Armada

Banshee
T3
T2
Banshee
Banshee

Banshee

Light Gunship
T2
T3
T1
Metal
135
Energy
2300
Energy Make
0
Hitpoints
485
Sight
520
Radar
Sonar
Jammer Range
Speed
185
DPS
34
Fire Range
350
Buildpower
0
Show List

The Banshee is a light gunship equipped with dual rapid-fire machine guns.

Use a group of them for a surprise attack on enemy commanders lacking anti-air.

It can attack both land and sea units, but doesn't have much armor. Remember to support them by sending scouts ahead of the attack.

Blink
T3
T2
Blink
Blink

Blink

Scout
T2
T3
T1
Metal
52
Energy
1550
Energy Make
0
Hitpoints
89
Sight
865
Radar
1140
Sonar
Jammer Range
Speed
375
DPS
Fire Range
Buildpower
0
Show List

The Blink is a cheap and fast air scout that has a huge line of sight.

Use it to gather intel on your enemy, such as unit locations and economy.

Information is the most valuable asset on the battlefield, and knowing your opponent's plans can help you prepare counter strikes early.

Construction Aircraft
T3
T2
Construction Aircraft
Construction Aircraft

Construction Aircraft

Tech 1 Constructor
T2
T3
T1
Metal
110
Energy
3000
Energy Make
5
Hitpoints
156
Sight
390
Radar
Sonar
Jammer Range
Speed
208
DPS
Fire Range
Buildpower
60
Show List

The Construction Aircraft can build basic Tech 1 structures and is an effective unit for expansion anywhere on the map.

Use multiple on a single structure to increase build power.

It is the fastest construction unit and is perfect for quick expansions. However, is has very little health and is vulnerable to enemy fighters. Each aircraft constructor also increases the player's energy and metal storage capacity by 25.

Construction Seaplane
T3
T2
Construction Seaplane
Construction Seaplane

Construction Seaplane

Tech 1 Constructor
T2
T3
T1
Metal
150
Energy
7800
Energy Make
20
Hitpoints
405
Sight
364
Radar
Sonar
Jammer Range
Speed
192
DPS
Fire Range
Buildpower
75
Show List

The Construction Seaplane can build basic Tech 1 structures, like other constructors, but can also build additional naval structures. It’s great for repairing ships on the frontline thanks to its speed.

Use multiple on a single structure to increase build power.

It’s similar to the T1 Construction Aircraft in that it can traverse both land and sea, however, it can also land on and submerge underwater. Each constructor also increases the player's energy and metal storage capacity by 50.

Cyclone
T3
T2
Cyclone
Cyclone

Cyclone

Seaplane Swarmer
T2
T3
T1
Metal
90
Energy
4500
Energy Make
0
Hitpoints
285
Sight
230
Radar
Sonar
Jammer Range
Speed
311
DPS
252
Fire Range
710
Buildpower
0
Show List

The Cyclone is a fighter seaplane, capable of air–to–air combat. It can also submerge underwater, which is useful for escaping enemy fighters and ambushing units like the Dam Buster.

Use them to protect Seaplane Bombers or your naval units from enemy aircraft.

It has more health than its CORTEX counterpart, the Bat, but is ever so slightly slower.

Falcon
T3
T2
Falcon
Falcon

Falcon

Fighter
T2
T3
T1
Metal
73
Energy
2900
Energy Make
0
Hitpoints
167
Sight
210
Radar
Sonar
Jammer Range
Speed
289
DPS
167
Fire Range
680
Buildpower
0
Show List

The Falcon is a fast moving fighter jet that is designed for eliminating air units. It is the most effective form of Tech 1 air defense that can access any part of the map to get rid enemy aircraft.

Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity.

Send fighters with your bombing runs to disable opponent's fighter wall before your bombers come to deliver the final blow.

Horizon
T3
T2
Horizon
Horizon

Horizon

Advanced Radar/Sonar Plane
T2
T3
T1
Metal
125
Energy
7000
Energy Make
0
Hitpoints
580
Sight
1100
Radar
2250
Sonar
900
Jammer Range
Speed
338
DPS
Fire Range
Buildpower
0
Show List

The Horizon is a seaplane equipped with advanced radar and sonar. While in flight, it’s capable of scanning for units that are in the air, on land, and even underwater.

