Armada

Abductor

Abductor

Stealthy Armed Heavy Transport
T2
T3
T1
Metal
320
Energy
6600
Energy Make
0
Hitpoints
1170
Radar Range
Speed
242
DPS
0
Weapon Range
520
Buildpower
0
Show List

Abductor is an armored transportation aircraft.

It can take on board even the heavier T2 units and easily withstand light anti air defenses.

Use it to deploy your forces right on the front, reducing your tactical reaction speed. It can load 4 small units (footprint 2x2) or a single big one. It is equipped with an EMP laser of high energy that can stop even heavy units like Tzars. You can use this fact to “steal units”. Paralyze it, load it, and transport near your construction-towers to reclaim it, or capture it with a Commander.

Advanced Aircraft Plant

Advanced Aircraft Plant

Produces Tech 2 Aircraft
T2
T3
T1
Metal
3200
Energy
29000
Energy Make
0
Hitpoints
3750
Radar Range
1000
Speed
0
DPS
0
Weapon Range
0
Buildpower
200
Show List

The Advanced Aircraft Plant is a factory capable of producing Tech 2 aircraft units and can only be built on land.

Advanced Bot Lab

Advanced Bot Lab

Produces Tech 2 Bots
T2
T3
T1
Metal
2900
Energy
15000
Energy Make
0
Hitpoints
4250
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
300
Show List

The Advanced Bot Lab is a factory capable of producing Tech 2 bot units and can only be built on land.

Advanced Construction Aircraft

Advanced Construction Aircraft

Tech 2 Constructor
T2
T3
T1
Metal
340
Energy
12000
Energy Make
10
Hitpoints
200
Radar Range
50
Speed
192
DPS
0
Weapon Range
0
Buildpower
100
Show List

Advanced Construction Aircraft is a unit that opens you the window to most of the T2 economy and defensive structures.

In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers.

It has a higher buildpower than its T1 version and boosts your metal and energy storage by 50.

As an air constructor it has the advantage of being able to quickly access all spots on the map. Use it in packs for fastest expansion in remote areas. It has lower buildpower than land constructors.

Advanced Construction Bot

Advanced Construction Bot

Tech 2 Constructor
T2
T3
T1
Metal
430
Energy
6900
Energy Make
14
Hitpoints
930
Radar Range
50
Speed
33
DPS
0
Weapon Range
0
Buildpower
180
Show List

The Advanced Construction Bot can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow and weak, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

Advanced Construction Sub

Advanced Construction Sub

Tech 2 Constructor
T2
T3
T1
Metal
700
Energy
9000
Energy Make
30
Hitpoints
1110
Radar Range
50
Speed
72
DPS
0
Weapon Range
0
Buildpower
300
Show List

Advanced Construction Sub is the T2 sea constructor. Their typical first tasks are  upgrading your metal extractors, then building fusion reactors and advanced metal makers.

They have a higher build power than the T1 Construction Ship, and boost your metal and energy storage by 150. Guard them with T1 constructors or naval engineers to assist with building.

In addition to T2 economy structures, they are able to build advanced torpedo launchers and the underwater experimental gantry.

Advanced Construction Vehicle

Advanced Construction Vehicle

Tech 2 Constructor
T2
T3
T1
Metal
550
Energy
6800
Energy Make
20
Hitpoints
2050
Radar Range
50
Speed
53
DPS
0
Weapon Range
0
Buildpower
250
Show List

The Advanced Construction Vehicle can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

Advanced Energy Converter

Advanced Energy Converter

Converts 600 energy into 10.3 metal per sec
T2
T3
T1
Metal
380
Energy
21000
Energy Make
0
Hitpoints
445
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Advanced Energy Converter converts energy into metal. Converts 600 energy into 10.3  metal per second.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal.

When attacking an enemy base, aim for their converts to set off an explosive chain reaction and cause damage to other nearby structures.

Advanced Fusion Reactor

Advanced Fusion Reactor

Produces 3000 Energy (Hazardous)
T2
T3
T1
Metal
9700
Energy
69000
Energy Make
3000
Hitpoints
7900
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Advanced Fusion Reactor produces energy using heat from nuclear fusion reactions. Energy production is a constant +3000.

Build them later on to power your most powerful weapons.

Defend it very well, as it is one of the most favored targets for enemy bombers. When destroyed it causes a very large explosion that will likely kill other units nearby.

Advanced Geothermal Powerplant

Advanced Geothermal Powerplant

Produces 1250 Energy (Hazardous)
T2
T3
T1
Metal
1600
Energy
27000
Energy Make
1250
Hitpoints
3600
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Advanced Geothermal Powerplant produces energy using steam. Geothermal energy production is a constant +1250, however, it can only be built on top of steam vents on each map.

Seize control of nearby steam vents to take advantage of reliable energy.

They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

Advanced Metal Extractor

Advanced Metal Extractor

Advanced Metal Extractor / Storage
T2
T3
T1
Metal
620
Energy
7700
Energy Make
0
Hitpoints
2800
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Advanced Metal Extractor extracts more metal from metal spots on each map. Start building them on your most protected metal spots first.

Build them when you’re ready to upgrade to Tech Level 2.

Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.

Advanced Radar Tower

Advanced Radar Tower

Long-Range Radar
T2
T3
T1
Metal
560
Energy
19000
Energy Make
0
Hitpoints
355
Radar Range
3500
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Advanced Radar Tower provides early warning of enemy units and their movements on the battlefield. It’s also cheap and quick to build.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

Advanced Shipyard

Advanced Shipyard

Produces Tech 2 Ships
T2
T3
T1
Metal
3200
Energy
9700
Energy Make
0
Hitpoints
6000
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
300
Show List

The Advanced Shipyard is a factory capable of producing Tech 2 naval units and can only be built on the water.

Advanced Solar Collector

Advanced Solar Collector

Produces 75 Energy
T2
T3
T1
Metal
370
Energy
5000
Energy Make
75
Hitpoints
1130
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Advanced Solar Collector produces energy using the sun. Solar energy production is a constant +75 and is essential when wind speeds are low.

Can be used for backup energy when the wind is weak.

They’re more costly than Wind Turbines and Solar Collectors, however, they provide a safe and stable source of energy.

Advanced Sonar Station

Advanced Sonar Station

Extended Sonar
T2
T3
T1
Metal
170
Energy
2600
Energy Make
0
Hitpoints
2350
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Advanced Sonar Station is similar to the Advanced Radar Tower, except it detects sea units instead of land or air units.

Great for detecting sneaky submarines and submerged commanders.

It’s basically an upgraded Sonar Station with about four times as much range.

Advanced Vehicle Plant

Advanced Vehicle Plant

Produces Tech 2 Vehicles
T2
T3
T1
Metal
2900
Energy
14000
Energy Make
0
Hitpoints
4750
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
300
Show List

The Advanced Vehicle Plant is a factory capable of producing Tech 2 vehicle units and can only be built on land.

Air Repair Pad

Air Repair Pad

Automatically Repairs Aircraft
T2
T3
T1
Metal
400
Energy
4300
Energy Make
0
Hitpoints
1670
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
1000
Show List

The Air Repair Pad automatically repairs any friendly aircraft that lands on it.

Use it to repair your air units after an attack.

You can order aircraft to land on the Air Repair Pad manually or automatically when they hit a certain level of health.

Aircraft Plant

Aircraft Plant

Produces Tech 1 Aircraft
T2
T3
T1
Metal
860
Energy
1350
Energy Make
0
Hitpoints
2050
Radar Range
510
Speed
0
DPS
0
Weapon Range
0
Buildpower
100
Show List

The Aircraft Plant is a factory capable of producing Tech 1 aircraft units and can only be built on land.

Ambassador

Ambassador

Stealthy Rocket Launcher
T2
T3
T1
Metal
920
Energy
6500
Energy Make
0
Hitpoints
1220
Radar Range
Speed
33
DPS
106
Weapon Range
1300
Buildpower
0
Show List

The Ambassador is a stealthy rocket launcher that fires its missiles straight up to hit enemy units from a high angle.

Use it as the perfect siege weapon to destroy enemy defenses and units from far away.

It can easily target structures and units behind walls or high cliffs, and has unmatched range within T2 mobile units. However, it costs quite a lot to build, and is helpless against fast units.

Amphibious Complex

Amphibious Complex

Produces Amphibious / Underwater Units
T2
T3
T1
Metal
1200
Energy
5500
Energy Make
0
Hitpoints
2650
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
150
Show List

The Amphibious Complex is a factory capable of producing amphibious units and can only be built underwater.

Anemone

Anemone

Coastal Torpedo Launcher
T2
T3
T1
Metal
240
Energy
2200
Energy Make
0
Hitpoints
2200
Radar Range
Speed
0
DPS
150
Weapon Range
600
Buildpower
0
Show List

The Anemone is a torpedo launcher that targets ships and submarines within its range from the shore.

Build them to defend your land structures against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Arbalest

Arbalest

Anti-Air Flak Gun
T2
T3
T1
Metal
820
Energy
13000
Energy Make
0
Hitpoints
1750
Radar Range
Speed
0
DPS
625
Weapon Range
775
Buildpower
0
Show List

The Arbalest is a short-range anti-air flak gun that deals high damage with a large area of effect (AoE).

Build them around strategic points and on your front line.

It can shatter most aircraft within its range.

Archangel

Archangel

Advanced Amphibious Anti-Air Bot
T2
T3
T1
Metal
520
Energy
5600
Energy Make
0
Hitpoints
1130
Radar Range
Speed
47
DPS
215
Weapon Range
875
Buildpower
0
Show List

The Archangel is an advanced anti-air bot equipped with medium-range missiles and a short-range flak cannon.

Keep it at the back of your army to defend against air raids.

It's amphibious and deals a significant amount of damage to most aircraft, but can't shoot while underwater.

Armada Commander

Armada Commander

Commander
T2
T3
T1
Metal
2700
Energy
26000
Energy Make
25
Hitpoints
4000
Radar Range
700
Speed
38
DPS
111614
Weapon Range
300
Buildpower
300
Show List

The Armada Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.

Use it to build and defend your front line when you expand.

It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (D-Gun), and can build Tech 1 structures.

Armageddon

Armageddon

Nuclear ICBM Launcher
T2
T3
T1
Metal
8100
Energy
90000
Energy Make
0
Hitpoints
5900
Radar Range
50
Speed
0
DPS
4751
Weapon Range
72000
Buildpower
0
Show List

The Armageddon is a nuclear missile launcher and is useful for turning enemy bases and whole armies into ashes.

Use Paralyzers or Ghosts to temporarily disable anti-nukes and strike uncovered areas.

Nukes can be countered by the anti-nukes, but can still overwhelm them in large numbers.

Banshee

Banshee

Light Gunship
T2
T3
T1
Metal
135
Energy
2300
Energy Make
0
Hitpoints
485
Radar Range
Speed
185
DPS
34
Weapon Range
350
Buildpower
0
Show List

The Banshee is a light gunship equipped with dual rapid-fire machine guns.

Use a group of them for a surprise attack on enemy commanders lacking anti-air.

It can attack both land and sea units, but doesn't have much armor. Remember to support them by sending scouts ahead of the attack.

