T1
Destroyer
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
Sonar range
Sonar range
dps
Max. damage per second for all weapons
range
Max. weapon range
Ordnance
https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/cannon3.mp3
147
DPS
Damage per second
1.60
reload
Slow
Reload until next shot in seconds
235
Alpha
Light
Damage per single shot
700
range
Weapon Range
48
AOE
Medium
Area of Effect / Diameter of the explosion
Heavy long-range plasma cannon
https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/torpedo1.mp3
112
DPS
Damage per second
2.00
reload
Slow
Reload until next shot in seconds
225
Alpha
Light
Damage per single shot
400
range
Weapon Range
24
AOE
Small
Area of Effect / Diameter of the explosion
Depthcharge launcher
Build options
No items found.
Corsair is the heaviest of the T1 ships. Their biggest advantage is their durable armor and versatility. They are equipped with a powerful long range plasma cannon and a depth charge launcher. Their large range allows them to outrange all ships and torpedo launchers, which make them a great choice for pushing forward the front-line. They are also a good counter against submarines. However, due to slow movement and low maneuverability, they can get easily overrun by lighter ships. It is a good idea to provide them with an escort of lighter ships and repairing support.
They are costly and leave very precious wrecks, so take good care of them!
Corsairs have lower costs, but also weaker damage, compared to their CORTEX counterpart (Oppressor).
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.






















































