Armada

Construction Bot
T3
T2

Construction Bot

Constructor
T2
T3
T1
Metal
110
Energy
1600
Energy Make
7
Hitpoints
540
Radar Range
Speed
36
DPS
Weapon Range
Buildpower
80
Show List

The Construction Bot can build basic Tech 1 structures and is the cheapest construction unit.

Use multiple on a single structure to increase build power. 

It's quite slow and weak, so try to escort it with a few Pawns when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.

Lazarus
T3
T2

Lazarus

Resurrection Bot
T2
T3
T1
Metal
110
Energy
1400
Energy Make
0
Hitpoints
200
Radar Range
50
Speed
78
DPS
Weapon Range
Buildpower
200
Show List

The Lazarus is a resurrection bot that can turn wrecks into brand new units.

Assign them to repair and resurrect units on your front line to keep your army reinforced.

It can also repair units back to full health, and reclaim wrecks, rocks, and trees for extra resources.

Tick
T3
T2

Tick

Fast Scout Bot
T2
T3
T1
Metal
15
Energy
340
Energy Make
0
Hitpoints
55
Radar Range
Speed
132
DPS
40
Weapon Range
140
Buildpower
0
Show List

The Tick is a fast scout bot that's cheap to build and perfect for gathering intel on your enemy.

Use a few of them to take out your opponents metal extractors at the start of a game.

It's far from ideal for fighting other non-scout combat units, however, in large numbers a Tick swarm is an effective way to draw enemy fire or even take out unprotected expansions.

Rocketeer
T3
T2

Rocketeer

Rocket Bot
T2
T3
T1
Metal
120
Energy
1000
Energy Make
0
Hitpoints
650
Radar Range
Speed
51
DPS
41
Weapon Range
475
Buildpower
0
Show List

The Rocketeer is a light rocket bot that's commonly used for pushing enemy defenses.

Support them with fast units like Pawns and some Lazarus.

Thanks to its range the rocket bot can out range Guards and force enemy commanders to retreat. It's faster than the CORTEX counterpart, the Aggravator, but also has less health.

Crossbow
T3
T2

Crossbow

Anti-air Bot
T2
T3
T1
Metal
125
Energy
1100
Energy Make
0
Hitpoints
570
Radar Range
Speed
56
DPS
55
Weapon Range
760
Buildpower
0
Show List

The Crossbow is an amphibious anti-air bot that's cheap to build and can shoot down light air units.

Keep them at the back of your army to defend against air raids.

It's useful for preventing enemy bombing runs and can also walk underwater.

Mace
T3
T2

Mace

Light Plasma Bot
T2
T3
T1
Metal
130
Energy
1300
Energy Make
0
Hitpoints
810
Radar Range
Speed
46
DPS
60
Weapon Range
380
Buildpower
0
Show List

The Mace is a light plasma bot that deals sizeable damage for a relatively low cost to build.

Combine with resurrection bots to keep them healthy while pushing the enemy front line.

It has less range than the Aggravator, but also has more health and DPS. It also has more range when shooting from higher ground.

Pawn
T3
T2

Pawn

Fast Infantry Bot
T2
T3
T1
Metal
48
Energy
960
Energy Make
0
Hitpoints
300
Radar Range
Speed
84
DPS
100
Weapon Range
180
Buildpower
0
Show List

The Pawn is a basic infantry bot that's cheap to build and can quickly devastate poorly defended expansions, artillery units, and even isolated commanders.

Build up a small force to rush an undefended commander.

It melts in the face of heavier defenses and is especially vulnerable to riot tanks, however, you shouldn't underestimate its firepower!

Centurion
T3
T2

Centurion

Medium Infantry Bot
T2
T3
T1
Metal
270
Energy
3100
Energy Make
0
Hitpoints
1430
Radar Range
Speed
45
DPS
183
Weapon Range
330
Buildpower
0
Show List

The Centurion is a durable medium infantry bot with dual rapid fire lasers and a lot of health for a Tech 1 unit.

Support it with fast units like Pawns and some Lazarus for quick repairs.

It can easily take out multiple light assault units like Grunts and Pawns, and can also outrange a Commander, so with a little micro you can force them to retreat.

Armada Commander
T3
T2

Armada Commander

Command Unit
T2
T3
T1
Metal
2700
Energy
26000
Energy Make
25
Hitpoints
3000
Radar Range
700
Speed
38
DPS
111614
Weapon Range
300
Buildpower
300
Show List

The Armada Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.

Use it to build and defend your front line when you expand.

It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (DGun), and can build Tech 1 structures.

Advanced Construction Bot
T3
T2

Advanced Construction Bot

Constructor
T2
T3
T1
Metal
430
Energy
6900
Energy Make
14
Hitpoints
840
Radar Range
50
Speed
33
DPS
Weapon Range
Buildpower
180
Show List

The Advanced Construction Bot can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow and weak, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

Smuggler
T3
T2

Smuggler

Radar Jammer Bot
T2
T3
T1
Metal
78
Energy
1400
Energy Make
0
Hitpoints
305
Radar Range
450
Speed
48
DPS
Weapon Range
Buildpower
0
Show List

The Smuggler is a mobile radar jamming bot that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

Butler
T3
T2

Butler

Fast Assist/Repair Bot
T2
T3
T1
Metal
210
Energy
3000
Energy Make
12
Hitpoints
300
Radar Range
50
Speed
75
DPS
Weapon Range
Buildpower
140
Show List

The Butler is a fast assistance bot that can repair units and build a few Tech 1 structures.

Use it to build up your economy while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also great for assisting factories or buildings under construction.

Compass
T3
T2

Compass

Radar Bot
T2
T3
T1
Metal
100
Energy
1250
Energy Make
0
Hitpoints
320
Radar Range
2200
Speed
41
DPS
Weapon Range
Buildpower
0
Show List

The Compass is a mobile radar bot that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

Ghost
T3
T2

Ghost

Spy Bot
T2
T3
T1
Metal
135
Energy
8800
Energy Make
0
Hitpoints
270
Radar Range
Speed
65
DPS
Weapon Range
Buildpower
50
Show List

The Ghost is a stealthy and cloakable spy bot that's totally invisible to your enemy.

Self-destruct it near an enemy Prevailer to disable it with the discharged EMP.

It is also good to have nearby enemy units so your artillery has a clear target location. However, beware that it can be detected if the enemy has a Nemesis within range.

Fatboy
T3
T2

Fatboy

Heavy Plasma Bot
T2
T3
T1
Metal
1400
Energy
11000
Energy Make
0
Hitpoints
7000
Radar Range
Speed
30
DPS
119
Weapon Range
700
Buildpower
0
Show List

The Fatboy is a heavy medium-range plasma bot that deals ludicrous amounts of damage to units within its area of effect (AoE).

Target grouped units to benefit from the splash damage.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

Sprinter
T3
T2

Sprinter

Fast Raider Bot
T2
T3
T1
Metal
190
Energy
4600
Energy Make
0
Hitpoints
620
Radar Range
Speed
111
DPS
120
Weapon Range
220
Buildpower
0
Show List

The Sprinter is a fast raider bot that's equipped with a short-range rapid-fire machine gun.

Useful for raiding unprotected bases and slow artillery.

It can be difficult to target thanks to its speed, and is very effective for ambushing enemy units and pushing through gaps in defensive lines.

Welder
T3
T2

Welder

Assault Bot
T2
T3
T1
Metal
350
Energy
6100
Energy Make
0
Hitpoints
2650
Radar Range
Speed
47
DPS
129
Weapon Range
280
Buildpower
0
Show List

The Welder is a general purpose assault bot equipped with a lightning cannon.

Useful for protecting long range units from fast unit swarms.

The lighting cannon will ark to multiple units within range of the main target and deals 33% bonus damage. It's quite slow and has short range, however, in combination with Sharpshooters they become a very powerful pushing force.

Hound
T3
T2

Hound

Mortar Bot
T2
T3
T1
Metal
300
Energy
6300
Energy Make
0
Hitpoints
1150
Radar Range
Speed
69
DPS
143
Weapon Range
650
Buildpower
0
Show List

The Hound is a fast and mobile mortar bot that has two firing modes; high-trajectory mortar or low-trajectory cannon.

Useful for dealing damage to enemy units while staying out of their weapon range.

Switch to high-trajectory mode to out range T1 units and deal damage from far away, and to low-trajectory mode to take on enemy units in close combat.

Platypus
T3
T2

Platypus

Amphibious Bot
T2
T3
T1
Metal
260
Energy
2700
Energy Make
0
Hitpoints
1050
Radar Range
Speed
90
DPS
152
Weapon Range
600
Buildpower
0
Show List

The Platypus is a very fast amphibious bot equipped with a light laser and a basic anti-air missile launcher.

Useful for raiding unprotected naval structures and sneaking into enemy territory from the sea.

It's also a good way to allocate a quick moving amphibious anti-air to wherever you need it.

Recluse
T3
T2

Recluse

All-Terrain Rocket Spider
T2
T3
T1
Metal
400
Energy
4500
Energy Make
0
Hitpoints
1250
Radar Range
Speed
52
DPS
161
Weapon Range
600
Buildpower
0
Show List

The Recluse is an all-terrain spider bot equipped with multiple rocket launchers.

Evade enemy defenses by traversing where other units can't go.

It's an effective unit in combination with a Webber, and can climb even the steepest cliffs. It can't hit fast moving targets very well, but is great against slow units and structures.

Archangel
T3
T2

Archangel

Advanced Anti-Air Bot
T2
T3
T1
Metal
520
Energy
5600
Energy Make
0
Hitpoints
1020
Radar Range
Speed
47
DPS
215
Weapon Range
875
Buildpower
0
Show List

The Archangel is an advanced anti-air bot equipped with medium-range missiles and a short-range flak cannon.

Keep it at the back of your army to defend against air raids.

It's amphibious and deals a significant amount of damage to most aircraft, but can't shoot while underwater.

Umbrella
T3
T2

Umbrella

Mobile Anti-Nuke
T2
T3
T1
Metal
1150
Energy
30000
Energy Make
0
Hitpoints
780
Radar Range
50
Speed
51
DPS
250
Weapon Range
72000
Buildpower
0
Show List

The Umbrella is a mobile nuclear missile defense system that will shoot down incoming intercontinental ballistic missiles.

Use it to provide anti-nuke coverage for your army or expansions.

It has less range than the Citadel, but you can move it wherever you want.

Sharpshooter
T3
T2

Sharpshooter

Sniper Bot
T2
T3
T1
Metal
680
Energy
20000
Energy Make
0
Hitpoints
520
Radar Range
Speed
33
DPS
250
Weapon Range
900
Buildpower
0
Show List

The Sharpshooter is a long-range sniper bot that deals ludicrous amounts of damage per shot.

Sniper bots work best when you have full vision of enemy units.

It takes 10 seconds to reload, uses 500 energy per shot, and its ability to cloak lets you move it into place for the perfect shot and re-cloak afterwards.

Gunslinger
T3
T2

Gunslinger

Skirmish Bot
T2
T3
T1
Metal
650
Energy
11000
Energy Make
0
Hitpoints
1400
Radar Range
Speed
50
DPS
265
Weapon Range
365
Buildpower
0
Show List

The Gunslinger is a fast skirmish bot that's designed for destroying leftover Tech 1.

Micro it well so you don't get swarmed by Tech 1 units.

It can self-repair, quickly gains experience with every kill, and is equipped with repulsive shells.

Decoy Commander
T3
T2

Decoy Commander

Fake Commander Unit
T2
T3
T1
Metal
770
Energy
12000
Energy Make
15
Hitpoints
3000
Radar Range
50
Speed
38
DPS
411
Weapon Range
300
Buildpower
300
Show List

The Decoy Commander is a fake version of your actual Armada Commander and can build basic Tech 1 structures, including mines.

Use it to fool your enemy and for extra build power on the front line.

It serves the function of confusing your opponent, so the enemy will/might target the fake one.

