Armada

Anemone
T3
T2
Anemone
Anemone

Anemone

Coastal Torpedo Launcher
T2
T3
T1
Metal
240
Energy
2200
Energy Make
0
Hitpoints
2200
Sight
617
Radar
Sonar
600
Jammer Range
Speed
0
DPS
150
Fire Range
600
Buildpower
0
Show List

The Anemone is a torpedo launcher that targets ships and submarines within its range from the shore.

Build them to defend your land structures against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Beamer
T3
T2
Beamer
Beamer

Beamer

Beam Laser Turret. Transportable (Heavy)
T2
T3
T1
Metal
190
Energy
1500
Energy Make
0
Hitpoints
1430
Sight
475
Radar
Sonar
Jammer Range
Speed
0
DPS
266
Fire Range
480
Buildpower
0
Show List

The Beamer is a laser turret that fires a continuous high-intensity laser beam.

Use them to out-range rocket bots and light laser turrets.

It has the highest DPS out of all the Tech 1 defenses and can target both land and air units.

Chainsaw
T3
T2
Chainsaw
Chainsaw

Chainsaw

Bomb-Resistant Medium-Range Anti-Air Missile Battery
T2
T3
T1
Metal
750
Energy
7300
Energy Make
0
Hitpoints
4450
Sight
380
Radar
Sonar
Jammer Range
Speed
0
DPS
542
Fire Range
1125
Buildpower
0
Show List

The Chainsaw is a bomb-resistant anti-air missile battery that can take down most aircraft.

Build them around your base to defend it from enemy aircraft.

It’s more expensive than the Nettle and Ferret, but also has the most health, range, and damage.

Dragon's Claw
T3
T2
Dragon's Claw
Dragon's Claw

Dragon's Claw

Pop-up Lightning Turret
T2
T3
T1
Metal
340
Energy
1600
Energy Make
0
Hitpoints
1330
Sight
440
Radar
Sonar
Jammer Range
8
Speed
0
DPS
185
Fire Range
440
Buildpower
0
Show List

The Dragon’s Claw is a lighting turret disguised as a fortification wall, that will pop up and fry units within its range.

Build alongside Dragon’s Teeth to surprise unsuspecting units.

The lightning bolt will ark at nearby enemy units.

Dragon's Teeth
T3
T2
Dragon's Teeth
Dragon's Teeth

Dragon's Teeth

Fortification
T2
T3
T1
Metal
8
Energy
0
Energy Make
0
Hitpoints
2800
Sight
1
Radar
Sonar
Jammer Range
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Dragon’s Teeth are basic defensive walls that block most Tech 1 units and low-altitude projectiles.

Use them to funnel enemies into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break.

Ferret
T3
T2
Ferret
Ferret

Ferret

Pop-Up Anti-Air Missile Battery
T2
T3
T1
Metal
360
Energy
5700
Energy Make
0
Hitpoints
1330
Sight
375
Radar
Sonar
Jammer Range
Speed
0
DPS
176
Fire Range
840
Buildpower
0
Show List

The Ferret is an anti-air missile battery that can shoot down most Tech 1 aircraft.

Keep it cloaked to trick your enemy into thinking you don’t have anti-air.

It has more health than the Nettle, and its ability to cloak also makes it difficult for land units to target.

Gauntlet
T3
T2
Gauntlet
Gauntlet

Gauntlet

Medium Plasma Artillery
T2
T3
T1
Metal
1250
Energy
12500
Energy Make
0
Hitpoints
3050
Sight
455
Radar
Sonar
Jammer Range
Speed
0
DPS
192
Fire Range
1220
Buildpower
0
Show List

The Gauntlet is a medium-range plasma artillery with a large area of effect (AoE).

Build it once you have your front line established to push back your enemy.

It has a low and high trajectory mode, which you can use to target units/structures directly in front of you or to target units behind obstacles.

Gorgon
T3
T2
Gorgon
Gorgon

Gorgon

Floating Rapid-fire Plasma Tower
T2
T3
T1
Metal
1000
Energy
13000
Energy Make
0
Hitpoints
4450
Sight
700
Radar
Sonar
Jammer Range
Speed
0
DPS
540
Fire Range
800
Buildpower
0
Show List

The Gorgon is a floating rapid-fire plasma tower that can be built on the water.

Useful for defending naval bases against light to medium naval units.

Its high fire rate makes it a formidable defensive structure.

Harpoon
T3
T2
Harpoon
Harpoon

Harpoon

Offshore Torpedo Launcher
T2
T3
T1
Metal
170
Energy
1500
Energy Make
0
Hitpoints
1300
Sight
494
Radar
Sonar
400
Jammer Range
Speed
0
DPS
187
Fire Range
500
Buildpower
0
Show List

The Harpoon is a torpedo launcher that targets ships and submarines within its range.

