BLUE

Construction Kbot
T3
T2

Construction Kbot

Tech Level 1
T2
T3
T1
Metal
110
Energy
1600
Energy Make
7
Hitpoints
540
Radar Range
Speed
36
Damage
Weapon Range
Buildpower
80
Show List

The Tech 1 Construction Kbot is the cheapest construction unit in the game. It is slow and weak, so never stray too far from safety. On top of building everything the commander builds, this constructor builds advanced T1 structures, including the T2 Kbot Lab

Use in groups to increase build speed.

To build more advanced units, you need to build the T2 Construction Kbot in the T2 Kbot Lab.

Flea
T3
T2

Flea

Fast Scout Kbot
T2
T3
T1
Metal
15
Energy
340
Energy Make
0
Hitpoints
55
Radar Range
Speed
132
Damage
40
Weapon Range
140
Buildpower
0
Show List

Scout quickly and cheaply with the ”Flea”! Only outpaced by the vehicle scout Jeffy, this unit is designed to evade units and defenses, providing valuable intel while packing just firepower to cripple your opponent’s early-game expansion. Because of its low cost, the “Flea” is also the best unit to draw enemy fire. The ”Flea” is not designed for fighting with any other combat unit.

Hammer
T3
T2

Hammer

Light Plasma Kbot
T2
T3
T1
Metal
130
Energy
1300
Energy Make
1
Hitpoints
810
Radar Range
Speed
46
Damage
59
Weapon Range
380
Buildpower
0
Show List

Hammer is a plasma Kbot that can deal a sizeable damage with relatively low cost of building. It has a shorter range than rocket Kbots, but if you manage to reach them, it can easily eliminate them. It has slightly higher HP than rocket Kbots, hence it can be used in big numbers to destroy T1 defensive structures. Combine with resurrection Kbots, for healing and resurrecting fallen units, to quickly push the front-line. 

Effective for defending mountain tops, as their range is longer when shooting downhill. Always try to get higher ground.

Watch out for Heavy Laser Turrets!

Jethro
T3
T2

Jethro

Amphibious Anti-air Kbot
T2
T3
T1
Metal
125
Energy
1100
Energy Make
0
Hitpoints
570
Radar Range
Speed
56
Damage
56
Weapon Range
760
Buildpower
0
Show List

Jethro is a cheap mobile anti air (AA) Kbot, that can easily take down light aircraft, like scouts, or transporters. Always send a few with your army to protect it from EMP drones / gunships or commander drop tactics. Remember that it has no land-to-land weapons, so it is not able to defend itself. In bigger numbers it can even prevent bombing runs. It is able to walk underwater - combine it with amphibious units!

Peewee
T3
T2

Peewee

Fast Infantry Kbot
T2
T3
T1
Metal
48
Energy
960
Energy Make
0
Hitpoints
300
Radar Range
Speed
84
Damage
106
Weapon Range
180
Buildpower
0
Show List

The ”Peewee” is a basic infantry Kbot. Cheap and mobile, it can quickly devastate poorly defended expansion, artillery, and even isolated commanders.

Don’t be fooled by their firepower!

However, the “Peewee” melts in the face of heavier defenses and riot tanks.

Rector
T3
T2

Rector

Stealthy Rez / Repair Kbot
T2
T3
T1
Metal
110
Energy
1400
Energy Make
2
Hitpoints
200
Radar Range
Speed
78
Damage
Weapon Range
Buildpower
200
Show List

Rector is a resurrection Kbot which can turn wrecks into brand new army members or reclaim them to get back your metal! It is fast and cheap to build, therefore it can serve as and ideal solution for reclaiming trees, rocks and other structures scattered across the map.

It is essential to combine resurrection Kbots with any attacking units so they can repair and resurrect / reclaim wrecks in real-time constantly reinforcing your army.

It can be used to obtain constructors of the other fraction by resurrecting enemies wrecks.

Rocko
T3
T2

Rocko

Rocket Kbot
T2
T3
T1
Metal
120
Energy
1000
Energy Make
1
Hitpoints
650
Radar Range
Speed
51
Damage
41
Weapon Range
475
Buildpower
0
Show List

A light rocket Kbot used mainly to push the front-line towards opponent's base. It can out range light laser turrets so if your enemy expands solely with a Commander, Rockos can force him to retreat. In bigger numbers and with repairing support of resurrection Kbots they are able to take down more advanced defensive structures.

