Armada

Banshee
T3
T2
Banshee
Banshee

Banshee

Light Gunship
T2
T3
T1
Metal
135
Energy
2300
Energy Make
0
Hitpoints
435
Sight
520
Radar
Sonar
0
Speed
185
DPS
34
Fire Range
350
Buildpower
0
Show List

The Banshee is a light gunship that can deal light damage to land based units. It has very weak armor, that can be shattered by T1 anti air with ease, so always send them in packs and scout before striking.

It is a weapon of surprise!

Try to keep it away from your foe's radars before attacking. If you succeed to put your gunships into an unguarded base, or over a hostile Commander, it will have no chance to survive.

Blink
T3
T2
Blink
Blink

Blink

Scout
T2
T3
T1
Metal
52
Energy
1550
Energy Make
0
Hitpoints
80
Sight
865
Radar
1140
Sonar
0
Speed
375
DPS
Fire Range
Buildpower
0
Show List

Blinks are cheap and fast moving air scouts, that are not armed with any weapons, but have a huge line of sight.

It is used to gain intelligence on what your enemy is planning, and where he keeps his most important units.

Information is the most valuable asset on the battlefield, knowing your opponent's plans you can prepare your counter strikes early, making his moves inefficient. In late-game a constant stream of scouts helps your artillery units, improving their aim.

Construction Aircraft
T3
T2
Construction Aircraft
Construction Aircraft

Construction Aircraft

Tech Level 1
T2
T3
T1
Metal
110
Energy
3000
Energy Make
5
Hitpoints
140
Sight
390
Radar
Sonar
0
Speed
208
DPS
Fire Range
Buildpower
60
Show List

A Construction Aircraft is able to build basic T1 structures like the ones made by the Commander.

Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Aircraft Plant.

Due to their speed, the highest among constructors, it may be used for quick expansions and reclaiming in areas far from your base. It can also access the whole map, as it doesn't care about any natural obstacles.

It has a very low HP however, so keep away from enemy's anti air units. Due to little build power you may want to use multiple air cons at once.

Each Construction Aircraft increases the player's energy and metal storage capacity by 25.
Construction Seaplane
T3
T2
Construction Seaplane
Construction Seaplane

Construction Seaplane

Tech Level 1
T2
T3
T1
Metal
150
Energy
7800
Energy Make
20
Hitpoints
365
Sight
364
Radar
Sonar
0
Speed
192
DPS
Fire Range
Buildpower
75
Show List
Cyclone
T3
T2
Cyclone
Cyclone

Cyclone

Seaplane Swarmer
T2
T3
T1
Metal
90
Energy
4500
Energy Make
0
Hitpoints
255
Sight
230
Radar
Sonar
0
Speed
311
DPS
252
Fire Range
710
Buildpower
0
Show List
Falcon
T3
T2
Falcon
Falcon

Falcon

Fighter
T2
T3
T1
Metal
73
Energy
2900
Energy Make
0
Hitpoints
150
Sight
210
Radar
Sonar
0
Speed
289
DPS
167
Fire Range
680
Buildpower
0
Show List

The Falcon is a fast moving fighter jet that is designed for eliminating air units. It is the most effective form of T1 air defense that can access all parts of the map to get rid of any air threats.

Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity.

Send fighters with your bombing runs to disable opponent's fighter wall before your bombers come to deliver the final blow.

Horizon
T3
T2
Horizon
Horizon

Horizon

Advanced Radar/Sonar Plane
T2
T3
T1
Metal
125
Energy
7000
Energy Make
0
Hitpoints
520
Sight
1100
Radar
2250
Sonar
900
Speed
338
DPS
Fire Range
Buildpower
0
Show List
Puffin
T3
T2
Puffin
Puffin

Puffin

Torpedo Gunship
T2
T3
T1
Metal
290
Energy
6500
Energy Make
0
Hitpoints
1240
Sight
535
Radar
Sonar
535
Speed
271
DPS
119
Fire Range
660
Buildpower
0
Show List
Sabre
T3
T2
Sabre
Sabre

Sabre

Seaplane Gunship
T2
T3
T1
Metal
210
Energy
6400
Energy Make
0
Hitpoints
911
Sight
595
Radar
Sonar
0
Speed
157
DPS
75
Fire Range
475
Buildpower
0
Show List
Stork
T3
T2
Stork
Stork

Stork

Air Transport
T2
T3
T1
Metal
68
Energy
1300
Energy Make
0
Hitpoints
240
Sight
260
Radar
Sonar
0
Speed
207
DPS
Fire Range
Buildpower
0
Show List

The Stork is an airborne transportation unit. It can pick up all T1 land based units and T2, with exception of heavy ones, like Fatboy or Tzar.

