Armada

Beaver
T3
T2
Beaver
Beaver

Beaver

Amphibious Construction Vehicle
T2
T3
T1
Metal
150
Energy
3100
Energy Make
8
Hitpoints
925
Sight
266
Radar
Sonar
0
Speed
42
DPS
Fire Range
Buildpower
80
Show List

The Beaver is an amphibious construction vehicle that can travel both on land and underwater.

Use multiple on a single structure to increase build power.

It can can also build additional naval structures like the Construction Hovercraft. Each constructor also increases the player's energy and metal storage capacity by 50.

Blitz
T3
T2
Blitz
Blitz

Blitz

Fast Assault Tank
T2
T3
T1
Metal
109
Energy
911
Energy Make
0
Hitpoints
625
Sight
299
Radar
Sonar
0
Speed
99
DPS
90
Fire Range
180
Buildpower
0
Show List

The Blitz is a fast assault tank with a dual rapid-fire cannons for close combat engagements.

It's light armor and short range makes it susceptible to defensive towers and Pounders.

It is slightly more powerful and faster than the Pawn and Grunt on flat terrain, and is useful for taking out unguarded economy structures.

Construction Vehicle
T3
T2
Construction Vehicle
Construction Vehicle

Construction Vehicle

Constructor
T2
T3
T1
Metal
135
Energy
1950
Energy Make
10
Hitpoints
1240
Sight
253
Radar
50
Sonar
0
Speed
54
DPS
Fire Range
Buildpower
90
Show List

The Construction Vehicle can build basic Tech 1 structures and is an effective unit for expansion on relatively flat terrain.

Use multiple on a single structure to increase build power.

It's quite slow and weak, especially up steep hills, so try to escort it with a few Pawns when expanding. Each constructor also increases the player's energy and metal storage capacity by 50.

Groundhog
T3
T2
Groundhog
Groundhog

Groundhog

Stealthy Minelayer/ Minesweeper
T2
T3
T1
Metal
57
Energy
1100
Energy Make
0
Hitpoints
300
Sight
201
Radar
64
Sonar
0
Speed
75
DPS
Fire Range
Buildpower
40
Show List

The Groundhog is a stealthy minelayer/minesweeper vehicle that can lay mines on the battlefield and detect nearby enemy mines.

Always place mines outside of your opponents line of sight so they're not detected.

It has a mini-radar jammer to hide from enemy radar, and using mines is a cheap way to secure your flanks or expansions without defensive structures. The easiest way to place a minefield is using the  Queue Command or Grid Building commands.

Janus
T3
T2
Janus
Janus

Janus

Twin Rocket Launcher
T2
T3
T1
Metal
240
Energy
2600
Energy Make
0
Hitpoints
924
Sight
325
Radar
Sonar
0
Speed
54
DPS
88
Fire Range
380
Buildpower
0
Show List

The Janus is a twin rocket launcher vehicle that has a short-range but does a heavy amount of damage.

Combine with Whistlers and repair units for devastating enemy defenses.

It is quite slow in speed and fire rate, which makes it susceptible to fast moving units like Grunts. However, it also has a large area of effect (AoE) and can destroy almost every Tech 1 bot in a single shot.

Pincer
T3
T2
Pincer
Pincer

Pincer

Light Amphibious Tank
T2
T3
T1
Metal
200
Energy
2000
Energy Make
0
Hitpoints
1205
Sight
305
Radar
Sonar
180
Speed
63
DPS
77
Fire Range
305
Buildpower
0
Show List

The Pincer is a light amphibious tank that can travel on land and underwater.

Use them to invade enemy territory from underwater.

It is weaker than most tanks, but can avoid defensive positions by going underwater and emerging at the enemy's shoreline.

Rover
T3
T2
Rover
Rover

Rover

Light Scout Vehicle
T2
T3
T1
Metal
31
Energy
370
Energy Make
0
Hitpoints
80
Sight
635
Radar
Sonar
0
Speed
168
DPS
38
Fire Range
180
Buildpower
0
Show List

The Rover is a fast scout vehicle that's cheap to build and perfect for gathering intel on your enemy.

Use a few of them to take out your opponents metal extractors at the start of a game.

It's far from ideal for fighting other non-scout combat units, however, in large numbers a Rover swarm is an effective way to draw enemy fire or even take out unprotected expansions.

