Every unit, projectile and explosion simulated in real-time
Scale and Realism
Command thousands of units, with every single one using it’s own AI to move and fight.
All units and projectiles are simulated real-time. We use a game-engine that values physics, because these are fun and create various opportunities most straight-forward RTS games don't offer.
Importance of terrain
The shape of every battlefield in-game imposes which strategies work and which units are effective to use. No two maps will play the same. The game features a few different unit classes characterized by what kind of terrain they are best to use in.
The landscape in BAR is fully deform-able. Hence, explosions could redefine the rules of the game..
Resources & Strategies
BAR doesn’t limit your strategies in terms of resources.
Want to humiliate your enemies by disarming them within few precise early strikes? No problem. Prefer to build up and obliterate them with a thousand bombers? We got you covered!
Immerse yourself in a world where the only real limitation to the scale of the battle is what your CPU can handle!
Unique and with a purpose
You will be able to distinguish each and every unit on the battlefield due to sublime modeling, texturing and overall styling, strategic icons and behavior. Moreover, each unit has it's own and unique role, which also means there are 392 ways to fight your enemy.