Armada

Commander
T3
T2
Commander
Commander

Commander

Commander
T2
T3
T1
Metal
2700
Energy
26000
Energy Make
25
Hitpoints
3000
Sight
450
Radar
700
Sonar
450
Speed
38
DPS
111639
Fire Range
300
Buildpower
300
Show List
Construction Bot
T3
T2
Construction Bot
Construction Bot

Construction Bot

Tech Level 1
T2
T3
T1
Metal
110
Energy
1600
Energy Make
7
Hitpoints
540
Sight
305
Radar
Sonar
0
Speed
36
DPS
Fire Range
Buildpower
80
Show List

The Tech 1 Construction bot is the cheapest construction unit in the game. It is slow and weak, so never stray too far from safety. On top of building everything the commander builds, this constructor builds advanced T1 structures, including the T2 Bot Lab

Use in groups to increase build speed.

To build more advanced units, you need to build the T2 Construction bot in the T2 Bot Lab.

Flea
T3
T2
Flea
Flea

Flea

Fast Scout Bot
T2
T3
T1
Metal
15
Energy
340
Energy Make
0
Hitpoints
55
Sight
600
Radar
Sonar
0
Speed
132
DPS
40
Fire Range
140
Buildpower
0
Show List

Scout quickly and cheaply with the ”Flea”! Only outpaced by the vehicle scout Rover, this unit is designed to evade units and defenses, providing valuable intel while packing just firepower to cripple your opponent’s early-game expansion. Because of its low cost, the “Flea” is also the best unit to draw enemy fire. The ”Flea” is not designed for fighting with any other combat unit.

Hammer
T3
T2
Hammer
Hammer

Hammer

Light Plasma Bot
T2
T3
T1
Metal
130
Energy
1300
Energy Make
1
Hitpoints
810
Sight
380
Radar
Sonar
0
Speed
46
DPS
60
Fire Range
380
Buildpower
0
Show List

Hammer is a plasma bot that can deal a sizeable damage with relatively low cost of building. It has a shorter range than rocket bots, but if you manage to reach them, it can easily eliminate them. It has slightly higher HP than rocket bots, hence it can be used in big numbers to destroy T1 defensive structures. Combine with resurrection bots, for healing and resurrecting fallen units, to quickly push the front-line. 

Effective for defending mountain tops, as their range is longer when shooting downhill. Always try to get higher ground.

Watch out for Heavy Laser Turrets!

Jethro
T3
T2
Jethro
Jethro

Jethro

Amphibious Anti-air Bot
T2
T3
T1
Metal
125
Energy
1100
Energy Make
0
Hitpoints
570
Sight
377
Radar
Sonar
0
Speed
56
DPS
56
Fire Range
760
Buildpower
0
Show List

Jethro is a cheap mobile anti air (AA) bot, that can easily take down light aircraft, like scouts, or transporters. Always send a few with your army to protect it from EMP drones / gunships or commander drop tactics. Remember that it has no land-to-land weapons, so it is not able to defend itself. In bigger numbers it can even prevent bombing runs. It is able to walk underwater - combine it with amphibious units!

Peewee
T3
T2
Peewee
Peewee

Peewee

Fast Infantry Bot
T2
T3
T1
Metal
48
Energy
960
Energy Make
0
Hitpoints
300
Sight
429
Radar
Sonar
0
Speed
84
DPS
100
Fire Range
180
Buildpower
0
Show List

The ”Peewee” is a basic infantry bot. Cheap and mobile, it can quickly devastate poorly defended expansion, artillery, and even isolated commanders.

Don’t be fooled by their firepower!

However, the “Peewee” melts in the face of heavier defenses and riot tanks.

Rector
T3
T2
Rector
Rector

Rector

Stealthy Rez/Repair/Reclaim Bot
T2
T3
T1
Metal
110
Energy
1400
Energy Make
2
Hitpoints
200
Sight
430
Radar
50
Sonar
0
Speed
78
DPS
Fire Range
Buildpower
200
Show List

Rector is a resurrection bot which can turn wrecks into brand new army members or reclaim them to get back your metal! It is fast and cheap to build, therefore it can serve as and ideal solution for reclaiming trees, rocks and other structures scattered across the map.

It is essential to combine resurrection bots with any attacking units so they can repair and resurrect / reclaim wrecks in real-time constantly reinforcing your army.

It can be used to obtain constructors of the other fraction by resurrecting enemies wrecks.

Rocko
T3
T2
Rocko
Rocko

Rocko

Rocket Bot - good vs. static defenses
T2
T3
T1
Metal
120
Energy
1000
Energy Make
1
Hitpoints
650
Sight
338
Radar
Sonar
0
Speed
51
DPS
41
Fire Range
475
Buildpower
0
Show List

A light rocket bot used mainly to push the front-line towards opponent's base. It can out range light laser turrets so if your enemy expands solely with a Commander, Rockos can force him to retreat. In bigger numbers and with repairing support of resurrection bots they are able to take down more advanced defensive structures.

Very ineffective against fast mobile units, watch out for A.K. / Peewees!

To protect them use your Commander / Constructors to build progressing defense. In comparison to their RED counterpart Storm that are a bit faster, but weaker at the same time.

