corcom

Balance chart

Cortex Commander

T1
Cloak
Amphibious
Capturer
Paralyze resistance
0
Commander

Cost

Metal
2700
Metal needed to build this unit
energy
26000
Energy needed to build this unit
Build time
75000
Build time needed to build this unit

general stats

health
3700
Starting Hitpoints
speed
37
Max. speed on default and flat terrain
sight
450
Sight range to spot enemy units
Radar
700
Radar range
Sonar range
450
Sonar range
Buildpower
300
How fast this unit can construct and repair
dps
111498
Max. damage per second for all weapons
range
300
Max. weapon range

Transportable

Ordnance

Beam Laser
188
DPS
Damage per second
0.40
reload
Rapid
Reload until next shot in seconds
75
Alpha
Tiny
Damage per single shot
300
range
Weapon Range
12
AOE
Tiny
Area of Effect / Diameter of the explosion
50% fall-off damage
Weapon does 50% damage at max. range
J7Laser
Beam Laser
200
DPS
Damage per second
1.00
reload
Moderate
Reload until next shot in seconds
200
Alpha
Light
Damage per single shot
300
range
Weapon Range
12
AOE
Tiny
Area of Effect / Diameter of the explosion
50% fall-off damage
Weapon does 50% damage at max. range
J7NSLaser
D-Gun
500
111110
DPS
Damage per second
0.90
reload
Fast
Reload until next shot in seconds
99999
Alpha
Beyond
Damage per single shot
262
range
Weapon Range
36
AOE
Medium
Area of Effect / Diameter of the explosion
Disintegrator

Economy

+
2
Metal Make
+
30
Energy make
500
Metal Storage
500
Energy Storage

Cloak

100
Cloak Cost
1000
Cloak Cost While Moving

The Cortex Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.

Use it to build and defend your front line when you expand.

It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (D-Gun), and can build Tech 1 structures. Its laser can fire underwater and hit subs, or even hit air units. The D-Gun can kill ANY unit in the game in a single shot, making it a powerful counter against expensive T2/T3 units. The exception is other Commanders—D-Gun projectiles vanish when they hit them, allowing a com to body-block for turrets and other units.

Commanders are the game's win condition—if a team loses all Commanders across its players, they lose!

Commanders explode for massive damage in a wide AoE when destroyed, leaving a crater in the ground. Self-destructing your Commander is a common strategy to get 1,250 metal reclaim for fast teching (Commander is the only unit to leave a wreck when self-D'ed), or as a "com bomb" deliberately blown to wipe out large numbers of enemies.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3

Armada

Cortex

Units

Made in Webflow