Armada

Armada Commander
T3
T2
Armada Commander
Armada Commander

Armada Commander

Commander
T2
T3
T1
Metal
2700
Energy
26000
Energy Make
25
Hitpoints
3350
Sight
450
Radar
700
Sonar
450
Jammer Range
Speed
38
DPS
111614
Fire Range
300
Buildpower
300
Show List

The Armada Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.

Use it to build and defend your front line when you expand.

It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (DGun), and can build Tech 1 structures.

Centurion
T3
T2
Centurion
Centurion

Centurion

Medium Infantry Bot
T2
T3
T1
Metal
270
Energy
3100
Energy Make
0
Hitpoints
1590
Sight
350
Radar
Sonar
Jammer Range
Speed
45
DPS
183
Fire Range
330
Buildpower
0
Show List

The Centurion is a durable medium infantry bot with dual rapid fire lasers and a lot of health for a Tech 1 unit.

Support it with fast units like Pawns and some Lazarus for quick repairs.

It can easily take out multiple light assault units like Grunts and Pawns, and can also outrange a Commander, so with a little micro you can force them to retreat.

Construction Bot
T3
T2
Construction Bot
Construction Bot

Construction Bot

Tech 1 Constructor
T2
T3
T1
Metal
110
Energy
1600
Energy Make
7
Hitpoints
600
Sight
305
Radar
Sonar
Jammer Range
Speed
36
DPS
Fire Range
Buildpower
80
Show List

The Construction Bot can build basic Tech 1 structures and is the cheapest construction unit.

Use multiple on a single structure to increase build power.

It's quite slow and weak, so try to escort it with a few Pawns when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.

Crossbow
T3
T2
Crossbow
Crossbow

Crossbow

Amphibious Anti-air Bot
T2
T3
T1
Metal
125
Energy
1100
Energy Make
0
Hitpoints
630
Sight
377
Radar
Sonar
Jammer Range
Speed
56
DPS
55
Fire Range
760
Buildpower
0
Show List

The Crossbow is an amphibious anti-air bot that's cheap to build and can shoot down light air units.

Keep them at the back of your army to defend against air raids.

It's useful for preventing enemy bombing runs and can also walk underwater.

Lazarus
T3
T2
Lazarus
Lazarus

Lazarus

Stealthy Rez/Repair/Reclaim Bot
T2
T3
T1
Metal
110
Energy
1400
Energy Make
0
Hitpoints
220
Sight
430
Radar
50
Sonar
Jammer Range
Speed
78
DPS
Fire Range
Buildpower
200
Show List

The Lazarus is a resurrection bot that can turn wrecks into brand new units.

Assign them to repair and resurrect units on your front line to keep your army reinforced.

It can also repair units back to full health, and reclaim wrecks, rocks, and trees for extra resources.

Mace
T3
T2
Mace
Mace

Mace

Light Plasma Bot
T2
T3
T1
Metal
130
Energy
1300
Energy Make
0
Hitpoints
900
Sight
380
Radar
Sonar
Jammer Range
Speed
46
DPS
60
Fire Range
380
Buildpower
0
Show List

The Mace is a light plasma bot that deals sizeable damage for a relatively low cost to build.

Combine with resurrection bots to keep them healthy while pushing the enemy front line.

It has less range than the Aggravator, but also has more health and DPS. It also has more range when shooting from higher ground.

Pawn
T3
T2
Pawn
Pawn

Pawn

Fast Infantry Bot
T2
T3
T1
Metal
48
Energy
960
Energy Make
0
Hitpoints
335
Sight
429
Radar
Sonar
Jammer Range
Speed
84
DPS
100
Fire Range
180
Buildpower
0
Show List

The Pawn is a basic infantry bot that's cheap to build and can quickly devastate poorly defended expansions, artillery units, and even isolated commanders.

Build up a small force to rush an undefended commander.

It melts in the face of heavier defenses and is especially vulnerable to riot tanks, however, you shouldn't underestimate its firepower!

Rocketeer
T3
T2
Rocketeer
Rocketeer

Rocketeer

Rocket Bot - good vs. static defenses
T2
T3
T1
Metal
120
Energy
1000
Energy Make
0
Hitpoints
720
Sight
338
Radar
Sonar
Jammer Range
Speed
51
DPS
41
Fire Range
475
Buildpower
0
Show List

The Rocketeer is a light rocket bot that's commonly used for pushing enemy defenses.

