corblackhy

Balance chart

Black Hydra

T2
Paralyze resistance
0
Flagship

Cost

Metal
21000
Metal needed to build this unit
energy
190000
Energy needed to build this unit
Build time
310000
Build time needed to build this unit

general stats

health
53000
Starting Hitpoints
speed
49
Max. speed on default and flat terrain
sight
650
Sight range to spot enemy units
Radar
1510
Radar range
dps
1642
Max. damage per second for all weapons
range
2550
Max. weapon range

Ordnance

Plasma Blast
436
DPS
Damage per second
5.50
reload
Extensive
Reload until next shot in seconds
4
Salvo
Burstfire per shot
600
Alpha
Heavy
Damage per single shot
2550
range
Weapon Range
240
AOE
Very Large
Area of Effect / Diameter of the explosion
1
Impulse
Strong
Explosion Shockwave Force
BattleshipCannon
3
X
Beam Laser
80
3
X
284
DPS
Damage per second
0.95
reload
Fast
Reload until next shot in seconds
270
Alpha
Light
Damage per single shot
830
range
Weapon Range
8
AOE
Tiny
Area of Effect / Diameter of the explosion
50% fall-off damage
Weapon does 50% damage at max. range
HighEnergyLaser
2
X
Missile Launcher
2
X
176
DPS
Damage per second
1.70
reload
Slow
Reload until next shot in seconds
2
Salvo
Burstfire per shot
150
Alpha
Light
Damage per shot
840
range
Weapon Range
16
AOE
Small
Area of Effect / Diameter of the explosion
Pop-up rapid-fire g2a missile launcher

Build options

No items found.

The Black Hydra is Cortex's flagship—a floating fortress combining awesome fire power with exceedingly long range. Construct one of these and watch as your enemy's fleet pales into insignificance.

They are equipped with two plasma cannon turrets, three laser turrets (830 range) and even a small anti-air missile launcher. Their main cannon range exceeds even that of the missile cruisers and possess such might that plasma shields will provide only a temporary respite from the shells.

While the cannons obliterate targets from afar, the lasers give the Black Hydra incredible lethality at shorter ranges too. Owing to the range and mobility a Black Hydra is able to destroy any T3 unit they clash with, as long as it doesn't get too close.

They achieve maximum damage when oriented to their targets from the broadside, so they are able to shoot all cannons and lasers at once.

While they are also equipped with medium anti-air missile launchers they are still vulnerable to heavier aircraft and possess no anti-submarine weaponry so never leave them bereft of an escort.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units

Made in Webflow