Shellshocker
T3
T2
Shellshocker
Shellshocker

Shellshocker

Light Artillery Vehicle
T2
T3
T1
Metal
135
Energy
2200
Energy Make
0
Hitpoints
556
Sight
364
Radar
Sonar
0
Speed
54
DPS
46
Fire Range
710
Buildpower
0
Show List

The Shellshocker is a light artillery vehicle that's perfect for destroying Tech 1 defense towers.

Always keep it protected with Stouts, Blitzes, or your own defensive structures.

It is no good at close combat, but can out range every Tech 1 defense tower, except for Agitators.

Stout
T3
T2
Stout
Stout

Stout

Medium Assault Tank
T2
T3
T1
Metal
225
Energy
2000
Energy Make
0
Hitpoints
1606
Sight
325
Radar
Sonar
0
Speed
76
DPS
83
Fire Range
350
Buildpower
0
Show List

The Stout is a medium assault tank that has relatively high HP, so keep it infront of your units to tank incoming fire.

Useful for taking down light defenses with its sheer force.

It needs some micro skills to prevent it being D-Gunned, so try to keep enemy Commanders at a distance. Combine it with Whistlers or artillery for a great front line push or raiding enemy bases.

Whistler
T3
T2
Whistler
Whistler

Whistler

Missile Truck
T2
T3
T1
Metal
150
Energy
2100
Energy Make
0
Hitpoints
735
Sight
620
Radar
Sonar
0
Speed
45
DPS
44
Fire Range
600
Buildpower
0
Show List

The Whistler is a medium-range missile truck that can out range most Tech 1 defensive units.

Keep them in a line formation since they can't shoot over each other.

It doesn't fair well in close-combat, so always keep it at a distance using the Fight command. Combine it with Janus, Stouts, and repair units for a devastating front line push!

Advanced Construction Vehicle
T3
T2
Advanced Construction Vehicle
Advanced Construction Vehicle

Advanced Construction Vehicle

Constructor
T2
T3
T1
Metal
550
Energy
6800
Energy Make
20
Hitpoints
1860
Sight
290
Radar
50
Sonar
0
Speed
53
DPS
Fire Range
Buildpower
250
Show List

The Advanced Construction Vehicle can build Tech 2 structures and opens the door to an advanced economy.

Start by building Advanced Metal Extractors and a Fusion Reactor.

It's quite slow, so try to escort it with a few defensive units. Each Tech 2 constructor also increases the player's energy and metal storage capacity by 100.

Ambassador
T3
T2
Ambassador
Ambassador

Ambassador

Stealthy Rocket Launcher
T2
T3
T1
Metal
920
Energy
6500
Energy Make
0
Hitpoints
1100
Sight
247
Radar
Sonar
0
Speed
33
DPS
106
Fire Range
1300
Buildpower
0
Show List

The Ambassador is a stealthy rocket launcher that fires its missiles straight up to hit enemy units from a high angle.

Use it as the perfect siege weapon to destroy enemy defenses and units from far away.

It can easily target structures and units behind walls or high cliffs, and has unmatched range within T2 mobile units. However, it costs quite a lot to build, and is helpless against fast units.

Bull
T3
T2
Bull
Bull

Bull

Heavy Assault Tank
T2
T3
T1
Metal
950
Energy
13000
Energy Make
0
Hitpoints
4200
Sight
494
Radar
Sonar
0
Speed
65
DPS
245
Fire Range
460
Buildpower
0
Show List

The Bull is a general purpose heavy assault tank equipped with a plasma cannon and significant armor.

Build in large numbers to overpower your enemy with sheer force.

It is more expensive than its CORTEX counterpart, the Tiger, but also deals more damage with a larger area of effect (AoE).

Consul
T3
T2
Consul
Consul

Consul

Combat Engineer
T2
T3
T1
Metal
250
Energy
4300
Energy Make
15
Hitpoints
975
Sight
500
Radar
Sonar
0
Speed
78
DPS
Fire Range
Buildpower
150
Show List

The Consul is a handy construction unit that can run fairly quickly and provide build-power wherever you need it.

Useful for producing extra units while on the move.

Its purpose is to have a source of mobile build power that you can quickly move to wherever you need it. It's also used to build mines for securing your flanks and areas of high tactical importance.