Build them to defend against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Heavy Mine
T3
T2
Heavy Mine
Heavy Mine

Heavy Mine

Heavy Mine, Naval Series
T2
T3
T1
Metal
25
Energy
1600
Energy Make
0
Hitpoints
11
Sight
78
Radar
Sonar
Jammer Range
Speed
0
DPS
1940
Fire Range
125
Buildpower
0
Show List

The Heavy Naval Mine is a land mine designed to damage or destroy armored naval units.

Use them to take out unsuspecting ships.

Naval mines will explode if a unit hits them, and can be cloaked automatically or manually. They will also damage other units in range.

Heavy Mine
T3
T2
Heavy Mine
Heavy Mine

Heavy Mine

Heavy Mine
T2
T3
T1
Metal
21
Energy
1350
Energy Make
0
Hitpoints
11
Sight
83
Radar
Sonar
Jammer Range
Speed
0
DPS
1390
Fire Range
150
Buildpower
0
Show List

The Heavy Mine is a land mine designed to damage or destroy armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Juno
T3
T2
Juno
Juno

Juno

Anti Radar/Jammer/Minefield/ScoutSpam Weapon
T2
T3
T1
Metal
640
Energy
17000
Energy Make
0
Hitpoints
2350
Sight
494
Radar
Sonar
Jammer Range
Speed
0
DPS
1
Fire Range
32000
Buildpower
0
Show List

The Juno can build and stockpile electromagnetic impulse missiles. The missiles have to be launched manually, and the area of effect lasts around 25 seconds.

Use them to destroy minefields, scout spam, radar units, and jammer units.

Beware that friendly units within range can also be destroyed by these missiles. Some units with radar/jammer abilities are not affected, such as Spy-bots.

Light Mine
T3
T2
Light Mine
Light Mine

Light Mine

Light Mine
T2
T3
T1
Metal
5
Energy
270
Energy Make
0
Hitpoints
11
Sight
83
Radar
Sonar
Jammer Range
Speed
0
DPS
445
Fire Range
100
Buildpower
0
Show List

The Light Mine is a land mine designed to damage or destroy lightly armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Manta
T3
T2
Manta
Manta

Manta

Floating Heavy Laser Tower
T2
T3
T1
Metal
470
Energy
6200
Energy Make
0
Hitpoints
4250
Sight
630
Radar
Sonar
Jammer Range
Speed
0
DPS
233
Fire Range
630
Buildpower
0
Show List

The Manta is a floating heavy laser tower that can be built on water.

Build it to defend your naval base against hovercraft and light naval units.

Despite its long-range and heavy damage, it is hopeless when built alone. So remember to pair it with other defensive structures.

Medium Mine
T3
T2
Medium Mine
Medium Mine

Medium Mine

Medium Mine
T2
T3
T1
Metal
16
Energy
1050
Energy Make
0
Hitpoints
11
Sight
83
Radar
Sonar
Jammer Range
Speed
0
DPS
1110
Fire Range
125
Buildpower
0
Show List

The Medium Mine is a land mine designed to damage or destroy lightly armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Naval Nettle
T3
T2
Naval Nettle
Naval Nettle

Naval Nettle

Floating Anti-air Tower
T2
T3
T1
Metal
90
Energy
1000
Energy Make
0
Hitpoints
380
Sight
468
Radar
Sonar
Jammer Range
Speed
0
DPS
96
Fire Range
765
Buildpower
0
Show List

The Naval Nettle is a light anti-air missile tower that can shoot down light aircraft, and can be built on water.

Build some early on to protect your naval base from early air raids.

Its low rate of fire makes it vulnerable to swarms when unassisted.

Nettle
T3
T2
Nettle
Nettle

Nettle

Light Anti-air Tower. Transportable (Heavy)
T2
T3
T1
Metal
80
Energy
900
Energy Make
0
Hitpoints
330
Sight
455
Radar
Sonar
Jammer Range
Speed
0
DPS
68
Fire Range
765
Buildpower
0
Show List

The Nettle is a light anti-air missile tower that can shoot down light aircraft.

Build some early on to protect your base from early air raids.

Its low rate of fire makes it vulnerable to swarms when unassisted.

Overwatch
T3
T2
Overwatch
Overwatch

Overwatch

Heavy Laser Tower
T2
T3
T1
Metal
440
Energy
4700
Energy Make
0
Hitpoints
2600
Sight
494
Radar
Sonar
Jammer Range
Speed
0
DPS
215
Fire Range
620
Buildpower
0
Show List

The Overwatch is a heavy laser tower that out-ranges almost every Tech 1 unit, except for artillery.

Build it on your front line to out-range and take out enemy laser towers.

Despite its long-range and heavy damage, it is hopeless when built alone. So remember to pair it with other defensive structures.

Scumbag
T3
T2
Scumbag
Scumbag

Scumbag

Floating Anti-Air Missile Battery
T2
T3
T1
Metal
480
Energy
2400
Energy Make
0
Hitpoints
1420
Sight
468
Radar
Sonar
Jammer Range
Speed
0
DPS
288
Fire Range
1000
Buildpower
0
Show List

The Scumbag is a floating anti-air missile battery that can shoot down most Tech 1 aircraft.

