertank
Metal
320
Energy
3300
Health
1720
Speed
67
Damage
70
Buildpower
0
Weapons
Cannon

The Cayman is a light hovercraft with a plasma cannon. It can travel over land and sea fairly well, and can even be used to reinforce a naval force.

Tanks don't fair well against bombers, even hovertanks, so bring some anti-air.

It’s has more health than its ARMADA counterpart, the Crocodile, but also costs more to build.

How to use this unit

Halberd

T2
T3
Amphibious
Assault Hovertank
Metal
640
Energy
13000
Health
4350
Speed
45
Damage
344
Buildpower
0
Weapons
BeamLaser

The Halberd is a remarkably heavyweight unit for T1, boasting armor and firepower on par with T2 frontline tanks.

Its laser deals up to 275 damage, laying waste to lighter units and seriously threatening T2.

However, each shot costs 75 energy, or about 93/s firing continuously.

Its low maneuverability and range limits it to a heavy assault/escort role, similar to the Sumo. It can reliably kill Dolphins in 4 shots, and assault naval/coastal bases while enjoying hovercrafts' torpedo immunity.

Halberds excel at taking damage for more vulnerable units while destroying anything that gets close.

Combine with Mangonels to soften up defenses for a deadly T1 pushing force.

How to use this unit

Cataphract

T2
T3
Amphibious
Heavy Laser Hovertank
Metal
950
Energy
19000
Health
4200
Speed
45
Damage
351
Buildpower
0
Weapons
BeamLaser, TorpedoLauncher

The Cataphract is an experimental hovertank, equipped with a powerful laser and significant armor. Like a floating Starlight, its main gun deals 2150 damage with 9s reload, and costs 1k energy per shot.

Although it’s not very fast, the ability to hover makes it useful for attacking from the sea.

While not as strong as other experimental units, Cataphracts can reliably defeat Cruisers with their superior range, power, and immunity to depth charges.

Their secondary anti-sub weapon (400 range) lets them shoot back at subs without getting hit in turn.

How to use this unit