Webber
T3
T2

Webber

All-Terrain EMP Spider
T2
T3
T1
Metal
250
Energy
5000
Energy Make
1
Hitpoints
1000
Radar Range
Speed
72
DPS
486
Weapon Range
280
Buildpower
100
Show List

The Webber is an all-terrain spider bot equipped with short-range EMP lasers. It doesn't do any damage, but can paralyze enemy units within range.

Evade enemy defenses by traversing where other units can't go.

It's an effective support unit in combination with a Recluse, and can climb even the steepest cliffs.

Tumbleweed
T3
T2

Tumbleweed

Crawling Bomb
T2
T3
T1
Metal
65
Energy
5800
Energy Make
0
Hitpoints
400
Radar Range
Speed
84
DPS
10010
Weapon Range
80
Buildpower
0
Show List

The Tumbleweed is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.

When used in a swarm spread them out to avoid a chain reaction.

It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.

Vanguard
T3
T2

Vanguard

All-Terrain Heavy Plasma Cannon
T2
T3
T1
Metal
3300
Energy
71000
Energy Make
0
Hitpoints
9000
Radar Range
Speed
33
DPS
316
Weapon Range
1325
Buildpower
0
Show List

The Vanguard is an experimental all-terrain mech that's equipped with a heavy plasma cannon.

Gain an advantage point by traversing where other units can't go.

Its cannon can out range every land unit in the game, other than the Catapult, however, their slow movement makes them vulnerable to raids with fast units.

Marauder
T3
T2

Marauder

Assault Mech
T2
T3
T1
Metal
970
Energy
21000
Energy Make
0
Hitpoints
4400
Radar Range
Speed
95
DPS
378
Weapon Range
600
Buildpower
0
Show List

The Marauder is an experimental assault mech that is equipped with two powerful plasma cannons and light anti-air turrets.

Use them to breach enemy bases from the shoreline.

It is also amphibious and travels through the water like a submarine, however, compared to other Tech 3 units it is rather fragile. However its speed still makes it a dangerous unit.

Razorback
T3
T2

Razorback

Battle Mech
T2
T3
T1
Metal
3800
Energy
68000
Energy Make
0
Hitpoints
12000
Radar Range
Speed
69
DPS
1099
Weapon Range
475
Buildpower
0
Show List

The Razorback is a fast experimental battle mech that's equipped with two powerful rapid-fire laser guns.

Perfect as an anti-swarm unit and rushing enemy defenses.

It can inflict some of the highest DPS in the game, and is one of the best choices for close quarters combat. However, it can be countered by long-range units like the Sharpshooter, Starlight and Pulsar.

Titan
T3
T2

Titan

Advanced Assault Mech
T2
T3
T1
Metal
13500
Energy
286000
Energy Make
0
Hitpoints
62000
Radar Range
Speed
46
DPS
1452
Weapon Range
860
Buildpower
0
Show List

The Titan is an experimental advanced assault mech and is the most powerful unit among the ARMADA land units.

If you self-destruct it as a last resort, the explosion is almost as powerful as a nuclear missile.

Cost-wise it is the best value experimental in the game, however, when alone it's no match against the Juggernaut.

Beaver
T3
T2

Beaver

Amphibious Construction Vehicle
T2
T3
T1
Metal
150
Energy
3100
Energy Make
8
Hitpoints
925
Radar Range
Speed
42
DPS
Weapon Range
Buildpower
80
Show List

The Beaver is an amphibious construction vehicle that can travel both on land and underwater.

Use multiple on a single structure to increase build power.

It can can also build additional naval structures like the Construction Hovercraft. Each constructor also increases the player's energy and metal storage capacity by 50.

Construction Vehicle
T3
T2

Construction Vehicle

Constructor
T2
T3
T1
Metal
135
Energy
1950
Energy Make
10
Hitpoints
1240
Radar Range
50
Speed
54
DPS
Weapon Range
Buildpower
90
Show List

The Construction Vehicle can build basic Tech 1 structures and is an effective unit for expansion on relatively flat terrain.

Use multiple on a single structure to increase build power.

It's quite slow and weak, especially up steep hills, so try to escort it with a few Pawns when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.

Groundhog
T3
T2

Groundhog

Stealthy Minelayer/ Minesweeper
T2
T3
T1
Metal
57
Energy
1100
Energy Make
0
Hitpoints
300
Radar Range
64
Speed
75
DPS
Weapon Range
Buildpower
40
Show List

The Groundhog is a stealthy minelayer/minesweeper vehicle that can lay mines on the battlefield and detect nearby enemy mines.

Always place mines outside of your opponents line of sight so they're not detected.

It has a mini-radar jammer to hide from enemy radar, and using mines is a cheap way to secure your flanks or expansions without defensive structures. The easiest way to place a minefield is using the  Queue Command or Grid Building commands.

Rover
T3
T2

Rover

Light Scout Vehicle
T2
T3
T1
Metal
31
Energy
370
Energy Make
0
Hitpoints
80
Radar Range
Speed
168
DPS
38
Weapon Range
180
Buildpower
0
Show List

The Rover is a fast scout vehicle that's cheap to build and perfect for gathering intel on your enemy.

Use a few of them to take out your opponents metal extractors at the start of a game.

It's far from ideal for fighting other non-scout combat units, however, in large numbers a Rover swarm is an effective way to draw enemy fire or even take out unprotected expansions.

Whistler
T3
T2

Whistler

Missile Truck
T2
T3
T1
Metal
150
Energy
2100
Energy Make
0
Hitpoints
735
Radar Range
Speed
45
DPS
44
Weapon Range
600
Buildpower
0
Show List

The Whistler is a medium-range missile truck that can out range most Tech 1 defensive units.

Keep them in a line formation since they can't shoot over each other.

It doesn't fair well in close-combat, so always keep it at a distance using the Fight command. Combine it with Janus, Stouts, and repair units for a devastating front line push!

Shellshocker
T3
T2

Shellshocker

Light Artillery Vehicle
T2
T3
T1
Metal
135
Energy
2200
Energy Make
0
Hitpoints
556
Radar Range
Speed
54
DPS
46
Weapon Range
710
Buildpower
0
Show List

The Shellshocker is a light artillery vehicle that's perfect for destroying Tech 1 defense towers.

Always keep it protected with Stouts, Blitzes, or your own defensive structures.

It is no good at close combat, but can out range every Tech 1 defense tower, except for Agitators.

Pincer
T3
T2

Pincer

Light Amphibious Tank
T2
T3
T1
Metal
200
Energy
2000
Energy Make
0
Hitpoints
1205
Radar Range
Speed
63
DPS
77
Weapon Range
305
Buildpower
0
Show List

The Pincer is a light amphibious tank that can travel on land and underwater.

Use them to invade enemy territory from underwater.

It is weaker than most tanks, but can avoid defensive positions by going underwater and emerging at the enemy's shoreline.

Stout
T3
T2

Stout

Medium Assault Tank
T2
T3
T1
Metal
225
Energy
2000
Energy Make
0
Hitpoints
1606
Radar Range
Speed
76
DPS
83
Weapon Range
350
Buildpower
0
Show List

The Stout is a medium assault tank that has relatively high HP, so keep it infront of your units to tank incoming fire.

Useful for taking down light defenses with its sheer force.

It needs some micro skills to prevent it being D-Gunned, so try to keep enemy Commanders at a distance. Combine it with Whistlers or artillery for a great front line push or raiding enemy bases.

Janus
T3
T2

Janus

Twin Rocket Launcher
T2
T3
T1
Metal
240
Energy
2600
Energy Make
0
Hitpoints
924
Radar Range
Speed
54
DPS
88
Weapon Range
380
Buildpower
0
Show List

The Janus is a twin rocket launcher vehicle that has a short-range but does a heavy amount of damage.

Combine with Whistlers and repair units for devastating enemy defenses.

It is quite slow in speed and fire rate, which makes it susceptible to fast moving units like Grunts. However, it also has a large area of effect (AoE) and can destroy almost every Tech 1 bot in a single shot.

Blitz
T3
T2

Blitz

Fast Assault Tank
T2
T3
T1
Metal
109
Energy
911
Energy Make
0
Hitpoints
625
Radar Range
Speed
99
DPS
90
Weapon Range
180
Buildpower
0
Show List

The Blitz is a fast assault tank with a dual rapid-fire cannons for close combat engagements.

It's light armor and short range makes it susceptible to defensive towers and Pounders.

It is slightly more powerful and faster than the Pawn and Grunt on flat terrain, and is useful for taking out unguarded economy structures.

Advanced Construction Vehicle
T3
T2

Advanced Construction Vehicle

Constructor
T2
T3
T1
Metal
550
Energy
6800
Energy Make
20
Hitpoints
1860
Radar Range
50
Speed
53
DPS
Weapon Range
Buildpower
250
Show List

The Advanced Construction Vehicle can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

Consul
T3
T2

Consul

Combat Engineer
T2
T3
T1
Metal
250
Energy
4300
Energy Make
15
Hitpoints
975
Radar Range
Speed
78
DPS
Weapon Range
Buildpower
150
Show List

The Consul is a handy construction unit that can run fairly quickly and provide build-power wherever you need it.

Useful for producing extra units while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also used to build mines for securing your flanks and areas of high tactical importance.

Umbra
T3
T2

Umbra

Radar Jammer Vehicle
T2
T3
T1
Metal
105
Energy
1700
Energy Make
0
Hitpoints
460
Radar Range
450
Speed
33
DPS
Weapon Range
Buildpower
0
Show List

The Umbra is a mobile radar jamming vehicle that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

Prophet
T3
T2

Prophet

Radar Vehicle
T2
T3
T1
Metal
125
Energy
2000
Energy Make
0
Hitpoints
880
Radar Range
2300
Speed
57
DPS
Weapon Range
Buildpower
0
Show List

The Prophet is a mobile radar vehicle that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

Mauser
T3
T2

Mauser

Heavy Artillery
T2
T3
T1
Metal
270
Energy
4100
Energy Make
0
Hitpoints
800
Radar Range
Speed
51
DPS
86
Weapon Range
940
Buildpower
0
Show List

The Mauser is a heavy artillery vehicle that can out range most defensive and mobile units thanks to its great range.

Target grouped units to benefit from the splash damage.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

Gremlin
T3
T2

Gremlin

Stealth Tank
T2
T3
T1
Metal
230
Energy
3700
Energy Make
0
Hitpoints
950
Radar Range
Speed
71
DPS
88
Weapon Range
220
Buildpower
0
Show List

The Gremlin is a stealthy tank that's equipped with light plasma weapon and is cloakable.

Use a group of Gremlins to sneak past enemy defenses and get intel on plans or sabotage their economy.

It doesn't have much armor, but makes up for it by becoming impossible for your enemy to spot when cloaked. Beware units can still be detected if the enemy has a intrusion countermeasure system.

Ambassador
T3
T2

Ambassador

Stealthy Rocket Launcher
T2
T3
T1
Metal
920
Energy
6500
Energy Make
0
Hitpoints
1100
Radar Range
Speed
33
DPS
106
Weapon Range
1300
Buildpower
0
Show List

The Ambassador is a stealthy rocket launcher that fires its missiles straight up to hit enemy units from a high angle.

Use it as the perfect siege weapon to destroy enemy defenses and units from far away.

It can easily target structures and units behind walls or high cliffs, and has unmatched range within T2 mobile units. However, it costs quite a lot to build, and is helpless against fast units.

Turtle
T3
T2

Turtle

Heavy Amphibious Tank
T2
T3
T1
Metal
750
Energy
18000
Energy Make
0
Hitpoints
4500
Radar Range
Speed
54
DPS
141
Weapon Range
480
Buildpower
0
Show List

The Turtle is an amphibious tank equipped with pop-up cannon and heavy armor.

Use its amphibious ability to evade enemy defenses through the water.

It has more health than its CORTEX counterpart, the Alligator, but it is also slower.

Jaguar
T3
T2

Jaguar

Lightning Tank
T2
T3
T1
Metal
330
Energy
6400
Energy Make
0
Hitpoints
950
Radar Range
Speed
90
DPS
205
Weapon Range
600
Buildpower
0
Show List

The Jaguar is a fast light tank equipped with a lightning cannon and a light anti-air turret.