Useful for scouting while at sea thanks to its speed and radar range.

It’s relatively fast for a seaplane but is an easy target for enemy fighter planes.

Puffin
T3
T2
Puffin
Puffin

Puffin

Torpedo Gunship
T2
T3
T1
Metal
290
Energy
6500
Energy Make
0
Hitpoints
1380
Sight
535
Radar
Sonar
535
Jammer Range
Speed
271
DPS
114
Fire Range
600
Buildpower
0
Show List

The Puffin is a seaplane gunship that drops homing torpedoes into the water. Being able to circle and strafe ships while dropping each torpedo, makes it more effective in narrow waterways where torpedo bombers tend to have trouble hitting their target.

Use it to take out those pesky submarines without sacrificing your ships.

It’s got higher DPS than its CORTEX counterpart, the Monsoon, but also costs more to produce. Remember to combine them with sonar planes to target underwater units.

Sabre
T3
T2
Sabre
Sabre

Sabre

Seaplane Gunship
T2
T3
T1
Metal
210
Energy
6400
Energy Make
0
Hitpoints
1010
Sight
595
Radar
Sonar
Jammer Range
Speed
157
DPS
67
Fire Range
425
Buildpower
0
Show List

The Sabre is a light seaplane gunship with dual laser cannons. It can attack both land and sea units.

Use in a group for fast surprise attacks on unsuspecting ships and naval bases.

It has more health than the Light Gunship but also costs more to build, and is vulnerable to naval anti-air.

Stork
T3
T2
Stork
Stork

Stork

Air Transport
T2
T3
T1
Metal
68
Energy
1300
Energy Make
0
Hitpoints
265
Sight
260
Radar
Sonar
Jammer Range
Speed
207
DPS
Fire Range
Buildpower
0
Show List

The Stork is a light air transport that can pick up all Tech 1 and Tech 2 land units, except heavy units like the Fatboy or Tzar.

Use it to bypass the enemy's defensive line and to drop unexpected units into their territory.

It can also transport construction turrets, radar towers, and radar jammers. Don't forget to avoid anti-air towers and enemy fighters.

Stormbringer
T3
T2
Stormbringer
Stormbringer

Stormbringer

Bomber
T2
T3
T1
Metal
145
Energy
4200
Energy Make
0
Hitpoints
670
Sight
195
Radar
Sonar
Jammer Range
Speed
255
DPS
88
Fire Range
1280
Buildpower
0
Show List

The Stormbringer is a light bomber designed to hit slow-moving targets, static structures, and execute unanticipated bombing runs on enemy bases.

Target grouped units to benefit from the area of effect damage.

It is slightly weaker than its CORTEX counterpart, the Whirlwind, but also as a better line of sight range. Always scout ahead to identify your targets and local anti-air, and send fighters ahead of your bombers to break through the enemy’s fighter air-wall.

Tsunami
T3
T2
Tsunami
Tsunami

Tsunami

Seaplane Bomber
T2
T3
T1
Metal
240
Energy
7500
Energy Make
0
Hitpoints
1170
Sight
455
Radar
Sonar
Jammer Range
Speed
267
DPS
143
Fire Range
1280
Buildpower
0
Show List

The Tsunami is a seaplane bomber with a payload of 5 bombs. It’s designed to hit slow-moving ships and static naval structures, and execute unanticipated bombing runs on land bases.

It’s similar to the T1 and T2 bombers in terms of power and armor, which makes it very hard to stop using only T1 anti-air.

Target grouped units to benefit from the area of effect damage.

Always scout first to identify your targets and local anti-air, and send fighters ahead of your bombers to break through the enemy’s fighter air-wall. Remember to combine them with sonar planes to target underwater units.

Abductor
T3
T2
Abductor
Abductor

Abductor

Stealthy Armed Heavy Transport
T2
T3
T1
Metal
320
Energy
6600
Energy Make
0
Hitpoints
1170
Sight
318
Radar
Sonar
Jammer Range
Speed
242
DPS
Fire Range
520
Buildpower
0
Show List

Abductor is an armored transportation aircraft.

