Armada

Advanced Solar Collector
T3
T2
Advanced Solar Collector
Advanced Solar Collector

Advanced Solar Collector

Resource Generator
T2
T3
T1
Metal
370
Energy
5000
Energy Make
75
Hitpoints
1020
Sight
260
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Advanced Solar Collector produces energy using the sun. Solar energy production is a constant +75 and is essential when wind speeds are low.  

Can be used for backup energy when the wind is weak.

They’re more costly than Wind Turbines and Solar Collectors, however, they provide a safe and stable source of energy.

Beholder
T3
T2
Beholder
Beholder

Beholder

Support/ Surveillance
T2
T3
T1
Metal
32
Energy
850
Energy Make
0
Hitpoints
250
Sight
560
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Beholder is a small cloaked perimeter camera. Your opponents can’t detect it while it’s cloaked, and it can provide a good line of sight for undefended areas.

Spies can be detected by the perimeter camera.

When defending your front line, place a few cameras to prevent any clocked units from getting through.

Construction Turret
T3
T2
Construction Turret
Construction Turret

Construction Turret

Constructor
T2
T3
T1
Metal
210
Energy
3200
Energy Make
0
Hitpoints
500
Sight
380
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
200
Show List

The Construction Turret can assist and repair nearby units, and it has more build power than any other unit, excluding the Commander.

Use multiple on a single factory to increase build power.

You can also move Construction Turrets to other locations using a Stork or Abductor.

Energy Converter
T3
T2
Energy Converter
Energy Converter

Energy Converter

Resource Generator
T2
T3
T1
Metal
1
Energy
1150
Energy Make
0
Hitpoints
150
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Energy Converter converts energy into metal, and can be built by the Commander or other construction units.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 70 energy into 1 metal per second.

When attacking an enemy base, aim for their converts to set off an explosive chain reaction and cause damage to other nearby structures.

Energy Storage
T3
T2
Energy Storage
Energy Storage

Energy Storage

Increases Energy Storage
T2
T3
T1
Metal
170
Energy
1700
Energy Make
0
Hitpoints
1700
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Energy Storage increases your energy storage capacity by 6000.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and to reduce energy stalls when wind speed is low or if you lose your generators.

Geothermal Powerplant
T3
T2
Geothermal Powerplant
Geothermal Powerplant

Geothermal Powerplant

Resource Generator
T2
T3
T1
Metal
560
Energy
13000
Energy Make
300
Hitpoints
1750
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Geothermal Powerplant produces energy using steam. Geothermal energy production is a constant +300, however, it can only be built on top of steam vents on each map.

Seize control of nearby steam vents to take advantage of reliable energy.

They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

Metal Extractor
T3
T2
Metal Extractor
Metal Extractor

Metal Extractor

Resource Generator
T2
T3
T1
Metal
50
Energy
500
Energy Make
0
Hitpoints
170
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Metal Extractor extracts metal from metal spots on each map. The amount of metal you can extract per second is shown on each metal spot and ranges from 1.0 to 3.0.

Pawns are cheap units for protecting metal extractors from early raids.

Metal extractors are primary targets during early-game raids, and if destroyed, can stall an opponent's construction and give you the upper hand.

Metal Storage
T3
T2
Metal Storage
Metal Storage

Metal Storage

Increases Metal Storage
T2
T3
T1
Metal
330
Energy
570
Energy Make
0
Hitpoints
1900
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Metal Storage increases your metal storage capacity by 3000.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

Naval Construction Turret
T3
T2
Naval Construction Turret
Naval Construction Turret

Naval Construction Turret

Constructor
T2
T3
T1
Metal
230
Energy
2600
Energy Make
0
Hitpoints
500
Sight
380
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
200
Show List

The Naval Construction Turret can assist and repair nearby units, and can be built on the water. This makes it excellent to use on maps with limited or no land.

Use multiple on a single factory to increase build power.

You can also move Navel Construction Turrets to other locations using the Stork or Abductor, and it has more build power than any other unit, excluding the Commander.

Naval Energy Converter
T3
T2
Naval Energy Converter
Naval Energy Converter

Naval Energy Converter

Resource Generator
T2
T3
T1
Metal
1
Energy
2500
Energy Make
0
Hitpoints
110
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Naval Energy Converter converts energy into metal and can be built on the water. This makes it excellent to use on maps with limited or no land.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 70 energy into 1.1 metal per second, and can be built by the Commander or other construction units.