Warrior
T3
T2
Warrior
Warrior

Warrior

Medium Infantry Bot
T2
T3
T1
Metal
270
Energy
3100
Energy Make
1
Hitpoints
1430
Sight
350
Radar
Sonar
0
Speed
45
DPS
183
Fire Range
330
Buildpower
0
Show List

Warrior is a durable bot armed with a rapid firing double laser. It has a relatively high HP for T1 and can easily take down multiple light assault units, like A.K.'s, Peewees etc. Often referred to as "mobile LLT". Their range is enough to overshoot Commanders, so with a little micro it may be used to force them to retreat. 

Always combine with resurrection bots for healing and resurrecting fallen units.
Advanced Construction Bot
T3
T2
Advanced Construction Bot
Advanced Construction Bot

Advanced Construction Bot

Tech Level 2
T2
T3
T1
Metal
430
Energy
6900
Energy Make
14
Hitpoints
840
Sight
324
Radar
50
Sonar
0
Speed
33
DPS
Fire Range
Buildpower
180
Show List

Advanced Construction bot is a unit that opens you the window to most of the T2 economy and defensive structures. In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers. It has a higher buildpower than the simpler T1 Construction bot and boosts your metal and energy storage by 100.    

Archangel
T3
T2
Archangel
Archangel

Archangel

Advanced Amphibious Anti-Air Bot
T2
T3
T1
Metal
520
Energy
5600
Energy Make
0
Hitpoints
1020
Sight
400
Radar
Sonar
0
Speed
47
DPS
215
Fire Range
875
Buildpower
0
Show List

Archangel is a T2 amphibious anti-air bot that can deal significant damage to aircrafts using two types of weapons – long range missiles and short-range flak canon. It cannot shoot aircrafts when underwater.

Decoy Commander
T3
T2
Decoy Commander
Decoy Commander

Decoy Commander

Decoy Commander
T2
T3
T1
Metal
770
Energy
12000
Energy Make
15
Hitpoints
3000
Sight
450
Radar
50
Sonar
1
Speed
38
DPS
411
Fire Range
300
Buildpower
300
Show List

Decoy Commander is simply just a fake commander. It can build most of the units and buildings, including mines.

It serves the function of confusing your opponent. It is reasonable to build it when you have your last commander, so the enemy might get tricked and focus fire on the fake one. Its D-gun doesn't deal much damage.

The Decoy Commander has a lot of buildpower and is very good to assist in late-game mass-production.

Eraser
T3
T2
Eraser
Eraser

Eraser

Radar Jammer Bot
T2
T3
T1
Metal
78
Energy
1400
Energy Make
0
Hitpoints
305
Sight
260
Radar
450
Sonar
0
Speed
48
DPS
Fire Range
Buildpower
0
Show List

Eraser is a mobile radar-jamming device that can hide your units away form enemy’s radar. In combination with cloakable units like snipers, or a Commander  it makes them totally invisible and undetectible

The only way to detect jammed & cloaked units is to build the intruision countermeasure system.
Fark
T3
T2
Fark
Fark

Fark

Fast Assist/Repair Bot
T2
T3
T1
Metal
210
Energy
3000
Energy Make
12
Hitpoints
300
Sight
377
Radar
50
Sonar
0
Speed
75
DPS
Fire Range
Buildpower
140
Show List

Fark is a fast repair bot that can build only the most basic T1 economy and utility structures in the field. Its purpose is to have a mobile buildpower source that you can quickly move to wherever you need it.

You can also use Farks to assist factories or (large) build projects and then move them quickly to the next construction site.

Fatboy
T3
T2
Fatboy
Fatboy

Fatboy

Heavy Plasma Bot
T2
T3
T1
Metal
1500
Energy
12000
Energy Make
5
Hitpoints
7000
Sight
510
Radar
Sonar
0
Speed
30
DPS
119
Fire Range
700
Buildpower
0
Show List

Fatboy is a big and long range plasma bot that can deal ludicrous damage in a huge area to any light unit. 

Try to aim at ‘blobs’ of T1 troops to see the beautiful splash of unit pieces flying. 

Very slow moving and shooting bot. Helpless when used alone against any raider units. It overshoots all T1 defense structures, most commonly used to destroy heavy laser turrets etc.  

Fido
T3
T2
Fido
Fido

Fido

Mortar/Skirmish Bot
T2
T3
T1
Metal
270
Energy
5600
Energy Make
1
Hitpoints
1150
Sight
400
Radar
Sonar
0
Speed
69
DPS
177
Fire Range
650
Buildpower
0
Show List

Fido is a fast and very mobile plasma & mortar bot. It overshoots all T1 infantry, and may deal two types of damage.

Using Plasma Cannon - shoot along a Hi-trajectory long range parabolic trajectory, dealing light damage in a larger radius. 
Using Gauss Cannon- much better Low-trajectory aim against fast moving units, and deals point-damage. 

With good micro It may always stay out of range of most units.              

Infiltrator
T3
T2
Infiltrator
Infiltrator

Infiltrator

Radar-Invisible Spy Bot
T2
T3
T1
Metal
135
Energy
8800
Energy Make
5
Hitpoints
270
Sight
550
Radar
Sonar
0
Speed
65
DPS
Fire Range
Buildpower
50
Show List

Infiltrator is the so called “spy” bot. With its cloak and stealth abilities combined it remains totally invisible for your enemy unless he has built an intrusion countermeasure system.

