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Armada
Cortex
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Sea
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Factories
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Buildings
List
Grid
Energy Converter
T1
Converts 70 Energy into 1 Metal Per Second
Cost
Metal
1
Metal needed to build this unit
energy
1150
Energy needed to build this unit
Build time
2600
Build time needed to build this unit
general stats
health
167
Starting Hitpoints
sight
273
Sight range to spot enemy units
Naval Energy Converter
T1
Converts 70 energy into 1 metal per second
Cost
Metal
1
Metal needed to build this unit
energy
1250
Energy needed to build this unit
Build time
2680
Build time needed to build this unit
general stats
health
167
Starting Hitpoints
sight
273
Sight range to spot enemy units
Dragon's Teeth
T1
Paralyze resistance
0
Fortification
Cost
Metal
8
Metal needed to build this unit
energy
0
Energy needed to build this unit
Build time
255
Build time needed to build this unit
general stats
health
2800
Starting Hitpoints
sight
1
Sight range to spot enemy units
Shark's Teeth
T1
Naval Fortification
Cost
Metal
15
Metal needed to build this unit
energy
0
Energy needed to build this unit
Build time
400
Build time needed to build this unit
general stats
health
4450
Starting Hitpoints
sight
1
Sight range to spot enemy units
Argus
T1
Stealth
Cloak
Perimeter Camera
Cost
Metal
32
Metal needed to build this unit
energy
850
Energy needed to build this unit
Build time
750
Build time needed to build this unit
general stats
health
280
Starting Hitpoints
sight
540
Sight range to spot enemy units
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Show names
T3
T1
T2
Energy Converter
Converts 70 Energy into 1 Metal Per Second
T3
T1
T2
Naval Energy Converter
Converts 70 energy into 1 metal per second
T3
T1
T2
Dragon's Teeth
Fortification
T3
T1
T2
Shark's Teeth
Naval Fortification
T3
T1
T2
Argus
Perimeter Camera
T3
T1
T2
Wind Turbine
Produces Energy. Depends on wind strength.
T3
T1
T2
Metal Extractor
Extracts Slightly Reduced Metal and Produces 7 Energy
T3
T1
T2
Radar Tower
Early Warning System
T3
T1
T2
Tidal Generator
Produces Energy (depends on map)
T3
T1
T2
Naval Radar / Sonar Tower
Early Surface/Naval Warning System
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