Support them with fast units like Pawns and some Lazarus.

Thanks to its range the rocket bot can out range Guards and force enemy commanders to retreat. It's faster than the CORTEX counterpart, the Aggravator, but also has less health.

Tick
T3
T2
Tick
Tick

Tick

Fast Scout Bot
T2
T3
T1
Metal
15
Energy
340
Energy Make
0
Hitpoints
61
Sight
600
Radar
Sonar
Jammer Range
Speed
132
DPS
40
Fire Range
140
Buildpower
0
Show List

The Tick is a fast scout bot that's cheap to build and perfect for gathering intel on your enemy.

Use a few of them to take out your opponents metal extractors at the start of a game.

It's far from ideal for fighting other non-scout combat units, however, in large numbers a Tick swarm is an effective way to draw enemy fire or even take out unprotected expansions.

Advanced Construction Bot
T3
T2
Advanced Construction Bot
Advanced Construction Bot

Advanced Construction Bot

Tech 2 Constructor
T2
T3
T1
Metal
430
Energy
6900
Energy Make
14
Hitpoints
930
Sight
324
Radar
50
Sonar
Jammer Range
Speed
33
DPS
Fire Range
Buildpower
180
Show List

The Advanced Construction Bot can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow and weak, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

Archangel
T3
T2
Archangel
Archangel

Archangel

Advanced Amphibious Anti-Air Bot
T2
T3
T1
Metal
520
Energy
5600
Energy Make
0
Hitpoints
1130
Sight
400
Radar
Sonar
Jammer Range
Speed
47
DPS
215
Fire Range
875
Buildpower
0
Show List

The Archangel is an advanced anti-air bot equipped with medium-range missiles and a short-range flak cannon.

Keep it at the back of your army to defend against air raids.

It's amphibious and deals a significant amount of damage to most aircraft, but can't shoot while underwater.

Butler
T3
T2
Butler
Butler

Butler

Fast Assist/Repair Bot
T2
T3
T1
Metal
210
Energy
3000
Energy Make
12
Hitpoints
335
Sight
377
Radar
50
Sonar
Jammer Range
Speed
75
DPS
Fire Range
Buildpower
140
Show List

The Butler is a fast assistance bot that can repair units and build a few Tech 1 structures.

Use it to build up your economy while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also great for assisting factories or buildings under construction.

Commander
T3
T2
Commander
Commander

Commander

Decoy Commander
T2
T3
T1
Metal
770
Energy
12000
Energy Make
15
Hitpoints
3350
Sight
450
Radar
50
Sonar
Jammer Range
Speed
38
DPS
411
Fire Range
300
Buildpower
300
Show List

The Decoy Commander is a fake version of your actual Armada Commander and can build basic Tech 1 structures, including mines.

Use it to fool your enemy and for extra build power on the front line.

It serves the function of confusing your opponent, so the enemy will/might target the fake one.

Compass
T3
T2
Compass
Compass

Compass

Radar Bot
T2
T3
T1
Metal
100
Energy
1250
Energy Make
0
Hitpoints
355
Sight
900
Radar
2200
Sonar
Jammer Range
Speed
41
DPS
Fire Range
Buildpower
0
Show List

The Compass is a mobile radar bot that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

Fatboy
T3
T2
Fatboy
Fatboy

Fatboy

Heavy Plasma Bot
T2
T3
T1
Metal
1400
Energy
11000
Energy Make
0
Hitpoints
7800
Sight
510
Radar
Sonar
Jammer Range
Speed
30
DPS
119
Fire Range
700
Buildpower
0
Show List

The Fatboy is a heavy medium-range plasma bot that deals ludicrous amounts of damage to units within its area of effect (AoE).

Target grouped units to benefit from the splash damage.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

Ghost
T3
T2
Ghost
Ghost

Ghost

Radar-Invisible Spy Bot
T2
T3
T1
Metal
135
Energy
8800
Energy Make
0
Hitpoints
300
Sight
550
Radar
Sonar
Jammer Range
Speed
65
DPS
Fire Range
Buildpower
50
Show List

The Ghost is a stealthy and cloakable spy bot that's totally invisible to your enemy.

