Armada
Armada Commander
The Armada Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.
Use it to build and defend your front line when you expand.
It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (DGun), and can build Tech 1 structures.
Centurion
The Centurion is a durable medium infantry bot with dual rapid fire lasers and a lot of health for a Tech 1 unit.
Support it with fast units like Pawns and some Lazarus for quick repairs.
It can easily take out multiple light assault units like Grunts and Pawns, and can also outrange a Commander, so with a little micro you can force them to retreat.
Construction Bot
The Construction Bot can build basic Tech 1 structures and is the cheapest construction unit.
Use multiple on a single structure to increase build power.
It's quite slow and weak, so try to escort it with a few Pawns when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.
Crossbow
The Crossbow is an amphibious anti-air bot that's cheap to build and can shoot down light air units.
Keep them at the back of your army to defend against air raids.
It's useful for preventing enemy bombing runs and can also walk underwater.
Lazarus
The Lazarus is a resurrection bot that can turn wrecks into brand new units.
Assign them to repair and resurrect units on your front line to keep your army reinforced.
It can also repair units back to full health, and reclaim wrecks, rocks, and trees for extra resources.
Mace
The Mace is a light plasma bot that deals sizeable damage for a relatively low cost to build.
Combine with resurrection bots to keep them healthy while pushing the enemy front line.
It has less range than the Aggravator, but also has more health and DPS. It also has more range when shooting from higher ground.
Pawn
The Pawn is a basic infantry bot that's cheap to build and can quickly devastate poorly defended expansions, artillery units, and even isolated commanders.
Build up a small force to rush an undefended commander.
It melts in the face of heavier defenses and is especially vulnerable to riot tanks, however, you shouldn't underestimate its firepower!
Rocketeer
The Rocketeer is a light rocket bot that's commonly used for pushing enemy defenses.
Support them with fast units like Pawns and some Lazarus.
Thanks to its range the rocket bot can out range Guards and force enemy commanders to retreat. It's faster than the CORTEX counterpart, the Aggravator, but also has less health.
Tick
The Tick is a fast scout bot that's cheap to build and perfect for gathering intel on your enemy.
Use a few of them to take out your opponents metal extractors at the start of a game.
It's far from ideal for fighting other non-scout combat units, however, in large numbers a Tick swarm is an effective way to draw enemy fire or even take out unprotected expansions.
Advanced Construction Bot
The Advanced Construction Bot can build Tech 2 structures and opens the door to an advanced economy.
Start by building Advanced Metal Extractors and a Fusion Reactor.
It's quite slow and weak, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.
Archangel
The Archangel is an advanced anti-air bot equipped with medium-range missiles and a short-range flak cannon.
Keep it at the back of your army to defend against air raids.
It's amphibious and deals a significant amount of damage to most aircraft, but can't shoot while underwater.
Butler
The Butler is a fast assistance bot that can repair units and build a few Tech 1 structures.
Use it to build up your economy while on the move.
Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also great for assisting factories or buildings under construction.
Commander
The Decoy Commander is a fake version of your actual Armada Commander and can build basic Tech 1 structures, including mines.
Use it to fool your enemy and for extra build power on the front line.
It serves the function of confusing your opponent, so the enemy will/might target the fake one.
Compass
The Compass is a mobile radar bot that gives you intel on enemy units within its range.
Keep it behind your army so it doesn't get taken out.
It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.
Fatboy
The Fatboy is a heavy medium-range plasma bot that deals ludicrous amounts of damage to units within its area of effect (AoE).
Target grouped units to benefit from the splash damage.
It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.
Ghost
The Ghost is a stealthy and cloakable spy bot that's totally invisible to your enemy.
Self-destruct it near an enemy Prevailer to disable it with the discharged EMP.
It is also good to have nearby enemy units so your artillery has a clear target location. However, beware that it can be detected if the enemy has a Nemesis within range.
Gunslinger
The Gunslinger is a fast skirmish bot that's designed for destroying leftover Tech 1.
Micro it well so you don't get swarmed by Tech 1 units.
It can self-repair, quickly gains experience with every kill, and is equipped with repulsive shells.
Hound
The Hound is a fast and mobile mortar bot that has two firing modes; high-trajectory mortar or low-trajectory cannon.
Useful for dealing damage to enemy units while staying out of their weapon range.
Switch to high-trajectory mode to out range T1 units and deal damage from far away, and to low-trajectory mode to take on enemy units in close combat.
Platypus
The Platypus is a very fast amphibious bot equipped with a light laser and a basic anti-air missile launcher.
Useful for raiding unprotected naval structures and sneaking into enemy territory from the sea.
It's also a good way to allocate a quick moving amphibious anti-air to wherever you need it.
Recluse
The Recluse is an all-terrain spider bot equipped with multiple rocket launchers.