Gremlin
T3
T2
Gremlin
Gremlin

Gremlin

Stealth Tank
T2
T3
T1
Metal
230
Energy
3700
Energy Make
0
Hitpoints
950
Sight
494
Radar
Sonar
Speed
71
DPS
88
Fire Range
220
Buildpower
0
Show List

The Gremlin is a stealthy tank that's equipped with light plasma weapon and is cloakable.

Use a group of Gremlins to sneak past enemy defenses and get intel on plans or sabotage their economy.

It doesn't have much armor, but makes up for it by becoming impossible for your enemy to spot when cloaked. Beware units can still be detected if the enemy has a intrusion countermeasure system.

Jaguar
T3
T2
Jaguar
Jaguar

Jaguar

Lightning Tank
T2
T3
T1
Metal
330
Energy
6400
Energy Make
0
Hitpoints
950
Sight
390
Radar
Sonar
0
Speed
90
DPS
205
Fire Range
600
Buildpower
0
Show List

The Jaguar is a fast light tank equipped with a lightning cannon and a light anti-air turret.

Useful for protecting long range units from fast unit swarms.

It deals a good amount of damage in close quarters combat, but lacks armor to fight against heavier units like Tigers.

Mauser
T3
T2
Mauser
Mauser

Mauser

Heavy Artillery
T2
T3
T1
Metal
270
Energy
4100
Energy Make
0
Hitpoints
800
Sight
286
Radar
Sonar
0
Speed
51
DPS
86
Fire Range
940
Buildpower
0
Show List

The Mauser is a heavy artillery vehicle that can out range most defensive and mobile units thanks to its great range.

Target grouped units to benefit from the splash damage.

It moves very slowly and will be helpless alone, so be prepared to defend it with units or keep it behind your defensive line.

Prophet
T3
T2
Prophet
Prophet

Prophet

Radar Vehicle
T2
T3
T1
Metal
125
Energy
2000
Energy Make
0
Hitpoints
880
Sight
900
Radar
2300
Sonar
0
Speed
57
DPS
Fire Range
Buildpower
0
Show List

The Prophet is a mobile radar vehicle that gives you intel on enemy units within its range.

Keep it behind your army so it doesn't get taken out.

It doesn’t have any weapons and has rather low health, but having intel on your enemies whereabouts is crucial.

Shredder
T3
T2
Shredder
Shredder

Shredder

Anti-Air Flak Vehicle
T2
T3
T1
Metal
450
Energy
9100
Energy Make
0
Hitpoints
2350
Sight
390
Radar
Sonar
0
Speed
71
DPS
364
Fire Range
775
Buildpower
0
Show List

The Shredder is a mobile anti-air flak gun that deals high damage with a large area of effect (AoE).

Use it to support your army and defend against enemy aircraft.

It can shoot down all T1 and most T2 aircraft, but has limited range and no weapons to fight against land units.

Starlight
T3
T2
Starlight
Starlight

Starlight

Mobile Tachyon Accelerator
T2
T3
T1
Metal
1200
Energy
13500
Energy Make
0
Hitpoints
2500
Sight
650
Radar
Sonar
0
Speed
42
DPS
532
Fire Range
950
Buildpower
0
Show List

The Starlight is a mobile tachyon accelerator vehicle that delivers a devastating amount of damage.

Always keep them behind your main units and spread out.

It can take out most units, including Tech 3 units with enough hits, and can out range other defensive structures. However, it is quite costly and doesn't have much armor.

Turtle
T3
T2
Turtle
Turtle

Turtle

Heavy Amphibious Tank
T2
T3
T1
Metal
750
Energy
18000
Energy Make
0
Hitpoints
4500
Sight
372
Radar
Sonar
279
Speed
54
DPS
141
Fire Range
480
Buildpower
0
Show List

The Turtle is an amphibious tank equipped with pop-up cannon and heavy armor.

Use its amphibious ability to evade enemy defenses through the water.

It has more health than its CORTEX counterpart, the Alligator, but it is also slower.

Umbra
T3
T2
Umbra
Umbra

Umbra

Radar Jammer Vehicle
T2
T3
T1
Metal
105
Energy
1700
Energy Make
0
Hitpoints
460
Sight
300
Radar
450
Sonar
0
Speed
33
DPS
Fire Range
Buildpower
0
Show List

The Umbra is a mobile radar jamming vehicle that keeps units within its jamming range from appearing on the minimap.

Use it with cloakable units to make them totally invisible and undetectable.

