Armada

Defenses

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Light Mine

T2
T3
Amphibious
Light Mine
cloak, stealth
Metal
5
Energy
270
Health
11
Speed
0
Damage
445
Buildpower
0
Weapons

The Light Mine is a land mine designed to damage or destroy lightly armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

How to use this unit

Dragon's Teeth

T2
T3
Amphibious
Fortification
Metal
8
Energy
0
Health
2800
Speed
0
Damage
0
Buildpower
0
Weapons

The Dragon’s Teeth are basic defensive walls that block most Tech 1 units and low-altitude projectiles.

Use them to funnel enemies into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break.

How to use this unit

Shark's Teeth

T2
T3
Amphibious
Naval Fortification
Metal
15
Energy
0
Health
4450
Speed
0
Damage
0
Buildpower
0
Weapons

The Shark’s Teeth are basic defensive walls that block most Tech 1 naval units and low-altitude projectiles.

Use them to funnel enemy ships into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break.

How to use this unit

Medium Mine

T2
T3
Amphibious
Medium Mine
cloak, stealth
Metal
16
Energy
1050
Health
11
Speed
0
Damage
1110
Buildpower
0
Weapons

The Medium Mine is a land mine designed to damage or destroy lightly armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

How to use this unit

Heavy Mine

T2
T3
Amphibious
Heavy Mine
cloak, stealth
Metal
21
Energy
1350
Health
11
Speed
0
Damage
1390
Buildpower
0
Weapons

The Heavy Mine is a land mine designed to damage or destroy armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

How to use this unit

Heavy Mine

T2
T3
Amphibious
Heavy Mine, Naval Series
cloak, stealth, sonar-stealth
Metal
25
Energy
1600
Health
11
Speed
0
Damage
1940
Buildpower
0
Weapons

The Heavy Naval Mine is a land mine designed to damage or destroy armored naval units.

Use them to take out unsuspecting ships.

Naval mines will explode if a unit hits them, and can be cloaked automatically or manually. They will also damage other units in range.

How to use this unit

Nettle

T2
T3
Amphibious
Light Anti-air Tower. Transportable (Heavy)
Metal
80
Energy
900
Health
330
Speed
0
Damage
68
Buildpower
0
Weapons
MissileLauncher

The Nettle is a light anti-air missile tower that can shoot down light aircraft.

Build some early on to protect your base from early air raids.

Its low rate of fire makes it vulnerable to swarms when unassisted.

How to use this unit

Sentry

T2
T3
Amphibious
Light Laser Tower. Transportable (Heavy)
Metal
85
Energy
680
Health
620
Speed
0
Damage
161
Buildpower
0
Weapons
BeamLaser

The Sentry is a light laser tower that can take out light vehicles and bots.

Build a few in your base to protect against early scout raids.

When expanding, use them to protect your metal extractors and stop enemy commanders from pushing.

How to use this unit

Naval Nettle

T2
T3
Amphibious
Floating Anti-air Tower
Metal
90
Energy
1000
Health
380
Speed
0
Damage
96
Buildpower
0
Weapons
MissileLauncher

The Naval Nettle is a light anti-air missile tower that can shoot down light aircraft, and can be built on water.

Build some early on to protect your naval base from early air raids.

Its low rate of fire makes it vulnerable to swarms when unassisted.

How to use this unit

Harpoon

T2
T3
Amphibious
Offshore Torpedo Launcher
Metal
170
Energy
1500
Health
1300
Speed
0
Damage
187
Buildpower
0
Weapons
TorpedoLauncher

The Harpoon is a torpedo launcher that targets ships and submarines within its range.

Build them to defend against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

How to use this unit

Beamer

T2
T3
Amphibious
Beam Laser Turret. Transportable (Heavy)
Metal
190
Energy
1500
Health
1430
Speed
0
Damage
266
Buildpower
0
Weapons
BeamLaser

The Beamer is a laser turret that fires a continuous high-intensity laser beam.