Use it to sneak into bases and get intel on what is going on there, so you can be a step ahead. On top of that, when self-destructed infiltrator delivers an EMP explosion with a large radius which can paralyse enemy units for up to 45 seconds. 

Use its self-destruct EMP to disable enemy anti-nukes and strike with your nukes » ICBMs

It also finds great use in combination with any artillery units. put it in front of enemy’s army to gain perfect vision and perfect aim for your artillery.

Also unique is their ability to reclaim, so you can dismantle unguarded structures

Invader
T3
T2
Invader
Invader

Invader

Amphibious Crawling Bomb
T2
T3
T1
Metal
65
Energy
5800
Energy Make
0
Hitpoints
400
Sight
273
Radar
Sonar
0
Speed
84
DPS
10010
Fire Range
80
Buildpower
0
Show List

Invader is a crawling bomb designed for one purpose – to go kamikaze on enemy units and structures. It has a Area of Effect (AoE) when it explodes and even bigger when you self-destruct it in time. 

If used in a pack remember to spread them to avoid a chainreaction. 

Thanks to their amphibious attribute they prove very helpful in attacking and regaining sea territory.

Marky
T3
T2
Marky
Marky

Marky

Radar Bot
T2
T3
T1
Metal
100
Energy
1250
Energy Make
8
Hitpoints
320
Sight
900
Radar
2200
Sonar
0
Speed
41
DPS
Fire Range
Buildpower
0
Show List

Marky is a mobile radar bot. Always have at least one in your artillery/infantry groups. It doesn’t have any weapon of its own and has rather low HP, but having intel on your enemies whereabouts can be very crucial.

Always try to keep it a bit behind your fighting troops.

Maverick
T3
T2
Maverick
Maverick

Maverick

Skirmish Bot (Fast Learning, Auto-Repair)
T2
T3
T1
Metal
700
Energy
12000
Energy Make
0
Hitpoints
1400
Sight
550
Radar
Sonar
0
Speed
50
DPS
265
Fire Range
365
Buildpower
0
Show List

Maverick is a very peculiar unit designed solely for one purpose – destroying T1 leftovers.

It has some unique attributes that make it perfect for this role:

  • Self-repair - it regenerates Hitpoints on the run.
  • Fast-learning - it quickly gains experience from its victims and gets buffed with higher range, Hitpoints., creating a snowballing effect
  • Repulsive shells - which will keep light units away
However, remember that in its initial form it is not really powerful and may be easily overrun by a big T1 army. 

Requires heavy micro to stay out of T1 range.

Pelican
T3
T2
Pelican
Pelican

Pelican

Amphibious Bot
T2
T3
T1
Metal
260
Energy
2700
Energy Make
0
Hitpoints
1050
Sight
377
Radar
Sonar
0
Speed
90
DPS
153
Fire Range
600
Buildpower
0
Show List

Pelican is a very fast amphibious bot that uniquely hovers above the water surface. It is equipped with a light laser turret and a basic AA missile launcher. 

Useful for quick raiding of unprotected naval structures and sneaking in to enemy territory through the water. 

It is also a good way to allocate quick moving amphibious anti-air force quickly, wherever you might need it.

Recluse
T3
T2
Recluse
Recluse

Recluse

All-Terrain Rocket Spider
T2
T3
T1
Metal
400
Energy
4500
Energy Make
1
Hitpoints
1050
Sight
440
Radar
Sonar
0
Speed
52
DPS
160
Fire Range
550
Buildpower
0
Show List
Recluse is an all-terrain spider bot that can climb any slope and hit your enemy where he least expects it.

It is equipped with multiple rocket launcher which shoots slow-flying missiles. Due to the delay between shooting and hitting it is not effective against fast moving units. However it works perfect against immobile structures and it deals quite a lot of damage.

They are almost immune to EMP weapons, so it is hard to paralyse them.
Scarab
T3
T2
Scarab
Scarab

Scarab

Mobile Anti-Nuke
T2
T3
T1
Metal
1150
Energy
30000
Energy Make
100
Hitpoints
780
Sight
450
Radar
50
Sonar
0
Speed
51
DPS
250
Fire Range
72000
Buildpower
0
Show List

Scarab is a mobile anti-nuke missile system. It has a shorter range than regular anti-nuke static structures, but you may move it around wherever you want.

It is able to climb hills.

In late game it is very important to combine it within your striking forces to prevent them from getting nuked out of your territory.

Sharpshooter
T3
T2
Sharpshooter
Sharpshooter

Sharpshooter

Sniper Bot
T2
T3
T1
Metal
680
Energy
20000
Energy Make
1
Hitpoints
520
Sight
455
Radar
Sonar
0
Speed
35
DPS
250
Fire Range
900
Buildpower
0
Show List

Sharpshooter is a long range sniper bot that deals ludicrous amounts of damage at one shot. It takes 10 seconds to reload its rifle. 

Helpless against swarms of fast moving units. Always accompany it with some short-ranged infantry like Zeus

These snipers work best when you have full vision of enemy units, because it can't effectively aim at radar blobs. This is why it works great combined with Infiltrators (spy bots) staying in front of enemy forces. 

They require 500 Energy per shot which you need to have in reserve!

