Armada
Cortex

Mauser
T1
T2
T3
Mobile Artillery
Metal Cost
320
The amount of metal required to complete construction
Energy Cost
4900
The amount of energy required to complete construction
Buildtime
8500
Time to build this unit with 100 Buildpower in minutes : seconds OR raw buildtime (toggle)
Energy Production
0
The amount of energy this unit produces
Health
1070
Health / Hitpoints of this units determines how tough it is
Sight Range
286
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Range of the units jamming device
Speed
60
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Paralyze Immunity
Paralyze immunity percentage. 100% is fully immune to any paralyser
Weapons
Cannon
DPS
85
Damage per second on average against default units
Weapon Range
820
This is the maximum range of the weapon(s) of this unit
Stockpile Limit
The maximum stockpile of ammo this unit can build and stock
Cloak cost
Energycost when cloaked and stationary. Mobile units use more energy to remain cloaked while moving
Cloak cost moving
The energycost when moving this unit while being cloaked
T2 Artillery can outrange most defenses and mobile units, while being fairly cheap to build. Mausers benefit from higher fire rate, a bit more range, and more accuracy than Quakers, but have drastically smaller explosion size and shot damage.
Mausers excel at focusing down defenses & harassing units from afar.
It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.
Strategy Guides
Mauser
Build options
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Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3





