Use them to out-range rocket bots and light laser turrets.

It has the highest DPS out of all the Tech 1 defenses and can target both land and air units.

How to use this unit

Anemone

T2
T3
Amphibious
Coastal Torpedo Launcher
Metal
240
Energy
2200
Health
2200
Speed
0
Damage
150
Buildpower
0
Weapons
TorpedoLauncher

The Anemone is a torpedo launcher that targets ships and submarines within its range from the shore.

Build them to defend your land structures against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

How to use this unit

Dragon's Claw

T2
T3
Amphibious
Pop-up Lightning Turret
stealth, jammer
Metal
340
Energy
1600
Health
1330
Speed
0
Damage
185
Buildpower
0
Weapons
LightningCannon

The Dragon’s Claw is a lighting turret disguised as a fortification wall, that will pop up and fry units within its range.

Build alongside Dragon’s Teeth to surprise unsuspecting units.

The lightning bolt will ark at nearby enemy units.

How to use this unit

Ferret

T2
T3
Amphibious
Pop-Up Anti-Air Missile Battery
cloak
Metal
360
Energy
5700
Health
1330
Speed
0
Damage
176
Buildpower
0
Weapons
MissileLauncher

The Ferret is an anti-air missile battery that can shoot down most Tech 1 aircraft.

Keep it cloaked to trick your enemy into thinking you don’t have anti-air.

It has more health than the Nettle, and its ability to cloak also makes it difficult for land units to target.

How to use this unit

Overwatch

T2
T3
Amphibious
Heavy Laser Tower
Metal
440
Energy
4700
Health
2600
Speed
0
Damage
215
Buildpower
0
Weapons
BeamLaser

The Overwatch is a heavy laser tower that out-ranges almost every Tech 1 unit, except for artillery.

Build it on your front line to out-range and take out enemy laser towers.

Despite its long-range and heavy damage, it is hopeless when built alone. So remember to pair it with other defensive structures.

How to use this unit

Manta

T2
T3
Amphibious
Floating Heavy Laser Tower
Metal
470
Energy
6200
Health
4250
Speed
0
Damage
233
Buildpower
0
Weapons
BeamLaser

The Manta is a floating heavy laser tower that can be built on water.

Build it to defend your naval base against hovercraft and light naval units.

Despite its long-range and heavy damage, it is hopeless when built alone. So remember to pair it with other defensive structures.

How to use this unit

Scumbag

T2
T3
Amphibious
Floating Anti-Air Missile Battery
Metal
480
Energy
2400
Health
1420
Speed
0
Damage
288
Buildpower
0
Weapons
MissileLauncher

The Scumbag is a floating anti-air missile battery that can shoot down most Tech 1 aircraft.

Keep it cloaked to trick your enemy into thinking you don’t have anti-air.

It has more health than the Naval Nettle, and its ability to cloak also makes it difficult for naval units to target.

How to use this unit

Juno

T2
T3
Amphibious
Anti Radar / Jammer / Minefield / ScoutSpam Weapon
stealth
Metal
640
Energy
17000
Health
2350
Speed
0
Damage
1
Buildpower
0
Weapons
StarburstLauncher

The Juno can build and stockpile electromagnetic impulse missiles. The missiles have to be launched manually, and the area of effect lasts around 25 seconds.

Use them to destroy minefields, scout spam, radar units, and jammer units.

Beware that friendly units within range can also be destroyed by these missiles. Some units with radar/jammer abilities are not affected, such as Spy-bots.

How to use this unit

Chainsaw

T2
T3
Amphibious
Bomb-Resistant Medium-Range Anti-Air Missile Battery
Metal
750
Energy
7300
Health
4450
Speed
0
Damage
542
Buildpower
0
Weapons
MissileLauncher

The Chainsaw is a bomb-resistant anti-air missile battery that can take down most aircraft.

Build them around your base to defend it from enemy aircraft.

It’s more expensive than the Nettle and Ferret, but also has the most health, range, and damage.

