Command thousands of units, with every single one using it’s own AI to move and fight.
All units are simulated separately, including their weapons. We use a game-engine that values physics, because these are fun and create various opportunities more straight-forward RTS's don't offer.
Importance of terrain
The shape of every battlefield in-game imposes which strategies work and which units are effective to use. No two maps will play the same. The game features a few different unit classes characterized by what kind of terrain they are best to use in.
The landscape in is deformable. Hence, larger explosions could redefine the rules of the game..
Resources & Strategies
BAR doesn’t limit your strategies in terms of resources.
Want to humiliate your enemies by disarming them within few precise early strikes? No problem. Prefer to build up and obliterate them with a thousand bombers? We got you covered, baby!
Immerse yourself in a world where the only real limitation to the scale of the battle is what your CPU can handle!
Unit of the day
Banisher Is a heavy missile tank. It is equipped with a homing rocket launcher this can shoot over a decent range. Its missiles deal very high damage and can take down T1 units with a single shot. Its homing missiles are very efficient even against quick and mobile targets. However, they take quite some time to reload (7.5 seconds). Therefore, they are not really designed for close-quarters combat. Always keep them covered with other infantry units.