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Balance chart

Mauser

T2
Mobile Artillery

Cost

Metal
320
Metal needed to build this unit
energy
4900
Energy needed to build this unit
Build time
8500
Build time needed to build this unit

general stats

health
1070
Starting Hitpoints
speed
60
Max. speed on default and flat terrain
sight
286
Sight range to spot enemy units
dps
85
Max. damage per second for all weapons
range
820
Max. weapon range

Transportable

Ordnance

https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/cannhvy2.mp3
Plasma Cannon
85
DPS
Damage per second
3.05
reload
Prolonged
Reload until next shot in seconds
260
Alpha
Light
Damage per single shot
820
range
Weapon Range
120
AOE
Large
Area of Effect / Diameter of the explosion
Long-range g2g plasma cannon

Build options

No items found.

T2 Artillery can outrange most defenses and mobile units, while being fairly cheap to build. Mausers benefit from higher fire rate, a bit more range, and more accuracy than Quakers, but have drastically smaller explosion size and shot damage.

Mausers excel at focusing down defenses & harassing units from afar.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3

Armada

Cortex

Units

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