When you have sufficient energy you may also make use of its cloaking ability in order to make it less likely to get targeted. These units are very precious and fragile, try to keep them safe.

Spider
T3
T2
Spider
Spider

Spider

All-Terrain EMP Spider
T2
T3
T1
Metal
175
Energy
3400
Energy Make
1
Hitpoints
850
Sight
550
Radar
Sonar
0
Speed
72
DPS
486
Fire Range
280
Buildpower
0
Show List

Spider is a fast, stealthy, all-terrain EMP bot. It doesn’t deal any damage itself, but it can paralyse enemy units with its close-range EMP laser. Very effective to use as a supportive unit in combination with Recluse

Try to keep them marching on the front of attacking units. They are quite mobile, micro them to evade enemy attacks.  

Also works well in combination with other combat units like Zeus

Spiders are almost immune to EMP weapons, so it is hard to paralyse them.

Zeus
T3
T2
Zeus
Zeus

Zeus

Assault Bot
T2
T3
T1
Metal
350
Energy
6100
Energy Make
4
Hitpoints
2650
Sight
332
Radar
Sonar
0
Speed
47
DPS
129
Fire Range
280
Buildpower
0
Show List

Zeus is the most basic ARM T2 general purpose infantry unit equipped with a lightning rifle. For a reasonable cost you get a bot with a decent armor and high damage output.

Its disadvantages are low speed and short range, however, in combination with Sharpshooters (Snipers) they make up for a very powerful pushing force. 

Always keep them in a line in front of the snipers, protecting them from fast unit swarms.

Zipper
T3
T2
Zipper
Zipper

Zipper

Fast Raider Bot
T2
T3
T1
Metal
190
Energy
4600
Energy Make
0
Hitpoints
620
Sight
351
Radar
Sonar
0
Speed
111
DPS
120
Fire Range
220
Buildpower
0
Show List

Zipper is the third fastest land unit in the game - only Rovers and Fleas are a bit faster. It is equipped with a rapid-fire machine gun of a very short range. Useful for raiding unprotected structures, slow artillery etc. Thanks to its speed, it is also effective to build it as the last addition to your pushing force. When the heavy duty frontline breaks, Zippers may sneak in and deal the final unstoppable blow.

Super hard to D-gun, hence a good way to destroy unprotected commanders.

Bantha
T3
T2
Bantha
Bantha

Bantha

Assault Mech
T2
T3
T1
Metal
13500
Energy
286000
Energy Make
12
Hitpoints
62000
Sight
617
Radar
Sonar
0
Speed
46
DPS
1452
Fire Range
860
Buildpower
0
Show List

Bantha is an advanced heavy assault mech. They are the strongest amongst all ARMADA land units and, cost-wise, arguably the best unit in the game. They are equipped with three types of weapons: 

  • Dual rapid-fire lasers for close range combat 
  • A medium range homing missile launcher, targeting both land and air
  • A powerful long range tachyon laser, also for land and air 

Banthas are the most versatile T3 experimental bots. Combining tremendous weaponry, a relatively high movement and maneuverability and heavy armor, they outclass every ARMADA land unit in the game. Their health is high enough to withstand and break though even the strongest T2 defences using just brute force, and their weapons can deal with heavier aircraft too.  However, there are several counters which you have to be prepared for when using Banthas. 

On land, be aware of Annihilators and Snipers, which when massed can deal lethal damage to any T3 unit. Don’t engage if you are not 100% sure you are going to make it, as losing even a single Bantha may be detrimental to the course of the game. In the air, watch out for EMP bombers, and never forget to provide anti-air support for your Banthas. 

Losing Banthas means leaving valuable wrecks for you opponent to reclaim, which can change the outcome of a match. Optimally, support your Banthas with many repair or resurrection bots to quickly repair damage, and in the case of losing one, to reclaim or resurrect the wreck.

As a last resort, if you are certain your Banthas are going to die in enemy territory, initiate a self-destruct (Ctrl+D) to have them die in a huge explosion, leaving no wrecks behind. Beware though, as Banthas have a much longer self-destruct countdown than regular units (10 seconds). Try to use this enhanced explosion to damage as many hostile units as possible.

Lastly, beware of cloaked and jammed Commanders, because no matter how strong your experimental unit is, it will still turn into dust when met with a DGun. Keep a crowd of light units in front of your Banthas so that enemy cloaked units will have no way of approaching them. This also counters spy bots, which could paralyse your Banthas.


Marauder
T3
T2
Marauder
Marauder

Marauder

Amphibious Assault Mech
T2
T3
T1
Metal
970
Energy
21000
Energy Make
0
Hitpoints
4400
Sight
455
Radar
Sonar
0
Speed
95
DPS
379
Fire Range
600
Buildpower
0
Show List

Marauder is a fast amphibious experimental assault  bot. Equipped with two powerful plasma cannons and two light anti-air turrets, Marauders are great standalone and versatile units used for surprise raids across the seas. The plasma cannons have a pushback effect, which makes lighter units unable to reach them, while the AA turrets are good enough to protect them from light aircraft, like using EMP drones

They have very high speed both in and out of water, which lets them quickly reach the enemy shoreline and land before your opponent realizes the danger.

