Tick

T2
T3
Amphibious
Fast Scout Bot
Metal
17
Energy
340
Health
61
Speed
132
Damage
40
Buildpower
0
Weapons
BeamLaser

The Tick is a fast scout bot that's cheap to build and perfect for gathering intel on your enemy.

Use a few of them to take out your opponents metal extractors at the start of a game.

It's far from ideal for fighting other non-scout combat units, however, in large numbers a Tick swarm is an effective way to draw enemy fire or even take out unprotected expansions.

How to use this unit

Pawn

T2
T3
Amphibious
Fast Infantry Bot
Metal
48
Energy
960
Health
335
Speed
84
Damage
90
Buildpower
0
Weapons
Cannon

The Pawn is a basic infantry bot that's cheap to build and can quickly devastate poorly defended expansions, artillery units, and even isolated commanders.

Build up a small force to rush an undefended commander.

It melts in the face of heavier defenses and is especially vulnerable to riot tanks, however, you shouldn't underestimate its firepower!

How to use this unit

Construction Bot

T2
T3
Amphibious
Tech 1 Constructor
Metal
110
Energy
1600
Health
600
Speed
36
Damage
0
Buildpower
80
Weapons

The Construction Bot can build basic Tech 1 structures and is the cheapest construction unit.

Use multiple on a single structure to increase build power.

It's quite slow and weak, so try to escort it with a few Pawns when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.

How to use this unit

Lazarus

T2
T3
Amphibious
Stealthy Rez / Repair / Reclaim Bot
stealth, resurrector
Metal
110
Energy
1400
Health
220
Speed
78
Damage
0
Buildpower
200
Weapons

The Lazarus is a resurrection bot that can turn wrecks into brand new units.

Assign them to repair and resurrect units on your front line to keep your army reinforced.

It can also repair units back to full health, and reclaim wrecks, rocks, and trees (in an area) for extra resources.

How to use this unit

Rocketeer

T2
T3
Amphibious
Rocket Bot - good vs. static defenses
Metal
120
Energy
1000
Health
720
Speed
51
Damage
41
Buildpower
0
Weapons
MissileLauncher

The Rocketeer is a light rocket bot that's commonly used for pushing enemy defenses.

Support them with fast units like Pawns and some Lazarus.

Thanks to its range the rocket bot can out range Guards and force enemy commanders to retreat. It's faster than the CORTEX counterpart, the Aggravator, but also has less health.

How to use this unit

Crossbow

T2
T3
Amphibious
Amphibious Anti-air Bot
Metal
125
Energy
1100
Health
630
Speed
56
Damage
55
Buildpower
0
Weapons
MissileLauncher

The Crossbow is an amphibious anti-air bot that's cheap to build and can shoot down light air units.

Keep them at the back of your army to defend against air raids.

It's useful for preventing enemy bombing runs and can also walk underwater.

How to use this unit

Mace

T2
T3
Amphibious
Light Plasma Bot
Metal
130
Energy
1300
Health
900
Speed
46
Damage
60
Buildpower
0
Weapons
Cannon

The Mace is a light plasma bot that deals sizeable damage for a relatively low cost to build.

Combine with resurrection bots to keep them healthy while pushing the enemy front line.

It has less range than the Aggravator, but also has more health and DPS. It also has more range when shooting from higher ground.

How to use this unit

Centurion

T2
T3
Amphibious
Medium Infantry Bot
Metal
270
Energy
3100
Health
1590
Speed
45
Damage
183
Buildpower
0
Weapons
BeamLaser

The Centurion is a durable medium infantry bot with dual rapid fire lasers and a lot of health for a Tech 1 unit.

Support it with fast units like Pawns and some Lazarus for quick repairs.

It can easily take out multiple light assault units like Grunts and Pawns, and can also outrange a Commander, so with a little micro you can force them to retreat.

How to use this unit

Armada Commander

T2
T3
Amphibious
Commander
cloak, capturer
Metal
2700
Energy
26000
Health
4000
Speed
38
Damage
111614
Buildpower
300
Weapons
2x BeamLaser, DGun

The Armada Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.

Use it to build and defend your front line when you expand.

It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (D-Gun), and can build Tech 1 structures.

How to use this unit

Tumbleweed

T2
T3
Amphibious
Amphibious Rolling Bomb
Metal
65
Energy
5800
Health
445
Speed
84
Damage
10010
Buildpower
0
Weapons
Melee, Cannon

The Tumbleweed is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.

When used in a swarm spread them out to avoid a chain reaction.

It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.

