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Unit Balance Chart
Cortex
Armada
Counterpart

Armada

Cortex

Herring

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Missile Corvette / Light Anti Air / Sonar
Metal Cost
230
Energy Cost
1600
Energy Production
0
Health
890
Sight Range
670
Radar Range
Sonar Range
400
Jammer Range
Speed
69
Buildpower
0
Weapons
MissileLauncher
DPS
60
Weapon Range
650

Herring is a light scout/AA ship, offering very high speed, and a big line of sight. Use them in the beginning of sea battles in order to harass enemy’s early base structures and block constructors from expanding.

Their AA turret is weak and won’t stand a chance versus more advanced aircrafts but during the T1 stage it proves very useful to protect your ships from EMP drones and gunships. Always include a bunch of these in your fleet.

They are hopeless in a matchup with any other ships, hence only use them as a support/scouting force.

Herrings are a bit slower than their ARMADA counterpart (Skater).

Strategy Guides

Herring
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Herring
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Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units