In water they transform into a submarine, staying below the surface and making them undetectable to radar. However, for a T3 unit they are rather fragile, so use them only if you see a nice opening in the enemy defences. Also make sure to keep them a safe distance away from enemy submarines, as they do not have any means of defending themselves while submerged. Marauders are the lightest and fastest T3 units!


Razorback
T3
T2
Razorback
Razorback

Razorback

Battle Mech
T2
T3
T1
Metal
3800
Energy
68000
Energy Make
0
Hitpoints
12000
Sight
450
Radar
Sonar
0
Speed
69
DPS
1099
Fire Range
475
Buildpower
0
Show List

Razorback is a fast experimental battle mech. Equipped with two powerful rapid laser guns, they can inflict some of the highest damage in the entire game.

Melting through most T1 and T2 units within seconds, they are a great anti-swarm unit, thanks to their rapid rate of fire and high precision. One of the best choices for close quarters combat, they are very effective in the early T3 stages, due to relatively low costs and high speed. 

Razorbacks are able to be deployed to the battlefield very quickly, often rushed for surprise T3 attacks during the T2 stage.

However, Razorbacks can be easily countered by long-range units, like Snipers, Penetrators and Annihilators, so for an optimal pushing force accompany them with Vanguards or other long range units, and ideally with a steady stream of scouts. While their lasers can target air and take down light aircraft, beware of heavy gunships and EMP bombers


Vanguard
T3
T2
Vanguard
Vanguard

Vanguard

All-Terrain Heavy Plasma Cannon
T2
T3
T1
Metal
3300
Energy
71000
Energy Make
0
Hitpoints
9000
Sight
625
Radar
Sonar
0
Speed
33
DPS
158
Fire Range
1325
Buildpower
0
Show List

Vanguard is an all-terrain experimental long range artillery mech, the pinnacle of ARMADA technologies.

Equipped with a heavy plasma cannon, they can outrange all mobile land units in the game, with the exception of its CORTEX counterpart - Catapult. The cannon shoots powerful plasma shells with high damage and area-of-effect, though with a long reload time (8 seconds). 

Vanguards are one of the most effective units at dismantling T2 defences, even a small group can quickly make an opening in the frontline. However, their slow movement and lack of effective close quarters weapons makes them vulnerable to raids with fast units.

Therefore, always make sure they are escorted by close-range support units, like Zeuses or Razorbacks, and some anti-air units. 

Vanguards are able to outrange most defences, with an exception of Annihilators, T2 coastal defence cannons, tactical nuke launchers, long range plasma cannons and Behemoths. However, their all-terrain capability and high-trajectory weapon option often lets them target those defences while staying covered by natural land barriers. 

Cortex

A.K.
T3
T2
A.K.
A.K.

A.K.

T2
T1
T3
Fast Infantry Bot
36
Metal
880
Energy
0
Energy Make
260
Hitpoints
500
Sight
Radar
0
Sonar
84
Speed
74
DPS
240
Fire Range
0
Buildpower
Show List

Cheap Cannonfodder

A.K. is a light infantry bot which is cheap and quick to build. Proves useful for scouting and taking down unguarded structures like metal extractors and early eco. It is armed with two light, but precise lasers with a slightly greater range than PeeWee PeeWee, so with  little micro-ing skills you can outrange them easily.

In late T1 warfare A.K.'s can be used for ambushing Commanders and speedy skirmishing. However, light armor and relatively short range makes them very vulnerable to defensive towers and Riot tanks.

Commander
T3
T2
Commander
Commander

Commander

T2
T1
T3
Cortex Commander
2700
Metal
26000
Energy
25
Energy Make
3000
Hitpoints
450
Sight
700
Radar
450
Sonar
38
Speed
111639
DPS
300
Fire Range
300
Buildpower
Show List
Construction Bot
T3
T2
Construction Bot
Construction Bot

Construction Bot

T2
T1
T3
Tech Level 1
120
Metal
1750
Energy
7
Energy Make
590
Hitpoints
299
Sight
Radar
0
Sonar
35
Speed
DPS
Fire Range
80
Buildpower
Show List

A construction Bot (con-bot) is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 bot lab

It is slightly slower and weaker than the equivalent vehicle constructor, but it can climb steeper hills, so it is effective in expansion on mountainous terrain. Each Construction bot increases the player's energy and metal storage capacity by 50. 

It is wise to use pairs of con-bots for expansion, so they can heal each other and build defensive structures faster. This makes them immune to light assault units like Fleas / Rovers.

Important Buildoptions

Advanced Solar Collector
Gaat Gun
T2 Bot Lab
Crasher
T3
T2
Crasher
Crasher

Crasher

T2
T1
T3
Amphibious Anti-air Bot
125
Metal
1100
Energy
1
Energy Make
580
Hitpoints
380
Sight
Radar
0
Sonar
53
Speed
56
DPS
760
Fire Range
0
Buildpower
Show List

The Crasher is a cheap mobile anti-air (AA) bot, that can easily take down light aircrafts, like scouts, or transporters. Always send a few with your army to protect it from EMP drones / Gunships or commander drop tactics.

Remember that it has no land-to-land weapons, so it is unable to defend itself.

In bigger numbers it can prevent bombing runs. It is able to walk underwater - combine it with amphibious units!