How to use this unit

Smuggler

T2
T3
Amphibious
Radar Jammer Bot
jammer
Metal
78
Energy
1400
Health
340
Speed
48
Damage
0
Buildpower
0
Weapons

The Smuggler is a mobile radar jamming bot that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

How to use this unit

Compass

T2
T3
Amphibious
Radar Bot
radar
Metal
100
Energy
1250
Health
355
Speed
41
Damage
0
Buildpower
0
Weapons

The Compass is a mobile radar bot that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

How to use this unit

Ghost

T2
T3
Amphibious
Radar-Invisible Spy Bot
cloak, stealth, sonar-stealth
Metal
135
Energy
8800
Health
300
Speed
65
Damage
0
Buildpower
50
Weapons

The Ghost is a stealthy and cloakable spy bot that's totally invisible to your enemy.

Self-destruct it near an enemy Prevailer to disable it with the discharged EMP.

It is also good to have nearby enemy units so your artillery has a clear target location. However, beware that it can be detected if the enemy has a Nemesis within range.

How to use this unit

Sprinter

T2
T3
Amphibious
Fast Raider Bot
Metal
190
Energy
4600
Health
690
Speed
111
Damage
120
Buildpower
0
Weapons
Cannon

The Sprinter is a fast raider bot that's equipped with a short-range rapid-fire machine gun.

Useful for raiding unprotected bases and slow artillery.

It can be difficult to target thanks to its speed, and is very effective for ambushing enemy units and pushing through gaps in defensive lines.

How to use this unit

Butler

T2
T3
Amphibious
Fast Assist / Repair Bot
Metal
210
Energy
3000
Health
335
Speed
75
Damage
0
Buildpower
140
Weapons

The Butler is a fast assistance bot that can repair units and build a few Tech 1 structures.

Use it to build up your economy while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also great for assisting factories or buildings under construction.

How to use this unit

Webber

T2
T3
Amphibious
All-Terrain EMP and Reclaiming Spider
stealth
Metal
250
Energy
5000
Health
1110
Speed
72
Damage
0
Buildpower
100
Weapons
EMP-BeamLaser

The Webber is an all-terrain spider bot equipped with short-range EMP lasers. It doesn't do any damage, but can paralyze enemy units within range.

Evade enemy defenses by traversing where other units can't go.

It's an effective support unit in combination with a Recluse, and can climb even the steepest cliffs.

How to use this unit

Platypus

T2
T3
Amphibious
Amphibious Bot
Metal
260
Energy
2700
Health
1170
Speed
90
Damage
152
Buildpower
0
Weapons
BeamLaser, MissileLauncher

The Platypus is a very fast amphibious bot equipped with a light laser and a basic anti-air missile launcher.

Useful for raiding unprotected naval structures and sneaking into enemy territory from the sea.

It's also a good way to allocate a quick moving amphibious anti-air to wherever you need it.

How to use this unit

Hound

T2
T3
Amphibious
Mortar / Skirmish Bot
Metal
300
Energy
6300
Health
1280
Speed
69
Damage
143
Buildpower
0
Weapons
2x Cannon

The Hound is a fast and mobile mortar bot that has two firing modes; high-trajectory mortar or low-trajectory cannon.

Useful for dealing damage to enemy units while staying out of their weapon range.

Switch to high-trajectory mode to out range T1 units and deal damage from far away, and to low-trajectory mode to take on enemy units in close combat.

How to use this unit

Welder

T2
T3
Amphibious
Assault Bot
Metal
350
Energy
6100
Health
2950
Speed
47
Damage
129
Buildpower
0
Weapons
LightningCannon

The Welder is a general purpose assault bot equipped with a lightning cannon.

Useful for protecting long range units from fast unit swarms.

The lighting cannon will ark to multiple units within range of the main target and deals 33% bonus damage. It's quite slow and has short range, however, in combination with Sharpshooters they become a very powerful pushing force.

How to use this unit

Recluse

T2
T3
Amphibious
All-Terrain Rocket Spider
Metal
400
Energy
4500
Health
1390
Speed
52
Damage
161
Buildpower
0
Weapons
MissileLauncher

The Recluse is an all-terrain spider bot equipped with multiple rocket launchers.

Evade enemy defenses by traversing where other units can't go.

It's an effective unit in combination with a Webber, and can climb even the steepest cliffs. It can't hit fast moving targets very well, but is great against slow units and structures.

How to use this unit

Advanced Construction Bot

T2
T3
Amphibious
Tech 2 Constructor
Metal
430
Energy
6900
Health
930
Speed
33
Damage
0
Buildpower
180
Weapons

The Advanced Construction Bot can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow and weak, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

How to use this unit

Archangel

T2
T3
Amphibious
Advanced Amphibious Anti-Air Bot
Metal
520
Energy
5600
Health
1130
Speed
47
Damage
215
Buildpower
0
Weapons
Cannon, 3x MissileLauncher

The Archangel is an advanced anti-air bot equipped with medium-range missiles and a short-range flak cannon.