It is best used to mount a surprise attack and to hide your units or structures from long-range weapons. Beware units can still be detected if the enemy has a intrusion countermeasure system.

Thor
T3
T2
Thor
Thor

Thor

Experimental Terminator Tank
T2
T3
T1
Metal
9000
Energy
240000
Energy Make
0
Hitpoints
50000
Sight
600
Radar
Sonar
0
Speed
60
DPS
968
Fire Range
1050
Buildpower
0
Show List

The Thor is an experimental terminator tank that's equipped with a heavy lightning cannon, dual EMP lasers, and an EMP missile launcher.

Perfect as a front line unit and close quarters combat.

It can stun enemy units while dealing some of the highest DPS in the game, and has plenty of health for tanking incoming fire. However, it is relatively slow and vunerable to bombers.

Cortex

Brute
T3
T2
Brute
Brute

Brute

T2
T1
T3
Medium Assault Tank
235
Metal
2400
Energy
0
Energy Make
1769
Hitpoints
325
Sight
Radar
0
Sonar
73
Speed
83
DPS
350
Fire Range
0
Buildpower
Show List

The Brute is a medium assault tank. It has a relatively high HP so it should always be kept in the first line to sink in all damage. Useful for taking down light defenses with its sheer force. If not micro-ed well, Brutes can be easily D-Gunned, so try to keep enemy Commanders at a distance.

Combine with Lashers (rocket vehicle) or Wolverines (artillery) for a great front-line push or use large packs for raiding enemy bases.

Don't forget to bring some constructors with your assault for repairing and reclaiming wrecks.

Construction Vehicle
T3
T2
Construction Vehicle
Construction Vehicle

Construction Vehicle

T2
T1
T3
Tech 1 Constructor
145
Metal
2100
Energy
10
Energy Make
1290
Hitpoints
260
Sight
50
Radar
0
Sonar
51
Speed
DPS
Fire Range
90
Buildpower
Show List

A construction vehicle is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Vehicle Lab. It is slightly faster and stronger than the Bot constructor, but it can not climb stepper hills, so it is effective only in expansion on relatively flat terrain.

Each Construction vehicle increases the player's energy and metal storage capacity by 50.

It is wise to use pairs of cons for expansion, so they can heal each other and build defensive structures faster. This makes them immune to light assault units like Fleas / Rover.

Garpike
T3
T2
Garpike
Garpike

Garpike

T2
T1
T3
Light Amphibious Tank
220
Metal
2600
Energy
0
Energy Make
1279
Hitpoints
305
Sight
Radar
175
Sonar
59
Speed
77
DPS
305
Fire Range
0
Buildpower
Show List

Garpike is a light amphibious tank which can travel on land and underwater equally well. It is weaker than most land based tanks, so to use it effectively avoid direct fire exchange and try to surprise your opponent by destroying undefended targets near the shoreline. Don't forget to send one or two amphibious constructors with your assault to reclaim left wrecks and claim metal spots on the way.

Incisor
T3
T2
Incisor
Incisor

Incisor

T2
T1
T3
Light Tank
118
Metal
1042
Energy
0
Energy Make
740
Hitpoints
273
Sight
Radar
0
Sonar
86
Speed
98
DPS
230
Fire Range
0
Buildpower
Show List

The Incisor is a light, fast moving tank armed with a weak, but very precise laser weapon, accurate even when fired on the move. This makes it useful against fast lightly armored units, such as Pawn. A bit slower than its ARMADA counterpart - Blitz - but it has a higher range, so always try to keep distance.

Being very cheap to build and having high top speeds can be useful for scouting and taking down unguarded metal extractors and eco.

In late T1 warfare Incisors can be used in large numbers for ambushing Commanders and speedy skirmishing. Light armor and short range makes it susceptible to defensive towers and Riot tanks.

Lasher
T3
T2
Lasher
Lasher

Lasher

T2
T1
T3
Missile Truck
155
Metal
2400
Energy
0
Energy Make
777
Hitpoints
620
Sight
Radar
0
Sonar
42
Speed
48
DPS
600
Fire Range
0
Buildpower
Show List

Lashers are long range light missile trucks. They can out range most T1 defensive units and deal constant damage to it. They can also serve as basic anti-air defense. Very ineffective in close combat, so always try to keep them at full distance by using FIGHT command, avoid flashes and other fast infantry. In larger packs Slashers can even take down Heavy Laser Turrets. Combine with Pounders / Brutes and repairing units for a devastating front-line push!

