T1
Medium Assault Tank
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
dps
Max. damage per second for all weapons
range
Max. weapon range
Ordnance


Plasma Cannon
83
DPS
Damage per second
1.17
reload
Moderate
Reload until next shot in seconds
97
Alpha
Tiny
Damage per single shot
350
range
Weapon Range
48
AOE
Medium
Area of Effect / Diameter of the explosion
Light g2g plasma cannon
Build options
No items found.
Medium assault tanks form the armored core of T1 vehicle armies. They have very high HP for their cost, combined with solid damage, speed and range, giving them excellent all-around performance. They excel at open field engagements and assaulting lighter defenses equally well.
Combine with Whistlers or Shellshockers for a great front-line push, or use large packs alone for raiding enemy bases.
However, their slower turning speed leaves them vulnerable to a Commander's D-gun attack; Pop-up flame turrets efficiently destroy them; and landmines can punish blind tank pushes. They are very costly to build in large numbers, so supplement them with other forces to deal with certain threats.
Even in T2, these tanks' well-balanced stats can still make them useful.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3





























































