Grunt

T2
T3
Amphibious
Fast Infantry Bot
Metal
36
Energy
880
Health
260
Speed
84
Damage
74
Buildpower
0
Weapons
Lasers

The Grunt is a basic infantry bot that's cheap to build and can quickly devastate poorly defended expansions, artillery units, and even isolated commanders.

Build up a small force to rush an undefended commander.

It is armed with two light lasers that have slightly greater range than the Pawn cannons, so with good micro skills you can easily take them out.

How to use this unit

Graverobber

T2
T3
Amphibious
Resurrection Bot
repair, reclaim
Metal
110
Energy
1400
Health
200
Speed
78
Damage
Buildpower
200
Weapons

The Graverobber is a resurrection bot that can turn wrecks into brand new units.

Assign them to repair and resurrect units on your front line to keep your army reinforced.

It can also repair units back to full health, and reclaim wrecks, rocks, and trees for extra resources.

How to use this unit

Aggravator

T2
T3
Amphibious
Rocket Bot
Metal
110
Energy
1150
Health
670
Speed
48
Damage
41
Buildpower
0
Weapons
Missile Launcher

The Aggravator is a light rocket bot that's commonly used for pushing enemy defenses.

Support them with fast units like Grunts and some Graverobbers.

Thanks to its range the rocket bot can out range a Sentry and force enemy commanders to retreat. It's slower than the Rocketer, but also has more health.

How to use this unit

Construction Bot

T2
T3
Amphibious
Constructor
Metal
120
Energy
1750
Health
590
Speed
35
Damage
Buildpower
80
Weapons

The Construction Bot can build basic Tech 1 structures and is the cheapest construction unit.

Use multiple on a single structure to increase build power.

It's quite slow and weak, so try to escort it with a few Grunts when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.

How to use this unit

Trasher

T2
T3
Amphibious
Anti-air Bot
Metal
125
Energy
1100
Health
580
Speed
53
Damage
55
Buildpower
0
Weapons
Missile Launcher

The Trasher is an amphibious anti-air bot that's cheap to build and can shoot down light air units.

Keep them at the back of your army to defend against air raids.

It's useful for preventing enemy bombing runs and can also walk underwater.

How to use this unit

Thug

T2
T3
Amphibious
Light Plasma Bot
Metal
140
Energy
1150
Health
900
Speed
45
Damage
60
Buildpower
0
Weapons
Cannons

The Thug is a light plasma bot that deals sizeable damage for a relatively low cost to build.

Combine with resurrection bots to keep them healthy while pushing the enemy front line.

It is fairly slow, so watch out for fast enemy units and long-range defences. It also has more range when shooting from higher ground.

How to use this unit

Cortex Commander

T2
T3
Amphibious
Command Unit
cloak, build, capture, repair, reclaim
Metal
2700
Energy
26000
Health
3000
Speed
38
Damage
111614
Buildpower
300
Weapons
Dual Lasers, Disintegrator Gun

The Cortex Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.

Use it to build and defend your front line when you expand.

It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (DGun), and can build Tech 1 structures.

How to use this unit

Bedbug

T2
T3
Amphibious
Crawling Bomb
Metal
69
Energy
5800
Health
560
Speed
81
Damage
20
Buildpower
0
Weapons
Explosive

The Bedbug is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.

When used in a swarm spread them out to avoid a chain reaction.

It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.

How to use this unit

Deceiver

T2
T3
Amphibious
Radar Jammer Bot
Metal
75
Energy
1550
Health
310
Speed
39
Damage
Buildpower
0
Weapons

The Deceiver is a mobile radar jamming bot that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

How to use this unit

Augur

T2
T3
Amphibious
Radar Bot
Metal
99
Energy
1350
Health
350
Speed
45
Damage
Buildpower
0
Weapons

The Augur is a mobile radar bot that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

How to use this unit

Spectre

T2
T3
Amphibious
Spy Bot
cloak, stealth
Metal
165
Energy
12500
Health
340
Speed
62
Damage
Buildpower
50
Weapons

The Spectre is a stealthy and cloakable spy bot that's totally invisible to your enemy.