It can take on board even the heavier T2 units and easily withstand light anti air defenses.

Use it to deploy your forces right on the front, reducing your tactical reaction speed. It can load 4 small units (footprint 2x2) or a single big one. It is equipped with an EMP laser of high energy that can stop even heavy units like Tzars. You can use this fact to “steal units”. Paralyze it, load it, and transport near your construction-towers to reclaim it, or capture it with a Commander.

Advanced Construction Aircraft
T3
T2
Advanced Construction Aircraft
Advanced Construction Aircraft

Advanced Construction Aircraft

Tech 2 Constructor
T2
T3
T1
Metal
340
Energy
12000
Energy Make
10
Hitpoints
200
Sight
384
Radar
50
Sonar
Jammer Range
Speed
192
DPS
Fire Range
Buildpower
100
Show List

Advanced Construction Aircraft is a unit that opens you the window to most of the T2 economy and defensive structures.

In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers.

It has a higher buildpower than its T1 version and boosts your metal and energy storage by 50.

As an air constructor it has the advantage of being able to quickly access all spots on the map. Use it in packs for fastest expansion in remote areas. It has lower buildpower than land constructors.

Blizzard
T3
T2
Blizzard
Blizzard

Blizzard

Strategic Bomber
T2
T3
T1
Metal
230
Energy
12500
Energy Make
0
Hitpoints
1130
Sight
260
Radar
Sonar
Jammer Range
Speed
258
DPS
190
Fire Range
1280
Buildpower
0
Show List
Blizzard is a heavy and slow bomber that can deal great amounts of damage flying over units and structures.

It is mostly designed to destroy buildings, but used well it can also deal high damage to mobile units - try to intercept their movements.

It deals much higher damage than the T1 bomber Stormbringer. As little as 4 Blizzards can destroy a Fusion Reactor on one flyby (7-8 for an Advanced Fusion Reactor). They can drop another round of bombs every 7 seconds.

They are cheaper but weaker than the CORTEX counterpart - Hailstorm.

Cormorant
T3
T2
Cormorant
Cormorant

Cormorant

Torpedo Bomber
T2
T3
T1
Metal
400
Energy
8000
Energy Make
0
Hitpoints
1920
Sight
500
Radar
800
Sonar
800
Jammer Range
Speed
285
DPS
188
Fire Range
650
Buildpower
0
Show List

Cormorant is a torpedo bomber. It has no weapon to fight against land units. However it is able to deal massive damage to any ship/submarine/amphibious unit. Torpedoes need a long open path to drop and accelerate in water. Therefore don’t try to drop them flying from the side of the shore line as they will just get stuck in sand.

Torpedo Bombers are able to attack underwater units without support since they are equipped with sonar and increased sight range.
Highwind
T3
T2
Highwind
Highwind

Highwind

Stealth Fighter
T2
T3
T1
Metal
120
Energy
4900
Energy Make
0
Hitpoints
370
Sight
250
Radar
Sonar
Jammer Range
Speed
359
DPS
512
Fire Range
740
Buildpower
0
Show List

The Highwind is a fast moving stealth fighter that's designed for eliminating multiple and/or heavy air units.

Send it ahead of your bombers to mark targets and make a gap in the enemy's fighter wall.

It is invisible to enemy radars, but is a bit slower than its CORTEX counterpart, the Nighthawk.

Hornet
T3
T2
Hornet
Hornet

Hornet

Rapid Assault Gunship
T2
T3
T1
Metal
1250
Energy
22000
Energy Make
0
Hitpoints
3000
Sight
624
Radar
Sonar
Jammer Range
Speed
204
DPS
168
Fire Range
420
Buildpower
0
Show List

Hornet is a super-fast gunship designed for late and endgame tactics. Equipped with a sabot missile launcher it can quickly deal great amounts of damage. It has a powerful armor that can withstand tons of anti-air missiles and flak shots, but its biggest advantage is its speed and maneuverability. When fighting it can make quick turns and barrel rolls to avoid missiles and it can fly as fast as fighters therefore it makes for a better strike force than bombers, when there is lots of land AA to fly over.

