T2
Cruiser
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
Sonar range
Sonar range
dps
Max. damage per second for all weapons
range
Max. weapon range
Ordnance


Plasma Cannon
132
DPS
Damage per second
1.67
reload
Slow
Reload until next shot in seconds
220
Alpha
Light
Damage per single shot
500
range
Weapon Range
16
AOE
Small
Area of Effect / Diameter of the explosion
Long-range g2g gauss cannon


Beam Laser
15
225
DPS
Damage per second
0.33
reload
Rapid
Reload until next shot in seconds
75
Alpha
Tiny
Damage per single shot
430
range
Weapon Range
8
AOE
Tiny
Area of Effect / Diameter of the explosion
50% fall-off damage
Weapon does 50% damage at max. range
Light close-quarters g2g laser


Seeker Torpedo Launcher
125
DPS
Damage per second
1.80
reload
Slow
Reload until next shot in seconds
225
Alpha
Light
Damage per single shot
450
range
Weapon Range
32
AOE
Medium
Area of Effect / Diameter of the explosion
Medium depthcharge launcher
Build options
No items found.
Paladins are medium assault cruisers. They are like an upgraded version of Destroyers, and are a casual part of a T2 naval strike force. Equipped with a medium-range plasma cannon, two light laser turrets and a depth charge launcher, they are very versatile.
Quite fast among T2 ships, they are useful for rushing your enemy at the beginning of the T2 sea battle stage, and remain a fleet mainstay thereafter. They can easily take out any T1 units, and offer very good protection against hovercraft in particular.
Cruisers are completely defenseless vs. air units! Shuriken stun attacks will leave them dead in the water!
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.

















































