armkam

Balance chart

Banshee

T1
Light Gunship

Cost

Metal
135
Metal needed to build this unit
energy
2300
Energy needed to build this unit
Build time
5050
Build time needed to build this unit

general stats

health
560
Starting Hitpoints
speed
184
Max. speed on default and flat terrain
sight
520
Sight range to spot enemy units
dps
39
Max. damage per second for all weapons
range
350
Max. weapon range

Ordnance

Plasma Repeater
39
DPS
Damage per second
0.70
reload
Fast
Reload until next shot in seconds
3
Salvo
Burstfire per shot
9
Alpha
Tiny
Damage per single shot
350
range
Weapon Range
40
AOE
Medium
Area of Effect / Diameter of the explosion
Rapid-fire close-quarters a2g plasma guns

Build options

No items found.

The Banshee is a light gunship optimized for swift raids on overextended and vulnerable infrastructure.

They excel at destroying Metal Extractors and other economic buildings to hamper opponents' resource gathering.

Use Banshees to destroy Radar Towers and chase down scout units to blind your enemy and prevent them from spotting your forces.

‍The Banshee's poor damage and armor make it a terrible combat unit, even in groups. It lacks the DPS to threaten Commanders or frontline units like Thugs and Brutes .

Fighters and any AA heavier than a Nettle will swat Banshees like flies.

Use air Scouts to confirm raiding targets before committing to an assault, but don't scout too early and give your enemies time to prepare for air units!

Banshees are better at targeting scouts and undefended extractors than Stormbringers, but are FAR worse at truly demolishing bases. Cease building Banshees once there are no more easy targets.

Armada

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Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units

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