Self-destruct it near an enemy Prevailer to disable it with the discharged EMP.

It is also good to have nearby enemy units so your artillery has a clear target location. However, beware that it can be detected if the enemy has a Nemesis within range.

Gunslinger
T3
T2
Gunslinger
Gunslinger

Gunslinger

Skirmish Bot (Fast Learning, Auto-Repair)
T2
T3
T1
Metal
650
Energy
11000
Energy Make
0
Hitpoints
1560
Sight
550
Radar
Sonar
Jammer Range
Speed
50
DPS
265
Fire Range
365
Buildpower
0
Show List

The Gunslinger is a fast skirmish bot that's designed for destroying leftover Tech 1.

Micro it well so you don't get swarmed by Tech 1 units.

It can self-repair, quickly gains experience with every kill, and is equipped with repulsive shells.

Hound
T3
T2
Hound
Hound

Hound

Mortar/Skirmish Bot
T2
T3
T1
Metal
300
Energy
6300
Energy Make
0
Hitpoints
1280
Sight
400
Radar
Sonar
Jammer Range
Speed
69
DPS
143
Fire Range
650
Buildpower
0
Show List

The Hound is a fast and mobile mortar bot that has two firing modes; high-trajectory mortar or low-trajectory cannon.

Useful for dealing damage to enemy units while staying out of their weapon range.

Switch to high-trajectory mode to out range T1 units and deal damage from far away, and to low-trajectory mode to take on enemy units in close combat.

Platypus
T3
T2
Platypus
Platypus

Platypus

Amphibious Bot
T2
T3
T1
Metal
260
Energy
2700
Energy Make
0
Hitpoints
1170
Sight
377
Radar
Sonar
Jammer Range
Speed
90
DPS
152
Fire Range
600
Buildpower
0
Show List

The Platypus is a very fast amphibious bot equipped with a light laser and a basic anti-air missile launcher.

Useful for raiding unprotected naval structures and sneaking into enemy territory from the sea.

It's also a good way to allocate a quick moving amphibious anti-air to wherever you need it.

Recluse
T3
T2
Recluse
Recluse

Recluse

All-Terrain Rocket Spider
T2
T3
T1
Metal
400
Energy
4500
Energy Make
0
Hitpoints
1390
Sight
440
Radar
Sonar
Jammer Range
Speed
52
DPS
161
Fire Range
600
Buildpower
0
Show List

The Recluse is an all-terrain spider bot equipped with multiple rocket launchers.

Evade enemy defenses by traversing where other units can't go.

It's an effective unit in combination with a Webber, and can climb even the steepest cliffs. It can't hit fast moving targets very well, but is great against slow units and structures.

Sharpshooter
T3
T2
Sharpshooter
Sharpshooter

Sharpshooter

Sniper Bot
T2
T3
T1
Metal
680
Energy
20000
Energy Make
0
Hitpoints
580
Sight
455
Radar
Sonar
Jammer Range
Speed
33
DPS
250
Fire Range
900
Buildpower
0
Show List

The Sharpshooter is a long-range sniper bot that deals ludicrous amounts of damage per shot.

Sniper bots work best when you have full vision of enemy units.

It takes 10 seconds to reload, uses 500 energy per shot, and its ability to cloak lets you move it into place for the perfect shot and re-cloak afterwards.

Smuggler
T3
T2
Smuggler
Smuggler

Smuggler

Radar Jammer Bot
T2
T3
T1
Metal
78
Energy
1400
Energy Make
0
Hitpoints
340
Sight
260
Radar
Sonar
Jammer Range
450
Speed
48
DPS
Fire Range
Buildpower
0
Show List

The Smuggler is a mobile radar jamming bot that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

Sprinter
T3
T2
Sprinter
Sprinter

Sprinter

Fast Raider Bot
T2
T3
T1
Metal
190
Energy
4600
Energy Make
0
Hitpoints
690
Sight
351
Radar
Sonar
Jammer Range
Speed
111
DPS
120
Fire Range
220
Buildpower
0
Show List

The Sprinter is a fast raider bot that's equipped with a short-range rapid-fire machine gun.