When attacking an enemy base, aim for their converters to set off an explosive chain reaction and cause damage to other nearby structures.

Naval Energy Storage
T3
T2
Naval Energy Storage
Naval Energy Storage

Naval Energy Storage

Increases Energy Storage
T2
T3
T1
Metal
300
Energy
2600
Energy Make
0
Hitpoints
2980
Sight
182
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Naval Energy Storage increases your energy storage capacity by 6000 and can be built underwater.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and reducing energy stalls when wind speed is low or if you lose your generators.

Naval Metal Storage
T3
T2
Naval Metal Storage
Naval Metal Storage

Naval Metal Storage

Increases Metal Storage
T2
T3
T1
Metal
400
Energy
1200
Energy Make
0
Hitpoints
3250
Sight
182
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Naval Metal Storage increases your metal storage capacity by 3000 and can be built underwater.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

Naval Radar/Sonar Tower
T3
T2
Naval Radar/Sonar Tower
Naval Radar/Sonar Tower

Naval Radar/Sonar Tower

Early Warning System
T2
T3
T1
Metal
130
Energy
1000
Energy Make
0
Hitpoints
99
Sight
760
Radar
2100
Sonar
900
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Naval Radar/Sonar Tower provides early warning of enemy units in the air, on land, and even underwater.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

Radar Tower
T3
T2
Radar Tower
Radar Tower

Radar Tower

Early Warning System
T2
T3
T1
Metal
60
Energy
630
Energy Make
0
Hitpoints
81
Sight
680
Radar
2100
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Radar Tower provides early warning of enemy units and their movements on the battlefield. It’s also cheap and quick to build.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

Sneaky Pete
T3
T2
Sneaky Pete
Sneaky Pete

Sneaky Pete

Cloakable Radar Jammer
T2
T3
T1
Metal
240
Energy
8500
Energy Make
0
Hitpoints
712
Sight
195
Radar
500
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Sneaky Pete is a short-range radar jammer that can be cloaked. Useful for confusing enemy targeting systems and covering nearby units.

Use them to hide your real units until they’re actually seen.

Radar jammers show several signatures on your enemy’s radar and make it hard to determine where and how many units are in the area.

Solar Collector
T3
T2
Solar Collector
Solar Collector

Solar Collector

Resource Generator
T2
T3
T1
Metal
155
Energy
0
Energy Make
0
Hitpoints
306
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Solar Collector produces energy using the sun. Solar energy production is a constant +20 and is essential when wind speeds are low.  

Can be used for backup energy when the wind is weak.

They’re not as cost-effective as Wind Turbines, and instead, provide a safe and stable source of energy.

Sonar Station
T3
T2
Sonar Station
Sonar Station

Sonar Station

Support/ Surveillance
T2
T3
T1
Metal
20
Energy
450
Energy Make
0
Hitpoints
50
Sight
515
Radar
1200
Sonar
1200
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Sonar Station is similar to the Radar Tower, except it detects sea units instead of land or air units.

Great for detecting sneaky submarines and submerged commanders.

Can be built by the Commander or other construction units.

Tidal Generator
T3
T2
Tidal Generator
Tidal Generator

Tidal Generator

Resource Generator
T2
T3
T1
Metal
90
Energy
250
Energy Make
0
Hitpoints
358
Sight
130
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Tidal Generator produces energy through water movement. Tidal energy production is a consistent value and is pre-determined by the map settings.

Build in smaller groups to prevent explosive chain reactions if destroyed.

They’re essential when there is limited land and excellent on water maps.

Twilight
T3
T2
Twilight
Twilight

Twilight

Cloakable Metal Extractor
T2
T3
T1
Metal
200
Energy
1500
Energy Make
0
Hitpoints
1450
Sight
286
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Twilight is similar to the Metal Extractor, except it can be cloaked to hide it from your enemy.

Useful for extracting metal from potentially dangerous areas such as the frontline.

The amount of metal you can extract per second is shown on each metal spot and ranges from 1.0 to 3.0. It costs -12 energy to remain cloaked.

Wind Turbine
T3
T2
Wind Turbine
Wind Turbine

Wind Turbine

Resource Generator
T2
T3
T1
Metal
37
Energy
175
Energy Make
0
Hitpoints
176
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Wind Turbine produces energy using the wind. Energy production varies depending on the wind speed, which also changes in real-time and for each map.

