cordl


Unit Balance Chart
Cortex
Armada
Counterpart
Armada
Cortex

Jellyfish
T1
T2
T3
Coastal Torpedo Launcher
Sonar
Metal Cost
250
The amount of metal required to complete construction
Energy Cost
2200
The amount of energy required to complete construction
Buildtime
6200
Time to build this unit with 100 Buildpower in minutes : seconds OR raw buildtime (toggle)
Energy Production
0
The amount of energy this unit produces
Health
2350
Health / Hitpoints of this units determines how tough it is
Sight Range
611
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
600
How far this unit can detect underwater units
Jammer Range
Range of the units jamming device
Speed
0
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Paralyze Immunity
Paralyze immunity percentage. 100% is fully immune to any paralyser
Weapons
TorpedoLauncher
DPS
150
Damage per second on average against default units
Weapon Range
600
This is the maximum range of the weapon(s) of this unit
Stockpile Limit
The maximum stockpile of ammo this unit can build and stock
Cloak cost
Energycost when cloaked and stationary. Mobile units use more energy to remain cloaked while moving
Cloak cost moving
The energycost when moving this unit while being cloaked
The Jellyfish is a torpedo launcher that targets ships and submarines within its range from the shore, while being immune to torpedoes itself. It has inbuilt sonar to spot underwater units.
Build them to defend your land structures against naval attacks.
It cannot attack land and air units, including hovercraft.
Strategy Guides
Jellyfish
is a possible counter for
Jellyfish
Build options
No items found.
No items found.
No items found.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.









