Move them in line, because they can't shoot over each other!
Muskrat
T3
T2
Muskrat
Muskrat

Muskrat

T2
T1
T3
Amphibious Construction Vehicle
170
Metal
3500
Energy
8
Energy Make
995
Hitpoints
260
Sight
Radar
0
Sonar
41
Speed
DPS
Fire Range
80
Buildpower
Show List

The Muskrat is an amphibious construction vehicle, which can travel on land and underwater equally well allowing easy expansion between islands, under rivers and across seas. Its build menu includes some water based units like underwater metal extractors, tidal generators and most importantly the amphibious complex, a lab that includes T2 amphibious tanks and bots. As all amphibious units it can easily cross stepper hills unlike regular vehicles. It can be destroyed by torpedoes so avoid submarines, launchers and destroyers. It is wise to use pairs of cons for expansion, so they can heal each other and build defensive structures faster. This makes them immune to light assault units like Fleas / Rover.

Pounder
T3
T2
Pounder
Pounder

Pounder

T2
T1
T3
Riot Tank
220
Metal
2600
Energy
0
Energy Make
1338
Hitpoints
286
Sight
Radar
0
Sonar
41
Speed
106
DPS
315
Fire Range
0
Buildpower
Show List

The Pounder is a powerful tank armed with an impulse weapon that deals AoE damage and repels light units.

It makes it highly effective against swarms of Pawns, Blitzes etc. A drawback is their low speed and inability to shoot over each other, therefore always try to move them in a line.

It's rather ineffective against long range defense towers - combine them with Lashers (rocket vehicle) or Aggravators (rocket bot) to push the front and use constructors for repairing.

Rascal
T3
T2
Rascal
Rascal

Rascal

T2
T1
T3
Light Scout Vehicle
26
Metal
270
Energy
0
Energy Make
95
Hitpoints
600
Sight
Radar
0
Sonar
138
Speed
35
DPS
180
Fire Range
0
Buildpower
Show List

Rascals are super cheap and fast to build vehicles used for scouting and damaging the early eco structures of enemies. It is the fastest moving unit in the whole game (except ARMADA counterpart - Rover) but due to light armor any close confrontation will be lethal to it.

Evade laser towers and destroy metal extractors to slow down your foe's expansion early in the game!

In T2 warfare Rascals come as an effective counter to slow shooting units, like Snipers, Starlights and artillery. When produced constantly and sent to the front they can pull the heavy fire on themselves while your T2 units deal damage to artillery.

Trapper
T3
T2
Trapper
Trapper

Trapper

T2
T1
T3
Stealthy Minelayer/Minesweeper
61
Metal
1300
Energy
0
Energy Make
155
Hitpoints
188
Sight
64
Radar
0
Sonar
69
Speed
DPS
Fire Range
40
Buildpower
Show List

A stealthy minelayer / minesweeper unit, that can make your base feel really safe. It produces light and heavy mines which are designed to eliminate different levels of threat.

Light mines can stop Pawns, Grunts, Blitzes etc. and heavy can even stop most T2 units. It's a cheap way to secure places where you don't have time to set up proper defenses, like your flanks. Always lay mines away from your opponent's line of sight and avoid having your own units on the minefield.

To create effective minefields use Queue Command or Grid Building.

REMEMBER that mines use energy to remain cloaked! Trappers can also detonate enemy's mines using the attack command.

Trappers are stealthy and produce a tiny radar jamming field that enables them to lay mines while staying undercover.

A funny gimmick using Trappers can be done:  Place 4 heavy mines on a location where you expect an enemy Commander to go (eg. near a metal spot) and detonate them simultaneously when he walks over them to give your enemy a big surprise.
Wolverine
T3
T2
Wolverine
Wolverine

Wolverine

T2
T1
T3
Light Mobile Artillery
155
Metal
2300
Energy
0
Energy Make
577
Hitpoints
299
Sight
Radar
0
Sonar
51
Speed
45
DPS
710
Fire Range
0
Buildpower
Show List

Wolverine is an artillery vehicle used to take down T1 defenses, especially Heavy Laser Turrets. It can out range all T1 defense towers except coastal defense plasma batteries like the Guardian. Shooting its plasma shells along a parabolic trajectory they are obviously helpless in close quarters combat.  Always keep them protected by Levelers / Instigators, or your own defensive structures. Don't forget to have targets in your radar's range or scouted.

