Armada

Vehicles

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Rover

T2
T3
Amphibious
Light Scout Vehicle
Metal
31
Energy
370
Health
89
Speed
168
Damage
38
Buildpower
0
Weapons
BeamLaser

The Rover is a fast scout vehicle that's cheap to build and perfect for gathering intel on your enemy.

Use a few of them to take out your opponents metal extractors at the start of a game.

It's far from ideal for fighting other non-scout combat units, however, in large numbers a Rover swarm is an effective way to draw enemy fire or even take out unprotected expansions.

How to use this unit

Groundhog

T2
T3
Amphibious
Stealthy Minelayer / Minesweeper
stealth, jammer
Metal
57
Energy
1100
Health
335
Speed
75
Damage
0
Buildpower
40
Weapons

The Groundhog is a stealthy minelayer/minesweeper vehicle that can lay mines on the battlefield and detect nearby enemy mines.

Always place mines outside of your opponents line of sight so they're not detected.

It has a mini-radar jammer to hide from enemy radar, and using mines is a cheap way to secure your flanks or expansions without defensive structures. The easiest way to place a minefield is using the  Queue Command or Grid Building commands.

How to use this unit

Blitz

T2
T3
Amphibious
Fast Assault Tank
Metal
109
Energy
911
Health
690
Speed
99
Damage
90
Buildpower
0
Weapons
Cannon

The Blitz is a fast assault tank with a dual rapid-fire cannons for close combat engagements.

It's light armor and short range makes it susceptible to defensive towers and Pounders.

It is slightly more powerful and faster than the Pawn and Grunt on flat terrain, and is useful for taking out unguarded economy structures.

How to use this unit

Shellshocker

T2
T3
Amphibious
Light Artillery Vehicle
Metal
135
Energy
2200
Health
620
Speed
54
Damage
46
Buildpower
0
Weapons
Cannon

The Shellshocker is a light artillery vehicle that's perfect for destroying Tech 1 defense towers.

Always keep it protected with Stouts, Blitzes, or your own defensive structures.

It is no good at close combat, but can out range every Tech 1 defense tower, except for Agitators.

How to use this unit

Construction Vehicle

T2
T3
Amphibious
Tech 1 Constructor
Metal
135
Energy
1950
Health
1380
Speed
54
Damage
0
Buildpower
90
Weapons

The Construction Vehicle can build basic T1 structures and is an effective unit for expansion on relatively flat terrain.

Use multiple on a single structure to increase build power.

It's quite slow going uphill. Escorting it with a few Blitzes when expanding usually is a smart thing. Each constructor also increases the player's energy and metal storage capacity by 50.

How to use this unit

Beaver

T2
T3
Amphibious
Amphibious Construction Vehicle
Metal
150
Energy
3100
Health
1030
Speed
42
Damage
0
Buildpower
80
Weapons

The Beaver is an amphibious construction vehicle that can travel both on land and underwater.

Use multiple on a single structure to increase build power.

It can can also build additional naval structures like the Construction Hovercraft. Each constructor also increases the player's energy and metal storage capacity by 50.

How to use this unit

Whistler

T2
T3
Amphibious
Missile Truck
Metal
150
Energy
2100
Health
820
Speed
45
Damage
44
Buildpower
0
Weapons
MissileLauncher

The Whistler is a medium-range missile truck that can out range most Tech 1 defensive units.

Keep them in a line formation since they can't shoot over each other.

It doesn't fare well in close-combat, so always keep it at a distance using the Fight command. Combine it with Janus, Stouts, and repair units for a devastating front line push!

How to use this unit

Pincer

T2
T3
Amphibious
Light Amphibious Tank
Metal
200
Energy
2000
Health
1340
Speed
63
Damage
77
Buildpower
0
Weapons
Cannon

The Pincer is a light amphibious tank that can travel on land and underwater.

Use them to invade enemy territory from underwater.

It is weaker than most tanks, but can avoid defensive positions by going underwater and emerging at the enemy's shoreline.

How to use this unit

Stout

T2
T3
Amphibious
Medium Assault Tank
Metal
225
Energy
2000
Health
1780
Speed
76
Damage
83
Buildpower
0
Weapons
Cannon

The Stout is a medium assault tank that has relatively high HP, so keep it infront of your units to tank incoming fire.

Useful for taking down light defenses with its sheer force.

It needs some micro skills to prevent it being D-Gunned, so try to keep enemy Commanders at a distance. Combine it with Whistlers or artillery for a great front line push or raiding enemy bases.

How to use this unit

Janus

T2
T3
Amphibious
Twin Medium Rocket Launcher
Metal
240
Energy
2600
Health
1030
Speed
54
Damage
88
Buildpower
0
Weapons
2x MissileLauncher

The Janus is a twin rocket launcher vehicle that has a short-range but does a heavy amount of damage.

Combine with Whistlers and repair units for devastating enemy defenses.

It is quite slow in speed and fire rate, which makes it susceptible to fast moving units like Grunts. However, it also has a large area of effect (AoE) and can destroy almost every Tech 1 bot in a single shot.

