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Unit Balance Chart
Cortex
Armada
Counterpart

Armada

Cortex

Mauser

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Mobile Artillery
Metal Cost
320
The amount of metal required to complete construction
Energy Cost
4900
The amount of energy required to complete construction
Buildtime
6500
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
890
Health / Hitpoints of this units determines how tough it is
Sight Range
286
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
51
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
Cannon
DPS
86
Damage per second on average against default units
Weapon Range
940
This is the maximum range of the weapon(s) of this unit

T2 Artillery can outrange most defenses and mobile units, while being fairly cheap to build. Mausers benefit from higher fire rate, a bit more range, and more accuracy than Quakers, but have drastically less AoE and shot damage.

Mausers excel at focusing down defenses & harassing units from afar.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

Strategy Guides

Mauser
is a possible counter for
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Mauser
Build options
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Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3

Armada

Cortex

Units