Be aware that wind speeds can change at any moment.

Wind Turbines are best used on maps with strong wind, as the production rate will be more likely to stay high. However, if the wind is weak, try using Solar Collectors instead.

Advanced Energy Converter
T3
T2
Advanced Energy Converter
Advanced Energy Converter

Advanced Energy Converter

Resource Generator
T2
T3
T1
Metal
380
Energy
21000
Energy Make
0
Hitpoints
400
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Advanced Energy Converter converts energy into metal. Converts 600 energy into 10.3  metal per second.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal.

When attacking an enemy base, aim for their converts to set off an explosive chain reaction and cause damage to other nearby structures.

Advanced Fusion Reactor
T3
T2
Advanced Fusion Reactor
Advanced Fusion Reactor

Advanced Fusion Reactor

Resource Generator
T2
T3
T1
Metal
9700
Energy
69000
Energy Make
3000
Hitpoints
7150
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Advanced Fusion Reactor produces energy using heat from nuclear fusion reactions. Energy production is a constant +3000.

Build them later on to power your most powerful weapons.

Defend it very well, as it is one of the most favored targets for enemy bombers. When destroyed it causes a very large explosion that will likely kill other units nearby.

Advanced Geothermal Powerplant
T3
T2
Advanced Geothermal Powerplant
Advanced Geothermal Powerplant

Advanced Geothermal Powerplant

Resource Generator
T2
T3
T1
Metal
1600
Energy
27000
Energy Make
1250
Hitpoints
3240
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Advanced Geothermal Powerplant produces energy using steam. Geothermal energy production is a constant +1250, however, it can only be built on top of steam vents on each map.

Seize control of nearby steam vents to take advantage of reliable energy.

They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

Advanced Metal Extractor
T3
T2
Advanced Metal Extractor
Advanced Metal Extractor

Advanced Metal Extractor

Resource Generator
T2
T3
T1
Metal
620
Energy
7700
Energy Make
0
Hitpoints
2500
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Advanced Metal Extractor extracts more metal from metal spots on each map. Start building them on your most protected metal spots first.

Build them when you’re ready to upgrade to Tech Level 2.

Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.

Advanced Naval Energy Converter
T3
T2
Advanced Naval Energy Converter
Advanced Naval Energy Converter

Advanced Naval Energy Converter

Resource Generator
T2
T3
T1
Metal
400
Energy
24000
Energy Make
0
Hitpoints
400
Sight
156
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Advanced Navel Energy Converter converts energy into metal and can be built on the water. This makes it excellent to use on maps with limited or no land.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 600 energy into 11 metal per second.

When attacking an enemy base, aim for their converters to set off an explosive chain reaction and cause damage to other nearby structures.

Advanced Radar Tower
T3
T2
Advanced Radar Tower
Advanced Radar Tower

Advanced Radar Tower

Long-Range Radar
T2
T3
T1
Metal
560
Energy
19000
Energy Make
0
Hitpoints
320
Sight
820
Radar
3500
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Advanced Radar Tower provides early warning of enemy units and their movements on the battlefield. It’s also cheap and quick to build.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

Advanced Sonar Station
T3
T2
Advanced Sonar Station
Advanced Sonar Station

Advanced Sonar Station

Early Warning System
T2
T3
T1
Metal
170
Energy
2600
Energy Make
0
Hitpoints
2120
Sight
215
Radar
Sonar
1600
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Advanced Sonar Station is similar to the Advanced Radar Tower, except it detects sea units instead of land or air units.

Great for detecting sneaky submarines and submerged commanders.

It’s basically an upgraded Sonar Station with about four times as much range.

Air Repair Pad
T3
T2
Air Repair Pad
Air Repair Pad

Air Repair Pad

Support
T2
T3
T1
Metal
400
Energy
4300
Energy Make
0
Hitpoints
1500
Sight
358
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
1000
Show List

The Air Repair Pad automatically repairs any friendly aircraft that lands on it.

Use it to repair your air units after an attack.

You can order aircraft to land on the Air Repair Pad manually or automatically when they hit a certain level of health.

