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Unit Balance Chart
Cortex
Armada
Counterpart

Armada

Cortex

Bermuda

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Radar Jammer Ship
jammer
Metal Cost
110
The amount of metal required to complete construction
Energy Cost
1600
The amount of energy required to complete construction
Buildtime
6040
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
570
Health / Hitpoints of this units determines how tough it is
Sight Range
390
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
980
Speed
66
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
DPS
0
Damage per second on average against default units
Weapon Range
0
This is the maximum range of the weapon(s) of this unit

Bermuda is a radar jammer ship. They are used to make your units invisible to enemy radar, useful for planting traps and moving your fleet under cover. However, be aware that jammers do not make your units invisible, your enemy will spot them once they are within line of sight.

Combining a cloaked unit with a jammer makes a given unit totally invisible.

Usually, they are used to support Missile Cruisers, allowing the cruisers to sneak in close to the enemy’s shores. This lets you get within missile range of their base without being spotted, and unleash a lethal barrage of missiles.

Strategy Guides

Bermuda
is a possible counter for
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Bermuda
Build options
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Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

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