Self-destruct it near an enemy Citadel to disable it with the discharged EMP.

It is also good to have nearby enemy units so your artillery has a clear target location. However, beware that it can be detected if the enemy has a Tracer within range.

How to use this unit

Fiend

T2
T3
Amphibious
Fast Raider Bot
Metal
200
Energy
3000
Health
950
Speed
83
Damage
240
Buildpower
0
Weapons
Flamethrower

The Fiend is a fast raider bot that's equipped with a short-range flamethrower.

Useful for raiding unprotected bases and pushing slow units.

It is one of the most effective and unpredictable units when properly controlled, however, its light armor makes it vulnerable to defensive structures.

How to use this unit

Twitcher

T2
T3
Amphibious
Combat Engineer
Metal
210
Energy
3800
Health
750
Speed
90
Damage
Buildpower
125
Weapons

The Twitcher is a handy construction unit that can run fairly quickly and provide build-power wherever you need it.

Useful for producing Fiends while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also used to build mines for securing your flanks and areas of high tactical importance.

How to use this unit

Duck

T2
T3
Amphibious
Amphibious Bot
Metal
330
Energy
9500
Health
2100
Speed
56
Damage
174
Buildpower
0
Weapons
Torpedo Launcher, Beam Laser

The Duck is a very fast amphibious bot equipped with a short-range laser and a light torpedo launcher.

Useful for raiding unprotected naval structures and sneaking into enemy territory from the sea.

It's also a good way to allocate a quick moving amphibious torpedo unit to aid your naval units.

How to use this unit

Sheldon

T2
T3
Amphibious
Mortar Bot
Metal
410
Energy
2200
Health
850
Speed
50
Damage
66
Buildpower
0
Weapons
Mortar, Cannon

The Sheldon is a fast and mobile mortar bot that can out range every most defenses.

Useful for dealing damage to enemy units while staying out of their weapon range.

It needs a good line of sight to hit its targets, and can dismantle enemy defensive lines.

How to use this unit

Advanced Construction Bot

T2
T3
Amphibious
Constructor
Metal
470
Energy
6900
Health
900
Speed
33
Damage
Buildpower
180
Weapons

The Advanced Construction Bot can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow and weak, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

How to use this unit

Skuttle

T2
T3
Amphibious
Advanced Crawling Bomb
cloak
Metal
540
Energy
26000
Health
320
Speed
84
Damage
20
Buildpower
0
Weapons
Explosive

The Skuttle is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.

When used in a swarm spread them out to avoid a chain reaction.

It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.

How to use this unit

Sumo

T2
T3
Amphibious
Armored Assault Bot
Metal
560
Energy
9300
Health
4850
Speed
38
Damage
344
Buildpower
0
Weapons
Beam Laser

The Sumo is a heavily armored laser bot that deals great amounts of damage in close-combat.

Use it to absorb incoming fire while your long-range units take out the enemy units.

It's a lot stronger than the Welder, but also costs more. When you have enough of them they become quite an unstoppable force.

How to use this unit

Arbiter

T2
T3
Amphibious
Heavy Rocket Bot
Metal
600
Energy
5800
Health
550
Speed
54
Damage
100
Buildpower
0
Weapons
Missile Launcher

The Arbiter is a long-range heavy rocket bot that fires its missiles straight up to hit enemy units from a high angle.

Use them to destroy enemy defenses from far away and to break their front line.

It doesn't have much health, but it can easily target structures and units behind walls or high cliffs.

How to use this unit

Manticore

T2
T3
Amphibious
Heavy Anti-Air Bot
Metal
650
Energy
6200
Health
1280
Speed
35
Damage
249
Buildpower
0
Weapons
Missile Launchers, Flak Cannon

The Manticore is an advanced anti-air bot equipped with medium-range missiles and a short-range flak cannon.

Keep it at the back of your army to defend against air raids.

It's amphibious and deals a significant amount of damage to most aircraft, but can't shoot while underwater.

How to use this unit

Termite

T2
T3
Amphibious
All-Terrain Assault Spider
Metal
700
Energy
12000
Health
2800
Speed
48
Damage
331
Buildpower
0
Weapons
Beam Lasers

The Termite is an all-terrain spider bot equipped with two beam lasers.