However, bare in mind its high costs.

Only with an endgame economy would you be able to build those in greater numbers.

Liche
T3
T2
Liche
Liche

Liche

Atomic Bomber
T2
T3
T1
Metal
2200
Energy
46000
Energy Make
0
Hitpoints
2300
Sight
455
Radar
Sonar
Jammer Range
Speed
295
DPS
625
Fire Range
250
Buildpower
0
Show List

Liche is the ultimate weapon of terror and destruction. A heavy aircraft equipped with a tactical nuke launcher.

This guy can decapitate Commanders, destroy Fusion powerplants, or send whole armies into the air with just a single shot.

A well-microed Liche can win you a game, just locate all enemy Commanders and fly over them. Use SET-TARGET to make it not lose momentum when deploying a bomb. Two of those are enough to destroy an advanced fusion.

Common counters to Liches are Chainsaws / Eradicators / Screamers / Mercuries - avoid those.

Oracle
T3
T2
Oracle
Oracle

Oracle

Radar/Sonar Plane
T2
T3
T1
Metal
175
Energy
8600
Energy Make
0
Hitpoints
890
Sight
1275
Radar
2500
Sonar
1200
Jammer Range
Speed
317
DPS
Fire Range
Buildpower
0
Show List

The Oracle is an aircraft equipped with advanced radar and sonar. While in flight, it’s capable of scanning for units that are in the air, on land, and even underwater.

Useful for scouting while at sea thanks to its speed and radar range.

It has a good radar range and speed so it's the best unit you can use for scouting. IAlways send it ahead of your bombers to locate targets for your bombing runs.

Roughneck
T3
T2
Roughneck
Roughneck

Roughneck

Gunship
T2
T3
T1
Metal
310
Energy
6200
Energy Make
0
Hitpoints
1780
Sight
550
Radar
Sonar
Jammer Range
Speed
161
DPS
103
Fire Range
380
Buildpower
0
Show List

Roughneck is a rapid-firing gunship. It has a decent armor, able to withstand most of T1 anti-air defenses. Their most common use is for defending your base or protecting your teammates within your air territory. They are not effective as striking units, due to their low speed. For this purpose - use bombers, or Hornets. It has heavier armor but weaker weapon than its CORTEX counterpart, the Wasp.

Stiletto
T3
T2
Stiletto
Stiletto

Stiletto

EMP Bomber
T2
T3
T1
Metal
230
Energy
19000
Energy Make
0
Hitpoints
1440
Sight
390
Radar
Sonar
Jammer Range
Speed
300
DPS
Fire Range
1280
Buildpower
0
Show List

Stiletto is an EMP bomber. It can be used to immobilize units over a big area.

It makes for a great support unit for your front mates.

Coordinate attacks and defense with them and paralyze enemy units just before they engage. It is more effective than EMP drones, because they drop bombs before getting in the range of eventual AA.

If you queue an attack order followed by a move, they can drop their EMP loads and immediately do a full turn. This way you can run away from enemy’s AA and supporting fighters.

Cortex

Bat
T3
T2
Bat
Bat

Bat

T2
T1
T3
Seaplane Swarmer
90
Metal
4600
Energy
0
Energy Make
200
Hitpoints
230
Sight
Radar
Sonar
Jammer Range
316
Speed
240
DPS
710
Fire Range
0
Buildpower
Show List

The Bat is a fighter seaplane, capable of air–to–air combat. It can also submerge underwater, which is useful for escaping enemy fighters and ambushing units like the Tsunami.

Use them to protect Seaplane Bombers or your naval units from enemy aircraft.

It is fast than its ARMADA counterpart, the Cyclone, but also has less health.

Construction Aircraft
T3
T2
Construction Aircraft
Construction Aircraft

Construction Aircraft

T2
T1
T3
Tech 1 Constructor
115
Metal
3200
Energy
5
Energy Make
161
Hitpoints
351
Sight
50
Radar
Sonar
Jammer Range
201
Speed
DPS
Fire Range
60
Buildpower
Show List

A Construction Aircraft is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Aircraft Plant. Due to their speed, the highest amongst constructors, it may be used for quick expansions and reclaiming in areas far from your base. It can also access the whole map, as it doesn't care about any natural obstacles. It has a very low HP, so keep away from enemy's anti air units. Due to little build power you may want to use multiple air cons at once.

