CLICK ME

Unit Balance Chart
Cortex
Armada
Counterpart
Armada
Cortex
Herring
Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Missile Corvette / Light Anti Air / Sonar
Metal Cost
230
Energy Cost
1600
Energy Production
0
Health
890
Sight Range
670
Radar Range
Sonar Range
400
Jammer Range
Speed
69
Buildpower
0
Weapons
MissileLauncher
DPS
60
Weapon Range
650
Herring is a light scout/AA ship, offering very high speed, and a big line of sight. Use them in the beginning of sea battles in order to harass enemy’s early base structures and block constructors from expanding.
Their AA turret is weak and won’t stand a chance versus more advanced aircrafts but during the T1 stage it proves very useful to protect your ships from EMP drones and gunships. Always include a bunch of these in your fleet.
They are hopeless in a matchup with any other ships, hence only use them as a support/scouting force.
Herrings are a bit slower than their ARMADA counterpart (Skater).
Strategy Guides
Herring
is a possible counter for
No items found.
Herring
Build options
No items found.
No items found.
No items found.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.