Necro
T3
T2
Necro
Necro

Necro

T2
T1
T3
Stealthy Rez/Reclaim/Repair Bot
110
Metal
1400
Energy
2
Energy Make
200
Hitpoints
430
Sight
50
Radar
0
Sonar
78
Speed
DPS
Fire Range
200
Buildpower
Show List

Necro is a resurrection bot which can turn wrecks into brand new army members or reclaim them to get back your metal! It is fast and cheap to build, therefore it can serve as an ideal solution for reclaiming trees, rocks and other structures scattered across the map.

It is essential to combine resurrection Bots with any attacking units so they can repair and resurrect / reclaim wrecks in real-time constantly reinforcing your army.

It can be used to obtain constructors of the other faction by resurrecting enemies wrecks.

Storm
T3
T2
Storm
Storm

Storm

T2
T1
T3
Rocket Bot - good vs. static defenses
110
Metal
1150
Energy
1
Energy Make
670
Hitpoints
345
Sight
Radar
0
Sonar
48
Speed
41
DPS
475
Fire Range
0
Buildpower
Show List

Storm is a light rocket bot used mainly To push the front-line towards the opponent’s base. It can out range light laser turrets so if your enemy expands solely with a Commander, Storms can force him to retreat. In bigger numbers and with repairing support of resurrection bots they are able to take down more advanced defensive structures.

Very ineffective against fast mobile units, watch out for A.K. / Peewees!

To protect them use your Commander & Constructors to build progressing defense. In comparison to their BLUE counterpart Rockos they are a bit slower, but stronger..

Thud
T3
T2
Thud
Thud

Thud

T2
T1
T3
Light Plasma Bot
140
Metal
1150
Energy
1
Energy Make
900
Hitpoints
380
Sight
Radar
0
Sonar
45
Speed
60
DPS
380
Fire Range
0
Buildpower
Show List

T1 Artillery Bot

Thud can deal size-able amounts of damage with relatively low cost of building. It has a decent amount of hitpoints, thus they last longer than most other T1 bots.

Try to take high ground, because Thud's range is longer when shooting downhill.

Thud's are fairly slow, so watch out for fast moving enemies and (long range) defenses.

Advanced Construction Bot
T3
T2
Advanced Construction Bot
Advanced Construction Bot

Advanced Construction Bot

T2
T1
T3
Tech Level 2
470
Metal
6900
Energy
14
Energy Make
900
Hitpoints
319
Sight
50
Radar
0
Sonar
33
Speed
DPS
Fire Range
180
Buildpower
Show List

Advanced Construction Bot is a unit that opens the door to the T2 economy and high-level defensive structures. 

In most situations when you get one, start upgrading your:

  1. T1 metal extractors to T2 Moho mines
  2. Build Advanced geothermal powerplants
  3. Build fusion reactors in combination with advanced metal makers

It has a higher buildpower than its T1 version and boosts your metal and energy storage by 100.

Can
T3
T2
Can
Can

Can

T2
T1
T3
Armored Assault Bot
560
Metal
9300
Energy
8
Energy Make
4850
Hitpoints
350
Sight
Radar
0
Sonar
38
Speed
344
DPS
275
Fire Range
0
Buildpower
Show List

Heavily armored T2 Heavy Laser Bot

Can is able to deal great amounts of damage in close-combat.

Used mainly as a tanker in combination with long range units like Morties or Dominators

Much stronger than its ARM counterpart Zeus, but also more costly. When metal is plenty – mass  them to produce an unstoppable force that does the job on it's own and doesn't require much micro-control.

Commando
T3
T2
Commando
Commando

Commando

T2
T1
T3
Stealthy Paratrooper K-bot
1200
Metal
15500
Energy
10
Energy Make
1400
Hitpoints
600
Sight
900
Radar
0
Sonar
75
Speed
200
DPS
300
Fire Range
200
Buildpower
Show List

Commando is one of the most fun units in the game. It is the only bot that can survive falling from a shot-down air transporter. Also it has a personal radar and radar-jamming device.

Use this fact to drop it straight into an unprotected enemy base and tear it down with mines » The Commando can build medium mines

Pro players use it to “steal” resources. To do that, damage a structure until it has few % of HP and then reclaim it gaining all the tasty metal. Falls short in comparison with regular combat units. Try to avoid engaging with them.

Decoy Commander
T3
T2
Decoy Commander
Decoy Commander

Decoy Commander

T2
T1
T3
Decoy Commander
750
Metal
13000
Energy
15
Energy Make
3000
Hitpoints
450
Sight
50
Radar
1
Sonar
38
Speed
411
DPS
300
Fire Range
300
Buildpower
Show List

Decoy Commander is just a fake commander. It may build most of the units, the real one can (+mines) and it serves the function of confusing your opponent. 

It is reasonable to build it when you have your last commander, so the enemy might get tricked and focus fire on the fake one.

The Decoy Commander has a lot of buildpower and is very good to assist in late-game mass-production.

Dominator
T3
T2
Dominator
Dominator

Dominator

T2
T1
T3
Heavy Rocket Bot
600
Metal
5800
Energy
1
Energy Make
550
Hitpoints
371
Sight
Radar
0
Sonar
54
Speed
100
DPS
1210
Fire Range
0
Buildpower
Show List

Dominator is a long-range heavy rocket bot that shoots its missiles far to the skies to let them hit from a big angle. This way it is able to target remote structures and units covered by walls and high hilltops. 