Useful for protecting long range units from fast unit swarms.

It deals a good amount of damage in close quarters combat, but lacks armor to fight against heavier units like Tigers.

Bull
T3
T2

Bull

Heavy Assault Tank
T2
T3
T1
Metal
950
Energy
13000
Energy Make
0
Hitpoints
4200
Radar Range
Speed
65
DPS
245
Weapon Range
460
Buildpower
0
Show List

The Bull is a general purpose heavy assault tank equipped with a plasma cannon and significant armor.

Build in large numbers to overpower your enemy with sheer force.

It is more expensive than its CORTEX counterpart, the Tiger, but also deals more damage with a larger area of effect (AoE).

Shredder
T3
T2

Shredder

Anti-Air Flak Vehicle
T2
T3
T1
Metal
450
Energy
9100
Energy Make
0
Hitpoints
2350
Radar Range
Speed
71
DPS
364
Weapon Range
775
Buildpower
0
Show List

The Shredder is a mobile anti-air flak gun that deals high damage with a large area of effect (AoE).

Use it to support your army and defend against enemy aircraft.

It can shoot down all T1 and most T2 aircraft, but has limited range and no weapons to fight against land units.

Starlight
T3
T2

Starlight

Mobile Tachyon Accelerator
T2
T3
T1
Metal
1200
Energy
13500
Energy Make
0
Hitpoints
2500
Radar Range
Speed
42
DPS
532
Weapon Range
950
Buildpower
0
Show List

The Starlight is a mobile tachyon accelerator vehicle that delivers a devastating amount of damage.

Always keep them behind your main units and spread out.

It can take out most units, including Tech 3 units with enough hits, and can out range other defensive structures. However, it is quite costly and doesn't have much armor.

Thor
T3
T2

Thor

Experimental Terminator Tank
T2
T3
T1
Metal
9000
Energy
240000
Energy Make
0
Hitpoints
50000
Radar Range
Speed
60
DPS
968
Weapon Range
1050
Buildpower
0
Show List

The Thor is an experimental terminator tank that's equipped with a heavy lightning cannon, dual EMP lasers, and an EMP missile launcher.

Perfect as a front line unit and close quarters combat.

It can stun enemy units while dealing some of the highest DPS in the game, and has plenty of health for tanking incoming fire. However, it is relatively slow and vunerable to bombers.

Stork
T3
T2

Stork

Air Transport
T2
T3
T1
Metal
68
Energy
1300
Energy Make
0
Hitpoints
240
Radar Range
Speed
207
DPS
Weapon Range
Buildpower
0
Show List

The Stork is a light air transport that can pick up all Tech 1 and Tech 2 land units, except heavy units like the Fatboy or Tzar.

Use it to bypass the enemy's defensive line and to drop unexpected units into their territory.

It can also transport construction turrets, radar towers, and radar jammers. Don't forget to avoid anti-air towers and enemy fighters.

Construction Aircraft
T3
T2

Construction Aircraft

Constructor
T2
T3
T1
Metal
110
Energy
3000
Energy Make
5
Hitpoints
140
Radar Range
Speed
208
DPS
Weapon Range
Buildpower
60
Show List

The Construction Aircraft can build basic Tech 1 structures and is an effective unit for expansion anywhere on the map.

Use multiple on a single structure to increase build power.

It is the fastest construction unit and is perfect for quick expansions. However, is has very little health and is vulnerable to enemy fighters. Each aircraft constructor also increases the player's energy and metal storage capacity by 25.

Construction Seaplane
T3
T2

Construction Seaplane

Constructor
T2
T3
T1
Metal
150
Energy
7800
Energy Make
20
Hitpoints
365
Radar Range
Speed
192
DPS
Weapon Range
Buildpower
75
Show List

The Construction Seaplane can build basic Tech 1 structures, like other constructors, but can also build additional naval structures. It’s great for repairing ships on the frontline thanks to its speed.

Use multiple on a single structure to increase build power.

It’s similar to the T1 Construction Aircraft in that it can traverse both land and sea, however, it can also land on and submerge underwater. Each constructor also increases the player's energy and metal storage capacity by 50.

Blink
T3
T2

Blink

Scout
T2
T3
T1
Metal
52
Energy
1550
Energy Make
0
Hitpoints
80
Radar Range
1140
Speed
375
DPS
Weapon Range
Buildpower
0
Show List

The Blink is a cheap and fast air scout that has a huge line of sight.

Use it to gather intel on your enemy, such as unit locations and economy.

Information is the most valuable asset on the battlefield, and knowing your opponent's plans can help you prepare counter strikes early.

Horizon
T3
T2

Horizon

Radar/Sonar Plane
T2
T3
T1
Metal
125
Energy
7000
Energy Make
0
Hitpoints
520
Radar Range
2250
Speed
338
DPS
Weapon Range
Buildpower
0
Show List

The Horizon is a seaplane equipped with advanced radar and sonar. While in flight, it’s capable of scanning for units that are in the air, on land, and even underwater.

Useful for scouting while at sea thanks to its speed and radar range.

It’s relatively fast for a seaplane but is an easy target for enemy fighter planes.

Banshee
T3
T2

Banshee

Light Gunship
T2
T3
T1
Metal
135
Energy
2300
Energy Make
0
Hitpoints
435
Radar Range
Speed
185
DPS
34
Weapon Range
350
Buildpower
0
Show List

The Banshee is a light gunship equipped with dual rapid-fire machine guns.

Use a group of them for a surprise attack on enemy commanders lacking anti-air.

It can attack both land and sea units, but doesn't have much armor. Remember to support them by sending scouts ahead of the attack.

Sabre
T3
T2

Sabre

Seaplane Gunship
T2
T3
T1
Metal
210
Energy
6400
Energy Make
0
Hitpoints
911
Radar Range
Speed
157
DPS
67
Weapon Range
425
Buildpower
0
Show List

The Sabre is a light seaplane gunship with dual laser cannons. It can attack both land and sea units.

Use in a group for fast surprise attacks on unsuspecting ships and naval bases.

It has more health than the Light Gunship but also costs more to build, and is vulnerable to naval anti-air.

Stormbringer
T3
T2

Stormbringer

Bomber
T2
T3
T1
Metal
145
Energy
4200
Energy Make
0
Hitpoints
600
Radar Range
Speed
255
DPS
88
Weapon Range
1280
Buildpower
0
Show List

The Stormbringer is a light bomber designed to hit slow-moving targets, static structures, and execute unanticipated bombing runs on enemy bases.

Target grouped units to benefit from the area of effect damage.

It is slightly weaker than its CORTEX counterpart, the Whirlwind, but also as a better line of sight range. Always scout ahead to identify your targets and local anti-air, and send fighters ahead of your bombers to break through the enemy’s fighter air-wall.

Puffin
T3
T2

Puffin

Torpedo Gunship
T2
T3
T1
Metal
290
Energy
6500
Energy Make
0
Hitpoints
1240
Radar Range
Speed
271
DPS
114
Weapon Range
600
Buildpower
0
Show List

The Puffin is a seaplane gunship that drops homing torpedoes into the water. Being able to circle and strafe ships while dropping each torpedo, makes it more effective in narrow waterways where torpedo bombers tend to have trouble hitting their target.

Use it to take out those pesky submarines without sacrificing your ships.

It’s got higher DPS than its CORTEX counterpart, the Monsoon, but also costs more to produce. Remember to combine them with sonar planes to target underwater units.

Tsunami
T3
T2

Tsunami

Seaplane Bomber
T2
T3
T1
Metal
240
Energy
7500
Energy Make
0
Hitpoints
1050
Radar Range
Speed
267
DPS
143
Weapon Range
1280
Buildpower
0
Show List

The Tsunami is a seaplane bomber with a payload of 5 bombs. It’s designed to hit slow-moving ships and static naval structures, and execute unanticipated bombing runs on land bases.

It’s similar to the T1 and T2 bombers in terms of power and armor, which makes it very hard to stop using only T1 anti-air.

Target grouped units to benefit from the area of effect damage.

Always scout first to identify your targets and local anti-air, and send fighters ahead of your bombers to break through the enemy’s fighter air-wall. Remember to combine them with sonar planes to target underwater units.

Falcon
T3
T2

Falcon

Fighter
T2
T3
T1
Metal
73
Energy
2900
Energy Make
0
Hitpoints
150
Radar Range
Speed
289
DPS
167
Weapon Range
680
Buildpower
0
Show List

The Falcon is a fast moving fighter jet that is designed for eliminating air units. It is the most effective form of Tech 1 air defense that can access any part of the map to get rid enemy aircraft.

Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity.

Send fighters with your bombing runs to disable opponent's fighter wall before your bombers come to deliver the final blow.

Cyclone
T3
T2

Cyclone

Seaplane Swarmer
T2
T3
T1
Metal
90
Energy
4500
Energy Make
0
Hitpoints
255
Radar Range
Speed
311
DPS
252
Weapon Range
710
Buildpower
0
Show List

The Cyclone is a fighter seaplane, capable of air–to–air combat. It can also submerge underwater, which is useful for escaping enemy fighters and ambushing units like the Dam Buster.

Use them to protect Seaplane Bombers or your naval units from enemy aircraft.

It has more health than its CORTEX counterpart, the Bat, but is ever so slightly slower.

Advanced Construction Aircraft
T3
T2

Advanced Construction Aircraft

Tech 2 Constructor
T2
T3
T1
Metal
340
Energy
12000
Energy Make
10
Hitpoints
180
Radar Range
50
Speed
192
DPS
Weapon Range
Buildpower
100
Show List

Advanced Construction Aircraft is a unit that opens you the window to most of the T2 economy and defensive structures.

In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers.

It has a higher buildpower than its T1 version and boosts your metal and energy storage by 50.

As an air constructor it has the advantage of being able to quickly access all spots on the map. Use it in packs for fastest expansion in remote areas. It has lower buildpower than land constructors.

Oracle
T3
T2

Oracle

Advanced Radar/Sonar Plane
T2
T3
T1
Metal
175
Energy
8600
Energy Make
0
Hitpoints
800
Radar Range
2500
Speed
317
DPS
Weapon Range
Buildpower
0
Show List

The Oracle is an aircraft equipped with advanced radar and sonar. While in flight, it’s capable of scanning for units that are in the air, on land, and even underwater.

Useful for scouting while at sea thanks to its speed and radar range.

It has a good radar range and speed so it's the best unit you can use for scouting. IAlways send it ahead of your bombers to locate targets for your bombing runs.

Abductor
T3
T2

Abductor

Stealthy Armed Heavy Transport
T2
T3
T1
Metal
320
Energy
6600
Energy Make
0
Hitpoints
1050
Radar Range
Speed
242
DPS
0
Weapon Range
520
Buildpower
0
Show List

Abductor is an armored transportation aircraft.

It can take on board even the heavier T2 units and easily withstand light anti air defenses.

Use it to deploy your forces right on the front, reducing your tactical reaction speed. It can load 4 small units (footprint 2x2) or a single big one. It is equipped with an EMP laser of high energy that can stop even heavy units like Tzars. You can use this fact to “steal units”. Paralyze it, load it, and transport near your construction-towers to reclaim it, or capture it with a Commander.

Roughneck
T3
T2

Roughneck

Gunship
T2
T3
T1
Metal
310
Energy
6200
Energy Make
0
Hitpoints
1600
Radar Range
Speed
161
DPS
103
Weapon Range
380
Buildpower
0
Show List

Roughneck is a rapid-firing gunship. It has a decent armor, able to withstand most of T1 anti-air defenses. Their most common use is for defending your base or protecting your teammates within your air territory. They are not effective as striking units, due to their low speed. For this purpose - use bombers, or Hornets. It has heavier armor but weaker weapon than its CORTEX counterpart, the Wasp.