Barracuda

Barracuda

Fast Assault Submarine
T2
T3
T1
Metal
950
Energy
17000
Energy Make
0
Hitpoints
2350
Radar Range
Speed
81
DPS
175
Weapon Range
400
Buildpower
0
Show List

Barracuda is a submarine killer. They are used to hunt other submarines, especially T2 battle submarines. They deal bonus damage to submarines, offer better speed better maneuverability and can shoot from wider angles than other submarines. This allows them to counter battle submarines, which otherwise are lethal when faced with an unguarded fleet.

Always include a few of these in your T2 navy.

Basilica

Basilica

Long Range Plasma Cannon
T2
T3
T1
Metal
4500
Energy
64000
Energy Make
0
Hitpoints
4450
Radar Range
Speed
0
DPS
123
Weapon Range
4650
Buildpower
0
Show List

The Basilica is a long-range plasma cannon that can shoot targets across the map.

Build them to take out enemy structures from far away.

It becomes a priority target when built, so make sure you keep it safe. It can also be countered by Keepers, but at a high energy cost to your enemy.

Beamer

Beamer

Beam Laser Turret. Transportable (Heavy)
T2
T3
T1
Metal
190
Energy
1500
Energy Make
0
Hitpoints
1430
Radar Range
Speed
0
DPS
266
Weapon Range
480
Buildpower
0
Show List

The Beamer is a laser turret that fires a continuous high-intensity laser beam.

Use them to out-range rocket bots and light laser turrets.

It has the highest DPS out of all the Tech 1 defenses and can target both land and air units.

Beaver

Beaver

Amphibious Construction Vehicle
T2
T3
T1
Metal
150
Energy
3100
Energy Make
8
Hitpoints
1030
Radar Range
Speed
42
DPS
0
Weapon Range
0
Buildpower
80
Show List

The Beaver is an amphibious construction vehicle that can travel both on land and underwater.

Use multiple on a single structure to increase build power.

It can can also build additional naval structures like the Construction Hovercraft. Each constructor also increases the player's energy and metal storage capacity by 50.

Beholder

Beholder

Perimeter Camera
T2
T3
T1
Metal
32
Energy
850
Energy Make
0
Hitpoints
280
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Beholder is a small cloaked perimeter camera. Your opponents can’t detect it while it’s cloaked, and it can provide a good line of sight for undefended areas.

Spies can be detected by the perimeter camera.

When defending your front line, place a few cameras to prevent any clocked units from getting through.

Bermuda

Bermuda

Radar Jammer Ship
T2
T3
T1
Metal
110
Energy
1600
Energy Make
0
Hitpoints
570
Radar Range
Speed
66
DPS
0
Weapon Range
0
Buildpower
0
Show List

Bermuda is a radar jammer ship. They are used to make your units invisible to enemy radar, useful for planting traps and moving your fleet under cover. However, be aware that jammers do not make your units invisible, your enemy will spot them once they are within line of sight.

Combining a cloaked unit with a jammer makes a given unit totally invisible.

Usually, they are used to support Missile Cruisers, allowing the cruisers to sneak in close to the enemy’s shores. This lets you get within missile range of their base without being spotted, and unleash a lethal barrage of missiles.

Blink

Blink

Scout
T2
T3
T1
Metal
52
Energy
1550
Energy Make
0
Hitpoints
89
Radar Range
1140
Speed
375
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Blink is a cheap and fast air scout that has a huge line of sight.

Use it to gather intel on your enemy, such as unit locations and economy.

Information is the most valuable asset on the battlefield, and knowing your opponent's plans can help you prepare counter strikes early.

Blitz

Blitz

Fast Assault Tank
T2
T3
T1
Metal
109
Energy
911
Energy Make
0
Hitpoints
690
Radar Range
Speed
99
DPS
90
Weapon Range
180
Buildpower
0
Show List

The Blitz is a fast assault tank with a dual rapid-fire cannons for close combat engagements.

It's light armor and short range makes it susceptible to defensive towers and Pounders.

It is slightly more powerful and faster than the Pawn and Grunt on flat terrain, and is useful for taking out unguarded economy structures.

Blizzard

Blizzard

Strategic Bomber
T2
T3
T1
Metal
230
Energy
12500
Energy Make
0
Hitpoints
1130
Radar Range
Speed
258
DPS
190
Weapon Range
1280
Buildpower
0
Show List
Blizzard is a heavy and slow bomber that can deal great amounts of damage flying over units and structures.

It is mostly designed to destroy buildings, but used well it can also deal high damage to mobile units - try to intercept their movements.

It deals much higher damage than the T1 bomber Stormbringer. As little as 4 Blizzards can destroy a Fusion Reactor on one flyby (7-8 for an Advanced Fusion Reactor). They can drop another round of bombs every 7 seconds.

They are cheaper but weaker than the CORTEX counterpart - Hailstorm.

Bot Lab

Bot Lab

Produces Tech 1 Bots
T2
T3
T1
Metal
650
Energy
1200
Energy Make
0
Hitpoints
2900
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
100
Show List

The Bot Lab is a factory capable of producing Tech 1 bot units and can only be built on the land.

Bull

Bull

Heavy Assault Tank
T2
T3
T1
Metal
950
Energy
13000
Energy Make
0
Hitpoints
4650
Radar Range
Speed
65
DPS
245
Weapon Range
460
Buildpower
0
Show List

The Bull is a general purpose heavy assault tank equipped with a plasma cannon and significant armor.

Build in large numbers to overpower your enemy with sheer force.

It is more expensive than its CORTEX counterpart, the Tiger, but also deals more damage with a larger area of effect (AoE).

Butler

Butler

Fast Assist / Repair Bot
T2
T3
T1
Metal
210
Energy
3000
Energy Make
12
Hitpoints
335
Radar Range
50
Speed
75
DPS
0
Weapon Range
0
Buildpower
140
Show List

The Butler is a fast assistance bot that can repair units and build a few Tech 1 structures.

Use it to build up your economy while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also great for assisting factories or buildings under construction.

Centurion

Centurion

Medium Infantry Bot
T2
T3
T1
Metal
270
Energy
3100
Energy Make
0
Hitpoints
1590
Radar Range
Speed
45
DPS
183
Weapon Range
330
Buildpower
0
Show List

The Centurion is a durable medium infantry bot with dual rapid fire lasers and a lot of health for a Tech 1 unit.

Support it with fast units like Pawns and some Lazarus for quick repairs.

It can easily take out multiple light assault units like Grunts and Pawns, and can also outrange a Commander, so with a little micro you can force them to retreat.

Chainsaw

Chainsaw

Bomb-Resistant Medium-Range Anti-Air Missile Battery
T2
T3
T1
Metal
750
Energy
7300
Energy Make
0
Hitpoints
4450
Radar Range
Speed
0
DPS
542
Weapon Range
1125
Buildpower
0
Show List

The Chainsaw is a bomb-resistant anti-air missile battery that can take down most aircraft.

Build them around your base to defend it from enemy aircraft.

It’s more expensive than the Nettle and Ferret, but also has the most health, range, and damage.

Citadel

Citadel

Anti-Nuke System
T2
T3
T1
Metal
1500
Energy
38000
Energy Make
0
Hitpoints
3650
Radar Range
50
Speed
0
DPS
750
Weapon Range
72000
Buildpower
0
Show List

The Citadel is a nuclear missile defense system that will shoot down incoming intercontinental ballistic missiles.

Build a Tracer nearby to detect cloaked EMP units before they can disable it.

It has a large radar range to protect your base and nearby surroundings from nuclear attacks. Each defensive missile takes aorund 90 seconds to build.

Cloakable Fusion Reactor

Cloakable Fusion Reactor

Produces 1050 Energy
T2
T3
T1
Metal
4700
Energy
26000
Energy Make
1050
Hitpoints
4450
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Cloakable Fusion Reactor is similar to the Fusion Reactor, except it can be cloaked to hide it from your enemy.

Useful when building in potentially dangerous areas.

Energy production is a constant +1000 and it costs -100 energy to remain cloaked.

Commander

Commander

Decoy Commander
T2
T3
T1
Metal
770
Energy
12000
Energy Make
15
Hitpoints
4000
Radar Range
50
Speed
38
DPS
411
Weapon Range
300
Buildpower
300
Show List

The Decoy Commander is a fake version of your actual Armada Commander and can build basic Tech 1 structures, including mines.

Use it to fool your enemy and for extra build power on the front line.

It serves the function of confusing your opponent, so the enemy will/might target the fake one.

Compass

Compass

Radar Bot
T2
T3
T1
Metal
100
Energy
1250
Energy Make
0
Hitpoints
355
Radar Range
2200
Speed
41
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Compass is a mobile radar bot that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

Construction Aircraft

Construction Aircraft

Tech 1 Constructor
T2
T3
T1
Metal
110
Energy
3000
Energy Make
5
Hitpoints
156
Radar Range
Speed
208
DPS
0
Weapon Range
0
Buildpower
60
Show List

The Construction Aircraft can build basic Tech 1 structures and is an effective unit for expansion anywhere on the map.

Use multiple on a single structure to increase build power.

It is the fastest construction unit and is perfect for quick expansions. However, is has very little health and is vulnerable to enemy fighters. Each aircraft constructor also increases the player's energy and metal storage capacity by 25.

Construction Bot

Construction Bot

Tech 1 Constructor
T2
T3
T1
Metal
110
Energy
1600
Energy Make
7
Hitpoints
600
Radar Range
Speed
36
DPS
0
Weapon Range
0
Buildpower
80
Show List

The Construction Bot can build basic Tech 1 structures and is the cheapest construction unit.

Use multiple on a single structure to increase build power.

It's quite slow and weak, so try to escort it with a few Pawns when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.

Construction Hovercraft

Construction Hovercraft

Tech 1 Constructor
T2
T3
T1
Metal
200
Energy
2700
Energy Make
11
Hitpoints
1440
Radar Range
50
Speed
67
DPS
0
Weapon Range
0
Buildpower
110
Show List

The Construction Hovercraft can build basic Tech 1 structures, like other constructors, but can also build additional naval structures.

Use multiple on a single structure to increase build power.

It has more build power than the T1 Construction Bot and T1 Construction Vehicle. Each constructor also increases the player's energy and metal storage capacity by 50.

Construction Seaplane

Construction Seaplane

Tech 1 Constructor
T2
T3
T1
Metal
150
Energy
7800
Energy Make
20
Hitpoints
405
Radar Range
Speed
192
DPS
0
Weapon Range
0
Buildpower
75
Show List

The Construction Seaplane can build basic Tech 1 structures, like other constructors, but can also build additional naval structures. It’s great for repairing ships on the frontline thanks to its speed.

Use multiple on a single structure to increase build power.

It’s similar to the T1 Construction Aircraft in that it can traverse both land and sea, however, it can also land on and submerge underwater. Each constructor also increases the player's energy and metal storage capacity by 50.

Construction Ship

Construction Ship

Tech 1 Constructor
T2
T3
T1
Metal
200
Energy
2000
Energy Make
7
Hitpoints
1040
Radar Range
Speed
65
DPS
0
Weapon Range
0
Buildpower
125
Show List

Construction Ship is the T1 naval constructor. They are a good builder in terms of build power and speed - even a single one of these assisting the shipyard almost doubles its output. In addition to the Commander’s build list, they are able to produce more advanced T1 defenses, like the Floating Heavy Laser Turret, and give access to the T2 Shipyard. Each one increases your energy storage capacity by 50.

Use them for assisting the lab and quickly expanding, claiming underwater metal spots with underwater metal extractors.

