Armada
Cortex

Sabre
T1
T2
T3
Seaplane Gunship
Amphibious
Metal Cost
210
The amount of metal required to complete construction
Energy Cost
6400
The amount of energy required to complete construction
Buildtime
11000
Time to build this unit with 100 Buildpower in minutes : seconds OR raw buildtime (toggle)
Energy Production
0
The amount of energy this unit produces
Health
1010
Health / Hitpoints of this units determines how tough it is
Sight Range
595
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Range of the units jamming device
Speed
156
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Paralyze Immunity
Paralyze immunity percentage. 100% is fully immune to any paralyser
Weapons
LaserCannon
DPS
67
Damage per second on average against default units
Weapon Range
425
This is the maximum range of the weapon(s) of this unit
Stockpile Limit
The maximum stockpile of ammo this unit can build and stock
Cloak cost
Energycost when cloaked and stationary. Mobile units use more energy to remain cloaked while moving
Cloak cost moving
The energycost when moving this unit while being cloaked
The Sabre is a light seaplane gunship with dual energy blasters. It can attack both land and sea units.
Use in a group for fast surprise attacks on unsuspecting ships and naval bases.
It has more health than the Light Gunship but also costs more to build, and is vulnerable to naval anti-air and fighter planes. They can plow straight through light missile turrets, but anything heavier is fatal.
Strategy Guides
Sabre
is a possible counter for
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Sabre
Build options
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Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.

