Hornet
T3
T2

Hornet

Rapid Assault Gunship
T2
T3
T1
Metal
1250
Energy
22000
Energy Make
0
Hitpoints
2700
Radar Range
Speed
204
DPS
168
Weapon Range
420
Buildpower
0
Show List

Hornet is a super-fast gunship designed for late and endgame tactics. Equipped with a sabot missile launcher it can quickly deal great amounts of damage. It has a powerful armor that can withstand tons of anti-air missiles and flak shots, but its biggest advantage is its speed and maneuverability. When fighting it can make quick turns and barrel rolls to avoid missiles and it can fly as fast as fighters therefore it makes for a better strike force than bombers, when there is lots of land AA to fly over.

However, bare in mind its high costs.

Only with an endgame economy would you be able to build those in greater numbers.

Cormorant
T3
T2

Cormorant

Torpedo Bomber
T2
T3
T1
Metal
400
Energy
8000
Energy Make
0
Hitpoints
1727
Radar Range
800
Speed
285
DPS
188
Weapon Range
650
Buildpower
0
Show List

Cormorant is a torpedo bomber. It has no weapon to fight against land units. However it is able to deal massive damage to any ship/submarine/amphibious unit. Torpedoes need a long open path to drop and accelerate in water. Therefore don’t try to drop them flying from the side of the shore line as they will just get stuck in sand.

Torpedo Bombers are able to attack underwater units without support since they are equipped with sonar and increased sight range.
Blizzard
T3
T2

Blizzard

Strategic Bomber
T2
T3
T1
Metal
230
Energy
12500
Energy Make
0
Hitpoints
1020
Radar Range
Speed
258
DPS
190
Weapon Range
1280
Buildpower
0
Show List
Blizzard is a heavy and slow bomber that can deal great amounts of damage flying over units and structures.

It is mostly designed to destroy buildings, but used well it can also deal high damage to mobile units - try to intercept their movements.

It deals much higher damage than the T1 bomber Stormbringer. As little as 4 Blizzards can destroy a Fusion Reactor on one flyby (7-8 for an Advanced Fusion Reactor). They can drop another round of bombs every 7 seconds.

They are cheaper but weaker than the CORTEX counterpart - Hailstorm.

Highwind
T3
T2

Highwind

Stealth Fighter
T2
T3
T1
Metal
120
Energy
4900
Energy Make
0
Hitpoints
335
Radar Range
Speed
359
DPS
512
Weapon Range
740
Buildpower
0
Show List

The Highwind is a fast moving stealth fighter that's designed for eliminating multiple and/or heavy air units.

Send it ahead of your bombers to mark targets and make a gap in the enemy's fighter wall.

It is invisible to enemy radars, but is a bit slower than its CORTEX counterpart, the Nighthawk.

Liche
T3
T2

Liche

Atomic Bomber
T2
T3
T1
Metal
2200
Energy
46000
Energy Make
0
Hitpoints
2050
Radar Range
Speed
295
DPS
625
Weapon Range
250
Buildpower
0
Show List

Liche is the ultimate weapon of terror and destruction. A heavy aircraft equipped with a tactical nuke launcher.

This guy can decapitate Commanders, destroy Fusion powerplants, or send whole armies into the air with just a single shot.

A well-microed Liche can win you a game, just locate all enemy Commanders and fly over them. Use SET-TARGET to make it not lose momentum when deploying a bomb. Two of those are enough to destroy an advanced fusion.

Common counters to Liches are Chainsaws / Eradicators / Screamers / Mercuries - avoid those.

Stiletto
T3
T2

Stiletto

EMP Bomber
T2
T3
T1
Metal
230
Energy
19000
Energy Make
0
Hitpoints
1300
Radar Range
Speed
300
DPS
2857
Weapon Range
1280
Buildpower
0
Show List

Stiletto is an EMP bomber. It can be used to immobilize units over a big area.

It makes for a great support unit for your front mates.

Coordinate attacks and defense with them and paralyze enemy units just before they engage. It is more effective than EMP drones, because they drop bombs before getting in the range of eventual AA.

If you queue an attack order followed by a move, they can drop their EMP loads and immediately do a full turn. This way you can run away from enemy’s AA and supporting fighters.

Construction Ship
T3
T2

Construction Ship

Tech 1 Constructor
T2
T3
T1
Metal
200
Energy
2000
Energy Make
7
Hitpoints
940
Radar Range
Speed
65
DPS
Weapon Range
Buildpower
125
Show List

Construction Ship is the T1 naval constructor. They are a good builder in terms of build power and speed - even a single one of these assisting the shipyard almost doubles its output. In addition to the Commander’s build list, they are able to produce more advanced T1 defenses, like the Floating Heavy Laser Turret, and give access to the T2 Shipyard. Each one increases your energy storage capacity by 50.

Use them for assisting the lab and quickly expanding, claiming underwater metal spots with underwater metal extractors.

Grim Reaper
T3
T2

Grim Reaper

Resurrection Sub
T2
T3
T1
Metal
210
Energy
3000
Energy Make
0
Hitpoints
380
Radar Range
Speed
66
DPS
Weapon Range
Buildpower
150
Show List

Grim Reaper is a stealthy resurrection submarine. They are not visible to units on the surface if your enemy doesn’t have sonar nearby. Use them as support to provide repairs, reclaiming and resurrecting wrecks. They are relatively cheap and provide essential support to your navy maneuvers, don't forget to mix them in your fleet. Don't forget however the high energy cost of building and using them.

Resurrecting requires 50% of unit's energy cost.
Eel
T3
T2

Eel

Submarine
T2
T3
T1
Metal
440
Energy
3100
Energy Make
0
Hitpoints
760
Radar Range
Speed
63
DPS
86
Weapon Range
500
Buildpower
0
Show List

Eels are stealthy assault submarines. They are equipped with a powerful torpedo launcher that can deal lethal damage to structures and ships within seconds. However, they are also very vulnerable due to having low health. It is kind of a glass cannon.

They are invisible to radar and to units on the surface, but are visible to sonar and other submarines.

If your enemy is not careful, you can sneak one or two of those into their base and cause havoc.

Their main use is destroying underwater metal extractors, and trapping fleets which don’t include proper anti-submarine units, like destroyers.

Ellysaw
T3
T2

Ellysaw

Assault Frigate
T2
T3
T1
Metal
390
Energy
2600
Energy Make
0
Hitpoints
1940
Radar Range
Speed
81
DPS
117
Weapon Range
470
Buildpower
0
Show List

Ellysaw is an assault frigate. They are equipped with two light plasma cannons with decent range. They reside in the middle-ground between corvettes and destroyers. Their main use is defending against destroyers, as their range and speed allow them to outmaneuver the destroyers, though you need to use them in big numbers to pull that off.

Cost-wise, you can make two Ellysaws for every destroyer, so it is a good investment for fighting against them. However, they get easily destroyed by submarines, against which they have no weapon.

Ellysaws have a lower cost, but weaker armor and weapons than their CORTEX counterpart (Riptide).

Skater
T3
T2

Skater

Stealthy Patrol Boat/Light Anti Air/Sonar
T2
T3
T1
Metal
150
Energy
1000
Energy Make
0
Hitpoints
700
Radar Range
Speed
93
DPS
123
Weapon Range
760
Buildpower
0
Show List

Skater is a light scout/AA ship. They offer very high speed, and a large line of sight. Use them in the beginning of sea battles to harass your enemy’s early base structures, and block their constructors from expanding. Their AA turret is weak and won’t stand a chance against more advanced aircraft, but during the T1 stage they provide useful protection from EMP drones and gunships. Always include a bunch of them in your fleet.

They are hopeless in a matchup with any other ships, so only use them as a support/scouting force.

Skaters are a faster than their CORTEX counterpart (Herring).

Dolphin
T3
T2

Dolphin

Fast Assault Corvette
T2
T3
T1
Metal
165
Energy
1400
Energy Make
0
Hitpoints
875
Radar Range
Speed
105
DPS
135
Weapon Range
280
Buildpower
0
Show List

Dolphin is a fast and maneuverable light assault ship. They are equipped with two rapid-fire short-range plasma turrets, useful for raiding constructors in the early- to mid- T1 stage. In higher numbers they can overpower heavier ships, if your enemy isn’t paying attention.

Tip: Try to keep their broadside facing the enemy units while attacking, to maximize damage. Turrets are not able to shoot over each other, so only one will be used when facing the enemy head on.

Similar to the Pawn/Grunt matchup, Decades have higher damage but lower accuracy than their CORTEX counterpart (Supporter).

Corsair
T3
T2

Corsair

Destroyer
T2
T3
T1
Metal
880
Energy
6600
Energy Make
0
Hitpoints
3340
Radar Range
Speed
67
DPS
248
Weapon Range
700
Buildpower
0
Show List

Corsair is the heaviest of the T1 ships. Their biggest advantage is their durable armor and versatility. They are equipped with a powerful long range plasma cannon and a depth charge launcher. Their large range allows them to outrange all ships and torpedo launchers, which make them a great choice for pushing forward the front-line. They are also a good counter against submarines. However, due to slow movement and low maneuverability, they can get easily overrun by lighter ships. It is a good idea to provide them with an escort of lighter ships and repairing support.

They are costly and leave very precious wrecks, so take good care of them!

Corsairs have lower costs, but also weaker damage, compared to their CORTEX counterpart (Oppressor).

Advanced Construction Sub
T3
T2

Advanced Construction Sub

Tech 2 Constructor
T2
T3
T1
Metal
700
Energy
9000
Energy Make
30
Hitpoints
1000
Radar Range
50
Speed
72
DPS
Weapon Range
Buildpower
300
Show List

Advanced Construction Sub is the T2 sea constructor. Their typical first tasks are  upgrading your metal extractors, then building fusion reactors and advanced metal makers.

They have a higher build power than the T1 Construction Ship, and boost your metal and energy storage by 150. Guard them with T1 constructors or naval engineers to assist with building.

In addition to T2 economy structures, they are able to build advanced torpedo launchers and the underwater experimental gantry.

Voyager
T3
T2

Voyager

Naval Engineer
T2
T3
T1
Metal
190
Energy
3200
Energy Make
0
Hitpoints
1314
Radar Range
Speed
66
DPS
Weapon Range
Buildpower
200
Show List

Voyager is a naval engineer. Similar to Butlers on land, these are used to assist T2 constructors and to quickly build T1 units in the field. Notably, they can build Floating Construction Turrets, plant powerful naval mines and produce combat units such as Destroyers, Platypus and Dolphins.

Don’t underestimate the damage you can do with a well-placed naval minefield. Use them to quickly secure large areas from hovercrafts, particularly early after you take control of the sea. Use mines until you are able to produce the proper T2 ships to defend yourself.

Bermuda
T3
T2

Bermuda

Radar Jammer Ship
T2
T3
T1
Metal
110
Energy
1600
Energy Make
0
Hitpoints
510
Radar Range
980
Speed
66
DPS
Weapon Range
Buildpower
0
Show List

Bermuda is a radar jammer ship. They are used to make your units invisible to enemy radar, useful for planting traps and moving your fleet under cover. However, be aware that jammers do not make your units invisible, your enemy will spot them once they are within line of sight.

Combining a cloaked unit with a jammer makes a given unit totally invisible.

Usually, they are used to support Missile Cruisers, allowing the cruisers to sneak in close to the enemy’s shores. This lets you get within missile range of their base without being spotted, and unleash a lethal barrage of missiles.

Longbow
T3
T2

Longbow

Missile Cruiser
T2
T3
T1
Metal
2000
Energy
10000
Energy Make
0
Hitpoints
3000
Radar Range
1000
Speed
63
DPS
131
Weapon Range
1550
Buildpower
0
Show List

Longbow is a missile cruiser. They are equipped with a heavy long-range missile launcher and a medium anti-air turret. Their main use is getting near the shore, then launching powerful missile barrages against land bases. As long as you can manage to get them close enough, it takes only a few missiles to completely level bases to the ground. Fortunately, their range surpasses all land-based defensive structures, even the Pulsar, so the only viable ways to stop them is to intercept them or hit them with tactical nukes.