Construction Turret

Construction Turret

Assist & Repair in large radius. Transportable
T2
T3
T1
Metal
210
Energy
3200
Energy Make
0
Hitpoints
560
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
200
Show List

The Construction Turret can assist and repair nearby units, and it has more build power than any other unit, excluding the Commander.

Use multiple on a single factory to increase build power.

You can also move Construction Turrets to other locations using a Stork or Abductor.

Construction Vehicle

Construction Vehicle

Tech 1 Constructor
T2
T3
T1
Metal
135
Energy
1950
Energy Make
10
Hitpoints
1380
Radar Range
50
Speed
54
DPS
0
Weapon Range
0
Buildpower
90
Show List

The Construction Vehicle can build basic T1 structures and is an effective unit for expansion on relatively flat terrain.

Use multiple on a single structure to increase build power.

It's quite slow going uphill. Escorting it with a few Blitzes when expanding usually is a smart thing. Each constructor also increases the player's energy and metal storage capacity by 50.

Consul

Consul

Combat Engineer
T2
T3
T1
Metal
250
Energy
4300
Energy Make
15
Hitpoints
1080
Radar Range
Speed
78
DPS
0
Weapon Range
0
Buildpower
150
Show List

The Consul is a handy construction unit that can run fairly quickly and provide build-power wherever you need it.

Useful for producing extra units while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also used to build mines for securing your flanks and areas of high tactical importance.

Cormorant

Cormorant

Torpedo Bomber
T2
T3
T1
Metal
400
Energy
8000
Energy Make
0
Hitpoints
1920
Radar Range
800
Speed
285
DPS
188
Weapon Range
650
Buildpower
0
Show List

Cormorant is a torpedo bomber. It has no weapon to fight against land units. However it is able to deal massive damage to any ship/submarine/amphibious unit. Torpedoes need a long open path to drop and accelerate in water. Therefore don’t try to drop them flying from the side of the shore line as they will just get stuck in sand.

Torpedo Bombers are able to attack underwater units without support since they are equipped with sonar and increased sight range.
Corsair

Corsair

Destroyer
T2
T3
T1
Metal
880
Energy
6600
Energy Make
0
Hitpoints
3700
Radar Range
Speed
67
DPS
248
Weapon Range
700
Buildpower
0
Show List

Corsair is the heaviest of the T1 ships. Their biggest advantage is their durable armor and versatility. They are equipped with a powerful long range plasma cannon and a depth charge launcher. Their large range allows them to outrange all ships and torpedo launchers, which make them a great choice for pushing forward the front-line. They are also a good counter against submarines. However, due to slow movement and low maneuverability, they can get easily overrun by lighter ships. It is a good idea to provide them with an escort of lighter ships and repairing support.

They are costly and leave very precious wrecks, so take good care of them!

Corsairs have lower costs, but also weaker damage, compared to their CORTEX counterpart (Oppressor).

Crocodile

Crocodile

Hovertank
T2
T3
T1
Metal
290
Energy
2600
Energy Make
0
Hitpoints
1530
Radar Range
Speed
70
DPS
70
Weapon Range
370
Buildpower
0
Show List

The Crocodile is a light hovercraft with a plasma cannon. It can travel over land and sea fairly well, and can even be used to reinforce a naval force.

Tanks don't fair well against bombers, even hovertanks, so bring some anti-air.

It’s also cheaper to build than its CORTEX counterpart, the Cayman, but inferior in terms of health.

Crossbow

Crossbow

Amphibious Anti-air Bot
T2
T3
T1
Metal
125
Energy
1100
Energy Make
0
Hitpoints
630
Radar Range
Speed
56
DPS
55
Weapon Range
760
Buildpower
0
Show List

The Crossbow is an amphibious anti-air bot that's cheap to build and can shoot down light air units.

Keep them at the back of your army to defend against air raids.

It's useful for preventing enemy bombing runs and can also walk underwater.

Cyclone

Cyclone

Seaplane Swarmer
T2
T3
T1
Metal
90
Energy
4500
Energy Make
0
Hitpoints
285
Radar Range
Speed
311
DPS
252
Weapon Range
710
Buildpower
0
Show List

The Cyclone is a fighter seaplane, capable of air–to–air combat. It can also submerge underwater, which is useful for escaping enemy fighters and ambushing units like the Dam Buster.

Use them to protect Seaplane Bombers or your naval units from enemy aircraft.

It has more health than its CORTEX counterpart, the Bat, but is ever so slightly slower.

Decoy Fusion Reactor

Decoy Fusion Reactor

Does not produce Energy, used to confuse the enemy
T2
T3
T1
Metal
370
Energy
100
Energy Make
0
Hitpoints
5200
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Decoy Fusion Reactor doesn't produce any energy and is instead used to trick the enemy.

Use your fighters to take out distracted bombers.

Great for diverting enemy bombers from other targets so they drop their bombs on the decoy.

Dolphin

Dolphin

Fast Assault Corvette
T2
T3
T1
Metal
165
Energy
1400
Energy Make
0
Hitpoints
970
Radar Range
Speed
105
DPS
135
Weapon Range
280
Buildpower
0
Show List

Dolphin is a fast and maneuverable light assault ship. They are equipped with two rapid-fire short-range plasma turrets, useful for raiding constructors in the early- to mid- T1 stage. In higher numbers they can overpower heavier ships, if your enemy isn’t paying attention.

Tip: Try to keep their broadside facing the enemy units while attacking, to maximize damage. Turrets are not able to shoot over each other, so only one will be used when facing the enemy head on.

Similar to the Pawn/Grunt matchup, Decades have higher damage but lower accuracy than their CORTEX counterpart (Supporter).

Dragon's Claw

Dragon's Claw

Pop-up Lightning Turret
T2
T3
T1
Metal
340
Energy
1600
Energy Make
0
Hitpoints
1330
Radar Range
Speed
0
DPS
185
Weapon Range
440
Buildpower
0
Show List

The Dragon’s Claw is a lighting turret disguised as a fortification wall, that will pop up and fry units within its range.

Build alongside Dragon’s Teeth to surprise unsuspecting units.

The lightning bolt will ark at nearby enemy units.

Dragon's Teeth

Dragon's Teeth

Fortification
T2
T3
T1
Metal
8
Energy
0
Energy Make
0
Hitpoints
2800
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Dragon’s Teeth are basic defensive walls that block most Tech 1 units and low-altitude projectiles.

Use them to funnel enemies into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break.

Dragonslayer

Dragonslayer

Anti-Air Ship
T2
T3
T1
Metal
1000
Energy
12000
Energy Make
0
Hitpoints
3900
Radar Range
Speed
63
DPS
521
Weapon Range
840
Buildpower
0
Show List

Dragonslayer is an anti-air ship. They are equipped with a powerful flak cannon and two light missile turrets, which makes them the best mobile anti-air unit in the game. Even just one of these can neutralize an entire fleet of lighter aircraft. As little as two can take out a Dragon. Always remember to include them in your fleet.

Dreadnought

Dreadnought

Battleship
T2
T3
T1
Metal
3300
Energy
22000
Energy Make
0
Hitpoints
8900
Radar Range
Speed
58
DPS
600
Weapon Range
880
Buildpower
0
Show List

Dreadnought is a heavy battleship. They are equipped with two powerful long-range plasma cannons that deal significant splash damage. They prove useful at fighting other ships, but also excel at bombarding areas far inland from the coast, with most land units falling to their firepower.

Heavy armor makes them a difficult target to take down, however always make sure they are protected from battle submarines, which can easily turn them into shreds.

Eel

Eel

Submarine
T2
T3
T1
Metal
440
Energy
3100
Energy Make
0
Hitpoints
840
Radar Range
Speed
63
DPS
86
Weapon Range
500
Buildpower
0
Show List

Eels are stealthy assault submarines. They are equipped with a powerful torpedo launcher that can deal lethal damage to structures and ships within seconds. However, they are also very vulnerable due to having low health. It is kind of a glass cannon.

They are invisible to radar and to units on the surface, but are visible to sonar and other submarines.

If your enemy is not careful, you can sneak one or two of those into their base and cause havoc.

Their main use is destroying underwater metal extractors, and trapping fleets which don’t include proper anti-submarine units, like destroyers.

Ellysaw

Ellysaw

Assault Frigate
T2
T3
T1
Metal
390
Energy
2600
Energy Make
0
Hitpoints
2150
Radar Range
Speed
81
DPS
117
Weapon Range
470
Buildpower
0
Show List

Ellysaw is an assault frigate. They are equipped with two light plasma cannons with decent range. They reside in the middle-ground between corvettes and destroyers. Their main use is defending against destroyers, as their range and speed allow them to outmaneuver the destroyers, though you need to use them in big numbers to pull that off.

Cost-wise, you can make two Ellysaws for every destroyer, so it is a good investment for fighting against them. However, they get easily destroyed by submarines, against which they have no weapon.

Ellysaws have a lower cost, but weaker armor and weapons than their CORTEX counterpart (Riptide).

Energy Converter

Energy Converter

Converts 70 energy into 1 metal per sec
T2
T3
T1
Metal
1
Energy
1150
Energy Make
0
Hitpoints
167
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Energy Converter converts energy into metal, and can be built by the Commander or other construction units.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 70 energy into 1 metal per second.

When attacking an enemy base, aim for their converts to set off an explosive chain reaction and cause damage to other nearby structures.

Energy Storage

Energy Storage

Increases Energy Storage (6000)
T2
T3
T1
Metal
170
Energy
1700
Energy Make
0
Hitpoints
1890
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Energy Storage increases your energy storage capacity by 6000.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and to reduce energy stalls when wind speed is low or if you lose your generators.

Epoch

Epoch

Flagship
T2
T3
T1
Metal
17000
Energy
158000
Energy Make
0
Hitpoints
50000
Radar Range
1530
Speed
54
DPS
1608
Weapon Range
2450
Buildpower
0
Show List

Epoch is the the ARMADA flagship. They are the most powerful ships, and arguably the most powerful units in the game. They combine overwhelming firepower with unmatched range. Once you have one, it is usually game over for the enemy.

They are equipped with five plasma cannon turrets,. the two main cannons having the longest range. On most maps, it can bombard any point on land, if you manage to bring it close to the shore.

The other three cannons are used to kill off anything that manages to get closer. Thanks to their power, range and mobility they are able to destroy any T3 unit they clash with, as long as you can keep your distance.

They achieve maximum damage when facing their targets head-on, so they are able to shoot all cannons at once.

They are also equipped with medium anti-air missile launchers. However, they can be vulnerable to aircraft and battle submarines, so never leave them without an escort.

Experimental Gantry

Experimental Gantry

Produces Experimental Units
T2
T3
T1
Metal
7900
Energy
58000
Energy Make
0
Hitpoints
16000
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
600
Show List

The Experimental Gantry is a factory capable of producing powerful experimental units.

Experimental Gantry

Experimental Gantry

Produces Large Amphibious Units
T2
T3
T1
Metal
7900
Energy
58000
Energy Make
0
Hitpoints
16000
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
600
Show List

The Experimental Gantry is a factory capable of producing powerful experimental units.