Useful for raiding unprotected bases and slow artillery.

It can be difficult to target thanks to its speed, and is very effective for ambushing enemy units and pushing through gaps in defensive lines.

Tumbleweed
T3
T2
Tumbleweed
Tumbleweed

Tumbleweed

Amphibious Rolling Bomb
T2
T3
T1
Metal
65
Energy
5800
Energy Make
0
Hitpoints
445
Sight
273
Radar
Sonar
Jammer Range
Speed
84
DPS
2000
Fire Range
140
Buildpower
0
Show List

The Tumbleweed is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.

When used in a swarm spread them out to avoid a chain reaction.

It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.

Umbrella
T3
T2
Umbrella
Umbrella

Umbrella

Mobile Anti-Nuke
T2
T3
T1
Metal
1150
Energy
30000
Energy Make
0
Hitpoints
870
Sight
450
Radar
50
Sonar
Jammer Range
Speed
51
DPS
250
Fire Range
72000
Buildpower
0
Show List

The Umbrella is a mobile nuclear missile defense system that will shoot down incoming intercontinental ballistic missiles.

Use it to provide anti-nuke coverage for your army or expansions.

It has less range than the Citadel, but you can move it wherever you want.

Webber
T3
T2
Webber
Webber

Webber

All-Terrain EMP and Reclaiming Spider
T2
T3
T1
Metal
250
Energy
5000
Energy Make
1
Hitpoints
1110
Sight
550
Radar
Sonar
Jammer Range
Speed
72
DPS
Fire Range
280
Buildpower
100
Show List

The Webber is an all-terrain spider bot equipped with short-range EMP lasers. It doesn't do any damage, but can paralyze enemy units within range.

Evade enemy defenses by traversing where other units can't go.

It's an effective support unit in combination with a Recluse, and can climb even the steepest cliffs.

Welder
T3
T2
Welder
Welder

Welder

Assault Bot
T2
T3
T1
Metal
350
Energy
6100
Energy Make
0
Hitpoints
2950
Sight
332
Radar
Sonar
Jammer Range
Speed
47
DPS
129
Fire Range
280
Buildpower
0
Show List

The Welder is a general purpose assault bot equipped with a lightning cannon.

Useful for protecting long range units from fast unit swarms.

The lighting cannon will ark to multiple units within range of the main target and deals 33% bonus damage. It's quite slow and has short range, however, in combination with Sharpshooters they become a very powerful pushing force.

Marauder
T3
T2
Marauder
Marauder

Marauder

Amphibious Assault Mech
T2
T3
T1
Metal
970
Energy
21000
Energy Make
0
Hitpoints
4900
Sight
455
Radar
Sonar
Jammer Range
Speed
95
DPS
378
Fire Range
600
Buildpower
0
Show List

The Marauder is an experimental assault mech that is equipped with two powerful plasma cannons and light anti-air turrets.

Use them to breach enemy bases from the shoreline.

It is also amphibious and travels through the water like a submarine, however, compared to other Tech 3 units it is rather fragile. However its speed still makes it a dangerous unit.

Razorback
T3
T2
Razorback
Razorback

Razorback

Battle Mech
T2
T3
T1
Metal
3800
Energy
68000
Energy Make
0
Hitpoints
13300
Sight
450
Radar
Sonar
Jammer Range
Speed
69
DPS
1099
Fire Range
475
Buildpower
0
Show List

The Razorback is a fast experimental battle mech that's equipped with two powerful rapid-fire laser guns.

Perfect as an anti-swarm unit and rushing enemy defenses.

It can inflict some of the highest DPS in the game, and is one of the best choices for close quarters combat. However, it can be countered by long-range units like the Sharpshooter, Starlight and Pulsar.

Titan
T3
T2
Titan
Titan

Titan

Assault Mech
T2
T3
T1
Metal
13500
Energy
286000
Energy Make
0
Hitpoints
69000
Sight
617
Radar
Sonar
Jammer Range
Speed
46
DPS
1453
Fire Range
860
Buildpower
0
Show List

The Titan is an experimental advanced assault mech and is the most powerful unit among the ARMADA land units.