A high missile trajectory enables them to shoot over mountains and other natural land barriers, which can stop other ships that use plasma cannons.

Take advantage of the element of surprise by combining them with jammer ships to hide them from enemy radar, and let them sneak in close enough before starting the bombardment.

Barracuda
T3
T2

Barracuda

Fast Assault Submarine
T2
T3
T1
Metal
950
Energy
17000
Energy Make
0
Hitpoints
2100
Radar Range
Speed
81
DPS
175
Weapon Range
400
Buildpower
0
Show List

Barracuda is a submarine killer. They are used to hunt other submarines, especially T2 battle submarines. They deal bonus damage to submarines, offer better speed better maneuverability and can shoot from wider angles than other submarines. This allows them to counter battle submarines, which otherwise are lethal when faced with an unguarded fleet.

Always include a few of these in your T2 navy.

Serpent
T3
T2

Serpent

Long-Range Battle Submarine
T2
T3
T1
Metal
1800
Energy
27000
Energy Make
0
Hitpoints
3200
Radar Range
Speed
45
DPS
206
Weapon Range
800
Buildpower
0
Show List

Serpent is a battle submarine. They have unmatched range and damage, and pose a very big threat to unguarded fleets. Their role can be compared to that of the Sharpshooter bot on land. They can deal heavy damage from afar, but are vulnerable in close quarters combat, and are easily destroyed by submarine killers.

Use them to destroy heavy ships and protect the sea from T3 amphibious units. However, do not rely on them as the only part of your fleet, as they will fail in a clash with advanced torpedo launchers or submarine killers.

Paladin
T3
T2

Paladin

Cruiser
T2
T3
T1
Metal
1000
Energy
12000
Energy Make
0
Hitpoints
4500
Radar Range
Speed
72
DPS
357
Weapon Range
585
Buildpower
0
Show List

Paladins are medium assault cruisers. They are like an upgraded version of Destroyers, and are a casual part of a T2 naval strike force. Equipped with a medium-range plasma cannon, two light laser turrets and a depth charge launcher, they are very versatile.

They are the fastest T2 ship, and it is useful to rush your enemy with a few of them at the beginning of T2 sea battle stage. They can easily take out any T1 units, and offer very good protection against hovercrafts.

Dragonslayer
T3
T2

Dragonslayer

Anti-Air Ship
T2
T3
T1
Metal
1000
Energy
12000
Energy Make
0
Hitpoints
3500
Radar Range
Speed
63
DPS
521
Weapon Range
840
Buildpower
0
Show List

Dragonslayer is an anti-air ship. They are equipped with a powerful flak cannon and two light missile turrets, which makes them the best mobile anti-air unit in the game. Even just one of these can neutralize an entire fleet of lighter aircraft. As little as two can take out a Dragon. Always remember to include them in your fleet.

Dreadnought
T3
T2

Dreadnought

Battleship
T2
T3
T1
Metal
3300
Energy
22000
Energy Make
0
Hitpoints
8000
Radar Range
Speed
58
DPS
600
Weapon Range
880
Buildpower
0
Show List

Dreadnought is a heavy battleship. They are equipped with two powerful long-range plasma cannons that deal significant splash damage. They prove useful at fighting other ships, but also excel at bombarding areas far inland from the coast, with most land units falling to their firepower.

Heavy armor makes them a difficult target to take down, however always make sure they are protected from battle submarines, which can easily turn them into shreds.

Haven
T3
T2

Haven

Aircraft Carrier with Anti-Nuke
T2
T3
T1
Metal
1400
Energy
12000
Energy Make
300
Hitpoints
4500
Radar Range
2950
Speed
63
DPS
750
Weapon Range
72000
Buildpower
1000
Show List

Haven is an aircraft carrier and a mobile anti-nuke system. They can be used to repair damaged aircraft, but their main use is to protect against nuclear missiles. They are also equipped with both radar and sonar with medium range, to help your ships spot enemy units.

The anti-nuke interception range is lower than anti-nuke structures, but they are the only possibility in protecting the sea from nuclear strikes.

Epoch
T3
T2

Epoch

Flagship
T2
T3
T1
Metal
17000
Energy
158000
Energy Make
0
Hitpoints
44800
Radar Range
1530
Speed
54
DPS
1608
Weapon Range
2450
Buildpower
0
Show List

Epoch is the the ARMADA flagship. They are the most powerful ships, and arguably the most powerful units in the game. They combine overwhelming firepower with unmatched range. Once you have one, it is usually game over for the enemy.

They are equipped with five plasma cannon turrets,. the two main cannons having the longest range. On most maps, it can bombard any point on land, if you manage to bring it close to the shore.

The other three cannons are used to kill off anything that manages to get closer. Thanks to their power, range and mobility they are able to destroy any T3 unit they clash with, as long as you can keep your distance.

They achieve maximum damage when facing their targets head-on, so they are able to shoot all cannons at once.

They are also equipped with medium anti-air missile launchers. However, they can be vulnerable to aircraft and battle submarines, so never leave them without an escort.

Construction Hovercraft
T3
T2

Construction Hovercraft

Constructor
T2
T3
T1
Metal
200
Energy
2700
Energy Make
11
Hitpoints
1296
Radar Range
50
Speed
67
DPS
Weapon Range
Buildpower
110
Show List

The Construction Hovercraft can build basic Tech 1 structures, like other constructors, but can also build additional naval structures.

Use multiple on a single structure to increase build power.

It has more build power than the T1 Construction Bot and T1 Construction Vehicle. Each constructor also increases the player's energy and metal storage capacity by 50.

Possum
T3
T2

Possum

Hovercraft Rocket Launcher
T2
T3
T1
Metal
175
Energy
3000
Energy Make
0
Hitpoints
477
Radar Range
Speed
64
DPS
50
Weapon Range
710
Buildpower
0
Show List

The Possum is a light hovercraft with a rocket launcher. Good for taking out defensive structures and softening up an enemy expansion before you push in.

Keep them at a distance or at least behind some close combat units.

It’s slightly cheaper than its CORTEX counterpart, the Mangonel, and its range is among the highest within Tech 1 units.

Seeker
T3
T2

Seeker

Fast Attack Hovercraft
T2
T3
T1
Metal
85
Energy
1250
Energy Make
0
Hitpoints
260
Radar Range
Speed
114
DPS
60
Weapon Range
230
Buildpower
0
Show List

The Seeker is a cheap, fast hovercraft with a close-range laser weapon. Useful for amphibious landings, and surrounding enemy units to take advantage of the flanking bonus.

Great for evading a defensive line if you can find a nearby beach behind enemy lines.

Thanks to its low cost, the Seeker makes for a great unit to mass produce and overwhelm your opponents. It is commonly used as a swarm to raid bases and expansions while avoiding defenses. Watch out for light laser turrets!

Crocodile
T3
T2

Crocodile

Hovertank
T2
T3
T1
Metal
290
Energy
2600
Energy Make
0
Hitpoints
1377
Radar Range
Speed
70
DPS
70
Weapon Range
370
Buildpower
0
Show List

The Crocodile is a light hovercraft with a plasma cannon. It can travel over land and sea fairly well, and can even be used to reinforce a naval force.

Tanks don't fair well against bombers, even hovertanks, so bring some anti-air.

It’s also cheaper to build than its CORTEX counterpart, the Cayman, but inferior in terms of health.

Sweeper
T3
T2

Sweeper

Anti-Air Hovercraft
T2
T3
T1
Metal
230
Energy
4500
Energy Make
0
Hitpoints
959
Radar Range
Speed
89
DPS
85
Weapon Range
700
Buildpower
0
Show List

The Sweeper is a mobile anti-air hovercraft that's perfect for taking out light aircraft over the sea and land. It uses tracking missiles rather than flak, so it’s more accurate.

Combine it with other units to provide some needed air defense.

It even has built-in low-range sonar!

Lunkhead
T3
T2

Lunkhead

Heavy Hovertank
T2
T3
T1
Metal
1150
Energy
33000
Energy Make
0
Hitpoints
4750
Radar Range
Speed
50
DPS
206
Weapon Range
575
Buildpower
0
Show List

The Lunkhead is an experimental hovertank. Equipped with two powerful cannons and significant armor.

Although it’s not very fast, the ability to hover makes it useful for attacking from the sea.

It’s not as strong as other experimental units or higher-tier ships, but can definitely hold its own in battle and is able to cross and skirmish from the water.

Dragon's Teeth
T3
T2

Dragon's Teeth

Fortification
T2
T3
T1
Metal
8
Energy
0
Energy Make
0
Hitpoints
2500
Radar Range
Speed
0
DPS
Weapon Range
Buildpower
0
Show List

The Dragon’s Teeth are basic defensive walls that block most Tech 1 units and low-altitude projectiles.

Use them to funnel enemies into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break.

Shark's Teeth
T3
T2

Shark's Teeth

Naval Fortification
T2
T3
T1
Metal
15
Energy
0
Energy Make
0
Hitpoints
4000
Radar Range
Speed
0
DPS
Weapon Range
Buildpower
0
Show List

The Shark’s Teeth are basic defensive walls that block most Tech 1 naval units and low-altitude projectiles.

Use them to funnel enemy ships into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break.

Heavy Mine
T3
T2

Heavy Mine

Naval Mine
T2
T3
T1
Metal
25
Energy
1600
Energy Make
0
Hitpoints
10
Radar Range
Speed
0
DPS
Weapon Range
Buildpower
0
Show List

The Heavy Naval Mine is a land mine designed to damage or destroy armored naval units.

Use them to take out unsuspecting ships.

Naval mines will explode if a unit hits them, and can be cloaked automatically or manually. They will also damage other units in range.

Heavy Mine
T3
T2

Heavy Mine

Land Mine
T2
T3
T1
Metal
21
Energy
1350
Energy Make
0
Hitpoints
10
Radar Range
Speed
0
DPS
Weapon Range
Buildpower
0
Show List

The Heavy Mine is a land mine designed to damage or destroy armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Medium Mine
T3
T2

Medium Mine

Land Mine
T2
T3
T1
Metal
16
Energy
1050
Energy Make
0
Hitpoints
10
Radar Range
Speed
0
DPS
Weapon Range
Buildpower
0
Show List

The Medium Mine is a land mine designed to damage or destroy lightly armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Light Mine
T3
T2

Light Mine

Land Mine
T2
T3
T1
Metal
5
Energy
270
Energy Make
0
Hitpoints
10
Radar Range
Speed
0
DPS
Weapon Range
Buildpower
0
Show List

The Light Mine is a land mine designed to damage or destroy lightly armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Juno
T3
T2

Juno

EMI Missile Launcher
T2
T3
T1
Metal
640
Energy
17000
Energy Make
0
Hitpoints
2120
Radar Range
Speed
0
DPS
1
Weapon Range
32000
Buildpower
0
Show List

The Juno can build and stockpile electromagnetic impulse missiles. The missiles have to be launched manually, and the area of effect lasts around 25 seconds.

Use them to destroy minefields, scout spam, radar units, and jammer units.

Beware that friendly units within range can also be destroyed by these missiles. Some units with radar/jammer abilities are not affected, such as Spy-bots.

Nettle
T3
T2

Nettle

Light Anti-air Tower
T2
T3
T1
Metal
80
Energy
900
Energy Make
0
Hitpoints
295
Radar Range
Speed
0
DPS
68
Weapon Range
765
Buildpower
0
Show List

The Nettle is a light anti-air missile tower that can shoot down light aircraft.

Build some early on to protect your base from early air raids.

Its low rate of fire makes it vulnerable to swarms when unassisted.

Naval Nettle
T3
T2

Naval Nettle

Light Anti-air Tower
T2
T3
T1
Metal
90
Energy
1000
Energy Make
0
Hitpoints
340
Radar Range
Speed
0
DPS
96
Weapon Range
765
Buildpower
0
Show List

The Naval Nettle is a light anti-air missile tower that can shoot down light aircraft, and can be built on water.

Build some early on to protect your naval base from early air raids.