Very ineffective against fast mobile units, watch out for A.K. / Peewees!

To protect them use your Commander / Constructors to build progressing defense. In comparison to their RED counterpart Storm that are a bit faster, but weaker at the same time.

Warrior
T3
T2

Warrior

Medium Infantry Kbot
T2
T3
T1
Metal
270
Energy
3100
Energy Make
1
Hitpoints
1300
Radar Range
Speed
45
Damage
183
Weapon Range
330
Buildpower
0
Show List

Warrior is a durable Kbot armed with a rapid firing double laser. It has a relatively high HP for T1 and can easily take down multiple light assault units, like A.K.'s, Peewees etc. Often referred to as "mobile LLT". Their range is enough to overshoot Commanders, so with a little micro it may be used to force them to retreat. 

Always combine with resurrection Kbots for healing and resurrecting fallen units.
Advanced Construction Kbot
T3
T2

Advanced Construction Kbot

T2 Construction
T2
T3
T1
Metal
370
Energy
6500
Energy Make
14
Hitpoints
840
Radar Range
Speed
35
Damage
Weapon Range
Buildpower
180
Show List

Advanced Construction Kbot is a unit that opens you the window to most of the T2 economy and defensive structures. In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers. It has a higher buildpower than the simpler T1 Construction Kbot and boosts your metal and energy storage by 100.    

Archangel
T3
T2

Archangel

Advanced Amphibious Anti-Air Kbot
T2
T3
T1
Metal
520
Energy
5600
Energy Make
0
Hitpoints
1020
Radar Range
Speed
47
Damage
215
Weapon Range
875
Buildpower
0
Show List

Archangel is a T2 amphibious anti-air Kbot that can deal significant damage to aircrafts using two types of weapons – long range missiles and short-range flak canon. It cannot shoot aircrafts when underwater.

Commander
T3
T2

Commander

Commander
T2
T3
T1
Metal
2700
Energy
26000
Energy Make
25
Hitpoints
3000
Radar Range
700
Speed
38
Damage
111564
Weapon Range
300
Buildpower
300
Show List
Decoy Commander
T3
T2

Decoy Commander

Fake Commander
T2
T3
T1
Metal
770
Energy
12000
Energy Make
15
Hitpoints
3000
Radar Range
Speed
38
Damage
389
Weapon Range
300
Buildpower
300
Show List

Decoy Commander is simply just a fake commander. It can build most of the units and buildings, including mines.

It serves the function of confusing your opponent. It is reasonable to build it when you have your last commander, so the enemy might get tricked and focus fire on the fake one. Its D-gun doesn't deal much damage.

The Decoy Commander has a lot of buildpower and is very good to assist in late-game mass-production.

Eraser
T3
T2

Eraser

Radar Jammer Kbot
T2
T3
T1
Metal
78
Energy
1400
Energy Make
0
Hitpoints
305
Radar Range
450
Speed
48
Damage
Weapon Range
Buildpower
0
Show List

Eraser is a mobile radar-jamming device that can hide your units away form enemy’s radar. In combination with cloakable units like snipers, or a Commander  it makes them totally invisible and undetectible

The only way to detect jammed & cloaked units is to build the intruision countermeasure system.
Fark
T3
T2

Fark

Fast Assist/Repair Kbot
T2
T3
T1
Metal
210
Energy
3000
Energy Make
12
Hitpoints
300
Radar Range
Speed
75
Damage
Weapon Range
Buildpower
140
Show List

Fark is a fast repair Kbot that can build only the most basic T1 economy and utility structures in the field. Its purpose is to have a mobile buildpower source that you can quickly move to wherever you need it.

You can also use Farks to assist factories or (large) build projects and then move them quickly to the next construction site.

Fatboy
T3
T2

Fatboy

Heavy Plasma Kbot
T2
T3
T1
Metal
1500
Energy
12000
Energy Make
5
Hitpoints
7000
Radar Range
Speed
30
Damage
119
Weapon Range
700
Buildpower
0
Show List

Fatboy is a big and long range plasma Kbot that can deal ludicrous damage in a huge area to any light unit. 

Try to aim at ‘blobs’ of T1 troops to see the beautiful splash of unit pieces flying. 

Very slow moving and slow-shooting Kbot. Helpless when used alone against any raider units. It overshoots all T1 defense structures, most commonly used to destroy heavy laser turrets etc.  