Keep it cloaked to trick your enemy into thinking you don’t have anti-air.

It has more health than the Naval Nettle, and its ability to cloak also makes it difficult for naval units to target.

Sentry
T3
T2
Sentry
Sentry

Sentry

Light Laser Tower. Transportable (Heavy)
T2
T3
T1
Metal
85
Energy
680
Energy Make
0
Hitpoints
620
Sight
494
Radar
Sonar
Jammer Range
Speed
0
DPS
161
Fire Range
430
Buildpower
0
Show List

The Sentry is a light laser tower that can take out light vehicles and bots.

Build a few in your base to protect against early scout raids.

When expanding, use them to protect your metal extractors and stop enemy commanders from pushing.

Shark's Teeth
T3
T2
Shark's Teeth
Shark's Teeth

Shark's Teeth

Naval Fortification
T2
T3
T1
Metal
15
Energy
0
Energy Make
0
Hitpoints
4450
Sight
1
Radar
Sonar
Jammer Range
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Shark’s Teeth are basic defensive walls that block most Tech 1 naval units and low-altitude projectiles.

Use them to funnel enemy ships into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break.

Arbalest
T3
T2
Arbalest
Arbalest

Arbalest

Anti-Air Flak Gun
T2
T3
T1
Metal
820
Energy
13000
Energy Make
0
Hitpoints
1750
Sight
525
Radar
Sonar
Jammer Range
Speed
0
DPS
625
Fire Range
775
Buildpower
0
Show List

The Arbalest is a short-range anti-air flak gun that deals high damage with a large area of effect (AoE).

Build them around strategic points and on your front line.

It can shatter most aircraft within its range.

Armageddon
T3
T2
Armageddon
Armageddon

Armageddon

Nuclear ICBM Launcher
T2
T3
T1
Metal
8100
Energy
90000
Energy Make
0
Hitpoints
5900
Sight
455
Radar
50
Sonar
Jammer Range
Speed
0
DPS
4751
Fire Range
72000
Buildpower
0
Show List

The Armageddon is a nuclear missile launcher and is useful for turning enemy bases and whole armies into ashes.

Use Paralyzers or Ghosts to temporarily disable anti-nukes and strike uncovered areas.

Nukes can be countered by the anti-nukes, but can still overwhelm them in large numbers.

Basilica
T3
T2
Basilica
Basilica

Basilica

Long Range Plasma Cannon
T2
T3
T1
Metal
4500
Energy
64000
Energy Make
0
Hitpoints
4450
Sight
273
Radar
Sonar
Jammer Range
Speed
0
DPS
123
Fire Range
4650
Buildpower
0
Show List

The Basilica is a long-range plasma cannon that can shoot targets across the map.

Build them to take out enemy structures from far away.

It becomes a priority target when built, so make sure you keep it safe. It can also be countered by Keepers, but at a high energy cost to your enemy.

Citadel
T3
T2
Citadel
Citadel

Citadel

Anti-Nuke System
T2
T3
T1
Metal
1500
Energy
38000
Energy Make
0
Hitpoints
3650
Sight
201
Radar
50
Sonar
Jammer Range
Speed
0
DPS
750
Fire Range
72000
Buildpower
0
Show List

The Citadel is a nuclear missile defense system that will shoot down incoming intercontinental ballistic missiles.

Build a Tracer nearby to detect cloaked EMP units before they can disable it.

It has a large radar range to protect your base and nearby surroundings from nuclear attacks. Each defensive missile takes aorund 90 seconds to build.

Fortification Wall
T3
T2
Fortification Wall
Fortification Wall

Fortification Wall

Advanced Fortification
T2
T3
T1
Metal
40
Energy
500
Energy Make
0
Hitpoints
8900
Sight
1
Radar
Sonar
Jammer Range
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Fortification Wall is an advanced defensive wall that blocks most Tech 1/Tech 2 units and low-altitude projectiles.

Use them to funnel enemies into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break. Advanced walls have almost four times the health of a basic Dragon’s Teeth, and are great when used against Alien Raptors and Scavengers.

Keeper
T3
T2
Keeper
Keeper

Keeper

Plasma Deflector
T2
T3
T1
Metal
3000
Energy
54000
Energy Make
0
Hitpoints
3550
Sight
273
Radar
Sonar
Jammer Range
Speed
0
DPS
100
Fire Range
550
Buildpower
0
Show List

The Keeper is a shield generator that deflects plasma artillery and can take a lot of damage before going down.

Build a few around your base to protect it from early artillery barrages.

Beware that shields do not deflect other units weaponry such as bombs, lasers, or missiles.

Mercury
T3
T2
Mercury
Mercury

Mercury

Long Range Anti-Air Tower
T2
T3
T1
Metal
1600
Energy
33000
Energy Make
0
Hitpoints
1670
Sight
600
Radar
Sonar
Jammer Range
Speed
0
DPS
417
Fire Range
2400
Buildpower
0
Show List

The Mercury is a long-range anti-air missile battery that can take down most aircraft within its range.