Use it for unexpected unit drops bypassing your enemy's defense line, but don't forget to scout first for any anti-air units. Drop your commander into their bases to D-gun all structures and humiliate your opponents.

Can be used for transporting construction towers too, which enables you to move your buildpower where you currently need it.
Stormbringer
T3
T2
Stormbringer
Stormbringer

Stormbringer

Bomber
T2
T3
T1
Metal
145
Energy
4200
Energy Make
0
Hitpoints
600
Sight
195
Radar
Sonar
0
Speed
255
DPS
88
Fire Range
1280
Buildpower
0
Show List

The Stormbringer is a bomber, designed for destroying buildings. A little bit weaker than its CORTEX counterpart - Whirlwind.

It drops bombs over the target and makes a flyby to reload its ammunition.

It can strike every 9 seconds.

Always scout first and combine with fighters to eliminate enemy's airwall before  bombing.

Click A for attack and drag your RMB to execute a carpet bombing, or use area attack command to strike targets within a circle.

Tsunami
T3
T2
Tsunami
Tsunami

Tsunami

Seaplane Bomber
T2
T3
T1
Metal
240
Energy
7500
Energy Make
0
Hitpoints
1050
Sight
455
Radar
Sonar
0
Speed
267
DPS
143
Fire Range
1280
Buildpower
0
Show List
Abductor
T3
T2
Abductor
Abductor

Abductor

Stealthy Armed Heavy Transport
T2
T3
T1
Metal
320
Energy
6600
Energy Make
0
Hitpoints
1050
Sight
318
Radar
Sonar
0
Speed
242
DPS
0
Fire Range
520
Buildpower
0
Show List

Abductor is an armored transportation aircraft.

It can take on board even the heavier T2 units and easily withstand light anti air defenses.

Use it to deploy your forces right on the front, reducing your tactical reaction speed. It can load 4 small units (footprint 2x2) or a single big one. It is equipped with an EMP laser of high energy that can stop even heavy units like Tzars. You can use this fact to “steal units”. Paralyze it, load it, and transport near your construction-towers to reclaim it, or capture it with a Commander.


Advanced Construction Aircraft
T3
T2
Advanced Construction Aircraft
Advanced Construction Aircraft

Advanced Construction Aircraft

Tech Level 2
T2
T3
T1
Metal
340
Energy
12000
Energy Make
10
Hitpoints
180
Sight
384
Radar
50
Sonar
0
Speed
192
DPS
Fire Range
Buildpower
100
Show List

Advanced Construction Aircraft is a unit that opens you the window to most of the T2 economy and defensive structures.

In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers.

It has a higher buildpower than its T1 version and boosts your metal and energy storage by 50.

As an air constructor it has the advantage of being able to quickly access all spots on the map. Use it in packs for fastest expansion in remote areas. It has lower buildpower than land constructors.

Blizzard
T3
T2
Blizzard
Blizzard

Blizzard

Strategic Bomber
T2
T3
T1
Metal
230
Energy
12500
Energy Make
0
Hitpoints
1020
Sight
260
Radar
Sonar
0
Speed
258
DPS
190
Fire Range
1280
Buildpower
0
Show List
Blizzard is a heavy and slow bomber that can deal great amounts of damage flying over units and structures.

It is mostly designed to destroy buildings, but used well it can also deal high damage to mobile units - try to intercept their movements.

It deals much higher damage than the T1 bomber Stormbringer. As little as 4 Blizzards can destroy a Fusion Reactor on one flyby (7-8 for an Advanced Fusion Reactor). They can drop another round of bombs every 7 seconds.

They are cheaper but weaker than the CORTEX counterpart - Hailstorm.