Falcon

Falcon

Fighter
T2
T3
T1
Metal
73
Energy
2900
Energy Make
0
Hitpoints
167
Radar Range
Speed
289
DPS
167
Weapon Range
680
Buildpower
0
Show List

The Falcon is a fast moving fighter jet that is designed for eliminating air units. It is the most effective form of Tech 1 air defense that can access any part of the map to get rid enemy aircraft.

Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity.

Send fighters with your bombing runs to disable opponent's fighter wall before your bombers come to deliver the final blow.

Fatboy

Fatboy

Heavy Plasma Bot
T2
T3
T1
Metal
1400
Energy
11000
Energy Make
0
Hitpoints
7800
Radar Range
Speed
30
DPS
119
Weapon Range
700
Buildpower
0
Show List

The Fatboy is a heavy medium-range plasma bot that deals ludicrous amounts of damage to units within its area of effect (AoE).

Target grouped units to benefit from the splash damage.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

Ferret

Ferret

Pop-Up Anti-Air Missile Battery
T2
T3
T1
Metal
360
Energy
5700
Energy Make
0
Hitpoints
1330
Radar Range
Speed
0
DPS
176
Weapon Range
840
Buildpower
0
Show List

The Ferret is an anti-air missile battery that can shoot down most Tech 1 aircraft.

Keep it cloaked to trick your enemy into thinking you don’t have anti-air.

It has more health than the Nettle, and its ability to cloak also makes it difficult for land units to target.

Fortification Wall

Fortification Wall

Advanced Fortification
T2
T3
T1
Metal
40
Energy
500
Energy Make
0
Hitpoints
8900
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Fortification Wall is an advanced defensive wall that blocks most Tech 1/Tech 2 units and low-altitude projectiles.

Use them to funnel enemies into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break. Advanced walls have almost four times the health of a basic Dragon’s Teeth, and are great when used against Alien Raptors and Scavengers.

Fusion Reactor

Fusion Reactor

Produces 1000 Energy
T2
T3
T1
Metal
4300
Energy
21000
Energy Make
1000
Hitpoints
4450
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Fusion Reactor produces energy using heat from nuclear fusion reactions. Energy production is a constant +1000.

Build it when you push to T2 to power your Advanced Metal Extractors.

Beware of where you build the reactor, as it is one of the most favored targets for enemy bombers. When destroyed it causes a large explosion that may likely kill other units nearby.

Gauntlet

Gauntlet

Medium Plasma Artillery
T2
T3
T1
Metal
1250
Energy
12500
Energy Make
0
Hitpoints
3050
Radar Range
Speed
0
DPS
192
Weapon Range
1220
Buildpower
0
Show List

The Gauntlet is a medium-range plasma artillery with a large area of effect (AoE).

Build it once you have your front line established to push back your enemy.

It has a low and high trajectory mode, which you can use to target units/structures directly in front of you or to target units behind obstacles.

Geothermal Powerplant

Geothermal Powerplant

Produces 300 Energy
T2
T3
T1
Metal
560
Energy
13000
Energy Make
300
Hitpoints
1940
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Geothermal Powerplant produces energy using steam. Geothermal energy production is a constant +300, however, it can only be built on top of steam vents on each map.

Seize control of nearby steam vents to take advantage of reliable energy.

They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

Ghost

Ghost

Radar-Invisible Spy Bot
T2
T3
T1
Metal
135
Energy
8800
Energy Make
0
Hitpoints
300
Radar Range
Speed
65
DPS
0
Weapon Range
0
Buildpower
50
Show List

The Ghost is a stealthy and cloakable spy bot that's totally invisible to your enemy.

Self-destruct it near an enemy Prevailer to disable it with the discharged EMP.

It is also good to have nearby enemy units so your artillery has a clear target location. However, beware that it can be detected if the enemy has a Nemesis within range.

Gorgon

Gorgon

Floating Rapid-fire Plasma Tower
T2
T3
T1
Metal
1000
Energy
13000
Energy Make
0
Hitpoints
4450
Radar Range
Speed
0
DPS
540
Weapon Range
800
Buildpower
0
Show List

The Gorgon is a floating rapid-fire plasma tower that can be built on the water.

Useful for defending naval bases against light to medium naval units.

Its high fire rate makes it a formidable defensive structure.

Gremlin

Gremlin

Stealth Tank
T2
T3
T1
Metal
230
Energy
3700
Energy Make
0
Hitpoints
1060
Radar Range
Speed
71
DPS
88
Weapon Range
220
Buildpower
0
Show List

Gremlin is a stealthy tank that, when cloaked becomes impossible to spot for your enemy. Equipped with light plasma weapon and having weak armor it doesn’t stand a chance facing other T2 units. Don’t use it for fighting.

Use packs of 4-6 Gremlins to sneak in beyond enemy defense lines, get intel on plans and sabotage the economy.

If you see an unguarded base try to first disable its buildpower (destroying construction towers) making your opponent unable to react. Then go for Energy Converters to get a nice big chain explosion and finally strike Fusion Reactors and other eco. It can be detected if it comes into vicinity with enemy units or if your opponent has an Intrusion-countermeasure system.

Grim Reaper

Grim Reaper

Resurrection Sub
T2
T3
T1
Metal
210
Energy
3000
Energy Make
0
Hitpoints
420
Radar Range
Speed
66
DPS
0
Weapon Range
0
Buildpower
150
Show List

Grim Reaper is a stealthy resurrection submarine. They are not visible to units on the surface if your enemy doesn’t have sonar nearby. Use them as support to provide repairs, reclaiming and resurrecting wrecks. They are relatively cheap and provide essential support to your navy maneuvers, don't forget to mix them in your fleet. Don't forget however the high energy cost of building and using them.

Resurrecting requires 50% of unit's energy cost.
Groundhog

Groundhog

Stealthy Minelayer / Minesweeper
T2
T3
T1
Metal
57
Energy
1100
Energy Make
0
Hitpoints
335
Radar Range
Speed
75
DPS
0
Weapon Range
0
Buildpower
40
Show List

The Groundhog is a stealthy minelayer/minesweeper vehicle that can lay mines on the battlefield and detect nearby enemy mines.

Always place mines outside of your opponents line of sight so they're not detected.

It has a mini-radar jammer to hide from enemy radar, and using mines is a cheap way to secure your flanks or expansions without defensive structures. The easiest way to place a minefield is using the  Queue Command or Grid Building commands.

Gunslinger

Gunslinger

Skirmish Bot (Fast Learning, Auto-Repair)
T2
T3
T1
Metal
650
Energy
11000
Energy Make
0
Hitpoints
1560
Radar Range
Speed
50
DPS
265
Weapon Range
365
Buildpower
0
Show List

The Gunslinger is a fast skirmish bot that's designed for destroying leftover Tech 1.

Micro it well so you don't get swarmed by Tech 1 units.

It can self-repair, quickly gains experience with every kill, and is equipped with repulsive shells.

Hardened Energy Storage

Hardened Energy Storage

Increases Energy Storage (40000)
T2
T3
T1
Metal
830
Energy
10000
Energy Make
0
Hitpoints
11700
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Hardened Energy Storage increases your energy storage capacity by 40000.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and reducing energy stalls when wind speed is low or if you lose your generators.

Hardened Metal Storage

Hardened Metal Storage

Increases Metal Storage (10000)
T2
T3
T1
Metal
750
Energy
11500
Energy Make
0
Hitpoints
10300
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Hardened Metal Storage increases your metal storage capacity by 10000.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

Harpoon

Harpoon

Offshore Torpedo Launcher
T2
T3
T1
Metal
170
Energy
1500
Energy Make
0
Hitpoints
1300
Radar Range
Speed
0
DPS
187
Weapon Range
500
Buildpower
0
Show List

The Harpoon is a torpedo launcher that targets ships and submarines within its range.

Build them to defend against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Haven

Haven

Aircraft Carrier with Anti-Nuke
T2
T3
T1
Metal
1400
Energy
12000
Energy Make
300
Hitpoints
5000
Radar Range
2950
Speed
63
DPS
750
Weapon Range
72000
Buildpower
1000
Show List

Haven is an aircraft carrier and a mobile anti-nuke system. They can be used to repair damaged aircraft, but their main use is to protect against nuclear missiles. They are also equipped with both radar and sonar with medium range, to help your ships spot enemy units.

The anti-nuke interception range is lower than anti-nuke structures, but they are the only possibility in protecting the sea from nuclear strikes.

Heavy Mine

Heavy Mine

Heavy Mine, Naval Series
T2
T3
T1
Metal
25
Energy
1600
Energy Make
0
Hitpoints
11
Radar Range
Speed
0
DPS
1940
Weapon Range
0
Buildpower
0
Show List

The Heavy Naval Mine is a land mine designed to damage or destroy armored naval units.

Use them to take out unsuspecting ships.

Naval mines will explode if a unit hits them, and can be cloaked automatically or manually. They will also damage other units in range.

Heavy Mine

Heavy Mine

Heavy Mine
T2
T3
T1
Metal
21
Energy
1350
Energy Make
0
Hitpoints
11
Radar Range
Speed
0
DPS
1390
Weapon Range
0
Buildpower
0
Show List

The Heavy Mine is a land mine designed to damage or destroy armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Highwind

Highwind

Stealth Fighter
T2
T3
T1
Metal
120
Energy
4900
Energy Make
0
Hitpoints
370
Radar Range
Speed
359
DPS
512
Weapon Range
740
Buildpower
0
Show List

The Highwind is a fast moving stealth fighter that's designed for eliminating multiple and/or heavy air units.

Send it ahead of your bombers to mark targets and make a gap in the enemy's fighter wall.

It is invisible to enemy radars, but is a bit slower than its CORTEX counterpart, the Nighthawk.

Horizon

Horizon

Advanced Radar / Sonar Plane
T2
T3
T1
Metal
125
Energy
7000
Energy Make
0
Hitpoints
580
Radar Range
2250
Speed
338
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Horizon is a seaplane equipped with advanced radar and sonar. While in flight, it’s capable of scanning for units that are in the air, on land, and even underwater.

Useful for scouting while at sea thanks to its speed and radar range.

It’s relatively fast for a seaplane but is an easy target for enemy fighter planes.

Hornet

Hornet

Rapid Assault Gunship
T2
T3
T1
Metal
1250
Energy
22000
Energy Make
0
Hitpoints
3000
Radar Range
Speed
204
DPS
168
Weapon Range
420
Buildpower
0
Show List

Hornet is a super-fast gunship designed for late and endgame tactics. Equipped with a sabot missile launcher it can quickly deal great amounts of damage. It has a powerful armor that can withstand tons of anti-air missiles and flak shots, but its biggest advantage is its speed and maneuverability. When fighting it can make quick turns and barrel rolls to avoid missiles and it can fly as fast as fighters therefore it makes for a better strike force than bombers, when there is lots of land AA to fly over.

However, bare in mind its high costs.

Only with an endgame economy would you be able to build those in greater numbers.

Hound

Hound

Mortar / Skirmish Bot
T2
T3
T1
Metal
300
Energy
6300
Energy Make
0
Hitpoints
1280
Radar Range
Speed
69
DPS
143
Weapon Range
650
Buildpower
0
Show List

The Hound is a fast and mobile mortar bot that has two firing modes; high-trajectory mortar or low-trajectory cannon.

Useful for dealing damage to enemy units while staying out of their weapon range.

Switch to high-trajectory mode to out range T1 units and deal damage from far away, and to low-trajectory mode to take on enemy units in close combat.