How to use this unit

Gorgon

T2
T3
Amphibious
Floating Rapid-fire Plasma Tower
Metal
1000
Energy
13000
Health
4450
Speed
0
Damage
540
Buildpower
0
Weapons
Cannon

The Gorgon is a floating rapid-fire plasma tower that can be built on the water.

Useful for defending naval bases against light to medium naval units.

Its high fire rate makes it a formidable defensive structure.

How to use this unit

Gauntlet

T2
T3
Amphibious
Medium Plasma Artillery
Metal
1250
Energy
12500
Health
3050
Speed
0
Damage
192
Buildpower
0
Weapons
2x Cannon

The Gauntlet is a medium-range plasma artillery with a large area of effect (AoE).

Build it once you have your front line established to push back your enemy.

It has a low and high trajectory mode, which you can use to target units/structures directly in front of you or to target units behind obstacles.

How to use this unit

Fortification Wall

T2
T3
Amphibious
Advanced Fortification
Metal
40
Energy
500
Health
8900
Speed
0
Damage
0
Buildpower
0
Weapons

The Fortification Wall is an advanced defensive wall that blocks most Tech 1/Tech 2 units and low-altitude projectiles.

Use them to funnel enemies into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break. Advanced walls have almost four times the health of a basic Dragon’s Teeth, and are great when used against Alien Raptors and Scavengers.

How to use this unit

Pit Bull

T2
T3
Amphibious
Pop-up Gauss Cannon
cloak
Metal
680
Energy
14000
Health
2800
Speed
0
Damage
422
Buildpower
0
Weapons
Cannon

The Pit Bull is a pop-up gauss cannon that has high damage and range for a relatively low cost.

Keep it cloaked to surprise attacking units.

Its ability to cloak also makes it difficult for land units to target.

How to use this unit

Tracer

T2
T3
Amphibious
Intrusion Countermeasure System - tracks down stealthy units
stealth-detector
Metal
710
Energy
7100
Health
2650
Speed
0
Damage
0
Buildpower
0
Weapons

The Tracer is an intrusion countermeasure system that can detect stealthy units.

Build one in your base to detect cloaked units.

It’s great for protecting your Armageddon against stealthy EMP attacks.

How to use this unit

Arbalest

T2
T3
Amphibious
Anti-Air Flak Gun
Metal
820
Energy
13000
Health
1750
Speed
0
Damage
625
Buildpower
0
Weapons
Cannon

The Arbalest is a short-range anti-air flak gun that deals high damage with a large area of effect (AoE).

Build them around strategic points and on your front line.

It can shatter most aircraft within its range.

How to use this unit

Naval Arbalest

T2
T3
Amphibious
Anti-Air Flak Gun - Naval Series
Metal
850
Energy
23000
Health
1920
Speed
0
Damage
625
Buildpower
0
Weapons
Cannon

The Naval Arbalest is a short-range anti-air gun that deals high damage with a large area of effect (AoE) and can be built on water.

Build them around strategic points and to protect your naval base from air raids.

It can shatter most aircraft within its range.

How to use this unit

Moray

T2
T3
Amphibious
Advanced Torpedo Launcher
Metal
1000
Energy
8500
Health
2800
Speed
0
Damage
360
Buildpower
0
Weapons
TorpedoLauncher

The Moray is an advanced torpedo launcher that targets ships and submarines within its range.

Build them to defend against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

How to use this unit

Citadel

T2
T3
Amphibious
Anti-Nuke System
Metal
1500
Energy
38000
Health
3650
Speed
0
Damage
750
Buildpower
0
Weapons
StarburstLauncher

The Citadel is a nuclear missile defense system that will shoot down incoming intercontinental ballistic missiles.

Build a Tracer nearby to detect cloaked EMP units before they can disable it.

It has a large radar range to protect your base and nearby surroundings from nuclear attacks. Each defensive missile takes aorund 90 seconds to build.