Cormorant
T3
T2
Cormorant
Cormorant

Cormorant

Torpedo Bomber
T2
T3
T1
Metal
400
Energy
8000
Energy Make
0
Hitpoints
1727
Sight
500
Radar
800
Sonar
800
Speed
285
DPS
188
Fire Range
650
Buildpower
0
Show List

Cormorant is a torpedo bomber. It has no weapon to fight against land units. However it is able to deal massive damage to any ship/submarine/amphibious unit. Torpedoes need a long open path to drop and accelerate in water. Therefore don’t try to drop them flying from the side of the shore line as they will just get stuck in sand.

Torpedo Bombers are able to attack underwater units without support since they are equipped with sonar and increased sight range.


Highwind
T3
T2
Highwind
Highwind

Highwind

Stealth Fighter
T2
T3
T1
Metal
120
Energy
4900
Energy Make
0
Hitpoints
335
Sight
250
Radar
Sonar
0
Speed
359
DPS
512
Fire Range
740
Buildpower
0
Show List

Highwind is a fast moving fighter jet that is designed for eliminating multiple and/or heavy air units.

It has little problems with scattered T1 air defenses. Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity. Send fighters with your bombing runs to disable opponent's fighter wall before your bombers come to deliver the final blow.

Its stealthy attribute makes it invisible to radars.

Your enemy never knows how many you have without scouting. A bit slower but and a little more effective than its CORE counterpart.

Hornet
T3
T2
Hornet
Hornet

Hornet

Rapid Assault Gunship
T2
T3
T1
Metal
1250
Energy
22000
Energy Make
0
Hitpoints
2700
Sight
624
Radar
Sonar
0
Speed
204
DPS
168
Fire Range
420
Buildpower
0
Show List

Hornet is a super-fast gunship designed for late and endgame tactics. Equipped with a sabot missile launcher it can quickly deal great amounts of damage. It has a powerful armor that can withstand tons of anti-air missiles and flak shots, but its biggest advantage is its speed and maneuverability. When fighting it can make quick turns and barrel rolls to avoid missiles and it can fly as fast as fighters therefore it makes for a better strike force than bombers, when there is lots of land AA to fly over.

However, bare in mind its high costs.

Only with an endgame economy would you be able to build those in greater numbers.


Liche
T3
T2
Liche
Liche

Liche

Atomic Bomber
T2
T3
T1
Metal
2200
Energy
46000
Energy Make
0
Hitpoints
2050
Sight
455
Radar
Sonar
0
Speed
295
DPS
625
Fire Range
250
Buildpower
0
Show List

Liche is the ultimate weapon of terror and destruction. A heavy aircraft equipped with a tactical nuke launcher.

This guy can decapitate Commanders, destroy Fusion powerplants, or send whole armies into the air with just a single shot.

A well-microed Liche can win you a game, just locate all enemy Commanders and fly over them. Use SET-TARGET to make it not lose momentum when deploying a bomb. Two of those are enough to destroy an advanced fusion.

Common counters to Liches are Chainsaws / Eradicators / Screamers / Mercuries - avoid those.


Oracle
T3
T2
Oracle
Oracle

Oracle

Radar/Sonar Plane
T2
T3
T1
Metal
175
Energy
8600
Energy Make
0
Hitpoints
800
Sight
1275
Radar
2500
Sonar
1200
Speed
317
DPS
Fire Range
Buildpower
0
Show List
Oracle is a radar & sonar plane that can locate land and underwater units.

It has a decent radar range and speed so it's the best unit you can use for scouting. Put a few in your fighterwall to have a permanent overview of the front, even when you lose the radars on land.

Always send 1 or 2 with your bombing runs to locate targets for your strike force. When hunting for a commander, the radar plane can locate it even if it’s cloaked. Its sonar ability can also be used to detect submarines and amphibious units.

Roughneck
T3
T2
Roughneck
Roughneck

Roughneck

Gunship
T2
T3
T1
Metal
310
Energy
6200
Energy Make
0
Hitpoints
1600
Sight
550
Radar
Sonar
0
Speed
161
DPS
103
Fire Range
380
Buildpower
0
Show List

Roughneck is a rapid-firing gunship. It has a decent armor, able to withstand most of T1 anti-air defenses. Their most common use is for defending your base or protecting your teammates within your air territory. They are not effective as striking units, due to their low speed. For this purpose - use bombers, or Hornets. It has heavier armor but weaker weapon than its CORTEX counterpart, the Wasp.

