T2
Heavy Missile Tank
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
dps
Max. damage per second for all weapons
range
Max. weapon range
Transportable
Ordnance
https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/corban_a.mp3
133
DPS
Damage per second
7.50
reload
Extensive
Reload until next shot in seconds
1000
Alpha
Heavy
Damage per single shot
800
range
Weapon Range
128
AOE
Very Large
Area of Effect / Diameter of the explosion
0.9
Impulse
Strong
Explosion Shockwave Force
Banisher
Build options
No items found.
Banisher Is a heavy missile tank. Its homing missiles have a long range and deal massive area damage to both land and air targets, but with a long reload time that leaves them open to counterattack.
A good hard-counter for the Hound, since it cannot dodge the missile. Banishers can also soften up units that may outrun your supporting army, like the fast Jaguars.
The Banisher is also a flexible AA unit. It kills most T2 threats like Roughnecks, Stiletto & Liche in 2-3 shots, though it's important to point out that:
The Banisher prioritizes targeting ground units first.
Its slow turning speed can easily get it killed. When moving into range, remember to keep its broadside facing the enemy so it can turn around and run. Use sparingly as a first strike unit for a devastating opening punch.
Never rely on Banishers alone, and always support them with other forces.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.































