Advanced Construction Vehicle
T3
T2
Advanced Construction Vehicle
Advanced Construction Vehicle

Advanced Construction Vehicle

T2
T1
T3
Tech 2 Constructor
580
Metal
7000
Energy
20
Energy Make
1930
Hitpoints
295
Sight
50
Radar
0
Sonar
50
Speed
DPS
Fire Range
250
Buildpower
Show List
Alligator
T3
T2
Alligator
Alligator

Alligator

T2
T1
T3
Medium Amphibious Tank
480
Metal
9100
Energy
0
Energy Make
2340
Hitpoints
399
Sight
Radar
299
Sonar
72
Speed
129
DPS
440
Fire Range
0
Buildpower
Show List

Alligator is a medium amphibious tank. Equipped with a decent amount of hitpoints and a good plasma weapon it is the best amphibious unit cost-to-cost. Use it as the main part of your amphibious infantry. Combine with Poison Arrow and amphibious AA like Trashers to get a powerful and self-sufficient strike force.

Banisher
T3
T2
Banisher
Banisher

Banisher

T2
T1
T3
Heavy Missile Tank
1000
Metal
23000
Energy
0
Energy Make
2250
Hitpoints
546
Sight
Radar
0
Sonar
54
Speed
133
DPS
800
Fire Range
0
Buildpower
Show List

Banisher Is a heavy missile tank. It is equipped with a homing rocket launcher this can shoot over a decent range. Its missiles deal very high damage and can take down T1 units with a single shot. Its homing missiles are very efficient even against quick and mobile targets. However, they take quite some time to reload (7.5 seconds). Therefore,  they are not really designed for close-quarters combat. Always keep them covered with other infantry units.

Fury
T3
T2
Fury
Fury

Fury

T2
T1
T3
Anti-Air Flak Vehicle
470
Metal
10500
Energy
0
Energy Make
2425
Hitpoints
338
Sight
Radar
0
Sonar
69
Speed
364
DPS
775
Fire Range
0
Buildpower
Show List

Fury is a mobile anti-air tank equipped with a flak cannon. Its weapon deals ludicrous amounts of AoE damage to aircrafts and can easily take down all T1 and most T2 aircrafts that come into its vicinity. Flak weapons have shorter range compared to other AA weapons, hence try not to keep it far behind the rest of your army. It doesn’t have anything to fight with against land units, so keep it covered.

Negotiator
T3
T2
Negotiator
Negotiator

Negotiator

T2
T1
T3
Stealthy Rocket Launcher
880
Metal
6700
Energy
0
Energy Make
1250
Hitpoints
221
Sight
Radar
0
Sonar
33
Speed
106
DPS
1310
Fire Range
0
Buildpower
Show List

Negotiator is a heavy missile truck with unmatched range within T2 mobile units. It shoots missiles along a high-altitude arc enabling you to take down targets covered by walls and hilltops. Its awesome range make it a perfect siege weapon, able to quickly obliterate enemy’s defensive structures and destroy strategic targets like geothermal powerplants etc.

It is very costly but its huge damage output makes it worth a shot.

Helpless against mobile units, always keep it protected by your infantry. A bit cheaper than its ARMADA counterpart, the Ambassador.

Obscurer
T3
T2
Obscurer
Obscurer

Obscurer

T2
T1
T3
Radar Jammer Vehicle
105
Metal
1900
Energy
0
Energy Make
520
Hitpoints
299
Sight
450
Radar
0
Sonar
41
Speed
DPS
Fire Range
0
Buildpower
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Obscurer is a mobile radar-jamming device that can hide your units away from the enemy’s field of view. In combination with cloakable units like Gremlins, or a Commander it makes them totally undetectable (if your enemy hasn’t built the intrusion countermeasure system).

Omen
T3
T2
Omen
Omen

Omen

T2
T1
T3
Radar Vehicle
92
Metal
1300
Energy
0
Energy Make
510
Hitpoints
900
Sight
2200
Radar
0
Sonar
36
Speed
DPS
Fire Range
0
Buildpower
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Omen is a mobile radar vehicle. Always have at least one in your artillery/infantry combos. It doesn’t have any weapon of its own and has rather low HP, hence always keep it a bit behind your other forces. It is cheaper than its Armada counterpart, but also way slower.

