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Unit Balance Chart
Cortex
Armada
Counterpart

Armada

Cortex

Pulsar

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Tachyon Accelerator
radar
Metal Cost
3500
The amount of metal required to complete construction
Energy Cost
74000
The amount of energy required to complete construction
Buildtime
52000
Time to build this unit with 100 Buildpower and available resources in minutes : seconds
Energy Production
0
The amount of energy this unit produces
Health
6100
Health / Hitpoints of this units determines how tough it is
Sight Range
780
How far this unit can see and identify an enemy unit
Radar Range
1500
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
0
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
BeamLaser
DPS
1091
Damage per second on average against default units
Weapon Range
1400
This is the maximum range of the weapon(s) of this unit

The Pulsar is a long-range tachyon accelerator laser tower that delivers a devastating amount of damage. It is equipped to deal with the heaviest enemy units in the field.

Turn it OFF to retract it into its armored shell, nearly quadrupling its effective HP.

It can take out most units, including Tech 3 units with enough hits, and is high enough to shoot over other defensive structures. However, each shot consumes a massive amount of energy, so keep an eye on your stores.

Pulsars have trouble when targeting radar dots due to being precision weapons, so the team building them should make targeting facilities to increase accuracy.

Strategy Guides

Pulsar
Build options
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Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units