corjugg



Balance chart
T3
Paralyze resistance
0
(barely) Mobile Heavy Turret
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
dps
Max. damage per second for all weapons
range
Max. weapon range
Ordnance
https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/krogun1.mp3
300
DPS
Damage per second
4.00
reload
Prolonged
Reload until next shot in seconds
1200
Alpha
Heavy
Damage per single shot
590
range
Weapon Range
65
AOE
Medium
Area of Effect / Diameter of the explosion
GaussCannon
https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/lasrfir3.mp3

2
X

Beam Laser
15
X
250
DPS
Damage per second
0.30
reload
Rapid
Reload until next shot in seconds
75
Alpha
Tiny
Damage per single shot
435
range
Weapon Range
12
AOE
Tiny
Area of Effect / Diameter of the explosion
50% fall-off damage
Weapon does 50% damage at max. range
LightLaser
https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/lasrfir3.mp3
321
DPS
Damage per second
0.47
reload
Rapid
Reload until next shot in seconds
150
Alpha
Light
Damage per single shot
550
range
Weapon Range
12
AOE
Tiny
Area of Effect / Diameter of the explosion
50% fall-off damage
Weapon does 50% damage at max. range
LightLaser
Build options
No items found.
The Behemoth is an experimental mobile heavy cannon equipped with a powerful disintegrator gun and three secondary beam lasers. While its main cannon lacks the instant-kill power of a Commander's D-Gun ability, it's still able to kill a heavy tank in one blast, and quickly obliterate even the heaviest T3 units.
Use it to spearhead endgame assaults against heavy fortifications.
Behemoths can tank through multiple direct hits from the heaviest weapons and remain combat-effective. They are still vulnerable to being outranged, and have no weapon vs. air units. Keep them well supported with other forces to cover their flanks and weaknesses.
In many cases, they are a better option than Juggernauts, although they lose out in mobility and all-around capability.
The top secondary laser deals 150 damage at 550 range; the others deal 75 at 435.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3




































