Able to overshoot most defensive structures – use it to break enemy defense line. 

They are very fragile and useless against mobile units, therefore always keep them covered with short range infantry like Cans.

Freaker
T3
T2
Freaker
Freaker

Freaker

T2
T1
T3
Combat Engineer
210
Metal
3800
Energy
15
Energy Make
750
Hitpoints
520
Sight
Radar
0
Sonar
90
Speed
DPS
Fire Range
125
Buildpower
Show List

Freaker is a very handy constructor that can run fairly quickly and provide buildpower wherever you need it. On top of that it is able to produce nano-towers and infantry, most importantly – Pyros and Crashers (AA). 

A great way to provide quick combat force in places far from your base is to use them to build a few nanos and then put a queue of Pyros setting it on repeat. 

This way they will keep producing Pyros until you stop it. Finally, use them for building mines and securing your flanks, and points of high tactical importance.

Gimp
T3
T2
Gimp
Gimp

Gimp

T2
T1
T3
Amphibious Bot
330
Metal
9500
Energy
0
Energy Make
2100
Hitpoints
400
Sight
300
Radar
300
Sonar
56
Speed
174
DPS
400
Fire Range
0
Buildpower
Show List

Slow but powerful amphibious bot

Equipped with a short-range heavy laser. Gimp is able to deal significant damage in close combat. On top of that it can also fight when underwater with its light torpedo launcher. 

Gimp is pretty hard to spot when underwater, try to sneak in through the shoreline.
Manticore
T3
T2
Manticore
Manticore

Manticore

T2
T1
T3
Heavy Amphibious Anti-Air Bot
650
Metal
6200
Energy
0
Energy Make
1280
Hitpoints
390
Sight
Radar
0
Sonar
35
Speed
249
DPS
850
Fire Range
0
Buildpower
Show List

Manticore is a T2 amphibious anti-air (AA) bot that can deal significant damage to aircrafts using a multi missile barrage launcher and has an extra flak-cannon. It cannot shoot aircraft when underwater. It doesn’t have any weapon to protect itself from ground units, always keep it covered.

Morty
T3
T2
Morty
Morty

Morty

T2
T1
T3
Mobile Mortar Bot
410
Metal
2200
Energy
1
Energy Make
850
Hitpoints
300
Sight
Radar
0
Sonar
50
Speed
66
DPS
850
Fire Range
0
Buildpower
Show List

Morty is a long-range plasma bot that overshoots all T1 and most T2 defense structures, most importantly – pit-bulls. Use it en masse to quickly dismantle enemy defense line and finish the job with your close-combat units. 

Requires good vision to aim well, for this – use a Spy bot or a constant stream of cheap T1 scouting units.
Parasite
T3
T2
Parasite
Parasite

Parasite

T2
T1
T3
Radar-Invisible Spy Bot
165
Metal
12500
Energy
8
Energy Make
340
Hitpoints
550
Sight
Radar
0
Sonar
62
Speed
DPS
Fire Range
50
Buildpower
Show List

Parasite is the so called “spy” bot. With its cloak and stealthy attributes combined it remains totally invisible for your enemy unless he has built an intrusion countermeasure system. Use it to sneak into bases, and get intel on what is going on there so you can always be a step ahead. 

When self-destructed, Parasites deliver an EMP explosion with a large radius, which can paralyse enemy units for up to 45 seconds! 

Use this to temporarily disable enemy anti-nukes and strike with your ICBMs. Parasites are also great in combination with any artillery. Put it in front of enemy’s army to gain perfect vision and perfect aim for your artillery.

Pyro
T3
T2
Pyro
Pyro

Pyro

T2
T1
T3
Fast Assault Bot
200
Metal
3000
Energy
1
Energy Make
950
Hitpoints
318
Sight
Radar
0
Sonar
83
Speed
240
DPS
230
Fire Range
0
Buildpower
Show List

Pyro is a very fast raider bot equipped with a flamethrower. It can be built from a T2 bot lab or by a Freaker. One of the most effective and unpredictable units when properly and actively controlled 

Its speed and maneuverability make it virtually impossible to D-gun, and with its high damage, close-range flamethrower, it is thé perfect unit for flaming down Commanders

However its light armor makes it vulnerable to defensive structures, try to avoid them and sneak into unguarded spots. Always spread them to avoid chain-exploding.  

As a gimmick used by pros it can be self-destructed to deal huge damage in a relatively large radius. Self-destruct time is only 1 second.
Roach
T3
T2
Roach
Roach

Roach

T2
T1
T3
Amphibious Crawling Bomb
69
Metal
5800
Energy
0
Energy Make
560
Hitpoints
260
Sight
Radar
0
Sonar
81
Speed
20
DPS
80
Fire Range
0
Buildpower
Show List

Roach is a crawling bomb designed for one purpose – to go kamikaze on enemy units and structures. It deals significant damage in a large radius when it explodes and even bigger when you self-destruct it in time. 

If used in a pack remember to spread them to avoid chaining. 

Thanks to their amphibious attribute they prove very helpful in attacking and regaining sea territory.