Evade enemy defenses by traversing where other units can't go.
It's an effective unit in combination with a Webber, and can climb even the steepest cliffs. It can't hit fast moving targets very well, but is great against slow units and structures.
Sharpshooter
The Sharpshooter is a long-range sniper bot that deals ludicrous amounts of damage per shot.
Sniper bots work best when you have full vision of enemy units.
It takes 10 seconds to reload, uses 500 energy per shot, and its ability to cloak lets you move it into place for the perfect shot and re-cloak afterwards.
Smuggler
The Smuggler is a mobile radar jamming bot that keeps units within its jamming range from appearing on the minimap.
Use it with cloakable units to make them totally invisible and undetectable.
It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.
Sprinter
The Sprinter is a fast raider bot that's equipped with a short-range rapid-fire machine gun.
Useful for raiding unprotected bases and slow artillery.
It can be difficult to target thanks to its speed, and is very effective for ambushing enemy units and pushing through gaps in defensive lines.
Tumbleweed
The Tumbleweed is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.
When used in a swarm spread them out to avoid a chain reaction.
It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.
Umbrella
The Umbrella is a mobile nuclear missile defense system that will shoot down incoming intercontinental ballistic missiles.
Use it to provide anti-nuke coverage for your army or expansions.
It has less range than the Citadel, but you can move it wherever you want.
Webber
The Webber is an all-terrain spider bot equipped with short-range EMP lasers. It doesn't do any damage, but can paralyze enemy units within range.
Evade enemy defenses by traversing where other units can't go.
It's an effective support unit in combination with a Recluse, and can climb even the steepest cliffs.
Welder
The Welder is a general purpose assault bot equipped with a lightning cannon.
Useful for protecting long range units from fast unit swarms.
The lighting cannon will ark to multiple units within range of the main target and deals 33% bonus damage. It's quite slow and has short range, however, in combination with Sharpshooters they become a very powerful pushing force.
Marauder
The Marauder is an experimental assault mech that is equipped with two powerful plasma cannons and light anti-air turrets.
Use them to breach enemy bases from the shoreline.
It is also amphibious and travels through the water like a submarine, however, compared to other Tech 3 units it is rather fragile. However its speed still makes it a dangerous unit.
Razorback
The Razorback is a fast experimental battle mech that's equipped with two powerful rapid-fire laser guns.
Perfect as an anti-swarm unit and rushing enemy defenses.
It can inflict some of the highest DPS in the game, and is one of the best choices for close quarters combat. However, it can be countered by long-range units like the Sharpshooter, Starlight and Pulsar.
Titan
The Titan is an experimental advanced assault mech and is the most powerful unit among the ARMADA land units.
If you self-destruct it as a last resort, the explosion is almost as powerful as a nuclear missile.
Cost-wise it is the best value experimental in the game, however, when alone it's no match against the Juggernaut.
Vanguard
The Vanguard is an experimental all-terrain mech that's equipped with a heavy plasma cannon.
Gain an advantage point by traversing where other units can't go.
Its cannon can out range every land unit in the game, other than the Catapult, however, their slow movement makes them vulnerable to raids with fast units.
Cortex
Aggravator
The Aggravator is a light rocket bot that's commonly used for pushing enemy defenses.
Support them with fast units like Grunts and some Graverobbers.
Thanks to its range the rocket bot can out range a Sentry and force enemy commanders to retreat. It's slower than the Rocketer, but also has more health.
Construction Bot
The Construction Bot can build basic Tech 1 structures and is the cheapest construction unit.
Use multiple on a single structure to increase build power.
It's quite slow and weak, so try to escort it with a few Grunts when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.
Cortex Commander
The Cortex Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.
Use it to build and defend your front line when you expand.
It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (DGun), and can build Tech 1 structures.
Graverobber
Grunt
The Grunt is a basic infantry bot that's cheap to build and can quickly devastate poorly defended expansions, artillery units, and even isolated commanders.
Build up a small force to rush an undefended commander.
It is armed with two light lasers that have slightly greater range than the Pawn cannons, so with good micro skills you can easily take them out.
Thug
The Thug is a light plasma bot that deals sizeable damage for a relatively low cost to build.
Combine with resurrection bots to keep them healthy while pushing the enemy front line.
It is fairly slow, so watch out for fast enemy units and long-range defences. It also has more range when shooting from higher ground.
Trasher
The Trasher is an amphibious anti-air bot that's cheap to build and can shoot down light air units.
Keep them at the back of your army to defend against air raids.
It's useful for preventing enemy bombing runs and can also walk underwater.
Advanced Construction Bot
The Advanced Construction Bot can build Tech 2 structures and opens the door to an advanced economy.
Start by building Advanced Metal Extractors and a Fusion Reactor.
It's quite slow and weak, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.