How to use this unit

Umbra

T2
T3
Amphibious
Radar Jammer Vehicle
jammer
Metal
105
Energy
1700
Health
510
Speed
33
Damage
0
Buildpower
0
Weapons

The Umbra is a mobile radar jamming vehicle that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

How to use this unit

Prophet

T2
T3
Amphibious
Radar Vehicle
radar
Metal
125
Energy
2000
Health
980
Speed
57
Damage
0
Buildpower
0
Weapons

The Prophet is a mobile radar vehicle that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

How to use this unit

Gremlin

T2
T3
Amphibious
Stealth Tank
cloak, stealth
Metal
230
Energy
3700
Health
1060
Speed
71
Damage
88
Buildpower
0
Weapons
Cannon

Gremlin is a stealthy tank that, when cloaked becomes impossible to spot for your enemy. Equipped with light plasma weapon and having weak armor it doesn’t stand a chance facing other T2 units. Don’t use it for fighting.

Use packs of 4-6 Gremlins to sneak in beyond enemy defense lines, get intel on plans and sabotage the economy.

If you see an unguarded base try to first disable its buildpower (destroying construction towers) making your opponent unable to react. Then go for Energy Converters to get a nice big chain explosion and finally strike Fusion Reactors and other eco. It can be detected if it comes into vicinity with enemy units or if your opponent has an Intrusion-countermeasure system.

How to use this unit

Consul

T2
T3
Amphibious
Combat Engineer
Metal
250
Energy
4300
Health
1080
Speed
78
Damage
0
Buildpower
150
Weapons

The Consul is a handy construction unit that can run fairly quickly and provide build-power wherever you need it.

Useful for producing extra units while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also used to build mines for securing your flanks and areas of high tactical importance.

How to use this unit

Mauser

T2
T3
Amphibious
Mobile Artillery
Metal
270
Energy
4100
Health
890
Speed
51
Damage
86
Buildpower
0
Weapons
Cannon

The Mauser is a heavy artillery vehicle that can out range most defensive and mobile units thanks to its great range.

Target grouped units to benefit from the splash damage.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

How to use this unit

Jaguar

T2
T3
Amphibious
Lightning Tank
Metal
330
Energy
6400
Health
1060
Speed
90
Damage
205
Buildpower
0
Weapons
MissileLauncher, LightningCannon

The Jaguar is a fast light tank equipped with a lightning cannon and a light anti-air turret.

Useful for protecting long range units from fast unit swarms.

It deals a good amount of damage in close quarters combat, but lacks armor to fight against heavier units like Tigers.

How to use this unit

Shredder

T2
T3
Amphibious
Anti-Air Flak Vehicle
Metal
450
Energy
9100
Health
2600
Speed
71
Damage
364
Buildpower
0
Weapons
Cannon

The Shredder is a mobile anti-air flak gun that deals high damage with a large area of effect (AoE).

Use it to support your army and defend against enemy aircraft.

It can shoot down all T1 and most T2 aircraft, but has limited range and no weapons to fight against land units.

How to use this unit

Advanced Construction Vehicle

T2
T3
Amphibious
Tech 2 Constructor
Metal
550
Energy
6800
Health
2050
Speed
53
Damage
0
Buildpower
250
Weapons

The Advanced Construction Vehicle can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

How to use this unit

Turtle

T2
T3
Amphibious
Heavy Amphibious Tank
Metal
750
Energy
18000
Health
5000
Speed
54
Damage
141
Buildpower
0
Weapons
Cannon

The Turtle is an amphibious tank equipped with pop-up cannon and heavy armor.

Use its amphibious ability to evade enemy defenses through the water.

It has more health than its CORTEX counterpart, the Alligator, but it is also slower.

How to use this unit

Ambassador

T2
T3
Amphibious
Stealthy Rocket Launcher
stealth
Metal
920
Energy
6500
Health
1220
Speed
33
Damage
106
Buildpower
0
Weapons
StarburstLauncher

The Ambassador is a stealthy rocket launcher that fires its missiles straight up to hit enemy units from a high angle.

Use it as the perfect siege weapon to destroy enemy defenses and units from far away.

It can easily target structures and units behind walls or high cliffs, and has unmatched range within T2 mobile units. However, it costs quite a lot to build, and is helpless against fast units.

How to use this unit

Bull

T2
T3
Amphibious
Heavy Assault Tank
Metal
950
Energy
13000
Health
4650
Speed
65
Damage
245
Buildpower
0
Weapons
Cannon

The Bull is a general purpose heavy assault tank equipped with a plasma cannon and significant armor.

Build in large numbers to overpower your enemy with sheer force.

It is more expensive than its CORTEX counterpart, the Tiger, but also deals more damage with a larger area of effect (AoE).

How to use this unit

Starlight

T2
T3
Amphibious
Mobile Tachyon Weapon
Metal
1200
Energy
13500
Health
2800
Speed
42
Damage
532
Buildpower
0
Weapons
BeamLaser

The Starlight is a mobile tachyon accelerator vehicle that delivers a devastating amount of damage.

Always keep them behind your main units and spread out.

It can take out most units, including Tech 3 units with enough hits, and can out range other defensive structures. However, it is quite costly and doesn't have much armor.

How to use this unit

Thor

T2
T3
Amphibious
Experimental Terminator Tank
Metal
9000
Energy
240000
Health
56000
Speed
54
Damage
968
Buildpower
0
Weapons
LightningCannon, EMP-StarburstLauncher, 2x EMP-BeamLaser

The Thor is an experimental terminator tank that's equipped with a heavy lightning cannon, dual EMP lasers, and an EMP missile launcher.

Perfect as a front line unit and close quarters combat.

It can stun enemy units while dealing some of the highest DPS in the game, and has plenty of health for tanking incoming fire. However, it is relatively slow and vunerable to bombers.

How to use this unit