Stiletto
T3
T2
Stiletto
Stiletto

Stiletto

EMP Bomber
T2
T3
T1
Metal
230
Energy
19000
Energy Make
0
Hitpoints
1300
Sight
390
Radar
Sonar
0
Speed
300
DPS
2857
Fire Range
1280
Buildpower
0
Show List

Stiletto is an EMP bomber. It can be used to immobilize units over a big area.

It makes for a great support unit for your front mates.

Coordinate attacks and defense with them and paralyze enemy units just before they engage. It is more effective than EMP drones, because they drop bombs before getting in the range of eventual AA.

If you queue an attack order followed by a move, they can drop their EMP loads and immediately do a full turn. This way you can run away from enemy’s AA and supporting fighters.


Cortex

Bat
T3
T2
Bat
Bat

Bat

T2
T1
T3
Seaplane Swarmer
90
Metal
4600
Energy
0
Energy Make
181
Hitpoints
230
Sight
Radar
0
Sonar
316
Speed
240
DPS
710
Fire Range
0
Buildpower
Show List
Construction Aircraft
T3
T2
Construction Aircraft
Construction Aircraft

Construction Aircraft

T2
T1
T3
Tech Level 1
115
Metal
3200
Energy
5
Energy Make
145
Hitpoints
351
Sight
50
Radar
0
Sonar
201
Speed
DPS
Fire Range
60
Buildpower
Show List

A Construction Aircraft is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Aircraft Plant. Due to their speed, the highest amongst constructors, it may be used for quick expansions and reclaiming in areas far from your base. It can also access the whole map, as it doesn't care about any natural obstacles. It has a very low HP, so keep away from enemy's anti air units. Due to little build power you may want to use multiple air cons at once.

Each Construction Aircraft increases the player's energy and metal storage capacity by 25.
Construction Seaplane
T3
T2
Construction Seaplane
Construction Seaplane

Construction Seaplane

T2
T1
T3
Tech Level 1
140
Metal
8200
Energy
20
Energy Make
390
Hitpoints
351
Sight
Radar
0
Sonar
218
Speed
DPS
Fire Range
75
Buildpower
Show List
Cutlass
T3
T2
Cutlass
Cutlass

Cutlass

T2
T1
T3
Seaplane Gunship
230
Metal
5400
Energy
0
Energy Make
905
Hitpoints
595
Sight
Radar
0
Sonar
152
Speed
72
DPS
430
Fire Range
0
Buildpower
Show List
Dam Buster
T3
T2
Dam Buster
Dam Buster

Dam Buster

T2
T1
T3
Seaplane Bomber
200
Metal
8200
Energy
0
Energy Make
850
Hitpoints
455
Sight
Radar
0
Sonar
240
Speed
150
DPS
1280
Fire Range
0
Buildpower
Show List
Finch
T3
T2
Finch
Finch

Finch

T2
T1
T3
Scout
51
Metal
1450
Energy
0
Energy Make
90
Hitpoints
835
Sight
1120
Radar
0
Sonar
360
Speed
DPS
Fire Range
0
Buildpower
Show List

Fink is a cheap and fast-moving air scout, that is not armed with any weapons, but a huge line of sight. It is used to gain intelligence on what your enemy is planning, and where he keeps his most important units. Information is the most valuable asset on the battlefield, knowing your opponent's plans you can prepare your counter strikes early, making his moves inefficient. In late-game a constant stream of scouts helps your artillery units, improving their aim. They can also be used as a cheap distraction swarm that takes the fire from anti-air during bombing runs.

Hercules
T3
T2
Hercules
Hercules

Hercules

T2
T1
T3
Air Transport
74
Metal
1450
Energy
0
Energy Make
250
Hitpoints
260
Sight
Radar
0
Sonar
198
Speed
DPS
Fire Range
0
Buildpower
Show List

The Valkyrie is an airborne transportation unit. It can pick up all T1 land based units and T2, with exception of heavy ones, like Fatboy or Goliath. Use it for unexpected unit drops bypassing your enemy's defense line, but don't forget to scout first for any anti air units. Drop your commander into their bases to D-gun all structures and humiliate your opponents. Can be used for transporting nano towers too, which enables you to move your build power where you currently need it.