Hovercraft Platform

Hovercraft Platform

Builds Hovercraft
T2
T3
T1
Metal
900
Energy
3000
Energy Make
0
Hitpoints
3350
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
100
Show List

The Hovercraft Platform is a factory capable of producing Tech 1 hovercraft units and can only be built on land.

Jaguar

Jaguar

Lightning Tank
T2
T3
T1
Metal
330
Energy
6400
Energy Make
0
Hitpoints
1060
Radar Range
Speed
90
DPS
205
Weapon Range
600
Buildpower
0
Show List

The Jaguar is a fast light tank equipped with a lightning cannon and a light anti-air turret.

Useful for protecting long range units from fast unit swarms.

It deals a good amount of damage in close quarters combat, but lacks armor to fight against heavier units like Tigers.

Janus

Janus

Twin Medium Rocket Launcher
T2
T3
T1
Metal
240
Energy
2600
Energy Make
0
Hitpoints
1030
Radar Range
Speed
54
DPS
88
Weapon Range
380
Buildpower
0
Show List

The Janus is a twin rocket launcher vehicle that has a short-range but does a heavy amount of damage.

Combine with Whistlers and repair units for devastating enemy defenses.

It is quite slow in speed and fire rate, which makes it susceptible to fast moving units like Grunts. However, it also has a large area of effect (AoE) and can destroy almost every Tech 1 bot in a single shot.

Juno

Juno

Anti Radar / Jammer / Minefield / ScoutSpam Weapon
T2
T3
T1
Metal
640
Energy
17000
Energy Make
0
Hitpoints
2350
Radar Range
Speed
0
DPS
1
Weapon Range
32000
Buildpower
0
Show List

The Juno can build and stockpile electromagnetic impulse missiles. The missiles have to be launched manually, and the area of effect lasts around 25 seconds.

Use them to destroy minefields, scout spam, radar units, and jammer units.

Beware that friendly units within range can also be destroyed by these missiles. Some units with radar/jammer abilities are not affected, such as Spy-bots.

Keeper

Keeper

Plasma Deflector
T2
T3
T1
Metal
3000
Energy
54000
Energy Make
0
Hitpoints
3550
Radar Range
Speed
0
DPS
100
Weapon Range
550
Buildpower
0
Show List

The Keeper is a shield generator that deflects plasma artillery and can take a lot of damage before going down.

Build a few around your base to protect it from early artillery barrages.

Beware that shields do not deflect other units weaponry such as bombs, lasers, or missiles.

Lazarus

Lazarus

Stealthy Rez / Repair / Reclaim Bot
T2
T3
T1
Metal
110
Energy
1400
Energy Make
0
Hitpoints
220
Radar Range
50
Speed
78
DPS
0
Weapon Range
0
Buildpower
200
Show List

The Lazarus is a resurrection bot that can turn wrecks into brand new units.

Assign them to repair and resurrect units on your front line to keep your army reinforced.

It can also repair units back to full health, and reclaim wrecks, rocks, and trees (in an area) for extra resources.

Liche

Liche

Atomic Bomber
T2
T3
T1
Metal
2200
Energy
46000
Energy Make
0
Hitpoints
2300
Radar Range
Speed
295
DPS
625
Weapon Range
250
Buildpower
0
Show List

Liche is the ultimate weapon of terror and destruction. A heavy aircraft equipped with a tactical nuke launcher.

This guy can decapitate Commanders, destroy Fusion powerplants, or send whole armies into the air with just a single shot.

A well-microed Liche can win you a game, just locate all enemy Commanders and fly over them. Use SET-TARGET to make it not lose momentum when deploying a bomb. Two of those are enough to destroy an advanced fusion.

Common counters to Liches are Chainsaws / Eradicators / Screamers / Mercuries - avoid those.

Light Mine

Light Mine

Light Mine
T2
T3
T1
Metal
5
Energy
270
Energy Make
0
Hitpoints
11
Radar Range
Speed
0
DPS
445
Weapon Range
0
Buildpower
0
Show List

The Light Mine is a land mine designed to damage or destroy lightly armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Longbow

Longbow

Missile Cruiser
T2
T3
T1
Metal
2000
Energy
10000
Energy Make
0
Hitpoints
3350
Radar Range
1000
Speed
63
DPS
131
Weapon Range
1550
Buildpower
0
Show List

Longbow is a missile cruiser. They are equipped with a heavy long-range missile launcher and a medium anti-air turret. Their main use is getting near the shore, then launching powerful missile barrages against land bases. As long as you can manage to get them close enough, it takes only a few missiles to completely level bases to the ground. Fortunately, their range surpasses all land-based defensive structures, even the Pulsar, so the only viable ways to stop them is to intercept them or hit them with tactical nukes.

A high missile trajectory enables them to shoot over mountains and other natural land barriers, which can stop other ships that use plasma cannons.

Take advantage of the element of surprise by combining them with jammer ships to hide them from enemy radar, and let them sneak in close enough before starting the bombardment.

Lunkhead

Lunkhead

Heavy Hovertank
T2
T3
T1
Metal
1150
Energy
23000
Energy Make
0
Hitpoints
5300
Radar Range
Speed
50
DPS
318
Weapon Range
575
Buildpower
0
Show List

The Lunkhead is an experimental hovertank. Equipped with two powerful cannons and significant armor.

Although it’s not very fast, the ability to hover makes it useful for attacking from the sea.

It’s not as strong as other experimental units or higher-tier ships, but can definitely hold its own in battle and is able to cross and skirmish from the water.

Mace

Mace

Light Plasma Bot
T2
T3
T1
Metal
130
Energy
1300
Energy Make
0
Hitpoints
900
Radar Range
Speed
46
DPS
60
Weapon Range
380
Buildpower
0
Show List

The Mace is a light plasma bot that deals sizeable damage for a relatively low cost to build.

Combine with resurrection bots to keep them healthy while pushing the enemy front line.

It has less range than the Aggravator, but also has more health and DPS. It also has more range when shooting from higher ground.

Manta

Manta

Floating Heavy Laser Tower
T2
T3
T1
Metal
470
Energy
6200
Energy Make
0
Hitpoints
4250
Radar Range
Speed
0
DPS
233
Weapon Range
630
Buildpower
0
Show List

The Manta is a floating heavy laser tower that can be built on water.

Build it to defend your naval base against hovercraft and light naval units.

Despite its long-range and heavy damage, it is hopeless when built alone. So remember to pair it with other defensive structures.

Marauder

Marauder

Amphibious Assault Mech
T2
T3
T1
Metal
970
Energy
21000
Energy Make
0
Hitpoints
4900
Radar Range
Speed
95
DPS
378
Weapon Range
600
Buildpower
0
Show List

The Marauder is a very fast experimental assault mech that is equipped with two powerful plasma cannons and light anti-air turrets.

Use them to breach enemy bases from the shoreline.

It is also amphibious and travels through the water like a submarine, however, compared to other Tech 3 units it is rather fragile. However its speed makes it a dangerous unit.

Mauser

Mauser

Mobile Artillery
T2
T3
T1
Metal
270
Energy
4100
Energy Make
0
Hitpoints
890
Radar Range
Speed
51
DPS
86
Weapon Range
940
Buildpower
0
Show List

The Mauser is a heavy artillery vehicle that can out range most defensive and mobile units thanks to its great range.

Target grouped units to benefit from the splash damage.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

Medium Mine

Medium Mine

Medium Mine
T2
T3
T1
Metal
16
Energy
1050
Energy Make
0
Hitpoints
11
Radar Range
Speed
0
DPS
1110
Weapon Range
0
Buildpower
0
Show List

The Medium Mine is a land mine designed to damage or destroy lightly armored units including vehicles and bots.

Use them on your front line to prevent early pushes.

Land mines will explode if a unit drives over/steps on them, and can be cloaked automatically or manually. They will also damage other units in range.

Mercury

Mercury

Long Range Anti-Air Tower
T2
T3
T1
Metal
1600
Energy
33000
Energy Make
0
Hitpoints
1670
Radar Range
Speed
0
DPS
417
Weapon Range
2400
Buildpower
0
Show List

The Mercury is a long-range anti-air missile battery that can take down most aircraft within its range.

Build them later in a match to defend your base from strategic bombers.

It can also be build on an extended front line to slowly dismantle an enemy air wall.

Metal Extractor

Metal Extractor

Extracts Metal from Metalspots
T2
T3
T1
Metal
50
Energy
500
Energy Make
0
Hitpoints
189
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Metal Extractor extracts metal from metal spots on each map. The amount of metal you can extract per second is shown on each metal spot and ranges from 1.0 to 3.0.

Pawns are cheap units for protecting metal extractors from early raids.

Metal extractors are primary targets during early-game raids, and if destroyed, can stall an opponent's construction and give you the upper hand.

Metal Storage

Metal Storage

Increases Metal Storage (3000)
T2
T3
T1
Metal
330
Energy
570
Energy Make
0
Hitpoints
2100
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Metal Storage increases your metal storage capacity by 3000.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

Moray

Moray

Advanced Torpedo Launcher
T2
T3
T1
Metal
1000
Energy
8500
Energy Make
0
Hitpoints
2800
Radar Range
Speed
0
DPS
360
Weapon Range
915
Buildpower
0
Show List

The Moray is an advanced torpedo launcher that targets ships and submarines within its range.

Build them to defend against naval attacks.

It cannot attack land and air units, however, it is equipped with its own sonar.

Naval Advanced Energy Converter

Naval Advanced Energy Converter

Converts 650 energy into 11 metal per sec
T2
T3
T1
Metal
400
Energy
24000
Energy Make
0
Hitpoints
445
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Advanced Navel Energy Converter converts energy into metal and can be built on the water. This makes it excellent to use on maps with limited or no land.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 600 energy into 11 metal per second.

When attacking an enemy base, aim for their converters to set off an explosive chain reaction and cause damage to other nearby structures.

Naval Advanced Metal Extractor

Naval Advanced Metal Extractor

Advanced Metal Extractor / Storage
T2
T3
T1
Metal
650
Energy
9800
Energy Make
0
Hitpoints
2300
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Naval Advanced Metal Extractor extracts more metal from metal spots on each map. Start building them on your most protected metal spots first.

Build them when you’re ready to upgrade to Tech Level 2.

Metal extractors are primary targets, and if destroyed, they can stall an opponent's construction and give you the upper hand.

Naval Arbalest

Naval Arbalest

Anti-Air Flak Gun - Naval Series
T2
T3
T1
Metal
850
Energy
23000
Energy Make
0
Hitpoints
1920
Radar Range
Speed
0
DPS
625
Weapon Range
775
Buildpower
0
Show List

The Naval Arbalest is a short-range anti-air gun that deals high damage with a large area of effect (AoE) and can be built on water.

Build them around strategic points and to protect your naval base from air raids.

It can shatter most aircraft within its range.

Naval Construction Turret

Naval Construction Turret

Repairs and builds in large radius
T2
T3
T1
Metal
230
Energy
2600
Energy Make
0
Hitpoints
560
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
200
Show List

The Naval Construction Turret can assist and repair nearby units, and can be built on the water. This makes it excellent to use on maps with limited or no land.

Use multiple on a single factory to increase build power.

You can also move Navel Construction Turrets to other locations using the Stork or Abductor, and it has more build power than any other unit, excluding the Commander.