Cloakable Fusion Reactor
T3
T2
Cloakable Fusion Reactor
Cloakable Fusion Reactor

Cloakable Fusion Reactor

Resource Generator
T2
T3
T1
Metal
4700
Energy
26000
Energy Make
1050
Hitpoints
4000
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Cloakable Fusion Reactor is similar to the Fusion Reactor, except it can be cloaked to hide it from your enemy.

Useful when building in potentially dangerous areas.

Energy production is a constant +1000 and it costs -100 energy to remain cloaked.

Decoy Fusion Reactor
T3
T2
Decoy Fusion Reactor
Decoy Fusion Reactor

Decoy Fusion Reactor

Deceptive Intelligence
T2
T3
T1
Metal
370
Energy
100
Energy Make
0
Hitpoints
4650
Sight
210
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Decoy Fusion Reactor doesn't produce any energy and is instead used to trick the enemy.

Use your fighters to take out distracted bombers.

Great for diverting enemy bombers from other targets so they drop their bombs on the decoy.

Fusion Reactor
T3
T2
Fusion Reactor
Fusion Reactor

Fusion Reactor

Resource Generator
T2
T3
T1
Metal
4300
Energy
21000
Energy Make
1000
Hitpoints
4000
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Fusion Reactor produces energy using heat from nuclear fusion reactions. Energy production is a constant +1000.

Build it when you push to T2 to power your Advanced Metal Extractors.

Beware of where you build the reactor, as it is one of the most favored targets for enemy bombers. When destroyed it causes a large explosion that may likely kill other units nearby.

Hardened Energy Storage
T3
T2
Hardened Energy Storage
Hardened Energy Storage

Hardened Energy Storage

Increases Energy Storage
T2
T3
T1
Metal
830
Energy
10000
Energy Make
0
Hitpoints
10500
Sight
169
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Hardened Energy Storage increases your energy storage capacity by 40000.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and reducing energy stalls when wind speed is low or if you lose your generators.

Hardened Metal Storage
T3
T2
Hardened Metal Storage
Hardened Metal Storage

Hardened Metal Storage

Increases Metal Storage
T2
T3
T1
Metal
750
Energy
11500
Energy Make
0
Hitpoints
9300
Sight
195
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Hardened Metal Storage increases your metal storage capacity by 10000.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

Naval Advanced Metal Extractor
T3
T2
Naval Advanced Metal Extractor
Naval Advanced Metal Extractor

Naval Advanced Metal Extractor

Resource Generator
T2
T3
T1
Metal
650
Energy
9800
Energy Make
0
Hitpoints
2053
Sight
182
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Naval Advanced Metal Extractor extracts more metal from metal spots on each map. Start building them on your most protected metal spots first.

Build them when you’re ready to upgrade to Tech Level 2.

Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.

Naval Fusion Reactor
T3
T2
Naval Fusion Reactor
Naval Fusion Reactor

Naval Fusion Reactor

Resource Generator
T2
T3
T1
Metal
5200
Energy
33500
Energy Make
1200
Hitpoints
5000
Sight
143
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Naval Fusion Reactor produces energy using heat from nuclear fusion reactions and can be built on the water. This makes it excellent to use on maps with limited or no land.

Useful for hiding your energy production underwater.

Energy production is a constant +1200. When destroyed it causes a large explosion that may likely kill other units nearby.

Pinpointer
T3
T2
Pinpointer
Pinpointer

Pinpointer

Enhanced Radar Targeting
T2
T3
T1
Metal
810
Energy
7200
Energy Make
0
Hitpoints
1900
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Pinpointer enhances the accuracy of your radar towers for the entire team. You only need to build 3 facilities on each map.

Use them to improve the targeting of your artillery.

The benefits apply to your entire team and the more you have the more accurate your radars will be.

Prude
T3
T2
Prude
Prude

Prude

Resource Generator
T2
T3
T1
Metal
1150
Energy
25000
Energy Make
750
Hitpoints
12500
Sight
273
Radar
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Prude is a Safe Geothermal Powerplant that produces 750 energy using steam. The difference to the standard Geothermal Powerplant is that it has a smaller explosion when destroyed.

Seize control of nearby steam vents to take advantage of reliable energy.

It can only be built on top of steam vents on each map. They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

Veil
T3
T2
Veil
Veil

Veil

Long-Range Radar Jammer
T2
T3
T1
Metal
125
Energy
19000
Energy Make
0
Hitpoints
750
Sight
155
Radar
760
Sonar
0
Speed
0
DPS
Fire Range
Buildpower
0
Show List

The Veil is a long-range radar jammer. Useful for confusing enemy targeting systems and covering nearby units.