If you self-destruct it as a last resort, the explosion is almost as powerful as a nuclear missile.

Cost-wise it is the best value experimental in the game, however, when alone it's no match against the Juggernaut.

Vanguard
T3
T2
Vanguard
Vanguard

Vanguard

All-Terrain Heavy Plasma Cannon
T2
T3
T1
Metal
3300
Energy
71000
Energy Make
0
Hitpoints
10000
Sight
625
Radar
Sonar
Jammer Range
Speed
33
DPS
316
Fire Range
1325
Buildpower
0
Show List

The Vanguard is an experimental all-terrain mech that's equipped with a heavy plasma cannon.

Gain an advantage point by traversing where other units can't go.

Its cannon can out range every land unit in the game, other than the Catapult, however, their slow movement makes them vulnerable to raids with fast units.

Cortex

Aggravator
T3
T2
Aggravator
Aggravator

Aggravator

T2
T1
T3
Rocket Bot - good vs. static defenses
110
Metal
1150
Energy
0
Energy Make
740
Hitpoints
345
Sight
Radar
Sonar
Jammer Range
48
Speed
41
DPS
475
Fire Range
0
Buildpower
Show List

The Aggravator is a light rocket bot that's commonly used for pushing enemy defenses.

Support them with fast units like Grunts and some Graverobbers.

Thanks to its range the rocket bot can out range a Sentry and force enemy commanders to retreat. It's slower than the Rocketer, but also has more health.

Construction Bot
T3
T2
Construction Bot
Construction Bot

Construction Bot

T2
T1
T3
Tech 1 Constructor
120
Metal
1750
Energy
7
Energy Make
660
Hitpoints
299
Sight
Radar
Sonar
Jammer Range
35
Speed
DPS
Fire Range
80
Buildpower
Show List

The Construction Bot can build basic Tech 1 structures and is the cheapest construction unit.

Use multiple on a single structure to increase build power.

It's quite slow and weak, so try to escort it with a few Grunts when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.

Cortex Commander
T3
T2
Cortex Commander
Cortex Commander

Cortex Commander

T2
T1
T3
Cortex Commander
2700
Metal
26000
Energy
25
Energy Make
3350
Hitpoints
450
Sight
700
Radar
450
Sonar
Jammer Range
38
Speed
111614
DPS
300
Fire Range
300
Buildpower
Show List

The Cortex Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.

Use it to build and defend your front line when you expand.

It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (DGun), and can build Tech 1 structures.

Graverobber
T3
T2
Graverobber
Graverobber

Graverobber

T2
T1
T3
Stealthy Rez/Reclaim/Repair Bot
110
Metal
1400
Energy
0
Energy Make
220
Hitpoints
430
Sight
50
Radar
Sonar
Jammer Range
78
Speed
DPS
Fire Range
200
Buildpower
Show List

The Graverobber is a resurrection bot that can turn wrecks into brand new units.

Assign them to repair and resurrect units on your front line to keep your army reinforced.

It can also repair units back to full health, and reclaim wrecks, rocks, and trees for extra resources.

Grunt
T3
T2
Grunt
Grunt

Grunt

T2
T1
T3
Fast Infantry Bot
36
Metal
880
Energy
0
Energy Make
290
Hitpoints
500
Sight
Radar
Sonar
Jammer Range
84
Speed
74
DPS
240
Fire Range
0
Buildpower
Show List

The Grunt is a basic infantry bot that's cheap to build and can quickly devastate poorly defended expansions, artillery units, and even isolated commanders.

Build up a small force to rush an undefended commander.

It is armed with two light lasers that have slightly greater range than the Pawn cannons, so with good micro skills you can easily take them out.

Thug
T3
T2
Thug
Thug

Thug

T2
T1
T3
Light Plasma Bot
140
Metal
1150
Energy
0
Energy Make
1000
Hitpoints
380
Sight
Radar
Sonar
Jammer Range
45
Speed
60
DPS
380
Fire Range
0
Buildpower
Show List

The Thug is a light plasma bot that deals sizeable damage for a relatively low cost to build.

Combine with resurrection bots to keep them healthy while pushing the enemy front line.

It is fairly slow, so watch out for fast enemy units and long-range defences. It also has more range when shooting from higher ground.