Its low rate of fire makes it vulnerable to swarms when unassisted.

Anemone
T3
T2

Anemone

Coastal Torpedo Launcher
T2
T3
T1
Metal
240
Energy
2200
Energy Make
0
Hitpoints
2000
Radar Range
Speed
0
DPS
150
Weapon Range
600
Buildpower
0
Show List

The Anemone is a torpedo launcher that targets ships and submarines within its range from the shore.

Build them to defend your land structures against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Sentry
T3
T2

Sentry

Light Laser Tower
T2
T3
T1
Metal
85
Energy
680
Energy Make
0
Hitpoints
560
Radar Range
Speed
0
DPS
161
Weapon Range
430
Buildpower
0
Show List

The Sentry is a light laser tower that can take out light vehicles and bots.

Build a few in your base to protect against early scout raids.

When expanding, use them to protect your metal extractors and stop enemy commanders from pushing.

Ferret
T3
T2

Ferret

Pop-up Anti-Air Missile Battery
T2
T3
T1
Metal
360
Energy
5700
Energy Make
0
Hitpoints
1200
Radar Range
Speed
0
DPS
176
Weapon Range
840
Buildpower
0
Show List

The Ferret is an anti-air missile battery that can shoot down most Tech 1 aircraft.

Keep it cloaked to trick your enemy into thinking you don’t have anti-air.

It has more health than the Nettle, and its ability to cloak also makes it difficult for land units to target.

Dragon's Claw
T3
T2

Dragon's Claw

Pop-up Lightning Turret
T2
T3
T1
Metal
340
Energy
1600
Energy Make
0
Hitpoints
1200
Radar Range
Speed
0
DPS
185
Weapon Range
440
Buildpower
0
Show List

The Dragon’s Claw is a lighting turret disguised as a fortification wall, that will pop up and fry units within its range.  

Build alongside Dragon’s Teeth to surprise unsuspecting units.

The lightning bolt will ark at nearby enemy units.

Harpoon
T3
T2

Harpoon

Offshore Torpedo Launcher
T2
T3
T1
Metal
170
Energy
1500
Energy Make
0
Hitpoints
1170
Radar Range
Speed
0
DPS
187
Weapon Range
500
Buildpower
0
Show List

The Harpoon is a torpedo launcher that targets ships and submarines within its range.

Build them to defend against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Gauntlet
T3
T2

Gauntlet

Medium-Range Plasma Artillery
T2
T3
T1
Metal
1250
Energy
12500
Energy Make
0
Hitpoints
2760
Radar Range
Speed
0
DPS
192
Weapon Range
1220
Buildpower
0
Show List

The Gauntlet is a medium-range plasma artillery with a large area of effect (AoE).

Build it once you have your front line established to push back your enemy.

It has a low and high trajectory mode, which you can use to target units/structures directly in front of you or to target units behind obstacles.

Overwatch
T3
T2

Overwatch

Heavy Laser Tower
T2
T3
T1
Metal
440
Energy
4700
Energy Make
0
Hitpoints
2325
Radar Range
Speed
0
DPS
215
Weapon Range
620
Buildpower
0
Show List

The Overwatch is a heavy laser tower that out-ranges almost every Tech 1 unit, except for artillery.

Build it on your front line to out-range and take out enemy laser towers.

Despite its long-range and heavy damage, it is hopeless when built alone. So remember to pair it with other defensive structures.

Manta
T3
T2

Manta

Heavy Laser Tower
T2
T3
T1
Metal
470
Energy
6200
Energy Make
0
Hitpoints
3837
Radar Range
Speed
0
DPS
233
Weapon Range
630
Buildpower
0
Show List

The Manta is a floating heavy laser tower that can be built on water.

Build it to defend your naval base against hovercraft and light naval units.

Despite its long-range and heavy damage, it is hopeless when built alone. So remember to pair it with other defensive structures.

Beamer
T3
T2

Beamer

Beam Laser Turret
T2
T3
T1
Metal
190
Energy
1500
Energy Make
0
Hitpoints
1290
Radar Range
Speed
0
DPS
266
Weapon Range
475
Buildpower
0
Show List

The Beamer is a laser turret that fires a continuous high-intensity laser beam.

Use them to out-range rocket bots and light laser turrets. 

It has the highest DPS out of all the Tech 1 defenses and can target both land and air units.

Scumbag
T3
T2

Scumbag

Anti-Air Missile Battery
T2
T3
T1
Metal
480
Energy
2400
Energy Make
0
Hitpoints
1280
Radar Range
Speed
0
DPS
288
Weapon Range
1000
Buildpower
0
Show List

The Scumbag is a floating anti-air missile battery that can shoot down most Tech 1 aircraft.

Keep it cloaked to trick your enemy into thinking you don’t have anti-air.

It has more health than the Naval Nettle, and its ability to cloak also makes it difficult for naval units to target.

Gorgon
T3
T2

Gorgon

Rapid-fire Plasma Tower
T2
T3
T1
Metal
1000
Energy
13000
Energy Make
0
Hitpoints
4000
Radar Range
Speed
0
DPS
540
Weapon Range
800
Buildpower
0
Show List

The Gorgon is a floating rapid-fire plasma tower that can be built on the water.

Useful for defending naval bases against light to medium naval units.

Its high fire rate makes it a formidable defensive structure.

Chainsaw
T3
T2

Chainsaw

Anti-Air Missile Battery
T2
T3
T1
Metal
750
Energy
7300
Energy Make
0
Hitpoints
4000
Radar Range
Speed
0
DPS
542
Weapon Range
1125
Buildpower
0
Show List

The Chainsaw is a bomb-resistant anti-air missile battery that can take down most aircraft.

Build them around your base to defend it from enemy aircraft.

It’s more expensive than the Nettle and Ferret, but also has the most health, range, and damage.

Fortification Wall
T3
T2

Fortification Wall

Advanced Fortification
T2
T3
T1
Metal
40
Energy
500
Energy Make
0
Hitpoints
8000
Radar Range
Speed
0
DPS
Weapon Range
Buildpower
0
Show List

The Fortification Wall is an advanced defensive wall that blocks most Tech 1/Tech 2 units and low-altitude projectiles.

Use them to funnel enemies into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break. Advanced walls have almost four times the health of a basic Dragon’s Teeth, and are great when used against Alien Raptors and Scavengers.

Keeper
T3
T2

Keeper

Plasma Deflector
T2
T3
T1
Metal
3000
Energy
54000
Energy Make
0
Hitpoints
3200
Radar Range
Speed
0
DPS
Weapon Range
Buildpower
0
Show List

The Keeper is a shield generator that deflects plasma artillery and can take a lot of damage before going down.

Build a few around your base to protect it from early artillery barrages.

Beware that shields do not deflect other units weaponry such as bombs, lasers, or missiles.

Tracer
T3
T2

Tracer

Intrusion Countermeasure System
T2
T3
T1
Metal
710
Energy
7100
Energy Make
0
Hitpoints
2400
Radar Range
Speed
0
DPS
Weapon Range
Buildpower
0
Show List

The Tracer is an intrusion countermeasure system that can detect stealthy units.

Build one in your base to detect cloaked units.

It’s great for protecting your Armageddon against stealthy EMP attacks.

Basilica
T3
T2

Basilica

Long-Range Plasma Cannon
T2
T3
T1
Metal
4500
Energy
64000
Energy Make
0
Hitpoints
4000
Radar Range
Speed
0
DPS
123
Weapon Range
4650
Buildpower
0
Show List

The Basilica is a long-range plasma cannon that can shoot targets across the map.

Build them to take out enemy structures from far away.

It becomes a priority target when built, so make sure you keep it safe. It can also be countered by Keepers, but at a high energy cost to your enemy.

Rattlesnake
T3
T2

Rattlesnake

Pop-up Plasma Artillery
T2
T3
T1
Metal
2500
Energy
17000
Energy Make
0
Hitpoints
3600
Radar Range
Speed
0
DPS
316
Weapon Range
1380
Buildpower
0
Show List

The Rattlesnake is pop-up plasma artillery battery that can be cloaked.

Keep it cloaked to surprise attacking units.

It can protect your front line from enemy artillery units and its ability to cloak makes it difficult for land and air units to target. When set to a high-trajectory it shoots slower, but also deals more area of effect (AoE) damage.

Moray
T3
T2

Moray

Advanced Torpedo Launcher
T2
T3
T1
Metal
1000
Energy
8500
Energy Make
0
Hitpoints
2500
Radar Range
Speed
0
DPS
360
Weapon Range
915
Buildpower
0
Show List

The Moray is an advanced torpedo launcher that targets ships and submarines within its range.

Build them to defend against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Mercury
T3
T2

Mercury

Long-Range Anti-Air Tower
T2
T3
T1
Metal
1600
Energy
33000
Energy Make
0
Hitpoints
1500
Radar Range
Speed
0
DPS
417
Weapon Range
2400
Buildpower
0
Show List

The Mercury is a long-range anti-air missile battery that can take down most aircraft within its range.

Build them later in a match to defend your base from strategic bombers.

It can also be build on an extended front line to slowly dismantle an enemy air wall.

Pit Bull
T3
T2

Pit Bull

Pop-up Gauss Cannon
T2
T3
T1
Metal
680
Energy
14000
Energy Make
0
Hitpoints
2531
Radar Range
Speed
0
DPS
422
Weapon Range
730
Buildpower
0
Show List

The Pit Bull is a pop-up gauss cannon that has high damage and range for a relatively low cost.

Keep it cloaked to surprise attacking units.

Its ability to cloak also makes it difficult for land units to target.

Naval Arbalest
T3
T2

Naval Arbalest

Anti-air Flak Gun
T2
T3
T1
Metal
850
Energy
23000
Energy Make
0
Hitpoints
1730
Radar Range
Speed
0
DPS
625
Weapon Range
775
Buildpower
0
Show List

The Naval Arbalest is a short-range anti-air gun that deals high damage with a large area of effect (AoE) and can be built on water.

Build them around strategic points and to protect your naval base from air raids.

It can shatter most aircraft within its range.

Arbalest
T3
T2

Arbalest

Anti-air Flak Gun
T2
T3
T1
Metal
820
Energy
13000
Energy Make
0
Hitpoints
1575
Radar Range
Speed
0
DPS
625
Weapon Range
775
Buildpower
0
Show List

The Arbalest is a short-range anti-air flak gun that deals high damage with a large area of effect (AoE).

Build them around strategic points and on your front line.

It can shatter most aircraft within its range.

Citadel
T3
T2

Citadel

Anti-Nuke System
T2
T3
T1
Metal
1500
Energy
38000
Energy Make
0
Hitpoints
3300
Radar Range
50
Speed
0
DPS
750
Weapon Range
72000
Buildpower
0
Show List

The Citadel is a nuclear missile defense system that will shoot down incoming intercontinental ballistic missiles.

Build a Tracer nearby to detect cloaked EMP units before they can disable it.

It has a large radar range to protect your base and nearby surroundings from nuclear attacks. Each defensive missile takes aorund 90 seconds to build.

Pulsar
T3
T2

Pulsar

Tachyon Accelerator
T2
T3
T1
Metal
3500
Energy
74000
Energy Make
0
Hitpoints
5500
Radar Range
1500
Speed
0
DPS
1091
Weapon Range
1400
Buildpower
0
Show List

The Pulsar is a long-range tachyon accelerator laser tower that delivers a devastating amount of damage.

Build multiple to take out a Tech 3 unit before it can reach your base.

It can take out most units, including Tech 3 units with enough hits, and is high enough to shoot over other defensive structures.

Ragnarok
T3
T2

Ragnarok

Rapid-Fire Long-Range Plasma Cannon
T2
T3
T1
Metal
63000
Energy
752000
Energy Make
0
Hitpoints
29000
Radar Range
Speed
0
DPS
2625
Weapon Range
5750
Buildpower
0
Show List

The Ragnarok is a rapid-fire long-range plasma cannon and is the ultimate weapon of mass-destruction.

It’s a primary target once built, so be ready to defend it.