Use them to cover your real units until they’re actually seen.

Radar jammers show several signatures on your enemy’s radar and make it hard to determine where and how many units are in the area.

Cortex

Advanced Solar Collector
T3
T2
Advanced Solar Collector
Advanced Solar Collector

Advanced Solar Collector

T2
T1
T3
Resource Generator
370
Metal
4000
Energy
75
Energy Make
1080
Hitpoints
260
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Advanced Solar Collector produces energy using the sun. Solar energy production is a constant +75 and is essential when wind speeds are low.  

Can be used for backup energy when the wind is weak.

They’re more costly than Wind Turbines and Solar Collectors, however, they provide a safe and stable source of energy.

Beholder
T3
T2
Beholder
Beholder

Beholder

T2
T1
T3
Perimeter Camera
32
Metal
850
Energy
0
Energy Make
250
Hitpoints
540
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Beholder is a small cloaked perimeter camera. Your opponents can’t detect it while it’s cloaked, and it can provide a good line of sight for undefended areas.

Spies can be detected by the perimeter camera.

When defending your front line, place a few cameras to prevent any clocked units from getting through.

Castro
T3
T2
Castro
Castro

Castro

T2
T1
T3
Radar Jammer
115
Metal
5200
Energy
0
Energy Make
960
Hitpoints
104
Sight
360
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Castro is a short-range radar jammer. Useful for confusing enemy targeting systems and covering nearby units.

Use them to hide your real units until they’re actually seen.

Radar jammers show several signatures on your enemy’s radar and make it hard to determine where and how many units are in the area.

Construction Turret
T3
T2
Construction Turret
Construction Turret

Construction Turret

T2
T1
T3
Constructor
210
Metal
3200
Energy
0
Energy Make
500
Hitpoints
380
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
200
Buildpower
Show List

The Construction Turret can assist and repair nearby units, and it has more build power than any other unit, excluding the Commander.

Use multiple on a single factory to increase build power.

You can also move Construction Turrets to other locations using a Hercules or Skyhook.

Energy Converter
T3
T2
Energy Converter
Energy Converter

Energy Converter

T2
T1
T3
Resource Generator
1
Metal
1250
Energy
0
Energy Make
150
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Energy Converter converts energy into metal, and can be built by the Commander or other construction units.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 70 energy into 1 metal per second.

When attacking an enemy base, aim for their converts to set off an explosive chain reaction and cause damage to other nearby structures.

Energy Storage
T3
T2
Energy Storage
Energy Storage

Energy Storage

T2
T1
T3
Increases Energy Storage
175
Metal
1800
Energy
0
Energy Make
1800
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Energy Storage increases your energy storage capacity by 6000.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and to reduce energy stalls when wind speed is low or if you lose your generators.

Exploiter
T3
T2
Exploiter
Exploiter

Exploiter

T2
T1
T3
Armed Metal Extractor
240
Metal
1900
Energy
0
Energy Make
1300
Hitpoints
455
Sight
Radar
0
Sonar
0
Speed
161
DPS
435
Fire Range
0
Buildpower
Show List

The Exploiter is similar to the Metal Extractor, except it's armed with dual lasers.

Useful for extracting metal from potentially dangerous areas such as the frontline.

The amount of metal you can extract per second is shown on each metal spot and ranges from 1.0 to 3.0.

Geothermal Powerplant
T3
T2
Geothermal Powerplant
Geothermal Powerplant

Geothermal Powerplant

T2
T1
T3
Resource Generator
540
Metal
13000
Energy
300
Energy Make
1850
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Geothermal Powerplant produces energy using steam. Geothermal energy production is a constant +300, however, it can only be built on top of steam vents on each map.

Seize control of nearby steam vents to take advantage of reliable energy.

They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

Metal Extractor
T3
T2
Metal Extractor
Metal Extractor

Metal Extractor

T2
T1
T3
Resource Generator
50
Metal
500
Energy
0
Energy Make
175
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Metal Extractor extracts metal from metal spots on each map. The amount of metal you can extract per second is shown on each metal spot and ranges from 1.0 to 3.0.

Grunts are cheap units for protecting metal extractors from early raids.

