cormando

Balance chart

Commando

T2
Jammer
Amphibious
Stealthy Paratrooper Bot

Cost

Metal
1200
Metal needed to build this unit
energy
15500
Energy needed to build this unit
Build time
24000
Build time needed to build this unit

general stats

health
1560
Starting Hitpoints
speed
75
Max. speed on default and flat terrain
sight
600
Sight range to spot enemy units
Radar
900
Radar range
Jammer
150
Jammer range
Buildpower
200
How fast this unit can construct and repair
dps
200
Max. damage per second for all weapons
range
300
Max. weapon range

Ordnance

https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/lasrfir5.mp3
Laser Cannon
200
DPS
Damage per second
0.50
reload
Rapid
Reload until next shot in seconds
100
Alpha
Light
Damage per single shot
300
range
Weapon Range
70
AOE
Medium
Area of Effect / Diameter of the explosion
CommandoBlaster

Economy

+
10
Energy make
20
Energy Storage

The Commando is a versatile and amphibious "paratrooper" bot, with the unique ability to drop safely from an air transport if that transport is shot down. Its cannon fires rapidly with splash damage, and it regenerates its own health faster than most units, but it primarily excels as a minelaying saboteur and spy.

Use mines and its weapon to weaken buildings, then reclaim them for their full metal value.

‍It's able to build a few different units with the second longest build range in the game. It can demolish bases or lay mines amidst enemies even over cliffs or from water onto land, and set cameras in terrain where enemies won't find them.

Uniquely immune to the Juno missile, it can keep units & structures hidden while providing radar itself. Given its very short jamming range, Move in formation orders should be used so it and your forces all move at the same speed.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3

Armada

Cortex

Units

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