Fido
T3
T2

Fido

Mortar/Skirmish Kbot
T2
T3
T1
Metal
270
Energy
5600
Energy Make
1
Hitpoints
1150
Radar Range
Speed
69
Damage
80
Weapon Range
650
Buildpower
0
Show List

Fido is a fast and very mobile plasma & mortar Kbot. It overshoots all T1 infantry, and may deal two types of damage.

Using Hi-trajectory - shoot along a long range parabolic trajectory, dealing light damage in a larger radius. 
Using Low-trajectory - much better aim against fast moving units, and deals point-damage. 

With good micro It may always stay out of range of most units.              

Infiltrator
T3
T2

Infiltrator

Radar-Invisible Spy Kbot
T2
T3
T1
Metal
135
Energy
8800
Energy Make
5
Hitpoints
270
Radar Range
Speed
65
Damage
Weapon Range
Buildpower
50
Show List

Infiltrator is the so called “spy” Kbot. With its cloak and stealth abillities combined it remains totally invisible for your enemy unless he has built an intrusion countermeasure system.

Use it to sneak into bases and get intel on what is going on there, so you can be a step ahead. On top of that, whenself-destructed infiltrator delivers an  EMP explosion with a large radius which can paralyse enemy units for up to 45 seconds. 

Use its self-destruct EMP to disable enemy anti-nukes and strike with your nukes » ICBMs

It also finds great use in combination with any artillery units. put it in front of enemy’s army to gain perfect vision and perfect aim for your artillery.

Also unique is their ability to reclaim, so you can dismantle unguarded structures

Invader
T3
T2

Invader

Amphibious Crawling Bomb
T2
T3
T1
Metal
65
Energy
5800
Energy Make
0
Hitpoints
400
Radar Range
Speed
84
Damage
1800
Weapon Range
80
Buildpower
0
Show List

Invader is a crawling bomb designed for one purpose – to go kamikaze on enemy units and structures. It has a Area of Effect (AoE) when it explodes and even bigger when you self-destruct it in time. 

If used in a pack remember to spread them to avoid a chainreaction. 

Thanks to their amphibious attribute they prove very helpful in attacking and regaining sea territory.

Marky
T3
T2

Marky

Radar Kbot
T2
T3
T1
Metal
100
Energy
1250
Energy Make
8
Hitpoints
320
Radar Range
2200
Speed
41
Damage
Weapon Range
Buildpower
0
Show List

Marky is a mobile radar Kbot. Always have at least one in your artillery/infantry groups. It doesn’t have any weapon of its own and has rather low HP, but having intel on your enemies whereabouts can be very crucial.

Always try to keep it a bit behind your fighting troops.

Maverick
T3
T2

Maverick

Skirmish Kbot (Fast Learning, Auto-Repair)
T2
T3
T1
Metal
700
Energy
12000
Energy Make
0
Hitpoints
1400
Radar Range
Speed
50
Damage
265
Weapon Range
365
Buildpower
0
Show List

Maverick is a very peculiar unit designed solely for one purpose – destroying T1 leftovers.

It has some unique attributes that make it perfect for this role:

  • Self-repair - it regenerates Hitpoints on the run.
  • Fast-learning - it quickly gains experience from its victims and gets buffed with higher range, Hitpoints., creating a snowballing effect
  • Repulsive shells - which will keep light units away
However, remember that in its initial form it is not really powerful and may be easily overrun by a big T1 army. 

Requires heavymicro to stay out of T1 range.

Pelican
T3
T2

Pelican

Amphibious Kbot
T2
T3
T1
Metal
260
Energy
2700
Energy Make
0
Hitpoints
1050
Radar Range
Speed
90
Damage
150
Weapon Range
600
Buildpower
0
Show List

Pelican is a very fast amphibious Kbot that uniquely hovers above the water surface. It is equiped with a light laser turret and a basic AA missile launcher. 

Useful for quick raiding of unprotected naval structures and sneaking in to enemy teritory through the water. 

It is also a good way to allocate quick moving amphibious anti-air force quickly, wherever you might need it.

Recluse
T3
T2

Recluse

All-Terrain Rocket Spider
T2
T3
T1
Metal
400
Energy
4500
Energy Make
1
Hitpoints
1050
Radar Range
Speed
52
Damage
160
Weapon Range
550
Buildpower
0
Show List
Recluse is an all-terrain spider Kbot that can climb any slope and hit your enemy where he least expects it.

