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Pursuing the ideal of Cavedog’s Total Annihilation

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We think this is the ultimate Realtime Strategy Game

Want to know why?

Outsmart your foes
with Finesse tactics

Check out all BLUE units

...or just smash them
with Brute force

Check out all RED units

Redefined

Realtime Strategy

Unmatched

Scale and
Realism

Command thousands of units, with every single one using it’s own AI to move and fight.

All units are simulated separately, including their weapons. We use a game-engine that values physics, because these are fun and create various opportunities more straight-forward RTS's don't offer.

Realtime

Importance of terrain

The shape of every battlefield in-game imposes which strategies work and which units are effective to use. No two maps will play the same. The game features a few different unit classes characterized by what kind of terrain they are best to use in.

Choose between Bots, Vehicles, Aircraft, Ships, Hovercrafts, Amphibious and All-terrain units to work your way to victory.

The landscape in is deformable. Hence, larger explosions could redefine the rules of the game..

Infinite

Resources & Strategies

BAR doesn’t limit your strategies in terms of resources.

Want to humiliate your enemies by disarming them within few precise early strikes? No problem. Prefer to build up and obliterate them with a thousand bombers? We got you covered, baby!

Immerse yourself in a world where the only real limitation to the scale of the battle is what your CPU can handle!

389 unique

Units with a purpose

How many? Freaking 389 units boy! Hellyeah!.

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Unit of the day

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Banisher

T2
T3
Amphibious
Heavy Missile Tank
reversible
Metal
1000
Energy
23000
Health
2250
Speed
50
Damage
133
Buildpower
0
Weapons
MissileLauncher

Banisher Is a heavy missile tank. It is equipped with a homing rocket launcher this can shoot over a decent range. Its missiles deal very high damage and can take down T1 units with a single shot. Its homing missiles are very efficient even against quick and mobile targets. However, they take quite some time to reload (7.5 seconds). Therefore,  they are not really designed for close-quarters combat. Always keep them covered with other infantry units.