armpt



Balance chart
counterpart
T1
Stealth
Stealthy Patrol Boat / Light Anti Air / Sonar
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
Radar
Radar range
Sonar range
Sonar range
dps
Max. damage per second for all weapons
range
Max. weapon range
Ordnance


Beam Laser
65
DPS
Damage per second
0.37
reload
Rapid
Reload until next shot in seconds
24
Alpha
Tiny
Damage per single shot
300
range
Weapon Range
8
AOE
Tiny
Area of Effect / Diameter of the explosion
50% fall-off damage
Weapon does 50% damage at max. range
Light close-quarters laser


Missile Launcher
57
DPS
Damage per second
1.40
reload
Moderate
Reload until next shot in seconds
80
Alpha
Tiny
Damage per shot
760
range
Weapon Range
48
AOE
Medium
Area of Effect / Diameter of the explosion
Light g2a missile launcher
Build options
No items found.
The Skater is a light scout & Anti-air ship. They offer very high speed, a long sight range and Stealth (invisibility to radar).
Use them in the beginning of sea battles to harass your enemy’s early base structures, and block their constructors from expanding. Its Anti-air turret is weak and won’t stand a chance against more advanced aircraft, but during the T1 stage they provide useful protection from EMP drones and gunships. Always include them in your fleet.
They are hopeless in a matchup with any other ships, so only use them as a support/scouting force.
Skaters are a bit faster than their Cortex counterpart, the Herring.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.














