Monsoon
T3
T2
Monsoon
Monsoon

Monsoon

T2
T1
T3
Torpedo Gunship
240
Metal
6100
Energy
0
Energy Make
960
Hitpoints
535
Sight
Radar
535
Sonar
266
Speed
72
DPS
500
Fire Range
0
Buildpower
Show List
Shuriken
T3
T2
Shuriken
Shuriken

Shuriken

T2
T1
T3
Light Paralyzer Drone
58
Metal
1300
Energy
0
Energy Make
75
Hitpoints
364
Sight
Radar
0
Sonar
281
Speed
667
DPS
220
Fire Range
0
Buildpower
Show List

Bladewings are little drones armed with EMP lasers. They can paralyze opponents units, but they can't deal any damage. They serve as a great support for your attacks and can turn the tide of war easily. However, they have very little armor and quickly vanish if faced with even basic anti-air. Always try to hide them from enemy's radars - surprise is their strength. Useful as a defense of last resort too.

Valiant
T3
T2
Valiant
Valiant

Valiant

T2
T1
T3
Fighter
73
Metal
2800
Energy
0
Energy Make
140
Hitpoints
210
Sight
Radar
0
Sonar
298
Speed
167
DPS
680
Fire Range
0
Buildpower
Show List
Watcher
T3
T2
Watcher
Watcher

Watcher

T2
T1
T3
Advanced Radar/Sonar Plane
130
Metal
6900
Energy
0
Energy Make
660
Hitpoints
1130
Sight
2200
Radar
900
Sonar
324
Speed
DPS
Fire Range
0
Buildpower
Show List
Whirlwind
T3
T2
Whirlwind
Whirlwind

Whirlwind

T2
T1
T3
Bomber
150
Metal
4600
Energy
0
Energy Make
615
Hitpoints
169
Sight
Radar
0
Sonar
234
Speed
93
DPS
1280
Fire Range
0
Buildpower
Show List

The Shadow is a bomber, designed for destroying buildings. Its DPS is higher than that of ARM T1 bomber. It drops bombs over the target and makes a flyby to reload ammunition. It can strike every 9 seconds. Always scout first and combine with fighters to eliminate enemy's airwall before  bombing. Press A for attack and drag your RMB to execute a carpet bombing, or use area attack command to strike targets within a circle.

Advanced Construction Aircraft
T3
T2
Advanced Construction Aircraft
Advanced Construction Aircraft

Advanced Construction Aircraft

T2
T1
T3
Tech Level 2
360
Metal
11000
Energy
10
Energy Make
185
Hitpoints
384
Sight
50
Radar
0
Sonar
182
Speed
DPS
Fire Range
100
Buildpower
Show List

Advanced Construction Aircraft is a unit that opens you the window to most of the T2 economy and defensive structures. In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers. It has a higher buildpower than its T1 version and boosts your metal and energy storage by 50. As an air constructor it has the advantage of being able to quickly access all spots on the map. Use it in packs for faster expansion in remote areas. It has a lower buildpower than land constructors.

Angler
T3
T2
Angler
Angler

Angler

T2
T1
T3
Torpedo Bomber
410
Metal
8200
Energy
0
Energy Make
1760
Hitpoints
500
Sight
800
Radar
800
Sonar
279
Speed
188
DPS
650
Fire Range
0
Buildpower
Show List

Titan is a torpedo bomber. It has no weapon to fight against land units. However it is able to deal massive damage to any ship/submarine/amphibious unit. Torpedoes need a long open path to drop and accelerate in water. Therefore don’t try to drop them flying from the side of the shore line as they will just get stuck in sand.