Metal extractors are primary targets during early-game raids, and if destroyed, can stall an opponent's construction and give you the upper hand.

Metal Storage
T3
T2
Metal Storage
Metal Storage

Metal Storage

T2
T1
T3
Increases Metal Storage
340
Metal
590
Energy
0
Energy Make
1900
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Metal Storage increases your metal storage capacity by 3000.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

Naval Construction Turret
T3
T2
Naval Construction Turret
Naval Construction Turret

Naval Construction Turret

T2
T1
T3
Constructor
230
Metal
2600
Energy
0
Energy Make
500
Hitpoints
380
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
200
Buildpower
Show List

The Naval Construction Turret can assist and repair nearby units, and can be built on the water. This makes it excellent to use on maps with limited or no land.

Use multiple on a single factory to increase build power.

You can also move Navel Construction Turrets to other locations using the Hercules or Skyhook, and it has more build power than any other unit, excluding the Commander.

Naval Energy Converter
T3
T2
Naval Energy Converter
Naval Energy Converter

Naval Energy Converter

T2
T1
T3
Resource Generator
1
Metal
2500
Energy
0
Energy Make
120
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Naval Energy Converter converts energy into metal and can be built on the water. This makes it excellent to use on maps with limited or no land.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 70 energy into 1.1 metal per second, and can be built by the Commander or other construction units.

When attacking an enemy base, aim for their converters to set off an explosive chain reaction and cause damage to other nearby structures.

Naval Energy Storage
T3
T2
Naval Energy Storage
Naval Energy Storage

Naval Energy Storage

T2
T1
T3
Increases Energy Storage
300
Metal
2700
Energy
0
Energy Make
3042
Hitpoints
169
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Naval Energy Storage increases your energy storage capacity by 6000 and can be built underwater.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and reducing energy stalls when wind speed is low or if you lose your generators.

Naval Metal Storage
T3
T2
Naval Metal Storage
Naval Metal Storage

Naval Metal Storage

T2
T1
T3
Increases Metal Storage
370
Metal
1600
Energy
0
Energy Make
3500
Hitpoints
169
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Naval Metal Storage increases your metal storage capacity by 3000 and can be built underwater.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

Naval Radar/Sonar Tower
T3
T2
Naval Radar/Sonar Tower
Naval Radar/Sonar Tower

Naval Radar/Sonar Tower

T2
T1
T3
Early Warning System
130
Metal
1000
Energy
0
Energy Make
103
Hitpoints
740
Sight
2100
Radar
900
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Naval Radar/Sonar Tower provides early warning of enemy units in the air, on land, and even underwater.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

Radar Tower
T3
T2
Radar Tower
Radar Tower

Radar Tower

T2
T1
T3
Early Warning System
60
Metal
630
Energy
0
Energy Make
81
Hitpoints
680
Sight
2100
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Radar Tower provides early warning of enemy units and their movements on the battlefield. It’s also cheap and quick to build.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

Solar Collector
T3
T2
Solar Collector
Solar Collector

Solar Collector

T2
T1
T3
Resource Generator
150
Metal
0
Energy
0
Energy Make
320
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Solar Collector produces energy using the sun. Solar energy production is a constant +20 and is essential when wind speeds are low.  

Can be used for backup energy when the wind is weak.

They’re not as cost-effective as Wind Turbines, and instead, provide a safe and stable source of energy.

Sonar Station
T3
T2
Sonar Station
Sonar Station

Sonar Station

T2
T1
T3
Support/Surveillance
20
Metal
450
Energy
0
Energy Make
52
Hitpoints
485
Sight
1200
Radar
1200
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Sonar Station is similar to the Radar Tower, except it detects sea units instead of land or air units.

Great for detecting sneaky submarines and submerged commanders.

Can be built by the Commander or other construction units.

Tidal Generator
T3
T2
Tidal Generator
Tidal Generator

Tidal Generator

T2
T1
T3
Resource Generator
85
Metal
250
Energy
0
Energy Make
354
Hitpoints
130
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Tidal Generator produces energy through water movement. Tidal energy production is a consistent value and is pre-determined by the map settings.

Build in smaller groups to prevent explosive chain reactions if destroyed.

They’re essential when there is limited land and excellent on water maps.

