armcroc

Balance chart

Turtle

T2
Amphibious
Paralyze resistance
0.2
Heavy Amphibious Tank

Cost

Metal
750
Metal needed to build this unit
energy
15000
Energy needed to build this unit
Build time
21000
Build time needed to build this unit

general stats

health
5000
Starting Hitpoints
speed
54
Max. speed on default and flat terrain
sight
500
Sight range to spot enemy units
Sonar range
279
Sonar range
dps
176
Max. damage per second for all weapons
range
765
Max. weapon range

Transportable

Ordnance

Plasma Cannon
141
DPS
Damage per second
1.60
reload
Slow
Reload until next shot in seconds
225
Alpha
Light
Damage per single shot
480
range
Weapon Range
64
AOE
Medium
Area of Effect / Diameter of the explosion
Medium g2g gauss-cannon
Missile Launcher
35
DPS
Damage per second
1.70
reload
Slow
Reload until next shot in seconds
60
Alpha
Tiny
Damage per shot
765
range
Weapon Range
48
AOE
Medium
Area of Effect / Diameter of the explosion
Light g2a missile launcher

Build options

No items found.

The Turtle is an amphibious tank equipped with a cannon and heavy armor. It also packs a light AA missile launcher to defend itself from Shuriken in addition to 80% EMP resistance, making it difficult to stun. It has more health and range than its Cortex counterpart, the Salamander, but is also slower.

Use its amphibious ability to evade enemy defenses through the water.

With slightly longer range and higher HP than even Bulls, as well as its amphibious capability granting it the same slope tolerance as bots, Turtles can handily defeat rocket bots and plasma, sweeping up most T1.

Unlike Bulls, they falter vs. heavy resistance. Turtles also have a short sight range and can't see as far as they can shoot, making them require a spotter or radar to use effectively.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3

Armada

Cortex

Units

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