Build them later in a match to defend your base from strategic bombers.

It can also be build on an extended front line to slowly dismantle an enemy air wall.

Moray
T3
T2
Moray
Moray

Moray

Advanced Torpedo Launcher
T2
T3
T1
Metal
1000
Energy
8500
Energy Make
0
Hitpoints
2800
Sight
585
Radar
Sonar
400
Jammer Range
Speed
0
DPS
360
Fire Range
915
Buildpower
0
Show List

The Moray is an advanced torpedo launcher that targets ships and submarines within its range.

Build them to defend against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Naval Arbalest
T3
T2
Naval Arbalest
Naval Arbalest

Naval Arbalest

Anti-Air Flak Gun - Naval Series
T2
T3
T1
Metal
850
Energy
23000
Energy Make
0
Hitpoints
1920
Sight
550
Radar
Sonar
Jammer Range
Speed
0
DPS
625
Fire Range
775
Buildpower
0
Show List

The Naval Arbalest is a short-range anti-air gun that deals high damage with a large area of effect (AoE) and can be built on water.

Build them around strategic points and to protect your naval base from air raids.

It can shatter most aircraft within its range.

Paralyzer
T3
T2
Paralyzer
Paralyzer

Paralyzer

EMP Missile Launcher
T2
T3
T1
Metal
1600
Energy
29000
Energy Make
0
Hitpoints
3350
Sight
455
Radar
Sonar
Jammer Range
Speed
0
DPS
Fire Range
3650
Buildpower
0
Show List

The Paralyzer is a electromagnetic pulse (EMP) missile launcher that paralyzes all units within its blast radius.

Fire a EMP at enemy defenses or units before pushing in to take them out.

They’re great for rendering enemy defenses useless before an assault, and for stopping pushing units in place while you build a quick reaction force to computer them.

Pit Bull
T3
T2
Pit Bull
Pit Bull

Pit Bull

Pop-up Gauss Cannon
T2
T3
T1
Metal
680
Energy
14000
Energy Make
0
Hitpoints
2800
Sight
598
Radar
Sonar
Jammer Range
Speed
0
DPS
422
Fire Range
730
Buildpower
0
Show List

The Pit Bull is a pop-up gauss cannon that has high damage and range for a relatively low cost.

Keep it cloaked to surprise attacking units.

Its ability to cloak also makes it difficult for land units to target.

Pulsar
T3
T2
Pulsar
Pulsar

Pulsar

Tachyon Accelerator
T2
T3
T1
Metal
3500
Energy
74000
Energy Make
0
Hitpoints
6100
Sight
780
Radar
1500
Sonar
Jammer Range
Speed
0
DPS
1091
Fire Range
1400
Buildpower
0
Show List

The Pulsar is a long-range tachyon accelerator laser tower that delivers a devastating amount of damage.

Build multiple to take out a Tech 3 unit before it can reach your base.

It can take out most units, including Tech 3 units with enough hits, and is high enough to shoot over other defensive structures.

Ragnarok
T3
T2
Ragnarok
Ragnarok

Ragnarok

Rapid-Fire Long-Range Plasma Cannon
T2
T3
T1
Metal
63000
Energy
752000
Energy Make
0
Hitpoints
32000
Sight
700
Radar
Sonar
Jammer Range
Speed
0
DPS
2625
Fire Range
5750
Buildpower
0
Show List

The Ragnarok is a rapid-fire long-range plasma cannon and is the ultimate weapon of mass-destruction.

It’s a primary target once built, so be ready to defend it.

It takes a lot of resources to build, but when it’s ready you’re almost guaranteed to win the match.

Rattlesnake
T3
T2
Rattlesnake
Rattlesnake

Rattlesnake

Cloakable Pop-up Plasma Artillery
T2
T3
T1
Metal
2500
Energy
17000
Energy Make
0
Hitpoints
4000
Sight
442
Radar
Sonar
Jammer Range
Speed
0
DPS
316
Fire Range
1380
Buildpower
0
Show List

The Rattlesnake is pop-up plasma artillery battery that can be cloaked.

Keep it cloaked to surprise attacking units.

It can protect your front line from enemy artillery units and its ability to cloak makes it difficult for land and air units to target. When set to a high-trajectory it shoots slower, but also deals more area of effect (AoE) damage.

Tracer
T3
T2
Tracer
Tracer

Tracer

Intrusion Countermeasure System - tracks down stealthy units
T2
T3
T1
Metal
710
Energy
7100
Energy Make
0
Hitpoints
2650
Sight
240
Radar
Sonar
Jammer Range
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Tracer is an intrusion countermeasure system that can detect stealthy units.

Build one in your base to detect cloaked units.

It’s great for protecting your Armageddon against stealthy EMP attacks.