Evade enemy defenses by traversing where other units can't go.

It has a good amount of armor and and can climb even the steepest cliffs.

How to use this unit

Decoy Commander

T2
T3
Amphibious
Fake Commander Unit
Dual Lasers, Disintegrator Gun
Metal
750
Energy
13000
Health
3000
Speed
38
Damage
411
Buildpower
300
Weapons
2x BeamLaser, DGun

The Decoy Commander is a fake version of your actual Cortex Commander and can build basic Tech 1 structures, including mines.

Use it to fool your enemy and for extra build power on the front line.

It serves the function of confusing your opponent and it's good so the enemy will target the fake one.

How to use this unit

Commando

T2
T3
Amphibious
Stealthy Paratrooper Bot
Metal
1200
Energy
15500
Health
1400
Speed
75
Damage
200
Buildpower
200
Weapons
Laser Cannon

The Commando is a paratrooper bot equipped with a laser cannon and can survive falling out of a shot-down air transport.

Drop them into unprotected bases and tear them down using Medium Mines and Dragon's Maws.

It has a personal radar and radar jammer, and can build a few basic units/defenses.

How to use this unit

Mammoth

T2
T3
Amphibious
Heavily Armored Assault Bot
Metal
2200
Energy
35000
Health
14000
Speed
23
Damage
503
Buildpower
0
Weapons
Beam Lasers

The Mammoth is a heavily armored assault bot that's equipped with two heavy beam lasers.

Use it to absorb incoming fire while your long-range units take out the enemy units.

It has the most health among all the Tech 2 units and is the best choice for tanking enemy fire. When you have enough of them they become quite an unstoppable force.

How to use this unit

Shiva

T2
T3
Amphibious
Siege Mech
Metal
1550
Energy
23000
Health
8500
Speed
48
Damage
407
Buildpower
0
Weapons
Dual Cannon, Missile Launcher

The Shiva is an experimental siege mech that's equipped with two powerful cannons and a heavy missile launcher.

Use it to breach enemy bases.

It's amphibious and can walk underwater, however, it's quite slow at firing the cannons.

How to use this unit

Karganeth

T2
T3
Amphibious
All-Terrain Assault Mech
Metal
1650
Energy
38000
Health
9000
Speed
45
Damage
556
Buildpower
0
Weapons
Missile Launchers

The Karganeth is an experimental all-terrain assault mech that's equipped with four rapid-fire homing missile launchers.

Gain an advantage point by traversing where other units can't go.

It's relatively fast and has a good amount of health, but doesn't have as much range as some other experimental units.

How to use this unit

Catapult

T2
T3
Amphibious
Heavy Rocket Bot
Metal
4900
Energy
80000
Health
5500
Speed
48
Damage
600
Buildpower
0
Weapons
Missile Launcher

The Catapult is an experimental heavy rocket bot that fires a barrage of unguided heavy missiles.

Use it to rain hellfire down on your enemy.

It is extremely effective against grouped units and can clear out defensive structures.

How to use this unit

Behemoth

T2
T3
Amphibious
Mobile Heavy Cannon
Metal
20000
Energy
513000
Health
300000
Speed
17
Damage
1121
Buildpower
0
Weapons
Beam Lasers, Disintegrator Gun

The Behemoth is an experimental mobile heavy canon equipped with three beam lasers and a powerful disintegrator gun (DGun).

Use it to tank every shot the enemy can fire at you.

It's extremely slow but packs one hell of a punch, and has the most health out of any unit in the game.

How to use this unit

Juggernaut

T2
T3
Amphibious
Advanced Assault Bot
Metal
29000
Energy
615000
Health
133700
Speed
34
Damage
4187
Buildpower
0
Weapons
Missile Launchers, Heavy Beam Laser, Heavy Cannons

The Juggernaut is an experimental advanced assault mech and is the most powerful unit among the CORTEX land units.

If you self-destruct it as a last resort, the explosion is almost as powerful as a nuclear missile.

It doesn't have the most range, but does have the most health and is an easy match against a Titan.

How to use this unit