Keep it at the back of your army to defend against air raids.

It's amphibious and deals a significant amount of damage to most aircraft, but can't shoot while underwater.

How to use this unit

Gunslinger

T2
T3
Amphibious
Skirmish Bot (Fast Learning, Auto-Repair)
Metal
650
Energy
11000
Health
1560
Speed
50
Damage
265
Buildpower
0
Weapons
Cannon

The Gunslinger is a fast skirmish bot that's designed for destroying leftover Tech 1.

Micro it well so you don't get swarmed by Tech 1 units.

It can self-repair, quickly gains experience with every kill, and is equipped with repulsive shells.

How to use this unit

Sharpshooter

T2
T3
Amphibious
Sniper Bot
cloak
Metal
680
Energy
20000
Health
580
Speed
33
Damage
250
Buildpower
0
Weapons
Cannon

The Sharpshooter is a long-range sniper bot that deals ludicrous amounts of damage per shot.

Sniper bots work best when you have full vision of enemy units.

It takes 10 seconds to reload, uses 500 energy per shot, and its ability to cloak lets you move it into place for the perfect shot and re-cloak afterwards.

Build Pinpointers to increase radar accuracy, to eliminate the need of full vision and hit every target within radar range.
How to use this unit

Commander

T2
T3
Amphibious
Decoy Commander
cloak, capturer
Metal
770
Energy
12000
Health
4000
Speed
38
Damage
411
Buildpower
300
Weapons
2x BeamLaser, DGun

The Decoy Commander is a fake version of your actual Armada Commander and can build basic Tech 1 structures, including mines.

Use it to fool your enemy and for extra build power on the front line.

It serves the function of confusing your opponent, so the enemy will/might target the fake one.

How to use this unit

Umbrella

T2
T3
Amphibious
Mobile Anti-Nuke
Metal
1150
Energy
30000
Health
870
Speed
51
Damage
250
Buildpower
0
Weapons
StarburstLauncher

The Umbrella is a mobile nuclear missile defense system that will shoot down incoming intercontinental ballistic missiles.

Use it to provide anti-nuke coverage for your army or expansions.

It has less range than the Citadel, but you can move it wherever you want.

How to use this unit

Fatboy

T2
T3
Amphibious
Heavy Plasma Bot
Metal
1400
Energy
11000
Health
7800
Speed
30
Damage
119
Buildpower
0
Weapons
Cannon

The Fatboy is a heavy medium-range plasma bot that deals ludicrous amounts of damage to units within its area of effect (AoE).

Target grouped units to benefit from the splash damage.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

How to use this unit

Marauder

T2
T3
Amphibious
Amphibious Assault Mech
Metal
970
Energy
21000
Health
4900
Speed
95
Damage
378
Buildpower
0
Weapons
Cannon, MissileLauncher

The Marauder is a very fast experimental assault mech that is equipped with two powerful plasma cannons and light anti-air turrets.

Use them to breach enemy bases from the shoreline.

It is also amphibious and travels through the water like a submarine, however, compared to other Tech 3 units it is rather fragile. However its speed makes it a dangerous unit.

How to use this unit

Vanguard

T2
T3
Amphibious
All-Terrain Heavy Plasma Cannon
Metal
3300
Energy
71000
Health
10000
Speed
33
Damage
316
Buildpower
0
Weapons
2x Cannon

The Vanguard is an experimental all-terrain mech that's equipped with a heavy plasma cannon.

Gain an advantage point by traversing where other units can't go.

Its cannon can out range every land unit in the game, other than the Catapult, however, their slow movement makes them vulnerable to raids with fast units.

How to use this unit

Razorback

T2
T3
Amphibious
Battle Mech
Metal
3800
Energy
68000
Health
13300
Speed
69
Damage
1099
Buildpower
0
Weapons
BeamLaser

The Razorback is a fast experimental battle mech that's equipped with two powerful rapid-fire laser guns.

Perfect as an anti-swarm unit and rushing enemy defenses.

It can inflict some of the highest DPS in the game, and is one of the best choices for close quarters combat. However, it can be countered by long-range units like the Sharpshooter, Starlight and Pulsar.

How to use this unit

Titan

T2
T3
Amphibious
Assault Mech
Metal
13500
Energy
286000
Health
69000
Speed
46
Damage
1453
Buildpower
0
Weapons
StarburstLauncher, LaserCannon, BeamLaser, Cannon

The Titan is an experimental advanced assault mech and is the most powerful unit among the ARMADA land units.

If you self-destruct it as a last resort, the explosion is almost as powerful as a nuclear missile.

Cost-wise it is the best value experimental in the game, however, when alone it's no match against the Juggernaut.

How to use this unit