It takes a lot of resources to build, but when it’s ready you’re almost guaranteed to win the match.

Armageddon
T3
T2

Armageddon

Nuclear ICBM Launcher
T2
T3
T1
Metal
8100
Energy
90000
Energy Make
0
Hitpoints
5300
Radar Range
50
Speed
0
DPS
4751
Weapon Range
72000
Buildpower
0
Show List

The Armageddon is a nuclear missile launcher and is useful for turning enemy bases and whole armies into ashes.

Use Paralyzers or Ghosts to temporarily disable anti-nukes and strike uncovered areas.

Nukes can be countered by the anti-nukes, but can still overwhelm them in large numbers.

Paralyzer
T3
T2

Paralyzer

EMP Missile Launcher
T2
T3
T1
Metal
1600
Energy
29000
Energy Make
0
Hitpoints
3000
Radar Range
Speed
0
DPS
25000
Weapon Range
3650
Buildpower
0
Show List

The Paralyzer is a electromagnetic pulse (EMP) missile launcher that paralyzes all units within its blast radius.

Fire a EMP at enemy defenses or units before pushing in to take them out.

They’re great for rendering enemy defenses useless before an assault, and for stopping pushing units in place while you build a quick reaction force to computer them.

Cortex

T3
T2
Construction Bot

Construction Bot

T2
T1
T3
Constructor
120
Metal
1750
Energy
7
Energy Make
590
Hitpoints
Radar Range
35
Speed
DPS
Weapon Range
80
Buildpower
Show List

The Construction Bot can build basic Tech 1 structures and is the cheapest construction unit.

Use multiple on a single structure to increase build power.

It's quite slow and weak, so try to escort it with a few Grunts when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.

T3
T2
Graverobber

Graverobber

T2
T1
T3
Resurrection Bot
110
Metal
1400
Energy
0
Energy Make
200
Hitpoints
50
Radar Range
78
Speed
DPS
Weapon Range
200
Buildpower
Show List

The Graverobber is a resurrection bot that can turn wrecks into brand new units.

Assign them to repair and resurrect units on your front line to keep your army reinforced.

It can also repair units back to full health, and reclaim wrecks, rocks, and trees for extra resources.

T3
T2
Aggravator

Aggravator

T2
T1
T3
Rocket Bot
110
Metal
1150
Energy
0
Energy Make
670
Hitpoints
Radar Range
48
Speed
41
DPS
475
Weapon Range
0
Buildpower
Show List

The Aggravator is a light rocket bot that's commonly used for pushing enemy defenses.

Support them with fast units like Grunts and some Graverobbers.

Thanks to its range the rocket bot can out range a Sentry and force enemy commanders to retreat. It's slower than the Rocketer, but also has more health.

T3
T2
Trasher

Trasher

T2
T1
T3
Anti-air Bot
125
Metal
1100
Energy
0
Energy Make
580
Hitpoints
Radar Range
53
Speed
55
DPS
760
Weapon Range
0
Buildpower
Show List

The Trasher is an amphibious anti-air bot that's cheap to build and can shoot down light air units.

Keep them at the back of your army to defend against air raids.

It's useful for preventing enemy bombing runs and can also walk underwater.

T3
T2
Thug

Thug

T2
T1
T3
Light Plasma Bot
140
Metal
1150
Energy
0
Energy Make
900
Hitpoints
Radar Range
45
Speed
60
DPS
380
Weapon Range
0
Buildpower
Show List

The Thug is a light plasma bot that deals sizeable damage for a relatively low cost to build.

Combine with resurrection bots to keep them healthy while pushing the enemy front line.

It is fairly slow, so watch out for fast enemy units and long-range defences. It also has more range when shooting from higher ground.

T3
T2
Grunt

Grunt

T2
T1
T3
Fast Infantry Bot
36
Metal
880
Energy
0
Energy Make
260
Hitpoints
Radar Range
84
Speed
74
DPS
240
Weapon Range
0
Buildpower
Show List

The Grunt is a basic infantry bot that's cheap to build and can quickly devastate poorly defended expansions, artillery units, and even isolated commanders.

Build up a small force to rush an undefended commander.

It is armed with two light lasers that have slightly greater range than the Pawn cannons, so with good micro skills you can easily take them out.

T3
T2
Cortex Commander

Cortex Commander

T2
T1
T3
Command Unit
2700
Metal
26000
Energy
25
Energy Make
3000
Hitpoints
700
Radar Range
38
Speed
111614
DPS
300
Weapon Range
300
Buildpower
Show List

The Cortex Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.

Use it to build and defend your front line when you expand.

It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (DGun), and can build Tech 1 structures.

T3
T2
Advanced Construction Bot

Advanced Construction Bot

T2
T1
T3
Constructor
470
Metal
6900
Energy
14
Energy Make
900
Hitpoints
50
Radar Range
33
Speed
DPS
Weapon Range
180
Buildpower
Show List

The Advanced Construction Bot can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow and weak, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

T3
T2
Twitcher

Twitcher

T2
T1
T3
Combat Engineer
210
Metal
3800
Energy
15
Energy Make
750
Hitpoints
Radar Range
90
Speed
DPS
Weapon Range
125
Buildpower
Show List

The Twitcher is a handy construction unit that can run fairly quickly and provide build-power wherever you need it.

Useful for producing Fiends while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also used to build mines for securing your flanks and areas of high tactical importance.

T3
T2
Deceiver

Deceiver

T2
T1
T3
Radar Jammer Bot
75
Metal
1550
Energy
0
Energy Make
310
Hitpoints
450
Radar Range
39
Speed
DPS
Weapon Range
0
Buildpower
Show List

The Deceiver is a mobile radar jamming bot that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

T3
T2
Spectre

Spectre

T2
T1
T3
Spy Bot
165
Metal
12500
Energy
0
Energy Make
340
Hitpoints
Radar Range
62
Speed
DPS
Weapon Range
50
Buildpower
Show List

The Spectre is a stealthy and cloakable spy bot that's totally invisible to your enemy.

Self-destruct it near an enemy Citadel to disable it with the discharged EMP.

It is also good to have nearby enemy units so your artillery has a clear target location. However, beware that it can be detected if the enemy has a Tracer within range.

T3
T2
Augur

Augur

T2
T1
T3
Radar Bot
99
Metal
1350
Energy
0
Energy Make
350
Hitpoints
2200
Radar Range
45
Speed
DPS
Weapon Range
0
Buildpower
Show List

The Augur is a mobile radar bot that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

T3
T2
Bedbug

Bedbug

T2
T1
T3
Crawling Bomb
69
Metal
5800
Energy
0
Energy Make
560
Hitpoints
Radar Range
81
Speed
20
DPS
80
Weapon Range
0
Buildpower
Show List

The Bedbug is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.

When used in a swarm spread them out to avoid a chain reaction.

It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.

T3
T2
Skuttle

Skuttle

T2
T1
T3
Advanced Crawling Bomb
540
Metal
26000
Energy
0
Energy Make
320
Hitpoints
Radar Range
84
Speed
20
DPS
80
Weapon Range
0
Buildpower
Show List

The Skuttle is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.

When used in a swarm spread them out to avoid a chain reaction.

It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.

T3
T2
Sheldon

Sheldon

T2
T1
T3
Mortar Bot
410
Metal
2200
Energy
0
Energy Make
850
Hitpoints
Radar Range
50
Speed
66
DPS
850
Weapon Range
0
Buildpower
Show List

The Sheldon is a fast and mobile mortar bot that can out range every most defenses.

Useful for dealing damage to enemy units while staying out of their weapon range.

It needs a good line of sight to hit its targets, and can dismantle enemy defensive lines.

T3
T2
Arbiter

Arbiter

T2
T1
T3
Heavy Rocket Bot
600
Metal
5800
Energy
0
Energy Make
550
Hitpoints
Radar Range
54
Speed
100
DPS
1210
Weapon Range
0
Buildpower
Show List

The Arbiter is a long-range heavy rocket bot that fires its missiles straight up to hit enemy units from a high angle.

Use them to destroy enemy defenses from far away and to break their front line.

It doesn't have much health, but it can easily target structures and units behind walls or high cliffs.

T3
T2
Duck

Duck

T2
T1
T3
Amphibious Bot
330
Metal
9500
Energy
0
Energy Make
2100
Hitpoints
300
Radar Range
56
Speed
174
DPS
400
Weapon Range
0
Buildpower
Show List

The Duck is a very fast amphibious bot equipped with a short-range laser and a light torpedo launcher.

Useful for raiding unprotected naval structures and sneaking into enemy territory from the sea.

It's also a good way to allocate a quick moving amphibious torpedo unit to aid your naval units.

T3
T2
Commando

Commando

T2
T1
T3
Stealthy Paratrooper Bot
1200
Metal
15500
Energy
10
Energy Make
1400
Hitpoints
900
Radar Range
75
Speed
200
DPS
300
Weapon Range
200
Buildpower
Show List

The Commando is a paratrooper bot equipped with a laser cannon and can survive falling out of a shot-down air transport.

Drop them into unprotected bases and tear them down using Medium Mines and Dragon's Maws.

It has a personal radar and radar jammer, and can build a few basic units/defenses.

T3
T2
Fiend

Fiend

T2
T1
T3
Fast Raider Bot
200
Metal
3000
Energy
0
Energy Make
950
Hitpoints
Radar Range
83
Speed
240
DPS
230
Weapon Range
0
Buildpower
Show List

The Fiend is a fast raider bot that's equipped with a short-range flamethrower.

Useful for raiding unprotected bases and pushing slow units.

It is one of the most effective and unpredictable units when properly controlled, however, its light armor makes it vulnerable to defensive structures.

T3
T2
Manticore

Manticore

T2
T1
T3
Heavy Anti-Air Bot
650
Metal
6200
Energy
0
Energy Make
1280
Hitpoints
Radar Range
35
Speed
249
DPS
850
Weapon Range
0
Buildpower
Show List

The Manticore is an advanced anti-air bot equipped with medium-range missiles and a short-range flak cannon.

Keep it at the back of your army to defend against air raids.

It's amphibious and deals a significant amount of damage to most aircraft, but can't shoot while underwater.

T3
T2
Termite

Termite

T2
T1
T3
All-Terrain Assault Spider
700
Metal
12000
Energy
0
Energy Make
2800
Hitpoints
Radar Range
48
Speed
331
DPS
340
Weapon Range
0
Buildpower
Show List

The Termite is an all-terrain spider bot equipped with two beam lasers.

Evade enemy defenses by traversing where other units can't go.

It has a good amount of armor and and can climb even the steepest cliffs.

T3
T2
Sumo

Sumo

T2
T1
T3
Armored Assault Bot
560
Metal
9300
Energy
0
Energy Make
4850
Hitpoints
Radar Range
38
Speed
344
DPS
275
Weapon Range
0
Buildpower
Show List

The Sumo is a heavily armored laser bot that deals great amounts of damage in close-combat.

Use it to absorb incoming fire while your long-range units take out the enemy units.

It's a lot stronger than the Welder, but also costs more. When you have enough of them they become quite an unstoppable force.

T3
T2
Decoy Commander

Decoy Commander

T2
T1
T3
Fake Commander Unit
750
Metal
13000
Energy
15
Energy Make
3000
Hitpoints
50
Radar Range
38
Speed
411
DPS
300
Weapon Range
300
Buildpower
Show List

The Decoy Commander is a fake version of your actual Cortex Commander and can build basic Tech 1 structures, including mines.

Use it to fool your enemy and for extra build power on the front line.

It serves the function of confusing your opponent and it's good so the enemy will target the fake one.

T3
T2
Mammoth

Mammoth

T2
T1
T3
Heavily Armored Assault Bot
2200
Metal
35000
Energy
0
Energy Make
14000
Hitpoints
Radar Range
23
Speed
503
DPS
650
Weapon Range
0
Buildpower
Show List

The Mammoth is a heavily armored assault bot that's equipped with two heavy beam lasers.

Use it to absorb incoming fire while your long-range units take out the enemy units.