Trasher
T3
T2
Trasher
Trasher

Trasher

T2
T1
T3
Amphibious Anti-air Bot
125
Metal
1100
Energy
0
Energy Make
640
Hitpoints
380
Sight
Radar
Sonar
Jammer Range
53
Speed
55
DPS
760
Fire Range
0
Buildpower
Show List

The Trasher is an amphibious anti-air bot that's cheap to build and can shoot down light air units.

Keep them at the back of your army to defend against air raids.

It's useful for preventing enemy bombing runs and can also walk underwater.

Advanced Construction Bot
T3
T2
Advanced Construction Bot
Advanced Construction Bot

Advanced Construction Bot

T2
T1
T3
Tech 2 Constructor
470
Metal
6900
Energy
14
Energy Make
1000
Hitpoints
319
Sight
50
Radar
Sonar
Jammer Range
33
Speed
DPS
Fire Range
180
Buildpower
Show List

The Advanced Construction Bot can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow and weak, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

Arbiter
T3
T2
Arbiter
Arbiter

Arbiter

T2
T1
T3
Heavy Rocket Bot
600
Metal
5800
Energy
0
Energy Make
610
Hitpoints
371
Sight
Radar
Sonar
Jammer Range
54
Speed
100
DPS
1210
Fire Range
0
Buildpower
Show List

The Arbiter is a long-range heavy rocket bot that fires its missiles straight up to hit enemy units from a high angle.

Use them to destroy enemy defenses from far away and to break their front line.

It doesn't have much health, but it can easily target structures and units behind walls or high cliffs.

Augur
T3
T2
Augur
Augur

Augur

T2
T1
T3
Radar Bot
99
Metal
1350
Energy
0
Energy Make
390
Hitpoints
925
Sight
2200
Radar
Sonar
Jammer Range
45
Speed
DPS
Fire Range
0
Buildpower
Show List

The Augur is a mobile radar bot that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

Bedbug
T3
T2
Bedbug
Bedbug

Bedbug

T2
T1
T3
Amphibious Crawling Bomb
69
Metal
5800
Energy
0
Energy Make
620
Hitpoints
260
Sight
Radar
Sonar
Jammer Range
81
Speed
2000
DPS
140
Fire Range
0
Buildpower
Show List

The Bedbug is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.

When used in a swarm spread them out to avoid a chain reaction.

It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.

Commander
T3
T2
Commander
Commander

Commander

T2
T1
T3
Decoy Commander
750
Metal
13000
Energy
15
Energy Make
3350
Hitpoints
450
Sight
50
Radar
Sonar
Jammer Range
38
Speed
411
DPS
300
Fire Range
300
Buildpower
Show List

The Decoy Commander is a fake version of your actual Cortex Commander and can build basic Tech 1 structures, including mines.

Use it to fool your enemy and for extra build power on the front line.

It serves the function of confusing your opponent and it's good so the enemy will target the fake one.

Commando
T3
T2
Commando
Commando

Commando

T2
T1
T3
Stealthy Paratrooper Bot
1200
Metal
15500
Energy
10
Energy Make
1560
Hitpoints
600
Sight
900
Radar
Sonar
150
Jammer Range
75
Speed
200
DPS
300
Fire Range
200
Buildpower
Show List

The Commando is a paratrooper bot equipped with a laser cannon and can survive falling out of a shot-down air transport.

Drop them into unprotected bases and tear them down using Medium Mines and Dragon's Maws.

It has a personal radar and radar jammer, and can build a few basic units/defenses.

Deceiver
T3
T2
Deceiver
Deceiver

Deceiver

T2
T1
T3
Radar Jammer Bot
75
Metal
1550
Energy
0
Energy Make
345
Hitpoints
250
Sight
Radar
Sonar
450
Jammer Range
39
Speed
DPS
Fire Range
0
Buildpower
Show List

The Deceiver is a mobile radar jamming bot that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

Duck
T3
T2
Duck
Duck

Duck

T2
T1
T3
Amphibious Bot
330
Metal
9500
Energy
0
Energy Make
2350
Hitpoints
400
Sight
300
Radar
300
Sonar
Jammer Range
56
Speed
174
DPS
400
Fire Range
0
Buildpower
Show List

The Duck is a very fast amphibious bot equipped with a short-range laser and a light torpedo launcher.

