T2
Cruiser
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
Sonar range
Sonar range
dps
Max. damage per second for all weapons
range
Max. weapon range
Ordnance


Beam Laser
40
178
DPS
Damage per second
1.13
reload
Moderate
Reload until next shot in seconds
200
Alpha
Light
Damage per single shot
500
range
Weapon Range
8
AOE
Tiny
Area of Effect / Diameter of the explosion
HighEnergyLaser


Beam Laser
15
225
DPS
Damage per second
0.33
reload
Rapid
Reload until next shot in seconds
75
Alpha
Tiny
Damage per single shot
430
range
Weapon Range
8
AOE
Tiny
Area of Effect / Diameter of the explosion
L2DeckLaser


Seeker Torpedo Launcher
125
DPS
Damage per second
1.80
reload
Slow
Reload until next shot in seconds
225
Alpha
Light
Damage per single shot
450
range
Weapon Range
32
AOE
Medium
Area of Effect / Diameter of the explosion
Medium depthcharge launcher
Build options
No items found.
Buccaneers are medium assault cruisers, positioned as an upgraded version of Destroyers and a frequent part of any T2 naval group. Wielding both high-intensity lasers for surface targets and depth charges for subs or ships, they are highly flexible combatants.
Quite fast for a T2 ship, they are useful in early T2 sea warfare for outgunning any T1 vessels, and remain a mainstay of fleets thereafter. They are especially good at countering hovercraft.
Cruisers are completely defenseless vs. air units! Keep them covered by Arrow Storms or fighters!
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.

















