Naval Energy Converter

Naval Energy Converter

Converts 70 energy into 1.1 metal per sec
T2
T3
T1
Metal
1
Energy
2500
Energy Make
0
Hitpoints
122
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Naval Energy Converter converts energy into metal and can be built on the water. This makes it excellent to use on maps with limited or no land.

Build in smaller groups to prevent explosive chain reactions if destroyed.

Later in the game, you may have excess energy that’s going to waste. So consider building multiple converters to produce more metal. Converts 70 energy into 1.1 metal per second, and can be built by the Commander or other construction units.

When attacking an enemy base, aim for their converters to set off an explosive chain reaction and cause damage to other nearby structures.

Naval Energy Storage

Naval Energy Storage

Increases Energy Storage (6000)
T2
T3
T1
Metal
300
Energy
2600
Energy Make
0
Hitpoints
3300
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Naval Energy Storage increases your energy storage capacity by 6000 and can be built underwater.

Great for powering weapons that consume large amounts of energy.

It's also useful for storing excess energy for later use, and reducing energy stalls when wind speed is low or if you lose your generators.

Naval Fusion Reactor

Naval Fusion Reactor

Produces 1200 Energy
T2
T3
T1
Metal
5200
Energy
33500
Energy Make
1200
Hitpoints
5600
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Naval Fusion Reactor produces energy using heat from nuclear fusion reactions and can be built on the water. This makes it excellent to use on maps with limited or no land.

Useful for hiding your energy production underwater.

Energy production is a constant +1200. When destroyed it causes a large explosion that may likely kill other units nearby.

Naval Hovercraft Platform

Naval Hovercraft Platform

Builds Hovercraft
T2
T3
T1
Metal
900
Energy
3000
Energy Make
0
Hitpoints
3350
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
100
Show List

The Naval Hovercraft Platform is a factory capable of producing Tech 1 hovercraft units and can only be built on the water.

Naval Metal Storage

Naval Metal Storage

Increases Metal Storage (3000)
T2
T3
T1
Metal
400
Energy
1200
Energy Make
0
Hitpoints
3600
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Naval Metal Storage increases your metal storage capacity by 3000 and can be built underwater.

Build in smaller groups to prevent explosive chain reactions if destroyed.

It's also useful for storing excess metal for later use, especially since metal production is lower than energy.

Naval Nettle

Naval Nettle

Floating Anti-air Tower
T2
T3
T1
Metal
90
Energy
1000
Energy Make
0
Hitpoints
380
Radar Range
Speed
0
DPS
96
Weapon Range
765
Buildpower
0
Show List

The Naval Nettle is a light anti-air missile tower that can shoot down light aircraft, and can be built on water.

Build some early on to protect your naval base from early air raids.

Its low rate of fire makes it vulnerable to swarms when unassisted.

Naval Radar / Sonar Tower

Naval Radar / Sonar Tower

Early Warning System
T2
T3
T1
Metal
130
Energy
1000
Energy Make
0
Hitpoints
110
Radar Range
2100
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Naval Radar/Sonar Tower provides early warning of enemy units in the air, on land, and even underwater.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

Nettle

Nettle

Light Anti-air Tower. Transportable (Heavy)
T2
T3
T1
Metal
80
Energy
900
Energy Make
0
Hitpoints
330
Radar Range
Speed
0
DPS
68
Weapon Range
765
Buildpower
0
Show List

The Nettle is a light anti-air missile tower that can shoot down light aircraft.

Build some early on to protect your base from early air raids.

Its low rate of fire makes it vulnerable to swarms when unassisted.

Oracle

Oracle

Radar / Sonar Plane
T2
T3
T1
Metal
175
Energy
8600
Energy Make
0
Hitpoints
890
Radar Range
2500
Speed
317
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Oracle is an aircraft equipped with advanced radar and sonar. While in flight, it’s capable of scanning for units that are in the air, on land, and even underwater.

Useful for scouting while at sea thanks to its speed and radar range.

It has a good radar range and speed so it's the best unit you can use for scouting. IAlways send it ahead of your bombers to locate targets for your bombing runs.

Overwatch

Overwatch

Heavy Laser Tower
T2
T3
T1
Metal
440
Energy
4700
Energy Make
0
Hitpoints
2600
Radar Range
Speed
0
DPS
215
Weapon Range
620
Buildpower
0
Show List

The Overwatch is a heavy laser tower that out-ranges almost every Tech 1 unit, except for artillery.

Build it on your front line to out-range and take out enemy laser towers.

Despite its long-range and heavy damage, it is hopeless when built alone. So remember to pair it with other defensive structures.

Paladin

Paladin

Cruiser
T2
T3
T1
Metal
1000
Energy
12000
Energy Make
0
Hitpoints
5000
Radar Range
Speed
72
DPS
357
Weapon Range
585
Buildpower
0
Show List

Paladins are medium assault cruisers. They are like an upgraded version of Destroyers, and are a casual part of a T2 naval strike force. Equipped with a medium-range plasma cannon, two light laser turrets and a depth charge launcher, they are very versatile.

They are the fastest T2 ship, and it is useful to rush your enemy with a few of them at the beginning of T2 sea battle stage. They can easily take out any T1 units, and offer very good protection against hovercrafts.

Paralyzer

Paralyzer

EMP Missile Launcher
T2
T3
T1
Metal
1600
Energy
29000
Energy Make
0
Hitpoints
3350
Radar Range
Speed
0
DPS
0
Weapon Range
3650
Buildpower
0
Show List

The Paralyzer is a electromagnetic pulse (EMP) missile launcher that paralyzes all units within its blast radius.

Fire a EMP at enemy defenses or units before pushing in to take them out.

They’re great for rendering enemy defenses useless before an assault, and for stopping pushing units in place while you build a quick reaction force to computer them.

Pawn

Pawn

Fast Infantry Bot
T2
T3
T1
Metal
48
Energy
960
Energy Make
0
Hitpoints
335
Radar Range
Speed
84
DPS
90
Weapon Range
180
Buildpower
0
Show List

The Pawn is a basic infantry bot that's cheap to build and can quickly devastate poorly defended expansions, artillery units, and even isolated commanders.

Build up a small force to rush an undefended commander.

It melts in the face of heavier defenses and is especially vulnerable to riot tanks, however, you shouldn't underestimate its firepower!

Pincer

Pincer

Light Amphibious Tank
T2
T3
T1
Metal
200
Energy
2000
Energy Make
0
Hitpoints
1340
Radar Range
Speed
63
DPS
77
Weapon Range
305
Buildpower
0
Show List

The Pincer is a light amphibious tank that can travel on land and underwater.

Use them to invade enemy territory from underwater.

It is weaker than most tanks, but can avoid defensive positions by going underwater and emerging at the enemy's shoreline.

Pinpointer

Pinpointer

Enhanced Radar Targeting, more facilities enhance accuracy
T2
T3
T1
Metal
810
Energy
7200
Energy Make
0
Hitpoints
2100
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Pinpointer enhances the accuracy of your radar towers for the entire team. You only need to build 3 facilities on each map.

Use them to improve the targeting of your artillery.

The benefits apply to your entire team and the more you have the more accurate your radars will be.

Pit Bull

Pit Bull

Pop-up Gauss Cannon
T2
T3
T1
Metal
680
Energy
14000
Energy Make
0
Hitpoints
2800
Radar Range
Speed
0
DPS
422
Weapon Range
730
Buildpower
0
Show List

The Pit Bull is a pop-up gauss cannon that has high damage and range for a relatively low cost.

Keep it cloaked to surprise attacking units.

Its ability to cloak also makes it difficult for land units to target.

Platypus

Platypus

Amphibious Bot
T2
T3
T1
Metal
260
Energy
2700
Energy Make
0
Hitpoints
1170
Radar Range
Speed
90
DPS
152
Weapon Range
600
Buildpower
0
Show List

The Platypus is a very fast amphibious bot equipped with a light laser and a basic anti-air missile launcher.

Useful for raiding unprotected naval structures and sneaking into enemy territory from the sea.

It's also a good way to allocate a quick moving amphibious anti-air to wherever you need it.

Possum

Possum

Hovercraft Rocket Launcher
T2
T3
T1
Metal
175
Energy
3000
Energy Make
0
Hitpoints
530
Radar Range
Speed
64
DPS
50
Weapon Range
710
Buildpower
0
Show List

The Possum is a light hovercraft with a rocket launcher. Good for taking out defensive structures and softening up an enemy expansion before you push in.

Keep them at a distance or at least behind some close combat units.

It’s slightly cheaper than its CORTEX counterpart, the Mangonel, and its range is among the highest within Tech 1 units.

Prophet

Prophet

Radar Vehicle
T2
T3
T1
Metal
125
Energy
2000
Energy Make
0
Hitpoints
980
Radar Range
2300
Speed
57
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Prophet is a mobile radar vehicle that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

Prude

Prude

Safe Geothermal Powerplant, produces 750 Energy
T2
T3
T1
Metal
1150
Energy
25000
Energy Make
750
Hitpoints
13900
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Prude is a Safe Geothermal Powerplant that produces 750 energy using steam. The difference to the standard Geothermal Powerplant is that it has a smaller explosion when destroyed.

Seize control of nearby steam vents to take advantage of reliable energy.

It can only be built on top of steam vents on each map. They’re more costly than Wind Turbines and Solar Collectors, but provide a good energy bonus when completed.

Puffin

Puffin

Torpedo Gunship
T2
T3
T1
Metal
290
Energy
6500
Energy Make
0
Hitpoints
1380
Radar Range
Speed
271
DPS
114
Weapon Range
600
Buildpower
0
Show List

The Puffin is a seaplane gunship that drops homing torpedoes into the water. Being able to circle and strafe ships while dropping each torpedo, makes it more effective in narrow waterways where torpedo bombers tend to have trouble hitting their target.

Use it to take out those pesky submarines without sacrificing your ships.

It’s got higher DPS than its CORTEX counterpart, the Monsoon, but also costs more to produce. Remember to combine them with sonar planes to target underwater units.

Pulsar

Pulsar

Tachyon Accelerator
T2
T3
T1
Metal
3500
Energy
74000
Energy Make
0
Hitpoints
6100
Radar Range
1500
Speed
0
DPS
1091
Weapon Range
1400
Buildpower
0
Show List

The Pulsar is a long-range tachyon accelerator laser tower that delivers a devastating amount of damage.

Build multiple to take out a Tech 3 unit before it can reach your base.

It can take out most units, including Tech 3 units with enough hits, and is high enough to shoot over other defensive structures.

Radar Tower

Radar Tower

Early Warning System. Transportable (Heavy)
T2
T3
T1
Metal
60
Energy
630
Energy Make
0
Hitpoints
90
Radar Range
2100
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Radar Tower provides early warning of enemy units and their movements on the battlefield. It’s also cheap and quick to build.

Use it to monitor nearby units and watch for air attacks.

Radar coverage is blocked by high terrain, and can be jammed by units with radar jammers, or evaded by cloaked units.

Ragnarok

Ragnarok

Rapid-Fire Long-Range Plasma Cannon
T2
T3
T1
Metal
63000
Energy
752000
Energy Make
0
Hitpoints
32000
Radar Range
Speed
0
DPS
2625
Weapon Range
5750
Buildpower
0
Show List

The Ragnarok is a rapid-fire long-range plasma cannon and is the ultimate weapon of mass-destruction.

It’s a primary target once built, so be ready to defend it.