Cortex

Agitator
T3
T2
Agitator
Agitator

Agitator

T2
T1
T3
Medium Plasma Artillery
1300
Metal
13500
Energy
0
Energy Make
3250
Hitpoints
455
Sight
Radar
Sonar
Jammer Range
0
Speed
197
DPS
1245
Fire Range
0
Buildpower
Show List

The Agitator is a medium-range plasma artillery with a large area of effect (AoE).

Build it once you have your front line established to push back your enemy.

It has a low and high trajectory mode, which you can use to target units/structures directly in front of you or to target units behind obstacles.

Coral
T3
T2
Coral
Coral

Coral

T2
T1
T3
Floating Heavy Laser Tower
480
Metal
6200
Energy
0
Energy Make
4350
Hitpoints
630
Sight
Radar
Sonar
Jammer Range
0
Speed
231
DPS
630
Fire Range
0
Buildpower
Show List

The Coral is a floating heavy laser tower that can be built on water.

Build it to defend your naval base against hovercraft and light naval units.

Despite its long-range and heavy damage, it is hopeless when built alone. So remember to pair it with other defensive structures.

Dragon's Maw
T3
T2
Dragon's Maw
Dragon's Maw

Dragon's Maw

T2
T1
T3
Pop-up Flamethrower Turret
290
Metal
1550
Energy
0
Energy Make
1610
Hitpoints
422
Sight
Radar
Sonar
8
Jammer Range
0
Speed
320
DPS
410
Fire Range
0
Buildpower
Show List

The Dragon’s Maw is a  flamethrower turret disguised as a fortification wall, that will pop up and fry units within its range.

Build alongside Dragon’s Teeth to surprise unsuspecting units.

It is great against unit swarms.

Dragon's Teeth
T3
T2
Dragon's Teeth
Dragon's Teeth

Dragon's Teeth

T2
T1
T3
Fortification
8
Metal
0
Energy
0
Energy Make
2800
Hitpoints
1
Sight
Radar
Sonar
Jammer Range
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Dragon’s Teeth are basic defensive walls that block most Tech 1 units and low-altitude projectiles.

Use them to funnel enemies into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break.

Eradicator
T3
T2
Eradicator
Eradicator

Eradicator

T2
T1
T3
Bomb-Resistant Medium-Range Anti-Air Missile Battery
800
Metal
7900
Energy
0
Energy Make
4450
Hitpoints
380
Sight
Radar
Sonar
Jammer Range
0
Speed
542
DPS
1125
Fire Range
0
Buildpower
Show List

The Eradicator is a bomb-resistant anti-air missile battery that can take down most aircraft.

Build them around your base to defend it from enemy aircraft.

It’s more expensive than the Thistle and SAM, but also has the most health, range, and damage.

Guard
T3
T2
Guard
Guard

Guard

T2
T1
T3
Light Laser Tower. Transportable (Heavy)
90
Metal
700
Energy
0
Energy Make
650
Hitpoints
494
Sight
Radar
Sonar
Jammer Range
0
Speed
161
DPS
435
Fire Range
0
Buildpower
Show List

The Guard is a light laser tower that can take out light vehicles and bots.

Build a few in your base to protect against early scout raids.

When expanding, use them to protect your metal extractors and stop enemy commanders from pushing.

Gun Platform
T3
T2
Gun Platform
Gun Platform

Gun Platform

T2
T1
T3
Light Plasma Defense
120
Metal
950
Energy
0
Energy Make
810
Hitpoints
450
Sight
Radar
Sonar
Jammer Range
0
Speed
113
DPS
430
Fire Range
0
Buildpower
Show List

The Gun Platform is a floating plasma tower that can be built on the water.

Useful for defending naval bases against light to medium naval units.

Its quite a formidable defensive structure.

Heavy Mine
T3
T2
Heavy Mine
Heavy Mine

Heavy Mine

T2
T1
T3
Heavy Mine, Naval Series
25
Metal
1600
Energy
0
Energy Make
11
Hitpoints
72
Sight
Radar
Sonar
Jammer Range
0
Speed
1940
DPS
125
Fire Range
0
Buildpower
Show List

The Heavy Naval Mine is a land mine designed to damage or destroy armored naval units.

Use them to take out unsuspecting ships.

Naval mines will explode if a unit hits them, and can be cloaked automatically or manually. They will also damage other units in range.

Heavy Mine
T3
T2
Heavy Mine
Heavy Mine

Heavy Mine

T2
T1
T3
Heavy Mine
21
Metal
1350
Energy
0
Energy Make
11
Hitpoints
83
Sight
Radar
Sonar
Jammer Range
0
Speed
1390
DPS
150
Fire Range
0
Buildpower
Show List

The Heavy Mine is a land mine designed to damage or destroy armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Janitor
T3
T2
Janitor
Janitor

Janitor

T2
T1
T3
Floating Anti-Air Missile Battery
480
Metal
2400
Energy
0
Energy Make
1420
Hitpoints
468
Sight
Radar
Sonar
Jammer Range
0
Speed
288
DPS
1000
Fire Range
0
Buildpower
Show List

The Janitor is a floating anti-air missile battery that can shoot down most Tech 1 aircraft.