Wind Turbine
T3
T2
Wind Turbine
Wind Turbine

Wind Turbine

T2
T1
T3
Resource Generator
45
Metal
175
Energy
0
Energy Make
179
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Wind Turbine produces energy using the wind. Energy production varies depending on the wind speed, which also changes in real-time and for each map.

Be aware that wind speeds can change at any moment.

Wind Turbines are best used on maps with strong wind, as the production rate will be more likely to stay high. However, if the wind is weak, try using Solar Collectors instead.

Advanced Energy Converter
T3
T2
Advanced Energy Converter
Advanced Energy Converter

Advanced Energy Converter

T2
T1
T3
Resource Generator
370
Metal
21000
Energy
0
Energy Make
500
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Advanced Energy Converter converts energy into metal. Converts 600 energy into 10.3  metal per second.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal.

When attacking an enemy base, aim for their converts to set off an explosive chain reaction and cause damage to other nearby structures.

Advanced Exploiter
T3
T2
Advanced Exploiter
Advanced Exploiter

Advanced Exploiter

T2
T1
T3
Resource Generator
2400
Metal
12000
Energy
0
Energy Make
3500
Hitpoints
676
Sight
Radar
0
Sonar
0
Speed
1270
DPS
650
Fire Range
0
Buildpower
Show List

The Advanced Exploiter is similar to the Metal Extractor, except it's armed with dual lasers and a missile launcher.

Useful for extracting metal from potentially dangerous areas such as the frontline.

Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.

Advanced Fusion Reactor
T3
T2
Advanced Fusion Reactor
Advanced Fusion Reactor

Advanced Fusion Reactor

T2
T1
T3
Resource Generator
9700
Metal
48000
Energy
3000
Energy Make
8500
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Advanced Fusion Reactor produces energy using heat from nuclear fusion reactions. Energy production is a constant +3000.

Build them later on to power your most powerful weapons.

Defend it very well, as it is one of the most favored targets for enemy bombers. When destroyed it causes a very large explosion that will likely kill other units nearby.

Advanced Geothermal Powerplant
T3
T2
Advanced Geothermal Powerplant
Advanced Geothermal Powerplant

Advanced Geothermal Powerplant

T2
T1
T3
Resource Generator
1500
Metal
27000
Energy
1250
Energy Make
3720
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Advanced Geothermal Powerplant produces energy using steam. Geothermal energy production is a constant +1250, however, it can only be built on top of steam vents on each map.

Seize control of nearby steam vents to take advantage of reliable energy.

They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

Advanced Metal Extractor
T3
T2
Advanced Metal Extractor
Advanced Metal Extractor

Advanced Metal Extractor

T2
T1
T3
Resource Generator
640
Metal
8100
Energy
0
Energy Make
3500
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Advanced Metal Extractor extracts more metal from metal spots on each map. Start building them on your most protected metal spots first.

Build them when you’re ready to upgrade to Tech Level 2.

Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.

Advanced Naval Energy Converter
T3
T2
Advanced Naval Energy Converter
Advanced Naval Energy Converter

Advanced Naval Energy Converter

T2
T1
T3
Resource Generator
400
Metal
23500
Energy
0
Energy Make
400
Hitpoints
143
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Advanced Navel Energy Converter converts energy into metal and can be built on the water. This makes it excellent to use on maps with limited or no land.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 600 energy into 11 metal per second.

When attacking an enemy base, aim for their converters to set off an explosive chain reaction and cause damage to other nearby structures.

Advanced Radar Tower
T3
T2
Advanced Radar Tower
Advanced Radar Tower

Advanced Radar Tower

T2
T1
T3
Long-Range Radar
560
Metal
19000
Energy
0
Energy Make
330
Hitpoints
780
Sight
3500
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Advanced Radar Tower provides early warning of enemy units and their movements on the battlefield. It’s also cheap and quick to build.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

Advanced Sonar Station
T3
T2
Advanced Sonar Station
Advanced Sonar Station

Advanced Sonar Station

T2
T1
T3
Early Warning System
160
Metal
2400
Energy
0
Energy Make
2140
Hitpoints
210
Sight
Radar
1600
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Advanced Sonar Station is similar to the Advanced Radar Tower, except it detects sea units instead of land or air units.

Great for detecting sneaky submarines and submerged commanders.

It’s basically an upgraded Sonar Station with about four times as much range.