Useful for raiding unprotected naval structures and sneaking into enemy territory from the sea.

It's also a good way to allocate a quick moving amphibious torpedo unit to aid your naval units.

Fiend
T3
T2
Fiend
Fiend

Fiend

T2
T1
T3
Fast Assault Bot
200
Metal
3000
Energy
0
Energy Make
1060
Hitpoints
318
Sight
Radar
Sonar
Jammer Range
83
Speed
240
DPS
230
Fire Range
0
Buildpower
Show List

The Fiend is a fast raider bot that's equipped with a short-range flamethrower.

Useful for raiding unprotected bases and pushing slow units.

It is one of the most effective and unpredictable units when properly controlled, however, its light armor makes it vulnerable to defensive structures.

Mammoth
T3
T2
Mammoth
Mammoth

Mammoth

T2
T1
T3
Heavily Armored Assault Bot
2200
Metal
35000
Energy
0
Energy Make
15600
Hitpoints
510
Sight
Radar
Sonar
Jammer Range
23
Speed
503
DPS
650
Fire Range
0
Buildpower
Show List

The Mammoth is a heavily armored assault bot that's equipped with two heavy beam lasers.

Use it to absorb incoming fire while your long-range units take out the enemy units.

It has the most health among all the Tech 2 units and is the best choice for tanking enemy fire. When you have enough of them they become quite an unstoppable force.

Manticore
T3
T2
Manticore
Manticore

Manticore

T2
T1
T3
Heavy Amphibious Anti-Air Bot
650
Metal
6200
Energy
0
Energy Make
1420
Hitpoints
390
Sight
Radar
Sonar
Jammer Range
35
Speed
249
DPS
850
Fire Range
0
Buildpower
Show List

The Manticore is an advanced anti-air bot equipped with medium-range missiles and a short-range flak cannon.

Keep it at the back of your army to defend against air raids.

It's amphibious and deals a significant amount of damage to most aircraft, but can't shoot while underwater.

Sheldon
T3
T2
Sheldon
Sheldon

Sheldon

T2
T1
T3
Mobile Mortar Bot
410
Metal
2200
Energy
0
Energy Make
940
Hitpoints
300
Sight
Radar
Sonar
Jammer Range
50
Speed
66
DPS
850
Fire Range
0
Buildpower
Show List

The Sheldon is a fast and mobile mortar bot that can out range every most defenses.

Useful for dealing damage to enemy units while staying out of their weapon range.

It needs a good line of sight to hit its targets, and can dismantle enemy defensive lines.

Skuttle
T3
T2
Skuttle
Skuttle

Skuttle

T2
T1
T3
Advanced Amphibious Crawling Bomb
540
Metal
26000
Energy
0
Energy Make
355
Hitpoints
260
Sight
Radar
Sonar
Jammer Range
84
Speed
3350
DPS
216
Fire Range
0
Buildpower
Show List

The Skuttle is a crawling bomb designed for one purpose — to go kamikaze on enemy units and structures.

When used in a swarm spread them out to avoid a chain reaction.

It has a large area of effect when it explodes, which is even bigger when you self-destruct it. Thanks to their amphibious attribute they're also great for attacking and regaining sea territory.

Spectre
T3
T2
Spectre
Spectre

Spectre

T2
T1
T3
Radar-Invisible Spy Bot
165
Metal
12500
Energy
0
Energy Make
380
Hitpoints
550
Sight
Radar
Sonar
Jammer Range
62
Speed
DPS
Fire Range
50
Buildpower
Show List

The Spectre is a stealthy and cloakable spy bot that's totally invisible to your enemy.

Self-destruct it near an enemy Citadel to disable it with the discharged EMP.

It is also good to have nearby enemy units so your artillery has a clear target location. However, beware that it can be detected if the enemy has a Tracer within range.

Sumo
T3
T2
Sumo
Sumo

Sumo

T2
T1
T3
Armored Assault Bot
560
Metal
9300
Energy
0
Energy Make
5400
Hitpoints
350
Sight
Radar
Sonar
Jammer Range
38
Speed
344
DPS
275
Fire Range
0
Buildpower
Show List

The Sumo is a heavily armored laser bot that deals great amounts of damage in close-combat.

