corpt


Balance chart
counterpart
T1
Missile Corvette / Light Anti Air / Sonar
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
Radar
Radar range
Sonar range
Sonar range
dps
Max. damage per second for all weapons
range
Max. weapon range
Transportable
Ordnance


Missile Launcher
60
DPS
Damage per second
2.00
reload
Slow
Reload until next shot in seconds
120
Alpha
Light
Damage per shot
750
range
Weapon Range
48
AOE
Medium
Area of Effect / Diameter of the explosion
Light g2a missile launcher


Missile Launcher
24
DPS
Damage per second
2.00
reload
Slow
Reload until next shot in seconds
47
Alpha
Tiny
Damage per single shot
650
range
Weapon Range
48
AOE
Medium
Area of Effect / Diameter of the explosion
Missiles
Build options
No items found.
Herring is a light missile boat that can fire at surface and air targets. Less a scout than the Supporter, it fills a harassment & spotting role with its long sight and firing range. They outrange torpedo launchers, and harass expanding constructors very well.
Their AA firepower suffers vs. serious aerial attacks, but effectively protects your early fleets from EMP drones and gunships.
They are hopeless vs. direct combat ships like Dolphins, and submarines. Never over-build these.
Until you have Oppressors, Herrings can effectively destroy inland metal extractors and other infrastructure with their range.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.


















