It takes a lot of resources to build, but when it’s ready you’re almost guaranteed to win the match.

Rattlesnake

Rattlesnake

Cloakable Pop-up Plasma Artillery
T2
T3
T1
Metal
2500
Energy
17000
Energy Make
0
Hitpoints
4000
Radar Range
Speed
0
DPS
316
Weapon Range
1380
Buildpower
0
Show List

The Rattlesnake is pop-up plasma artillery battery that can be cloaked.

Keep it cloaked to surprise attacking units.

It can protect your front line from enemy artillery units and its ability to cloak makes it difficult for land and air units to target. When set to a high-trajectory it shoots slower, but also deals more area of effect (AoE) damage.

Razorback

Razorback

Battle Mech
T2
T3
T1
Metal
3800
Energy
68000
Energy Make
0
Hitpoints
13300
Radar Range
Speed
69
DPS
1099
Weapon Range
475
Buildpower
0
Show List

The Razorback is a fast experimental battle mech that's equipped with two powerful rapid-fire laser guns.

Perfect as an anti-swarm unit and rushing enemy defenses.

It can inflict some of the highest DPS in the game, and is one of the best choices for close quarters combat. However, it can be countered by long-range units like the Sharpshooter, Starlight and Pulsar.

Recluse

Recluse

All-Terrain Rocket Spider
T2
T3
T1
Metal
400
Energy
4500
Energy Make
0
Hitpoints
1390
Radar Range
Speed
52
DPS
161
Weapon Range
600
Buildpower
0
Show List

The Recluse is an all-terrain spider bot equipped with multiple rocket launchers.

Evade enemy defenses by traversing where other units can't go.

It's an effective unit in combination with a Webber, and can climb even the steepest cliffs. It can't hit fast moving targets very well, but is great against slow units and structures.

Rocketeer

Rocketeer

Rocket Bot - good vs. static defenses
T2
T3
T1
Metal
120
Energy
1000
Energy Make
0
Hitpoints
720
Radar Range
Speed
51
DPS
41
Weapon Range
475
Buildpower
0
Show List

The Rocketeer is a light rocket bot that's commonly used for pushing enemy defenses.

Support them with fast units like Pawns and some Lazarus.

Thanks to its range the rocket bot can out range Guards and force enemy commanders to retreat. It's faster than the CORTEX counterpart, the Aggravator, but also has less health.

Roughneck

Roughneck

Gunship
T2
T3
T1
Metal
310
Energy
6200
Energy Make
0
Hitpoints
1780
Radar Range
Speed
161
DPS
107
Weapon Range
380
Buildpower
0
Show List

Roughneck is a rapid-firing gunship. It has a decent armor, able to withstand most of T1 anti-air defenses. Their most common use is for defending your base or protecting your teammates within your air territory. They are not effective as striking units, due to their low speed. For this purpose - use bombers, or Hornets. It has heavier armor but weaker weapon than its CORTEX counterpart, the Wasp.

Rover

Rover

Light Scout Vehicle
T2
T3
T1
Metal
31
Energy
370
Energy Make
0
Hitpoints
89
Radar Range
Speed
168
DPS
38
Weapon Range
180
Buildpower
0
Show List

The Rover is a fast scout vehicle that's cheap to build and perfect for gathering intel on your enemy.

Use a few of them to take out your opponents metal extractors at the start of a game.

It's far from ideal for fighting other non-scout combat units, however, in large numbers a Rover swarm is an effective way to draw enemy fire or even take out unprotected expansions.

Sabre

Sabre

Seaplane Gunship
T2
T3
T1
Metal
210
Energy
6400
Energy Make
0
Hitpoints
1010
Radar Range
Speed
157
DPS
67
Weapon Range
425
Buildpower
0
Show List

The Sabre is a light seaplane gunship with dual laser cannons. It can attack both land and sea units.

Use in a group for fast surprise attacks on unsuspecting ships and naval bases.

It has more health than the Light Gunship but also costs more to build, and is vulnerable to naval anti-air.

Scumbag

Scumbag

Floating Anti-Air Missile Battery
T2
T3
T1
Metal
480
Energy
2400
Energy Make
0
Hitpoints
1420
Radar Range
Speed
0
DPS
288
Weapon Range
1000
Buildpower
0
Show List

The Scumbag is a floating anti-air missile battery that can shoot down most Tech 1 aircraft.

Keep it cloaked to trick your enemy into thinking you don’t have anti-air.

It has more health than the Naval Nettle, and its ability to cloak also makes it difficult for naval units to target.

Seaplane Platform

Seaplane Platform

Builds Seaplanes
T2
T3
T1
Metal
1450
Energy
5000
Energy Make
0
Hitpoints
2000
Radar Range
750
Speed
0
DPS
0
Weapon Range
0
Buildpower
200
Show List

The Seaplane Platform is a factory capable of producing Tech 1 seaplane units and can only be built on water.

Seeker

Seeker

Fast Attack Hovercraft
T2
T3
T1
Metal
85
Energy
1250
Energy Make
0
Hitpoints
290
Radar Range
Speed
114
DPS
60
Weapon Range
230
Buildpower
0
Show List

The Seeker is a cheap, fast hovercraft with a close-range laser weapon. Useful for amphibious landings, and surrounding enemy units to take advantage of the flanking bonus.

Great for evading a defensive line if you can find a nearby beach behind enemy lines.

Thanks to its low cost, the Seeker makes for a great unit to mass produce and overwhelm your opponents. It is commonly used as a swarm to raid bases and expansions while avoiding defenses. Watch out for light laser turrets!

Sentry

Sentry

Light Laser Tower. Transportable (Heavy)
T2
T3
T1
Metal
85
Energy
680
Energy Make
0
Hitpoints
620
Radar Range
Speed
0
DPS
161
Weapon Range
430
Buildpower
0
Show List

The Sentry is a light laser tower that can take out light vehicles and bots.

Build a few in your base to protect against early scout raids.

When expanding, use them to protect your metal extractors and stop enemy commanders from pushing.

Serpent

Serpent

Long-Range Battle Submarine
T2
T3
T1
Metal
1800
Energy
27000
Energy Make
0
Hitpoints
3550
Radar Range
Speed
45
DPS
206
Weapon Range
800
Buildpower
0
Show List

Serpent is a battle submarine. They have unmatched range and damage, and pose a very big threat to unguarded fleets. Their role can be compared to that of the Sharpshooter bot on land. They can deal heavy damage from afar, but are vulnerable in close quarters combat, and are easily destroyed by submarine killers.

Use them to destroy heavy ships and protect the sea from T3 amphibious units. However, do not rely on them as the only part of your fleet, as they will fail in a clash with advanced torpedo launchers or submarine killers.

Shark's Teeth

Shark's Teeth

Naval Fortification
T2
T3
T1
Metal
15
Energy
0
Energy Make
0
Hitpoints
4450
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Shark’s Teeth are basic defensive walls that block most Tech 1 naval units and low-altitude projectiles.

Use them to funnel enemy ships into a choke point or to block a path.

They can also be used to help protect your laser towers and will take quite a beating before they break.

Sharpshooter

Sharpshooter

Sniper Bot
T2
T3
T1
Metal
680
Energy
20000
Energy Make
0
Hitpoints
580
Radar Range
Speed
33
DPS
250
Weapon Range
900
Buildpower
0
Show List

The Sharpshooter is a long-range sniper bot that deals ludicrous amounts of damage per shot.

Sniper bots work best when you have full vision of enemy units.

It takes 10 seconds to reload, uses 500 energy per shot, and its ability to cloak lets you move it into place for the perfect shot and re-cloak afterwards.

Build Pinpointers to increase radar accuracy, to eliminate the need of full vision and hit every target within radar range.
Shellshocker

Shellshocker

Light Artillery Vehicle
T2
T3
T1
Metal
135
Energy
2200
Energy Make
0
Hitpoints
620
Radar Range
Speed
54
DPS
46
Weapon Range
710
Buildpower
0
Show List

The Shellshocker is a light artillery vehicle that's perfect for destroying Tech 1 defense towers.

Always keep it protected with Stouts, Blitzes, or your own defensive structures.

It is no good at close combat, but can out range every Tech 1 defense tower, except for Agitators.

Shipyard

Shipyard

Produces Tech 1 Ships
T2
T3
T1
Metal
600
Energy
1200
Energy Make
0
Hitpoints
4100
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
165
Show List

The Shipyard is a factory capable of producing Tech 1 naval units and can only be built on the water.

Shredder

Shredder

Anti-Air Flak Vehicle
T2
T3
T1
Metal
450
Energy
9100
Energy Make
0
Hitpoints
2600
Radar Range
Speed
71
DPS
364
Weapon Range
775
Buildpower
0
Show List

The Shredder is a mobile anti-air flak gun that deals high damage with a large area of effect (AoE).

Use it to support your army and defend against enemy aircraft.

It can shoot down all T1 and most T2 aircraft, but has limited range and no weapons to fight against land units.

Skater

Skater

Stealthy Patrol Boat / Light Anti Air / Sonar
T2
T3
T1
Metal
150
Energy
1000
Energy Make
0
Hitpoints
780
Radar Range
Speed
93
DPS
123
Weapon Range
760
Buildpower
0
Show List

Skater is a light scout/AA ship. They offer very high speed, and a large line of sight. Use them in the beginning of sea battles to harass your enemy’s early base structures, and block their constructors from expanding. Their AA turret is weak and won’t stand a chance against more advanced aircraft, but during the T1 stage they provide useful protection from EMP drones and gunships. Always include a bunch of them in your fleet.

They are hopeless in a matchup with any other ships, so only use them as a support/scouting force.

Skaters are a faster than their CORTEX counterpart (Herring).

Smuggler

Smuggler

Radar Jammer Bot
T2
T3
T1
Metal
78
Energy
1400
Energy Make
0
Hitpoints
340
Radar Range
Speed
48
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Smuggler is a mobile radar jamming bot that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

Sneaky Pete

Sneaky Pete

Cloakable Jammer Tower
T2
T3
T1
Metal
240
Energy
8500
Energy Make
0
Hitpoints
790
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Sneaky Pete is a short-range radar jammer that can be cloaked. Useful for confusing enemy targeting systems and covering nearby units.

Use them to hide your real units until they’re actually seen.

Radar jammers show several signatures on your enemy’s radar and make it hard to determine where and how many units are in the area.

Solar Collector

Solar Collector

Produces 20 Energy
T2
T3
T1
Metal
155
Energy
0
Energy Make
0
Hitpoints
340
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Solar Collector produces energy using the sun. Solar energy production is a constant +20 and is essential when wind speeds are low.

Can be used for backup energy when the wind is weak.

They’re not as cost-effective as Wind Turbines, and instead, provide a safe and stable source of energy.

Sonar Station

Sonar Station

Locates Water Units
T2
T3
T1
Metal
20
Energy
450
Energy Make
0
Hitpoints
56
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Sonar Station is similar to the Radar Tower, except it detects sea units instead of land or air units.

Great for detecting sneaky submarines and submerged commanders.

Can be built by the Commander or other construction units.

Sprinter

Sprinter

Fast Raider Bot
T2
T3
T1
Metal
190
Energy
4600
Energy Make
0
Hitpoints
690
Radar Range
Speed
111
DPS
120
Weapon Range
220
Buildpower
0
Show List

The Sprinter is a fast raider bot that's equipped with a short-range rapid-fire machine gun.