It has the most health among all the Tech 2 units and is the best choice for tanking enemy fire. When you have enough of them they become quite an unstoppable force.

T3
T2
Shiva

Shiva

T2
T1
T3
Siege Mech
1550
Metal
23000
Energy
0
Energy Make
8500
Hitpoints
Radar Range
48
Speed
407
DPS
800
Weapon Range
0
Buildpower
Show List

The Shiva is an experimental siege mech that's equipped with two powerful cannons and a heavy missile launcher.

Use it to breach enemy bases.

It's amphibious and can walk underwater, however, it's quite slow at firing the cannons.

T3
T2
Karganeth

Karganeth

T2
T1
T3
All-Terrain Assault Mech
1650
Metal
38000
Energy
0
Energy Make
9000
Hitpoints
Radar Range
45
Speed
556
DPS
700
Weapon Range
0
Buildpower
Show List

The Karganeth is an experimental all-terrain assault mech that's equipped with four rapid-fire homing missile launchers.

Gain an advantage point by traversing where other units can't go.

It's relatively fast and has a good amount of health, but doesn't have as much range as some other experimental units.

T3
T2
Catapult

Catapult

T2
T1
T3
Heavy Rocket Bot
4900
Metal
80000
Energy
0
Energy Make
5500
Hitpoints
Radar Range
48
Speed
600
DPS
1350
Weapon Range
0
Buildpower
Show List

The Catapult is an experimental heavy rocket bot that fires a barrage of unguided heavy missiles.

Use it to rain hellfire down on your enemy.

It is extremely effective against grouped units and can clear out defensive structures.

T3
T2
Behemoth

Behemoth

T2
T1
T3
Mobile Heavy Cannon
20000
Metal
513000
Energy
0
Energy Make
300000
Hitpoints
Radar Range
17
Speed
1121
DPS
590
Weapon Range
0
Buildpower
Show List

The Behemoth is an experimental mobile heavy canon equipped with three beam lasers and a powerful disintegrator gun (DGun).

Use it to tank every shot the enemy can fire at you.

It's extremely slow but packs one hell of a punch, and has the most health out of any unit in the game.

T3
T2
Juggernaut

Juggernaut

T2
T1
T3
Advanced Assault Bot
29000
Metal
615000
Energy
0
Energy Make
133700
Hitpoints
Radar Range
34
Speed
4187
DPS
950
Weapon Range
0
Buildpower
Show List

The Juggernaut is an experimental advanced assault mech and is the most powerful unit among the CORTEX land units.

If you self-destruct it as a last resort, the explosion is almost as powerful as a nuclear missile.

It doesn't have the most range, but does have the most health and is an easy match against a Titan.

T3
T2
Construction Vehicle

Construction Vehicle

T2
T1
T3
Tech 1 Constructor
145
Metal
2100
Energy
10
Energy Make
1290
Hitpoints
50
Radar Range
51
Speed
DPS
Weapon Range
90
Buildpower
Show List

A construction vehicle is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Vehicle Lab. It is slightly faster and stronger than the Bot constructor, but it can not climb stepper hills, so it is effective only in expansion on relatively flat terrain.

Each Construction vehicle increases the player's energy and metal storage capacity by 50.

It is wise to use pairs of cons for expansion, so they can heal each other and build defensive structures faster. This makes them immune to light assault units like Fleas / Rover.

T3
T2
Trapper

Trapper

T2
T1
T3
Stealthy Minelayer/Minesweeper
61
Metal
1300
Energy
0
Energy Make
155
Hitpoints
64
Radar Range
69
Speed
DPS
Weapon Range
40
Buildpower
Show List

A stealthy minelayer / minesweeper unit, that can make your base feel really safe. It produces light and heavy mines which are designed to eliminate different levels of threat.

Light mines can stop Pawns, Grunts, Blitzes etc. and heavy can even stop most T2 units. It's a cheap way to secure places where you don't have time to set up proper defenses, like your flanks. Always lay mines away from your opponent's line of sight and avoid having your own units on the minefield.

To create effective minefields use Queue Command or Grid Building.

REMEMBER that mines use energy to remain cloaked! Trappers can also detonate enemy's mines using the attack command.

Trappers are stealthy and produce a tiny radar jamming field that enables them to lay mines while staying undercover.

A funny gimmick using Trappers can be done:  Place 4 heavy mines on a location where you expect an enemy Commander to go (eg. near a metal spot) and detonate them simultaneously when he walks over them to give your enemy a big surprise.
T3
T2
Muskrat

Muskrat

T2
T1
T3
Amphibious Construction Vehicle
170
Metal
3500
Energy
8
Energy Make
995
Hitpoints
Radar Range
41
Speed
DPS
Weapon Range
80
Buildpower
Show List

The Muskrat is an amphibious construction vehicle, which can travel on land and underwater equally well allowing easy expansion between islands, under rivers and across seas. Its build menu includes some water based units like underwater metal extractors, tidal generators and most importantly the amphibious complex, a lab that includes T2 amphibious tanks and bots. As all amphibious units it can easily cross stepper hills unlike regular vehicles. It can be destroyed by torpedoes so avoid submarines, launchers and destroyers. It is wise to use pairs of cons for expansion, so they can heal each other and build defensive structures faster. This makes them immune to light assault units like Fleas / Rover.

T3
T2
Rascal

Rascal

T2
T1
T3
Light Scout Vehicle
26
Metal
270
Energy
0
Energy Make
95
Hitpoints
Radar Range
138
Speed
35
DPS
180
Weapon Range
0
Buildpower
Show List

Rascals are super cheap and fast to build vehicles used for scouting and damaging the early eco structures of enemies. It is the fastest moving unit in the whole game (except ARMADA counterpart - Rover) but due to light armor any close confrontation will be lethal to it.

Evade laser towers and destroy metal extractors to slow down your foe's expansion early in the game!

In T2 warfare Rascals come as an effective counter to slow shooting units, like Snipers, Starlights and artillery. When produced constantly and sent to the front they can pull the heavy fire on themselves while your T2 units deal damage to artillery.

T3
T2
Wolverine

Wolverine

T2
T1
T3
Light Mobile Artillery
155
Metal
2300
Energy
0
Energy Make
577
Hitpoints
Radar Range
51
Speed
45
DPS
710
Weapon Range
0
Buildpower
Show List

Wolverine is an artillery vehicle used to take down T1 defenses, especially Heavy Laser Turrets. It can out range all T1 defense towers except coastal defense plasma batteries like the Guardian. Shooting its plasma shells along a parabolic trajectory they are obviously helpless in close quarters combat.  Always keep them protected by Levelers / Instigators, or your own defensive structures. Don't forget to have targets in your radar's range or scouted.

T3
T2
Lasher

Lasher

T2
T1
T3
Missile Truck
155
Metal
2400
Energy
0
Energy Make
777
Hitpoints
Radar Range
42
Speed
48
DPS
600
Weapon Range
0
Buildpower
Show List

Lashers are long range light missile trucks. They can out range most T1 defensive units and deal constant damage to it. They can also serve as basic anti-air defense. Very ineffective in close combat, so always try to keep them at full distance by using FIGHT command, avoid flashes and other fast infantry. In larger packs Slashers can even take down Heavy Laser Turrets. Combine with Pounders / Brutes and repairing units for a devastating front-line push!

Move them in line, because they can't shoot over each other!
T3
T2
Garpike

Garpike

T2
T1
T3
Light Amphibious Tank
220
Metal
2600
Energy
0
Energy Make
1279
Hitpoints
Radar Range
59
Speed
77
DPS
305
Weapon Range
0
Buildpower
Show List

Garpike is a light amphibious tank which can travel on land and underwater equally well. It is weaker than most land based tanks, so to use it effectively avoid direct fire exchange and try to surprise your opponent by destroying undefended targets near the shoreline. Don't forget to send one or two amphibious constructors with your assault to reclaim left wrecks and claim metal spots on the way.

T3
T2
Brute

Brute

T2
T1
T3
Medium Assault Tank
235
Metal
2400
Energy
0
Energy Make
1769
Hitpoints
Radar Range
73
Speed
83
DPS
350
Weapon Range
0
Buildpower
Show List

The Brute is a medium assault tank. It has a relatively high HP so it should always be kept in the first line to sink in all damage. Useful for taking down light defenses with its sheer force. If not micro-ed well, Brutes can be easily D-Gunned, so try to keep enemy Commanders at a distance.

Combine with Lashers (rocket vehicle) or Wolverines (artillery) for a great front-line push or use large packs for raiding enemy bases.

Don't forget to bring some constructors with your assault for repairing and reclaiming wrecks.

T3
T2
Incisor

Incisor

T2
T1
T3
Light Tank
118
Metal
1042
Energy
0
Energy Make
740
Hitpoints
Radar Range
86
Speed
98
DPS
230
Weapon Range
0
Buildpower
Show List

The Incisor is a light, fast moving tank armed with a weak, but very precise laser weapon, accurate even when fired on the move. This makes it useful against fast lightly armored units, such as Pawn. A bit slower than its ARMADA counterpart - Blitz - but it has a higher range, so always try to keep distance.

Being very cheap to build and having high top speeds can be useful for scouting and taking down unguarded metal extractors and eco.

In late T1 warfare Incisors can be used in large numbers for ambushing Commanders and speedy skirmishing. Light armor and short range makes it susceptible to defensive towers and Riot tanks.

T3
T2
Pounder

Pounder

T2
T1
T3
Riot Tank
220
Metal
2600
Energy
0
Energy Make
1338
Hitpoints
Radar Range
41
Speed
106
DPS
315
Weapon Range
0
Buildpower
Show List

The Pounder is a powerful tank armed with an impulse weapon that deals AoE damage and repels light units.

It makes it highly effective against swarms of Pawns, Blitzes etc. A drawback is their low speed and inability to shoot over each other, therefore always try to move them in a line.

It's rather ineffective against long range defense towers - combine them with Lashers (rocket vehicle) or Aggravators (rocket bot) to push the front and use constructors for repairing.

T3
T2
Advanced Construction Vehicle

Advanced Construction Vehicle

T2
T1
T3
Tech 2 Constructor
580
Metal
7000
Energy
20
Energy Make
1930
Hitpoints
50
Radar Range
50
Speed
DPS
Weapon Range
250
Buildpower
Show List
T3
T2
Obscurer

Obscurer

T2
T1
T3
Radar Jammer Vehicle
105
Metal
1900
Energy
0
Energy Make
520
Hitpoints
450
Radar Range
41
Speed
DPS
Weapon Range
0
Buildpower
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Obscurer is a mobile radar-jamming device that can hide your units away from the enemy’s field of view. In combination with cloakable units like Gremlins, or a Commander it makes them totally undetectable (if your enemy hasn’t built the intrusion countermeasure system).

T3
T2
Omen

Omen

T2
T1
T3
Radar Vehicle
92
Metal
1300
Energy
0
Energy Make
510
Hitpoints
2200
Radar Range
36
Speed
DPS
Weapon Range
0
Buildpower
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Omen is a mobile radar vehicle. Always have at least one in your artillery/infantry combos. It doesn’t have any weapon of its own and has rather low HP, hence always keep it a bit behind your other forces. It is cheaper than its Armada counterpart, but also way slower.

T3
T2
Quaker

Quaker

T2
T1
T3
Mobile Artillery
280
Metal
3300
Energy
0
Energy Make
750
Hitpoints
Radar Range
54
Speed
71
DPS
915
Weapon Range
0
Buildpower
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Quaker is a heavy artillery vehicle, able to overshoot most defensive and mobile units thanks to its great range. It is fairly cheap to produce and in contrast to the Starlight it does not require energy to shoot. Build packs of those for a good early T2 game push. They are pretty weak in any close quarters combat situation, hence always cover it with your infantry.

T3
T2
Negotiator

Negotiator

T2
T1
T3
Stealthy Rocket Launcher
880
Metal
6700
Energy
0
Energy Make
1250
Hitpoints
Radar Range
33
Speed
106
DPS
1310
Weapon Range
0
Buildpower