How to use this unit

Paralyzer

T2
T3
Amphibious
EMP Missile Launcher
Metal
1600
Energy
29000
Health
3350
Speed
0
Damage
0
Buildpower
0
Weapons
EMP-StarburstLauncher

The Paralyzer is a electromagnetic pulse (EMP) missile launcher that paralyzes all units within its blast radius.

Fire a EMP at enemy defenses or units before pushing in to take them out.

They’re great for rendering enemy defenses useless before an assault, and for stopping pushing units in place while you build a quick reaction force to computer them.

How to use this unit

Mercury

T2
T3
Amphibious
Long Range Anti-Air Tower
Metal
1600
Energy
33000
Health
1670
Speed
0
Damage
417
Buildpower
0
Weapons
MissileLauncher

The Mercury is a long-range anti-air missile battery that can take down most aircraft within its range.

Build them later in a match to defend your base from strategic bombers.

It can also be build on an extended front line to slowly dismantle an enemy air wall.

How to use this unit

Rattlesnake

T2
T3
Amphibious
Cloakable Pop-up Plasma Artillery
cloak
Metal
2500
Energy
17000
Health
4000
Speed
0
Damage
316
Buildpower
0
Weapons
2x Cannon

The Rattlesnake is pop-up plasma artillery battery that can be cloaked.

Keep it cloaked to surprise attacking units.

It can protect your front line from enemy artillery units and its ability to cloak makes it difficult for land and air units to target. When set to a high-trajectory it shoots slower, but also deals more area of effect (AoE) damage.

How to use this unit

Keeper

T2
T3
Amphibious
Plasma Deflector
shield
Metal
3000
Energy
54000
Health
3550
Speed
0
Damage
100
Buildpower
0
Weapons
Shield

The Keeper is a shield generator that deflects plasma artillery and can take a lot of damage before going down.

Build a few around your base to protect it from early artillery barrages.

Beware that shields do not deflect other units weaponry such as bombs, lasers, or missiles.

How to use this unit

Pulsar

T2
T3
Amphibious
Tachyon Accelerator
radar
Metal
3500
Energy
74000
Health
6100
Speed
0
Damage
1091
Buildpower
0
Weapons
BeamLaser

The Pulsar is a long-range tachyon accelerator laser tower that delivers a devastating amount of damage.

Build multiple to take out a Tech 3 unit before it can reach your base.

It can take out most units, including Tech 3 units with enough hits, and is high enough to shoot over other defensive structures.

How to use this unit

Basilica

T2
T3
Amphibious
Long Range Plasma Cannon
Metal
4500
Energy
64000
Health
4450
Speed
0
Damage
123
Buildpower
0
Weapons
Cannon

The Basilica is a long-range plasma cannon that can shoot targets across the map.

Build them to take out enemy structures from far away.

It becomes a priority target when built, so make sure you keep it safe. It can also be countered by Keepers, but at a high energy cost to your enemy.

How to use this unit

Armageddon

T2
T3
Amphibious
Nuclear ICBM Launcher
Metal
8100
Energy
90000
Health
5900
Speed
0
Damage
4751
Buildpower
0
Weapons
StarburstLauncher, Cannon

The Armageddon is a nuclear missile launcher and is useful for turning enemy bases and whole armies into ashes.

Use Paralyzers or Ghosts to temporarily disable anti-nukes and strike uncovered areas.

Nukes can be countered by the anti-nukes, but can still overwhelm them in large numbers.

How to use this unit

Ragnarok

T2
T3
Amphibious
Rapid-Fire Long-Range Plasma Cannon
Metal
63000
Energy
752000
Health
32000
Speed
0
Damage
2625
Buildpower
0
Weapons
Cannon

The Ragnarok is a rapid-fire long-range plasma cannon and is the ultimate weapon of mass-destruction.

It’s a primary target once built, so be ready to defend it.

It takes a lot of resources to build, but when it’s ready you’re almost guaranteed to win the match.

How to use this unit