Useful even against Tech 2 units thanks to its reasonable costs and quick build time.

It has more health than the Slingshot and it's great for protecting your naval base from early air raids.

Jellyfish
T3
T2
Jellyfish
Jellyfish

Jellyfish

T2
T1
T3
Coastal Torpedo Launcher
250
Metal
2200
Energy
0
Energy Make
2350
Hitpoints
611
Sight
Radar
600
Sonar
Jammer Range
0
Speed
150
DPS
600
Fire Range
0
Buildpower
Show List

The Jellyfish is a torpedo launcher that targets ships and submarines within its range from the shore.

Build them to defend your land structures against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Juno
T3
T2
Juno
Juno

Juno

T2
T1
T3
Anti Radar/Jammer/Minefield/ScoutSpam Weapon
660
Metal
16000
Energy
0
Energy Make
2500
Hitpoints
494
Sight
Radar
Sonar
Jammer Range
0
Speed
1
DPS
32000
Fire Range
0
Buildpower
Show List

The Juno can build and stockpile electromagnetic impulse missiles. The missiles have to be launched manually, and the area of effect lasts around 25 seconds.

Use them to destroy minefields, scout spam, radar units, and jammer units.

Beware that friendly units within range can also be destroyed by these missiles. Some units with radar/jammer abilities are not affected, such as Spy-bots.

Light Mine
T3
T2
Light Mine
Light Mine

Light Mine

T2
T1
T3
Light Mine
5
Metal
270
Energy
0
Energy Make
11
Hitpoints
83
Sight
Radar
Sonar
Jammer Range
0
Speed
445
DPS
100
Fire Range
0
Buildpower
Show List

The Light Mine is a land mine designed to damage or destroy lightly armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Medium Mine
T3
T2
Medium Mine
Medium Mine

Medium Mine

T2
T1
T3
Medium Mine
16
Metal
1050
Energy
0
Energy Make
11
Hitpoints
83
Sight
Radar
Sonar
Jammer Range
0
Speed
1110
DPS
125
Fire Range
0
Buildpower
Show List

The Medium Mine is a land mine designed to damage or destroy lightly armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

SAM
T3
T2
SAM
SAM

SAM

T2
T1
T3
Hardened Anti-Air Missile Battery
315
Metal
6100
Energy
0
Energy Make
2800
Hitpoints
375
Sight
Radar
Sonar
Jammer Range
0
Speed
190
DPS
840
Fire Range
0
Buildpower
Show List

The SAM is a medium-range anti-air missile battery that can shoot down most Tech 1 aircraft.

Useful even against Tech 2 units thanks to its reasonable costs and quick build time.

It has more health than the Thistle, and its hardened exterior makes it difficult for air units destroy it.

Shark's Teeth
T3
T2
Shark's Teeth
Shark's Teeth

Shark's Teeth

T2
T1
T3
Naval Fortification
15
Metal
0
Energy
0
Energy Make
4450
Hitpoints
1
Sight
Radar
Sonar
Jammer Range
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Shark’s Teeth are basic defensive walls that block most Tech 1 naval units and low-altitude projectiles.

Use them to funnel enemy ships into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break.

Slingshot
T3
T2
Slingshot
Slingshot

Slingshot

T2
T1
T3
Floating Anti-air Tower
90
Metal
1000
Energy
0
Energy Make
395
Hitpoints
468
Sight
Radar
Sonar
Jammer Range
0
Speed
96
DPS
765
Fire Range
0
Buildpower
Show List

The Slingshot is a light anti-air missile tower that can shoot down light aircraft, and can be built on water.

Build some early on to protect your naval base from early air raids.

Its low rate of fire makes it vulnerable to swarms when unassisted.

Thistle
T3
T2
Thistle
Thistle

Thistle

T2
T1
T3
Light Anti-air Tower. Transportable (Heavy)
80
Metal
850
Energy
0
Energy Make
335
Hitpoints
455
Sight
Radar
Sonar
Jammer Range
0
Speed
68
DPS
765
Fire Range
0
Buildpower
Show List

The Thistle is a light anti-air missile tower that can shoot down light aircraft.

Build some early on to protect your base from early air raids.

Its low rate of fire makes it vulnerable to swarms when unassisted.

Twin Guard
T3
T2
Twin Guard
Twin Guard

Twin Guard

T2
T1
T3
Anti-Swarm Double Guard. Transportable (Heavy)
195
Metal
1750
Energy
0
Energy Make
1670
Hitpoints
475
Sight
Radar
Sonar
Jammer Range
0
Speed
321
DPS
480
Fire Range
0
Buildpower
Show List

The Twin Guard is a dual laser turret that can take out light vehicles and bots.

Use them to out-range rocket bots and light laser turrets.

It is an excellent choice to combat unit swarms and its high DPS and range makes it a formidable threat to enemy commanders.

