T1
Submarine
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
Sonar range
Sonar range
dps
Max. damage per second for all weapons
range
Max. weapon range
Ordnance


Dumb-fire Torpedo Launcher
86
DPS
Damage per second
4.00
reload
Prolonged
Reload until next shot in seconds
342
Alpha
Medium
Damage per single shot
500
range
Weapon Range
64
AOE
Medium
Area of Effect / Diameter of the explosion
Light torpedo launcher
Build options
No items found.
Eels are stealthy assault submarines. They are equipped with a powerful torpedo launcher that can deal lethal damage to structures and ships within seconds. However, they are also very vulnerable due to having low health. It is kind of a glass cannon.
They are invisible to radar and to units on the surface, but are visible to sonar and other submarines.
If your enemy is not careful, you can sneak one or two of those into their base and cause havoc.
Their main use is destroying underwater metal extractors, and trapping fleets which don’t include proper anti-submarine units, like destroyers.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.

















