Torpedo Bombers are able to attack underwater units without support since they are equipped with sonar and increased sightrange.
Condor
T3
T2
Condor
Condor

Condor

T2
T1
T3
Radar/Sonar Plane
180
Metal
8300
Energy
0
Energy Make
890
Hitpoints
1250
Sight
2400
Radar
1200
Sonar
321
Speed
DPS
Fire Range
0
Buildpower
Show List

Vulture is a radar and sonar plane that can locate land and underwater units. It has decent radar range and speed so it's the best unit you can use for scouting. Put a few in your fighterwall to have a permanent overview of the front, even when you lose the radars on land. Always send 1 or 2 with your bombing runs to locate targets for your strikeforce. When hunting for a commander, the radar plane can locate it even if it’s cloaked. Its sonar ability can also be used to detect submarines and amphibs.

Dragon
T3
T2
Dragon
Dragon

Dragon

T2
T1
T3
Flying Fortress
5100
Metal
72000
Energy
0
Energy Make
15000
Hitpoints
494
Sight
Radar
0
Sonar
115
Speed
477
DPS
575
Fire Range
0
Buildpower
Show List

Krow a.k.a. The flying fortress it the heaviest and most dreadful of all aircrafts. It can withstand incredible amounts of damage, making it virtually impossible to destroy without fighters or heavy AA like Screamers. It flies slowly, but leaves not a single living thing behind. With three independent heavy laser turrets it can obliterate whole armies of light units and deal significant damage even to T3 Mechs. Considered an endgame unit due to its super high cost. Most often used for defending form ground units. In special cases, when your opponent has tons of ground AA, and you can’t get through with your bombers, Krows make a good choice for a striking unit.

Hailstorm
T3
T2
Hailstorm
Hailstorm

Hailstorm

T2
T1
T3
Heavy Strategic Bomber
310
Metal
18500
Energy
0
Energy Make
1371
Hitpoints
221
Sight
Radar
0
Sonar
248
Speed
238
DPS
1280
Fire Range
0
Buildpower
Show List

Hurricane is a heavy and slow bomber that can deal great amounts of damage flying over units and structures. It is mostly designed to destroy buildings, but used well it can also deal high damage to mobile units - try to intercept their movements. It deals much higher damage than its T1 form (Shadow). As little as 3 Hurricanes can destroy a fusion powerplant on one flyby (4-5 for an adv. fusion). They can drop another round of bombs every 7 seconds. It is more expensive but also stronger than its ARM counterpart - Phoenix.

Nighthawk
T3
T2
Nighthawk
Nighthawk

Nighthawk

T2
T1
T3
Stealth Fighter
105
Metal
3700
Energy
0
Energy Make
260
Hitpoints
250
Sight
Radar
0
Sonar
380
Speed
633
DPS
740
Fire Range
0
Buildpower
Show List

Vamp is a fast moving fighter jet designed for eliminating air units. It is the most effective form of T2 air defense that can access all parts of the map to get rid of any air threats. Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity. Send fighters with your bombing runs to disable opponent's fighterwall before your bombers come to deliver the final blow.

Its stealthy attribute makes it invisible to radars.

Due to that fact your enemy never knows how many you have without scouting. Faster but a little more fragile than its ARM counterpart.

Skyhook
T3
T2
Skyhook
Skyhook

Skyhook

T2
T1
T3
Assault Heavy Transport
370
Metal
6400
Energy
0
Energy Make
1650
Hitpoints
260
Sight
Radar
0
Sonar
210
Speed
DPS
Fire Range
0
Buildpower
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Seahook is an armored transportation aircraft. It can take on board even the heavier T2 units and easily withstand light anti air defenses. Use it to deploy your forces right on the front, reducing your tactical reaction speed. It can load 4 small units (footprint 2x2) or a single big one. Slower but way more armored than its ARM counterpart (Dragonfly).

Wasp
T3
T2
Wasp
Wasp

Wasp

T2
T1
T3
Gunship
370
Metal
6800
Energy
0
Energy Make
1400
Hitpoints
550
Sight
Radar
0
Sonar
159
Speed
111
DPS
410
Fire Range
0
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Rapier is a heavy sabot rocket gunship. It has very good armor, able to withstand most of T1 anti-air defenses. Their most common use is for defending your base or protecting your teammates within your air territory. They are not effective as striking units, due to their low speed. For this purpose - use bombers, or Blades. It is less armoured but has a better weapon than its ARM counterpart (Brawler).