Each Construction Aircraft increases the player's energy and metal storage capacity by 25.
Construction Seaplane
T3
T2
Construction Seaplane
Construction Seaplane

Construction Seaplane

T2
T1
T3
Tech 1 Constructor
140
Metal
8200
Energy
20
Energy Make
435
Hitpoints
351
Sight
Radar
Sonar
Jammer Range
218
Speed
DPS
Fire Range
75
Buildpower
Show List

The Construction Seaplane can build basic Tech 1 structures, like other constructors, but can also build additional naval structures. It’s great for repairing ships on the front line thanks to its speed.

Use multiple on a single structure to increase build power.

It’s similar to the T1 Construction Aircraft in that it can traverse both land and sea, however, it can also land on and submerge underwater. Each constructor also increases the player's energy and metal storage capacity by 50.

Cutlass
T3
T2
Cutlass
Cutlass

Cutlass

T2
T1
T3
Seaplane Gunship
230
Metal
5400
Energy
0
Energy Make
1010
Hitpoints
595
Sight
Radar
Sonar
Jammer Range
152
Speed
72
DPS
430
Fire Range
0
Buildpower
Show List

The Cutlass is a light seaplane gunship with dual cannons.

Use in a group for fast surprise attacks on unsuspecting ships and naval bases.

It can attack both land and sea units, however, it is vulnerable to naval anti-air.

Dam Buster
T3
T2
Dam Buster
Dam Buster

Dam Buster

T2
T1
T3
Seaplane Bomber
200
Metal
8200
Energy
0
Energy Make
940
Hitpoints
455
Sight
Radar
Sonar
Jammer Range
240
Speed
150
DPS
1280
Fire Range
0
Buildpower
Show List

The Dam Buster is a seaplane bomber with a payload of 12 bombs. It’s designed to hit slow-moving ships and static naval structures, and execute unanticipated bombing runs on land bases.

Target grouped units to benefit from the area of effect damage.

Always scout first to identify your targets and local anti-air, and send fighters ahead of your bombers to break through the enemy’s fighter air-wall. Remember to combine them with sonar planes to target underwater units.

Finch
T3
T2
Finch
Finch

Finch

T2
T1
T3
Scout
51
Metal
1450
Energy
0
Energy Make
100
Hitpoints
835
Sight
1120
Radar
Sonar
Jammer Range
360
Speed
DPS
Fire Range
0
Buildpower
Show List

Finch is a cheap and fast-moving air scout, that is not armed with any weapons, but a huge line of sight. It is used to gain intelligence on what your enemy is planning, and where he keeps his most important units. Information is the most valuable asset on the battlefield, knowing your opponent's plans you can prepare your counter strikes early, making his moves inefficient. In late-game a constant stream of scouts helps your artillery units, improving their aim. They can also be used as a cheap distraction swarm that takes the fire from anti-air during bombing runs.

Hercules
T3
T2
Hercules
Hercules

Hercules

T2
T1
T3
Air Transport
74
Metal
1450
Energy
0
Energy Make
280
Hitpoints
260
Sight
Radar
Sonar
Jammer Range
198
Speed
DPS
Fire Range
0
Buildpower
Show List

The Hercules is an airborne transportation unit. It can pick up all T1 land based units and T2, with exception of heavy ones, like Fatboy or Tzar. Use it for unexpected unit drops bypassing your enemy's defense line, but don't forget to scout first for any anti air units. Drop your commander into their bases to D-gun all structures and humiliate your opponents. Can be used for transporting construction towers too, which enables you to move your build power where you currently need it.

Monsoon
T3
T2
Monsoon
Monsoon

Monsoon

T2
T1
T3
Torpedo Gunship
230
Metal
5500
Energy
0
Energy Make
1070
Hitpoints
535
Sight
Radar
535
Sonar
Jammer Range
266
Speed
68
DPS
600
Fire Range
0
Buildpower
Show List

The Monsoon is a seaplane gunship that drops homing torpedoes into the water.