Arbiter
The Arbiter is a long-range heavy rocket bot that fires its missiles straight up to hit enemy units from a high angle.
Use them to destroy enemy defenses from far away and to break their front line.
It doesn't have much health, but it can easily target structures and units behind walls or high cliffs.
Augur
The Augur is a mobile radar bot that gives you intel on enemy units within its range.
Keep it behind your army so it doesn't get taken out.
It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.
Bedbug
The Bedbug is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.
When used in a swarm spread them out to avoid a chain reaction.
It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.
Commander
The Decoy Commander is a fake version of your actual Cortex Commander and can build basic Tech 1 structures, including mines.
Use it to fool your enemy and for extra build power on the front line.
It serves the function of confusing your opponent and it's good so the enemy will target the fake one.
Commando
The Commando is a paratrooper bot equipped with a laser cannon and can survive falling out of a shot-down air transport.
Drop them into unprotected bases and tear them down using Medium Mines and Dragon's Maws.
It has a personal radar and radar jammer, and can build a few basic units/defenses.
Deceiver
The Deceiver is a mobile radar jamming bot that keeps units within its jamming range from appearing on the minimap.
Use it with cloakable units to make them totally invisible and undetectable.
It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.
Duck
The Duck is a very fast amphibious bot equipped with a short-range laser and a light torpedo launcher.
Useful for raiding unprotected naval structures and sneaking into enemy territory from the sea.
It's also a good way to allocate a quick moving amphibious torpedo unit to aid your naval units.
Fiend
The Fiend is a fast raider bot that's equipped with a short-range flamethrower.
Useful for raiding unprotected bases and pushing slow units.
It is one of the most effective and unpredictable units when properly controlled, however, its light armor makes it vulnerable to defensive structures.
Mammoth
The Mammoth is a heavily armored assault bot that's equipped with two heavy beam lasers.
Use it to absorb incoming fire while your long-range units take out the enemy units.
It has the most health among all the Tech 2 units and is the best choice for tanking enemy fire. When you have enough of them they become quite an unstoppable force.
Manticore
The Manticore is an advanced anti-air bot equipped with medium-range missiles and a short-range flak cannon.
Keep it at the back of your army to defend against air raids.
It's amphibious and deals a significant amount of damage to most aircraft, but can't shoot while underwater.
Sheldon
The Sheldon is a fast and mobile mortar bot that can out range every most defenses.
Useful for dealing damage to enemy units while staying out of their weapon range.
It needs a good line of sight to hit its targets, and can dismantle enemy defensive lines.
Skuttle
The Skuttle is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.
When used in a swarm spread them out to avoid a chain reaction.
It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.
Spectre
The Spectre is a stealthy and cloakable spy bot that's totally invisible to your enemy.
Self-destruct it near an enemy Citadel to disable it with the discharged EMP.
It is also good to have nearby enemy units so your artillery has a clear target location. However, beware that it can be detected if the enemy has a Tracer within range.
Sumo
The Sumo is a heavily armored laser bot that deals great amounts of damage in close-combat.
Use it to absorb incoming fire while your long-range units take out the enemy units.
It's a lot stronger than the Welder, but also costs more. When you have enough of them they become quite an unstoppable force.
Termite
The Termite is an all-terrain spider bot equipped with two beam lasers.
Evade enemy defenses by traversing where other units can't go.
It has a good amount of armor and and can climb even the steepest cliffs.
Twitcher
The Twitcher is a handy construction unit that can run fairly quickly and provide build-power wherever you need it.
Useful for producing Fiends while on the move.
Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also used to build mines for securing your flanks and areas of high tactical importance.
Behemoth
The Behemoth is an experimental mobile heavy canon equipped with three beam lasers and a powerful disintegrator gun (DGun).
Use it to tank every shot the enemy can fire at you.
It's extremely slow but packs one hell of a punch, and has the most health out of any unit in the game.
Catapult
The Catapult is an experimental heavy rocket bot that fires a barrage of unguided heavy missiles.
Use it to rain hellfire down on your enemy.
It is extremely effective against grouped units and can clear out defensive structures.
Juggernaut
The Juggernaut is an experimental advanced assault mech and is the most powerful unit among the CORTEX land units.
If you self-destruct it as a last resort, the explosion is almost as powerful as a nuclear missile.
It doesn't have the most range, but does have the most health and is an easy match against a Titan.
Karganeth
The Karganeth is an experimental all-terrain assault mech that's equipped with four rapid-fire homing missile launchers.
Gain an advantage point by traversing where other units can't go.
It's relatively fast and has a good amount of health, but doesn't have as much range as some other experimental units.
Shiva
The Shiva is an experimental siege mech that's equipped with two powerful cannons and a heavy missile launcher.
Use it to breach enemy bases.
It's amphibious and can walk underwater, however, it's quite slow at firing the cannons.