Air Repair Pad
T3
T2
Air Repair Pad
Air Repair Pad

Air Repair Pad

T2
T1
T3
Support
400
Metal
4400
Energy
0
Energy Make
1600
Hitpoints
358
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
1000
Buildpower
Show List

The Air Repair Pad automatically repairs any friendly aircraft that lands on it.

Use it to repair your air units after an attack.

You can order aircraft to land on the Air Repair Pad manually or automatically when they hit a certain level of health.

Cerberus
T3
T2
Cerberus
Cerberus

Cerberus

T2
T1
T3
Geothermal Plasma Battery
3100
Metal
35000
Energy
450
Energy Make
7500
Hitpoints
650
Sight
Radar
0
Sonar
0
Speed
900
DPS
1650
Fire Range
0
Buildpower
Show List

The Cerberus is Geothermal Powerplant that produces 450 energy using steam. The difference to the standard Geothermal Powerplant is that it has a long-range plasma cannon mounted on top.

Seize control of nearby steam vents to take advantage of reliable energy.

It can only be built on top of steam vents on each map. They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

Fusion Reactor
T3
T2
Fusion Reactor
Fusion Reactor

Fusion Reactor

T2
T1
T3
Resource Generator
4500
Metal
26000
Energy
1100
Energy Make
4500
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Fusion Reactor produces energy using heat from nuclear fusion reactions. Energy production is a constant +1100.

Build it when you push to T2 to power your Advanced Metal Extractors.

Beware of where you build the reactor, as it is one of the most favored targets for enemy bombers. When destroyed it causes a large explosion that may likely kill other units nearby.

Hardened Energy Storage
T3
T2
Hardened Energy Storage
Hardened Energy Storage

Hardened Energy Storage

T2
T1
T3
Increases Energy Storage
840
Metal
11000
Energy
0
Energy Make
11400
Hitpoints
192
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Hardened Energy Storage increases your energy storage capacity by 40000.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and reducing energy stalls when wind speed is low or if you lose your generators.

Hardened Metal Storage
T3
T2
Hardened Metal Storage
Hardened Metal Storage

Hardened Metal Storage

T2
T1
T3
Increases Metal Storage
760
Metal
11000
Energy
0
Energy Make
10050
Hitpoints
182
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Hardened Metal Storage increases your metal storage capacity by 10000.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

Naval Advanced Metal Extractor
T3
T2
Naval Advanced Metal Extractor
Naval Advanced Metal Extractor

Naval Advanced Metal Extractor

T2
T1
T3
Resource Generator
710
Metal
10500
Energy
0
Energy Make
2072
Hitpoints
169
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Naval Advanced Metal Extractor extracts more metal from metal spots on each map. Start building them on your most protected metal spots first.

Build them when you’re ready to upgrade to Tech Level 2.

Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.

Naval Fusion Reactor
T3
T2
Naval Fusion Reactor
Naval Fusion Reactor

Naval Fusion Reactor

T2
T1
T3
Resource Generator
5400
Metal
34000
Energy
1220
Energy Make
5350
Hitpoints
143
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Naval Fusion Reactor produces energy using heat from nuclear fusion reactions and can be built on the water. This makes it excellent to use on maps with limited or no land.

Useful for hiding your energy production underwater.

Energy production is a constant +1220. When destroyed it causes a large explosion that may likely kill other units nearby.

Pinpointer
T3
T2
Pinpointer
Pinpointer

Pinpointer

T2
T1
T3
Enhanced Radar Targeting
800
Metal
7500
Energy
0
Energy Make
1800
Hitpoints
273
Sight
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Pinpointer enhances the accuracy of your radar towers for the entire team. You only need to build 3 facilities on each map.

Use them to improve the targeting of your artillery.

The benefits apply to your entire team and the more you have the more accurate your radars will be.

Shroud
T3
T2
Shroud
Shroud

Shroud

T2
T1
T3
Long-Range Radar Jammer
130
Metal
20000
Energy
0
Energy Make
800
Hitpoints
155
Sight
700
Radar
0
Sonar
0
Speed
DPS
Fire Range
0
Buildpower
Show List

The Shroud is a long-range radar jammer. Useful for confusing enemy targeting systems and covering nearby units.

Use them to cover your real units until they’re actually seen.

Radar jammers show several signatures on your enemy’s radar and make it hard to determine where and how many units are in the area.