Useful for raiding unprotected bases and slow artillery.

It can be difficult to target thanks to its speed, and is very effective for ambushing enemy units and pushing through gaps in defensive lines.

Starlight

Starlight

Mobile Tachyon Weapon
T2
T3
T1
Metal
1200
Energy
13500
Energy Make
0
Hitpoints
2800
Radar Range
Speed
42
DPS
532
Weapon Range
950
Buildpower
0
Show List

The Starlight is a mobile tachyon accelerator vehicle that delivers a devastating amount of damage.

Always keep them behind your main units and spread out.

It can take out most units, including Tech 3 units with enough hits, and can out range other defensive structures. However, it is quite costly and doesn't have much armor.

Stiletto

Stiletto

EMP Bomber
T2
T3
T1
Metal
230
Energy
19000
Energy Make
0
Hitpoints
1440
Radar Range
Speed
300
DPS
0
Weapon Range
1280
Buildpower
0
Show List

Stiletto is an EMP bomber. It can be used to immobilize units over a big area.

It makes for a great support unit for your front mates.

Coordinate attacks and defense with them and paralyze enemy units just before they engage. It is more effective than EMP drones, because they drop bombs before getting in the range of eventual AA.

If you queue an attack order followed by a move, they can drop their EMP loads and immediately do a full turn. This way you can run away from enemy’s AA and supporting fighters.

Stork

Stork

Air Transport
T2
T3
T1
Metal
68
Energy
1300
Energy Make
0
Hitpoints
265
Radar Range
Speed
207
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Stork is a light air transport that can pick up all Tech 1 and Tech 2 land units, except heavy units like the Fatboy or Tzar.

Use it to bypass the enemy's defensive line and to drop unexpected units into their territory.

It can also transport construction turrets, radar towers, and radar jammers. Don't forget to avoid anti-air towers and enemy fighters.

Stormbringer

Stormbringer

Bomber
T2
T3
T1
Metal
145
Energy
4200
Energy Make
0
Hitpoints
670
Radar Range
Speed
255
DPS
88
Weapon Range
1280
Buildpower
0
Show List

The Stormbringer is a light bomber designed to hit slow-moving targets, static structures, and execute unanticipated bombing runs on enemy bases.

Target grouped units to benefit from the area of effect damage.

It is slightly weaker than its CORTEX counterpart, the Whirlwind, but also as a better line of sight range. Always scout ahead to identify your targets and local anti-air, and send fighters ahead of your bombers to break through the enemy’s fighter air-wall.

Stout

Stout

Medium Assault Tank
T2
T3
T1
Metal
225
Energy
2000
Energy Make
0
Hitpoints
1780
Radar Range
Speed
76
DPS
83
Weapon Range
350
Buildpower
0
Show List

The Stout is a medium assault tank that has relatively high HP, so keep it infront of your units to tank incoming fire.

Useful for taking down light defenses with its sheer force.

It needs some micro skills to prevent it being D-Gunned, so try to keep enemy Commanders at a distance. Combine it with Whistlers or artillery for a great front line push or raiding enemy bases.

Sweeper

Sweeper

Anti-Air Hovercraft
T2
T3
T1
Metal
230
Energy
4500
Energy Make
0
Hitpoints
1070
Radar Range
Speed
89
DPS
85
Weapon Range
700
Buildpower
0
Show List

The Sweeper is a mobile anti-air hovercraft that's perfect for taking out light aircraft over the sea and land. It uses tracking missiles rather than flak, so it’s more accurate.

Combine it with other units to provide some needed air defense.

It even has built-in low-range sonar!

Thor

Thor

Experimental Terminator Tank
T2
T3
T1
Metal
9000
Energy
240000
Energy Make
0
Hitpoints
56000
Radar Range
Speed
54
DPS
968
Weapon Range
1050
Buildpower
0
Show List

The Thor is an experimental terminator tank that's equipped with a heavy lightning cannon, dual EMP lasers, and an EMP missile launcher.

Perfect as a front line unit and close quarters combat.

It can stun enemy units while dealing some of the highest DPS in the game, and has plenty of health for tanking incoming fire. However, it is relatively slow and vunerable to bombers.

Tick

Tick

Fast Scout Bot
T2
T3
T1
Metal
17
Energy
340
Energy Make
0
Hitpoints
61
Radar Range
Speed
132
DPS
40
Weapon Range
140
Buildpower
0
Show List

The Tick is a fast scout bot that's cheap to build and perfect for gathering intel on your enemy.

Use a few of them to take out your opponents metal extractors at the start of a game.

It's far from ideal for fighting other non-scout combat units, however, in large numbers a Tick swarm is an effective way to draw enemy fire or even take out unprotected expansions.

Tidal Generator

Tidal Generator

Produces Energy (depends on map)
T2
T3
T1
Metal
90
Energy
250
Energy Make
0
Hitpoints
400
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Tidal Generator produces energy through water movement. Tidal energy production is a consistent value and is pre-determined by the map settings.

Build in smaller groups to prevent explosive chain reactions if destroyed.

They’re essential when there is limited land and excellent on water maps.

Titan

Titan

Assault Mech
T2
T3
T1
Metal
13500
Energy
286000
Energy Make
0
Hitpoints
69000
Radar Range
Speed
46
DPS
1453
Weapon Range
860
Buildpower
0
Show List

The Titan is an experimental advanced assault mech and is the most powerful unit among the ARMADA land units.

If you self-destruct it as a last resort, the explosion is almost as powerful as a nuclear missile.

Cost-wise it is the best value experimental in the game, however, when alone it's no match against the Juggernaut.

Tracer

Tracer

Intrusion Countermeasure System - tracks down stealthy units
T2
T3
T1
Metal
710
Energy
7100
Energy Make
0
Hitpoints
2650
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Tracer is an intrusion countermeasure system that can detect stealthy units.

Build one in your base to detect cloaked units.

It’s great for protecting your Armageddon against stealthy EMP attacks.

Tsunami

Tsunami

Seaplane Bomber
T2
T3
T1
Metal
240
Energy
7500
Energy Make
0
Hitpoints
1170
Radar Range
Speed
267
DPS
143
Weapon Range
1280
Buildpower
0
Show List

The Tsunami is a seaplane bomber with a payload of 5 bombs. It’s designed to hit slow-moving ships and static naval structures, and execute unanticipated bombing runs on land bases.

It’s similar to the T1 and T2 bombers in terms of power and armor, which makes it very hard to stop using only T1 anti-air.

Target grouped units to benefit from the area of effect damage.

Always scout first to identify your targets and local anti-air, and send fighters ahead of your bombers to break through the enemy’s fighter air-wall. Remember to combine them with sonar planes to target underwater units.

Tumbleweed

Tumbleweed

Amphibious Rolling Bomb
T2
T3
T1
Metal
65
Energy
5800
Energy Make
0
Hitpoints
445
Radar Range
Speed
84
DPS
10010
Weapon Range
80
Buildpower
0
Show List

The Tumbleweed is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.

When used in a swarm spread them out to avoid a chain reaction.

It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.

Turtle

Turtle

Heavy Amphibious Tank
T2
T3
T1
Metal
750
Energy
18000
Energy Make
0
Hitpoints
5000
Radar Range
Speed
54
DPS
141
Weapon Range
480
Buildpower
0
Show List

The Turtle is an amphibious tank equipped with pop-up cannon and heavy armor.

Use its amphibious ability to evade enemy defenses through the water.

It has more health than its CORTEX counterpart, the Alligator, but it is also slower.

Twilight

Twilight

Stealthy Cloakable Metal Extractor
T2
T3
T1
Metal
200
Energy
1500
Energy Make
0
Hitpoints
1610
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Twilight is similar to the Metal Extractor, except it can be cloaked to hide it from your enemy.

Useful for extracting metal from potentially dangerous areas such as the frontline.

The amount of metal you can extract per second is shown on each metal spot and ranges from 1.0 to 3.0. It costs -12 energy to remain cloaked.

Umbra

Umbra

Radar Jammer Vehicle
T2
T3
T1
Metal
105
Energy
1700
Energy Make
0
Hitpoints
510
Radar Range
Speed
33
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Umbra is a mobile radar jamming vehicle that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

Umbrella

Umbrella

Mobile Anti-Nuke
T2
T3
T1
Metal
1150
Energy
30000
Energy Make
0
Hitpoints
870
Radar Range
50
Speed
51
DPS
250
Weapon Range
72000
Buildpower
0
Show List

The Umbrella is a mobile nuclear missile defense system that will shoot down incoming intercontinental ballistic missiles.

Use it to provide anti-nuke coverage for your army or expansions.

It has less range than the Citadel, but you can move it wherever you want.

Vanguard

Vanguard

All-Terrain Heavy Plasma Cannon
T2
T3
T1
Metal
3300
Energy
71000
Energy Make
0
Hitpoints
10000
Radar Range
Speed
33
DPS
316
Weapon Range
1325
Buildpower
0
Show List

The Vanguard is an experimental all-terrain mech that's equipped with a heavy plasma cannon.

Gain an advantage point by traversing where other units can't go.

Its cannon can out range every land unit in the game, other than the Catapult, however, their slow movement makes them vulnerable to raids with fast units.

Vehicle Plant

Vehicle Plant

Produces Tech 1 Vehicles
T2
T3
T1
Metal
740
Energy
1800
Energy Make
0
Hitpoints
3000
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
100
Show List

The Vehicle Plant is a factory capable of producing Tech 1 vehicle units and can only be built on land.

Veil

Veil

Long-Range Jamming Tower
T2
T3
T1
Metal
125
Energy
19000
Energy Make
0
Hitpoints
830
Radar Range
Speed
0
DPS
0
Weapon Range
0
Buildpower
0
Show List

The Veil is a long-range radar jammer. Useful for confusing enemy targeting systems and covering nearby units.

Use them to cover your real units until they’re actually seen.

Radar jammers show several signatures on your enemy’s radar and make it hard to determine where and how many units are in the area.

Voyager

Voyager

Naval Engineer
T2
T3
T1
Metal
190
Energy
3200
Energy Make
0
Hitpoints
1460
Radar Range
Speed
66
DPS
0
Weapon Range
0
Buildpower
200
Show List

Voyager is a naval engineer. Similar to Butlers on land, these are used to assist T2 constructors and to quickly build T1 units in the field. Notably, they can build Floating Construction Turrets, plant powerful naval mines and produce combat units such as Destroyers, Platypus and Dolphins.

Don’t underestimate the damage you can do with a well-placed naval minefield. Use them to quickly secure large areas from hovercrafts, particularly early after you take control of the sea. Use mines until you are able to produce the proper T2 ships to defend yourself.

Webber

Webber

All-Terrain EMP and Reclaiming Spider
T2
T3
T1
Metal
250
Energy
5000
Energy Make
1
Hitpoints
1110
Radar Range
Speed
72
DPS
0
Weapon Range
280
Buildpower
100
Show List

The Webber is an all-terrain spider bot equipped with short-range EMP lasers. It doesn't do any damage, but can paralyze enemy units within range.

Evade enemy defenses by traversing where other units can't go.

It's an effective support unit in combination with a Recluse, and can climb even the steepest cliffs.

Welder

Welder

Assault Bot
T2
T3
T1
Metal
350
Energy
6100
Energy Make
0
Hitpoi