Armada
Cortex


Rascal
Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Light Scout Vehicle
Metal Cost
26
The amount of metal required to complete construction
Energy Cost
270
The amount of energy required to complete construction
Buildtime
1150
Time to build this unit with 100 Buildpower in minutes : seconds OR raw buildtime (toggle)
Energy Production
0
The amount of energy this unit produces
Health
90
Health / Hitpoints of this units determines how tough it is
Sight Range
600
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
153
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
BeamLaser
DPS
35
Damage per second on average against default units
Weapon Range
180
This is the maximum range of the weapon(s) of this unit
Rascals are cheap and quick vehicles used for scouting, and raiding your enemy's economy. It is the fastest moving land unit in the whole game (except Armada's counterpart), but due to light armor, any damage will be lethal to it. Vehicles tend to have low sight range, and so rely on scouts to spot targets and stop them from running into ambushes.
Evade laser towers and destroy metal extractors & constructors to slow down your foe's expansion early in the game!
In T2 warfare, Rascals come as an effective counter to slow-firing units like Snipers, Starlights and artillery. When produced constantly and sent to the front, they can pull heavy fire on themselves while your T2 units engage enemy artillery.
Strategy Guides
Rascal
is a possible counter for
Rascal
Build options
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Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.