Use it to take out those pesky submarines without sacrificing your ships.

Being able to circle and strafe ships while dropping each torpedo, makes it more effective in narrow waterways where torpedo bombers tend to have trouble hitting their target.

Shuriken
T3
T2
Shuriken
Shuriken

Shuriken

T2
T1
T3
Light Paralyzer Drone
58
Metal
1300
Energy
0
Energy Make
83
Hitpoints
364
Sight
Radar
Sonar
Jammer Range
281
Speed
DPS
220
Fire Range
0
Buildpower
Show List

Shuriken are little drones armed with EMP lasers. They can paralyze opponents units, but they can't deal any damage. They serve as a great support for your attacks and can turn the tide of war easily. However, they have very little armor and quickly vanish if faced with even basic anti-air. Always try to hide them from enemy's radars - surprise is their strength. Useful as a defense of last resort too.

Valiant
T3
T2
Valiant
Valiant

Valiant

T2
T1
T3
Fighter
73
Metal
2800
Energy
0
Energy Make
156
Hitpoints
210
Sight
Radar
Sonar
Jammer Range
298
Speed
167
DPS
680
Fire Range
0
Buildpower
Show List
Watcher
T3
T2
Watcher
Watcher

Watcher

T2
T1
T3
Advanced Radar/Sonar Plane
130
Metal
6900
Energy
0
Energy Make
730
Hitpoints
1130
Sight
2200
Radar
900
Sonar
Jammer Range
324
Speed
DPS
Fire Range
0
Buildpower
Show List
Whirlwind
T3
T2
Whirlwind
Whirlwind

Whirlwind

T2
T1
T3
Bomber
150
Metal
4600
Energy
0
Energy Make
680
Hitpoints
169
Sight
Radar
Sonar
Jammer Range
234
Speed
93
DPS
1280
Fire Range
0
Buildpower
Show List

The Whirlwind is a bomber, designed for destroying buildings. It's DPS is higher than that of the Armada T1 bomber. It drops bombs over the target and makes a flyby to reload ammunition. It can strike every 9 seconds. Always scout first and combine with fighters to eliminate enemy's airwall before  bombing. Press A for attack and drag your RMB to execute a carpet bombing, or use area attack command to strike targets within a circle.

Advanced Construction Aircraft
T3
T2
Advanced Construction Aircraft
Advanced Construction Aircraft

Advanced Construction Aircraft

T2
T1
T3
Tech 2 Constructor
360
Metal
11000
Energy
10
Energy Make
205
Hitpoints
384
Sight
50
Radar
Sonar
Jammer Range
182
Speed
DPS
Fire Range
100
Buildpower
Show List

Advanced Construction Aircraft is a unit that opens you the window to most of the T2 economy and defensive structures. In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers. It has a higher buildpower than its T1 version and boosts your metal and energy storage by 50. As an air constructor it has the advantage of being able to quickly access all spots on the map. Use it in packs for faster expansion in remote areas. It has a lower buildpower than land constructors.

Angler
T3
T2
Angler
Angler

Angler

T2
T1
T3
Torpedo Bomber
410
Metal
8200
Energy
0
Energy Make
1960
Hitpoints
500
Sight
800
Radar
800
Sonar
Jammer Range
279
Speed
188
DPS
650
Fire Range
0
Buildpower
Show List

Angler is a torpedo bomber. It has no weapon to fight against land units. However it is able to deal massive damage to any ship/submarine/amphibious unit. Torpedoes need a long open path to drop and accelerate in water. Therefore don’t try to drop them flying from the side of the shore line as they will just get stuck in sand.

Torpedo Bombers are able to attack underwater units without support since they are equipped with sonar and increased sight range.
Condor
T3
T2
Condor
Condor

Condor

T2
T1
T3
Radar/Sonar Plane
180
Metal
8300
Energy
0
Energy Make
990
Hitpoints
1250
Sight
2400
Radar
1200
Sonar
Jammer Range
321
Speed
DPS
Fire Range
0
Buildpower
Show List

Condor is a radar and sonar plane that can locate land and underwater units. It has decent radar range and speed so it's the best unit you can use for scouting. Put a few in your fighterwall to have a permanent overview of the front, even when you lose the radars on land. Always send 1 or 2 with your bombing runs to locate targets for your strikeforce.