Skuttle
T3
T2
Skuttle
Skuttle

Skuttle

T2
T1
T3
Advanced Amphibious Crawling Bomb
540
Metal
26000
Energy
0
Energy Make
320
Hitpoints
260
Sight
Radar
0
Sonar
84
Speed
20
DPS
80
Fire Range
0
Buildpower
Show List

Skuttle is a crawling bomb designed for one purpose – to go kamikaze on enemy units and structures. It deals damage in a large radius when it explodes and way more damage (2,5x) when you self-destruct it in time.

If used in a pack remember to spread them to avoid chaining. 

Thanks to their amphibious attribute they prove very helpful in attacking and regaining sea territory.

The Skuttle can also cloak. Use that ability to sneak in unharmed and destroy big blobs of enemy units at once.
Spectre
T3
T2
Spectre
Spectre

Spectre

T2
T1
T3
Radar Jammer Bot
75
Metal
1550
Energy
8
Energy Make
310
Hitpoints
250
Sight
450
Radar
0
Sonar
39
Speed
DPS
Fire Range
0
Buildpower
Show List

Spectre is a mobile radar-jamming device that can hide your units away from enemy’s radar. In combination with cloakable units like a Commander it makes them totally undetectable (if your enemy hasn't built the intrusion countermeasure system).

Sumo
T3
T2
Sumo
Sumo

Sumo

T2
T1
T3
Heavily Armored Assault Bot
2200
Metal
35000
Energy
18
Energy Make
14000
Hitpoints
510
Sight
Radar
0
Sonar
23
Speed
503
DPS
650
Fire Range
0
Buildpower
Show List

Sumo is a super slow and massively armored bot. It has the most Hitpoints among all T2 units making it the best choice for a tanking unit for your artillery. 

In one-on-one situation it can even stand a chance against lighter T3 units. 

It is equipped with a heavy laser that deals massive damage over an impressive range. It’s a precious unit in your army that leaves a big wreck. 

Try to micro it wisely and repair it when needed.
Termite
T3
T2
Termite
Termite

Termite

T2
T1
T3
Heavy All-terrain Assault Spider
700
Metal
12000
Energy
1
Energy Make
2800
Hitpoints
380
Sight
Radar
0
Sonar
48
Speed
331
DPS
340
Fire Range
0
Buildpower
Show List

Termite is an all-terrain spider bot that can deal huge amounts of damage in close-quarters combat. Equipped with a heavy burning laser and good armor it stands a chance against most of the regular combat units.

Climb any slope and hit your enemy where he least expects it. 

Termites are almost immune to EMP weapons, so it is hard to paralyze them.
Voyeur
T3
T2
Voyeur
Voyeur

Voyeur

T2
T1
T3
Radar Bot
99
Metal
1350
Energy
8
Energy Make
350
Hitpoints
925
Sight
2200
Radar
0
Sonar
45
Speed
DPS
Fire Range
0
Buildpower
Show List

Voyeur is a mobile radar bot. Always have at least one in your artillery / infantry combos. It doesn’t have any weapon of its own and has rather low HP, but having intel on your enemies whereabouts can be very crucial.

Always try to keep it a bit behind your fighting troops.
Catapult
T3
T2
Catapult
Catapult

Catapult

T2
T1
T3
Heavy Rocket Bot
4900
Metal
80000
Energy
0
Energy Make
5500
Hitpoints
700
Sight
Radar
0
Sonar
48
Speed
600
DPS
1350
Fire Range
0
Buildpower
Show List
Juggernaut
T3
T2
Juggernaut
Juggernaut

Juggernaut

T2
T1
T3
(barely) Mobile Heavy Turret
20000
Metal
513000
Energy
35
Energy Make
300000
Hitpoints
720
Sight
Radar
0
Sonar
17
Speed
1121
DPS
590
Fire Range
0
Buildpower
Show List
Karganeth
T3
T2
Karganeth
Karganeth

Karganeth

T2
T1
T3
All-Terrain Assault Mech
1650
Metal
38000
Energy
0
Energy Make
9000
Hitpoints
455
Sight
Radar
0
Sonar
45
Speed
556
DPS
700
Fire Range
0
Buildpower
Show List
Korgoth
T3
T2
Korgoth
Korgoth

Korgoth

T2
T1
T3
Experimental Assault Bot
29000
Metal
615000
Energy
35
Energy Make
133700
Hitpoints
845
Sight
Radar
0
Sonar
34
Speed
4187
DPS
950
Fire Range
0
Buildpower
Show List

He's Huge!

He roars, and whistles! He even plays music? Oh well, this guy is one can short of a six-pack, that alien. With a huge amount of hitpoints, matiching it's size, he makes the biggest of commanders look like rag dolls. Not one commander can survive alone. It is recommended for every Korgoth, 4 people fight it. He can fire over map features with eye gun and blast his way through with his arm cannons. He does have short range radar, and getting close to him is suicide.

The only way to beat a Korgoth is not going head on!

His auto repair makes him impossible to beat with several commanders alone!

Shiva
T3
T2
Shiva
Shiva

Shiva

T2
T1
T3
Amphibious Siege Mech
1550
Metal
23000
Energy
0
Energy Make
8500
Hitpoints
520
Sight
Radar
0
Sonar
48
Speed
408
DPS
800
Fire Range
0
Buildpower
Show List