Urchin
T3
T2
Urchin
Urchin

Urchin

T2
T1
T3
Offshore Torpedo Launcher
170
Metal
1800
Energy
0
Energy Make
1440
Hitpoints
495
Sight
Radar
400
Sonar
Jammer Range
0
Speed
187
DPS
500
Fire Range
0
Buildpower
Show List

The Urchin is a torpedo launcher that targets ships and submarines within its range.

Build them to defend against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Warden
T3
T2
Warden
Warden

Warden

T2
T1
T3
Heavy Laser Tower
480
Metal
4700
Energy
0
Energy Make
2750
Hitpoints
455
Sight
Radar
Sonar
Jammer Range
0
Speed
218
DPS
620
Fire Range
0
Buildpower
Show List

The Warden is a heavy laser tower that out-ranges almost every Tech 1 unit, except for artillery.

Build it on your front line to out-range and take out enemy laser towers.

Despite its long-range and heavy damage, it is hopeless when built alone. So remember to pair it with other defensive structures.

Apocalypse
T3
T2
Apocalypse
Apocalypse

Apocalypse

T2
T1
T3
Nuclear ICBM Launcher
7700
Metal
82000
Energy
0
Energy Make
6200
Hitpoints
455
Sight
50
Radar
Sonar
Jammer Range
0
Speed
5751
DPS
72000
Fire Range
0
Buildpower
Show List

The Apocalypse is a nuclear missile launcher and is useful for turning enemy bases and whole armies into ashes.

Use Catalysts or Spectres to temporarily disable anti-nukes and strike uncovered areas.

Nukes can be countered by anti-nukes, but can still overwhelm them in large numbers.

Basilisk
T3
T2
Basilisk
Basilisk

Basilisk

T2
T1
T3
Long Range Plasma Cannon
4600
Metal
67000
Energy
0
Energy Make
4700
Hitpoints
273
Sight
Radar
Sonar
Jammer Range
0
Speed
125
DPS
4950
Fire Range
0
Buildpower
Show List

The Basilica is a long-range plasma cannon that can shoot targets across the map.

Build them to take out enemy structures from far away.

It becomes a priority target when built, so make sure you keep it safe. It can also be countered by Overseers, but at a high energy cost to your enemy.

Birdshot
T3
T2
Birdshot
Birdshot

Birdshot

T2
T1
T3
Anti-Air Flak Gun
850
Metal
14000
Energy
0
Energy Make
1840
Hitpoints
525
Sight
Radar
Sonar
Jammer Range
0
Speed
625
DPS
775
Fire Range
0
Buildpower
Show List

The Birdshot is a short-range anti-air flak gun that deals high damage with a large area of effect (AoE).

Build them around strategic points and on your front line.

It can shatter most aircraft within its range.

Bulwark
T3
T2
Bulwark
Bulwark

Bulwark

T2
T1
T3
Energy Weapon
3000
Metal
37000
Energy
0
Energy Make
9400
Hitpoints
780
Sight
1200
Radar
Sonar
Jammer Range
0
Speed
1513
DPS
950
Fire Range
0
Buildpower
Show List

The Bulwark is a multi-weapon tower that packs three types of laser turrets that can aim and shoot independently.

Great at dealing with unit swarms.

It can take out most units, including Tech 3 units with enough hits, and is high enough to shoot over other defensive structures.

Calamity
T3
T2
Calamity
Calamity

Calamity

T2
T1
T3
Rapid-Fire Long-Range Plasma Cannon
61000
Metal
718000
Energy
0
Energy Make
33500
Hitpoints
700
Sight
Radar
Sonar
Jammer Range
0
Speed
2660
DPS
6100
Fire Range
0
Buildpower
Show List

The Calamity is a rapid-fire long-range plasma cannon and is the ultimate weapon of mass-destruction.

It’s a primary target once built, so be ready to defend it.

It takes a lot of resources to build, but when it’s ready you’re almost guaranteed to win the match.

Catalyst
T3
T2
Catalyst
Catalyst

Catalyst

T2
T1
T3
Tactical Missile Launcher
1200
Metal
14000
Energy
0
Energy Make
3550
Hitpoints
455
Sight
Radar
Sonar
Jammer Range
0
Speed
2000
DPS
2250
Fire Range
0
Buildpower
Show List

The Catalyst is a tactical missile launcher that obliterates most units within its blast radius.

If you self-destruct it as a last resort, the explosion is almost as powerful as a nuclear missile.

They’re great for rendering enemy defenses useless before an assault, and for destroying advancing units while you build a quick reaction force to combat them.

Devastator
T3
T2
Devastator
Devastator

Devastator

T2
T1
T3
Floating Multi-Weapon Platform
1200
Metal
15000
Energy
0
Energy Make
6700
Hitpoints
780
Sight
Radar
Sonar
Jammer Range
0
Speed
731
DPS
900
Fire Range
0
Buildpower
Show List

The Devastator is a floating plasma and beam laser turret platform that can be built on the water.

Useful for defending naval bases against light to medium naval units.