Poison Arrow
T3
T2
Poison Arrow
Poison Arrow

Poison Arrow

T2
T1
T3
Very Heavy Amphibious Tank
1050
Metal
29000
Energy
0
Energy Make
5700
Hitpoints
385
Sight
Radar
288
Sonar
51
Speed
206
DPS
575
Fire Range
0
Buildpower
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Poison Arrow is a heavy amphibious tank with tons of hitpoints and powerful AoE plasma cannon. It can sneak in through water to enemy territory and cause heavy damage to anything on its way. Its gun one-shoots all T1 units and can even deal with some T2 troops and defenses. However moves and fires at a very slow rate, what makes it susceptible to fast infantry like pyros. Try to combine it with Crocs some amphibious AA like Crashers, to make it a self-sufficient strike force. Amphibious tanks can also climb hills better.

Quaker
T3
T2
Quaker
Quaker

Quaker

T2
T1
T3
Mobile Artillery
280
Metal
3300
Energy
0
Energy Make
750
Hitpoints
299
Sight
Radar
0
Sonar
54
Speed
71
DPS
915
Fire Range
0
Buildpower
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Quaker is a heavy artillery vehicle, able to overshoot most defensive and mobile units thanks to its great range. It is fairly cheap to produce and in contrast to the Starlight it does not require energy to shoot. Build packs of those for a good early T2 game push. They are pretty weak in any close quarters combat situation, hence always cover it with your infantry.

Saviour
T3
T2
Saviour
Saviour

Saviour

T2
T1
T3
Mobile Anti-Nuke
1250
Metal
32000
Energy
0
Energy Make
780
Hitpoints
450
Sight
50
Radar
0
Sonar
51
Speed
250
DPS
72000
Fire Range
0
Buildpower
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Saviour is a mobile anti-nuke missile system. It has a shorter range than regular anti-nuke static structures but you may move it around wherever you want.. In late-game it is very important to combine it within your striking forces to prevent them from getting nuked out of your territory. It stockpiles 1 anti-nuke in 90 seconds.

Tiger
T3
T2
Tiger
Tiger

Tiger

T2
T1
T3
Heavy Assault Tank
665
Metal
10000
Energy
0
Energy Make
4800
Hitpoints
462
Sight
Radar
0
Sonar
71
Speed
156
DPS
410
Fire Range
0
Buildpower
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Tiger is a general purpose raider with significant armor and a decent plasma weapon. It can easily outrange and destroy most T1 units. This is the main and most numerous constituent of your T2 vehicle forces.

Build them in huge numbers to overpower your enemy with sheer force.

It is cheaper and more armored than its ARMADA counterpart (Bulls) but it deals less damage and offers shorter range. Combine them with Banishers to make a good counter to Bulls.

Tremor
T3
T2
Tremor
Tremor

Tremor

T2
T1
T3
Heavy Artillery Vehicle
1850
Metal
49000
Energy
0
Energy Make
2700
Hitpoints
351
Sight
Radar
0
Sonar
41
Speed
738
DPS
1275
Fire Range
0
Buildpower
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Tremor is a miniature, mobile version of a Calamity. It is a very fast shooting artillery vehicle with an incredible range that can compete with longest-range defenses like Pulsar. It shoots along a parabola, making it able to target units over walls and hills. Due to its high costs it has a situational usage.

It is useful on maps with many natural barriers separating different sections and bases.

Creating a rain of plasma, it shoots and damages units in a huge area. Be careful with your own units so that they don't end up under Tremor's mighty spread of fire!

Tzar
T3
T2
Tzar
Tzar

Tzar

T2
T1
T3
Very Heavy Assault Tank
1650
Metal
22000
Energy
0
Energy Make
7000
Hitpoints
395
Sight
0
Radar
0
Sonar
41
Speed
300
DPS
650
Fire Range
0
Buildpower
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Tzar is a super heavy tank. Equipped with a powerful AoE plasma cannon can obliterate whole groups of light units with one shot. It is very heavily armored and can take in massive amounts of damage.

It defines a great use in an early T2 game.

Take it to the front covered by some AA units in order to push through the remaining T1 units and defenses like a knife through butter. Though, better try not to lose it, because it leaves very precious wreckage (894 metal).