armanni

Balance chart

Pulsar

T2
Tachyon Accelerator

Cost

Metal
3500
Metal needed to build this unit
energy
74000
Energy needed to build this unit
Build time
52000
Build time needed to build this unit

general stats

health
6100
Starting Hitpoints
sight
780
Sight range to spot enemy units
Radar
1500
Radar range
dps
1091
Max. damage per second for all weapons
range
1400
Max. weapon range

Ordnance

Tachyon Laser Beam
1500
1091
DPS
Damage per second
9.90
reload
Extensive
Reload until next shot in seconds
10800
Alpha
Extreme
Damage per single shot
1400
range
Weapon Range
16
AOE
Small
Area of Effect / Diameter of the explosion
Heavy long-range g2g tachyon accelerator beam

Economy

1000
Energy Storage

Build options

No items found.

The Pulsar is a long-range tachyon accelerator laser tower that delivers a devastating amount of damage. It is equipped to deal with the heaviest enemy units in the field.

Turn it OFF to retract it into its armored shell, nearly quadrupling its effective HP.

It can take out most units, including Tech 3 units with enough hits, and is high enough to shoot over other defensive structures. However, each shot consumes a massive amount of energy, so keep an eye on your stores.

Pulsars have trouble when targeting radar dots due to being precision weapons, so the team building them should make targeting facilities to increase accuracy.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units

Made in Webflow