Its extended weaponry makes it a formidable defensive structure.

Fortification Wall
T3
T2
Fortification Wall
Fortification Wall

Fortification Wall

T2
T1
T3
Advanced Fortification
40
Metal
500
Energy
0
Energy Make
8900
Hitpoints
1
Sight
Radar
Sonar
Jammer Range
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Fortification Wall is an advanced defensive wall that blocks most Tech 1/Tech 2 units and low-altitude projectiles.

Use them to funnel enemies into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break. Advanced walls have almost four times the health of a basic Dragon’s Teeth, and are great when used against Alien Raptors and Scavengers.

Lamprey
T3
T2
Lamprey
Lamprey

Lamprey

T2
T1
T3
Advanced Torpedo Launcher
1050
Metal
8500
Energy
0
Energy Make
2800
Hitpoints
585
Sight
Radar
400
Sonar
Jammer Range
0
Speed
363
DPS
890
Fire Range
0
Buildpower
Show List

The Lamprey is an advanced torpedo launcher that targets ships and submarines within its range.

Build them to defend against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Naval Birdshot
T3
T2
Naval Birdshot
Naval Birdshot

Naval Birdshot

T2
T1
T3
Anti-Air Flak Gun - Naval Series
890
Metal
25000
Energy
0
Energy Make
2000
Hitpoints
550
Sight
Radar
Sonar
Jammer Range
0
Speed
625
DPS
775
Fire Range
0
Buildpower
Show List

The Naval Birdshot is a short-range anti-air gun that deals high damage with a large area of effect (AoE) and can be built on water.

Build them around strategic points and to protect your naval base from air raids.

It can shatter most aircraft within its range.

Nemesis
T3
T2
Nemesis
Nemesis

Nemesis

T2
T1
T3
Intrusion Countermeasure System
750
Metal
6700
Energy
0
Energy Make
2800
Hitpoints
225
Sight
Radar
Sonar
Jammer Range
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Nemesis is an intrusion countermeasure system that can detect stealthy units.

Build one in your base to detect cloaked units.

It’s great for protecting your Apocalypse against stealthy EMP attacks.

Overseer
T3
T2
Overseer
Overseer

Overseer

T2
T1
T3
Plasma Deflector
3200
Metal
55000
Energy
0
Energy Make
3550
Hitpoints
273
Sight
Radar
Sonar
Jammer Range
0
Speed
100
DPS
550
Fire Range
0
Buildpower
Show List

The Overseer is a shield generator that deflects plasma artillery and can take a lot of damage before going down.

Build a few around your base to protect it from early artillery barrages.

Beware that shields do not deflect other units weaponry such as bombs, lasers, or missiles.

Persecutor
T3
T2
Persecutor
Persecutor

Persecutor

T2
T1
T3
Pop-up Plasma Artillery
2500
Metal
17000
Energy
0
Energy Make
4250
Hitpoints
416
Sight
Radar
Sonar
Jammer Range
0
Speed
320
DPS
1390
Fire Range
0
Buildpower
Show List

The Persecutor is pop-up plasma artillery battery.

Build on a hill to take advantage of extended range.

It can protect your front line from enemy artillery units and when set to a high-trajectory it shoots slower, but also deals more area of effect (AoE) damage.

Prevailer
T3
T2
Prevailer
Prevailer

Prevailer

T2
T1
T3
Anti-Nuke System
1500
Metal
40000
Energy
0
Energy Make
3650
Hitpoints
195
Sight
50
Radar
Sonar
Jammer Range
0
Speed
750
DPS
72000
Fire Range
0
Buildpower
Show List

The Prevailer is a nuclear missile defense system that will shoot down incoming intercontinental ballistic missiles.

Build a Nemesis nearby to detect cloaked EMP units before they can disable it.

It has a large radar range to protect your base and nearby surroundings from nuclear attacks. Each defensive missile takes around 90 seconds to build.

Scorpion
T3
T2
Scorpion
Scorpion

Scorpion

T2
T1
T3
Pop-up Sabot Battery
730
Metal
14000
Energy
0
Energy Make
3000
Hitpoints
546
Sight
Radar
Sonar
Jammer Range
0
Speed
413
DPS
730
Fire Range
0
Buildpower
Show List

The Scorpion is a pop-up sabot battery that has high damage and range for a relatively low cost.

Switch it off when targeted to soak up huge amonts of damage.

Its ability to hide makes it a great for taking enemy fire while your other units take out the attacking forces.

Screamer
T3
T2
Screamer
Screamer

Screamer

T2
T1
T3
Long Range Anti-Air Tower
1650
Metal
32000
Energy
0
Energy Make
1670
Hitpoints
600
Sight
Radar
Sonar
Jammer Range
0
Speed
417
DPS
2400
Fire Range
0
Buildpower
Show List

The Screamer is a long-range anti-air missile battery that can take down most aircraft within its range.

Build them later in a match to defend your base from strategic bombers.

It can also be build on an extended front line to slowly dismantle an enemy air wall.