armcroc



Balance chart
T2
Amphibious
Paralyze resistance
0.2
Heavy Amphibious Tank
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
speed
Max. speed on default and flat terrain
sight
Sight range to spot enemy units
Sonar range
Sonar range
dps
Max. damage per second for all weapons
range
Max. weapon range
Ordnance
https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/cannon2.mp3
141
DPS
Damage per second
1.60
reload
Slow
Reload until next shot in seconds
225
Alpha
Light
Damage per single shot
480
range
Weapon Range
64
AOE
Medium
Area of Effect / Diameter of the explosion
1.1
Impulse
Strong
Explosion Shockwave Force
Medium g2g gauss-cannon
Build options
No items found.
The Turtle is an amphibious tank equipped with a cannon and heavy armor. It also packs a light AA missile launcher to defend itself from Shuriken in addition to 80% EMP resistance, making it difficult to stun. It has more health and range than its Cortex counterpart, the Salamander, but is also slower.
Use its amphibious ability to evade enemy defenses through the water.
With slightly longer range and higher HP than even Bulls, as well as its amphibious capability granting it the same slope tolerance as bots, Turtles can handily defeat rocket bots and plasma, sweeping up most T1.
Unlike Bulls, they falter vs. heavy resistance. Turtles also have a short sight range and can't see as far as they can shoot, making them require a spotter or radar to use effectively.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3






























