When hunting for a commander, the radar plane can locate it even if it’s cloaked. Its sonar ability can also be used to detect submarines and amphibious units.

Dragon
T3
T2
Dragon
Dragon

Dragon

T2
T1
T3
Flying Fortress
5100
Metal
72000
Energy
0
Energy Make
16700
Hitpoints
494
Sight
Radar
Sonar
Jammer Range
115
Speed
477
DPS
575
Fire Range
0
Buildpower
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Dragon a.k.a. The flying fortress it the heaviest and most dreadful of all aircrafts.

It can withstand incredible amounts of damage, making it virtually impossible to destroy without fighters or heavy AA like Screamers. It flies slowly, but leaves not a single living thing behind. With three independent heavy laser turrets it can obliterate whole armies of light units and deal significant damage even to T3 Mechs. Considered an endgame unit due to its super high cost.

Most often used for defending from ground units. In special cases, when your opponent has tons of ground AA, and you can’t get through with your bombers, Dragons make a good choice for a striking unit.

Hailstorm
T3
T2
Hailstorm
Hailstorm

Hailstorm

T2
T1
T3
Heavy Strategic Bomber
310
Metal
18500
Energy
0
Energy Make
1520
Hitpoints
221
Sight
Radar
Sonar
Jammer Range
248
Speed
238
DPS
1280
Fire Range
0
Buildpower
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Hailstorm is a heavy and slow bomber that can deal great amounts of damage flying over units and structures. It is mostly designed to destroy buildings, but used well it can also deal high damage to mobile units - try to intercept their movements. It deals much higher damage than its T1 form (Whirlwind). As little as 3 Hailstorms can destroy a fusion powerplant on one flyby (4-5 for an adv. fusion). They can drop another round of bombs every 7 seconds. It is more expensive but also stronger than its Armada counterpart - Blizzard.

Nighthawk
T3
T2
Nighthawk
Nighthawk

Nighthawk

T2
T1
T3
Stealth Fighter
105
Metal
3700
Energy
0
Energy Make
290
Hitpoints
250
Sight
Radar
Sonar
Jammer Range
380
Speed
633
DPS
740
Fire Range
0
Buildpower
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Nighthawk is a fast moving fighter jet designed for eliminating air units. It is the most effective form of T2 air defense that can access all parts of the map to get rid of any air threats. Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity. Send fighters with your bombing runs to disable opponent's fighterwall before your bombers come to deliver the final blow.

Its stealthy attribute makes it invisible to radars.

Due to that fact your enemy never knows how many you have without scouting. Faster but a little more fragile than its Armada counterpart.

Skyhook
T3
T2
Skyhook
Skyhook

Skyhook

T2
T1
T3
Assault Heavy Transport
370
Metal
6400
Energy
0
Energy Make
1830
Hitpoints
260
Sight
Radar
Sonar
Jammer Range
210
Speed
DPS
Fire Range
0
Buildpower
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Skyhook is an armored transportation aircraft. It can take on board even the heavier T2 units and easily withstand light anti air defenses. Use it to deploy your forces right on the front, reducing your tactical reaction speed. It can load 4 small units (footprint 2x2) or a single big one. Slower but way more armored than its ARM counterpart (Abductor).

Wasp
T3
T2
Wasp
Wasp

Wasp

T2
T1
T3
Gunship
370
Metal
6800
Energy
0
Energy Make
1560
Hitpoints
550
Sight
Radar
Sonar
Jammer Range
159
Speed
111
DPS
410
Fire Range
0
Buildpower
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Wasp is a heavy sabot rocket gunship. It has very good armor, able to withstand most of T1 anti-air defenses. Their most common use is for defending your base or protecting your teammates within your air territory. They are not effective as striking units, due to their low speed. For this purpose - use bombers, or Hornets. It is less armored but has a better weapon than its ARM counterpart (Roughneck).