Use it to absorb incoming fire while your long-range units take out the enemy units.

It's a lot stronger than the Welder, but also costs more. When you have enough of them they become quite an unstoppable force.

Termite
T3
T2
Termite
Termite

Termite

T2
T1
T3
Heavy All-terrain Assault Spider
700
Metal
12000
Energy
0
Energy Make
3100
Hitpoints
380
Sight
Radar
Sonar
Jammer Range
48
Speed
331
DPS
340
Fire Range
0
Buildpower
Show List

The Termite is an all-terrain spider bot equipped with two beam lasers.

Evade enemy defenses by traversing where other units can't go.

It has a good amount of armor and and can climb even the steepest cliffs.

Twitcher
T3
T2
Twitcher
Twitcher

Twitcher

T2
T1
T3
Combat Engineer
210
Metal
3800
Energy
15
Energy Make
830
Hitpoints
520
Sight
Radar
Sonar
Jammer Range
90
Speed
DPS
Fire Range
125
Buildpower
Show List

The Twitcher is a handy construction unit that can run fairly quickly and provide build-power wherever you need it.

Useful for producing Fiends while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also used to build mines for securing your flanks and areas of high tactical importance.

Behemoth
T3
T2
Behemoth
Behemoth

Behemoth

T2
T1
T3
(barely) Mobile Heavy Turret
20000
Metal
513000
Energy
0
Energy Make
335000
Hitpoints
720
Sight
Radar
Sonar
Jammer Range
17
Speed
1121
DPS
590
Fire Range
0
Buildpower
Show List

The Behemoth is an experimental mobile heavy canon equipped with three beam lasers and a powerful disintegrator gun (DGun).

Use it to tank every shot the enemy can fire at you.

It's extremely slow but packs one hell of a punch, and has the most health out of any unit in the game.

Catapult
T3
T2
Catapult
Catapult

Catapult

T2
T1
T3
Heavy Rocket Bot
4900
Metal
80000
Energy
0
Energy Make
6100
Hitpoints
700
Sight
Radar
Sonar
Jammer Range
48
Speed
600
DPS
1350
Fire Range
0
Buildpower
Show List

The Catapult is an experimental heavy rocket bot that fires a barrage of unguided heavy missiles.

Use it to rain hellfire down on your enemy.

It is extremely effective against grouped units and can clear out defensive structures.

Juggernaut
T3
T2
Juggernaut
Juggernaut

Juggernaut

T2
T1
T3
Experimental Assault Bot
29000
Metal
615000
Energy
0
Energy Make
149000
Hitpoints
845
Sight
Radar
Sonar
Jammer Range
34
Speed
4190
DPS
950
Fire Range
0
Buildpower
Show List

The Juggernaut is an experimental advanced assault mech and is the most powerful unit among the CORTEX land units.

If you self-destruct it as a last resort, the explosion is almost as powerful as a nuclear missile.

It doesn't have the most range, but does have the most health and is an easy match against a Titan.

Karganeth
T3
T2
Karganeth
Karganeth

Karganeth

T2
T1
T3
All-Terrain Assault Mech
1650
Metal
38000
Energy
0
Energy Make
10000
Hitpoints
455
Sight
Radar
Sonar
Jammer Range
45
Speed
556
DPS
700
Fire Range
0
Buildpower
Show List

The Karganeth is an experimental all-terrain assault mech that's equipped with four rapid-fire homing missile launchers.

Gain an advantage point by traversing where other units can't go.

It's relatively fast and has a good amount of health, but doesn't have as much range as some other experimental units.

Shiva
T3
T2
Shiva
Shiva

Shiva

T2
T1
T3
Amphibious Siege Mech
1550
Metal
23000
Energy
0
Energy Make
9400
Hitpoints
520
Sight
Radar
Sonar
Jammer Range
48
Speed
407
DPS
800
Fire Range
0
Buildpower
Show List

The Shiva is an experimental siege mech that's equipped with two powerful cannons and a heavy missile launcher.

Use it to breach enemy bases.

It's amphibious and can walk underwater, however, it's quite slow at firing the cannons.