It is equipped with multiple rocket launcher which shoots slow-flying missiles. Due to the delay between shooting and hitting it is not effective against fast moving units. However it works perfect against immobile structures and it deals quite a lot of damage.

They are almost immune to EMP weapons, so it is hard to paralyse them.
Scarab
T3
T2

Scarab

Mobile Anti-Nuke
T2
T3
T1
Metal
1150
Energy
30000
Energy Make
100
Hitpoints
780
Radar Range
Speed
51
Damage
250
Weapon Range
72000
Buildpower
0
Show List

Scarab is amobile anti-nuke missile system. It has a shorter range than regular anti-nukestatic structures but you may move it around wherever you want. It even is ableto climb hills (all-terrain attribute). In lategame it is very important tocombine it within your striking forces to prevent them from getting nuked outof your territory.

Sharpshooter
T3
T2

Sharpshooter

Sniper Kbot
T2
T3
T1
Metal
680
Energy
20000
Energy Make
1
Hitpoints
520
Radar Range
Speed
35
Damage
250
Weapon Range
900
Buildpower
0
Show List

Sharpshooter is a long range sniper Kbot that deals ludicrous amounts of damage at one shot. It takes 10 seconds to reload its rifle. 

Helpless against swarms of fast moving units. Always accompany it with some short-ranged infantry like Zeus

These snipers work best when you have full vision of enemy units, because it can't effectively aim at radar blobs. This is why it works great combined with Infiltrators (spy Kbots) staying in front of enemy forces. 

They require 500 Energy per shot which you need to have in reserve!

When you have sufficient energy you may also make use of its cloaking ability in order to make it less likely to get targeted. These units are very precious and fragile, try to keep them safe.

Spider
T3
T2

Spider

All-Terrain EMP Spider
T2
T3
T1
Metal
175
Energy
3400
Energy Make
1
Hitpoints
850
Radar Range
Speed
72
Damage
486
Weapon Range
280
Buildpower
0
Show List

Spider is a fast all-terrain EMP Kbot. It doesn’t deal any damage itself, but it can paralyse enemy units with its close-range EMP laser. Very effective to use as a supportive unit in combination with Recluse

Try to keep them marching on thefront of attacking units. They are quite mobile, micro them to evade enemy attacks.  

Also works well in combination with other combat units like Zeus

Spiders are almost immune to EMP weapons, so it is hard to paralyse them.

Zeus
T3
T2

Zeus

Assault Kbot
T2
T3
T1
Metal
350
Energy
6100
Energy Make
4
Hitpoints
2650
Radar Range
Speed
47
Damage
129
Weapon Range
280
Buildpower
0
Show List

Zeus is the most basic ARM T2 general purpose infantry unit equipped with a lightning rifle. For a reasonable cost you get a Kbot with a decent armor and high damage output.

Its disadvantages are low speed and short range, however, in combination with Sharpshooters (Snipers) they make up for a very powerful pushing force. 

Always keep them in a line in front of the snipers, protecting them from fast unit swarms.

Zipper
T3
T2

Zipper

Fast Raider Kbot
T2
T3
T1
Metal
190
Energy
4600
Energy Make
0
Hitpoints
620
Radar Range
Speed
111
Damage
120
Weapon Range
220
Buildpower
0
Show List

Zipper is the second fastest land unit in the game - only jeffy is bit faster. It is equipped with a rapid-fire machine gun of a very short range. Useful for raiding unprotected structures, slow artillery etc. Thanks to its speed, it is also effective to build it as the last addition to your pushing force. When the heavy duty frontline breaks, Zippers may sneak in and deal the final unstoppable blow.

Super hard to D-gun, hence a good way to destroy unprotected commanders.

Marauder
T3
T2

Marauder

Amphibious Assault Mech
T2
T3
T1
Metal
970
Energy
21000
Energy Make
0
Hitpoints
4400
Radar Range
Speed
95
Damage
379
Weapon Range
600
Buildpower
0
Show List
Razorback
T3
T2

Razorback

Battle Mech
T2
T3
T1
Metal
3800
Energy
68000
Energy Make
0
Hitpoints
12000
Radar Range
Speed
69
Damage
1067
Weapon Range
475
Buildpower
0
Show List
Vanguard
T3
T2

Vanguard

All-Terrain Heavy Plasma Cannon
T2
T3
T1
Metal
3300
Energy
71000
Energy Make
0
Hitpoints
9000
Radar Range
Speed
33
Damage
158
Weapon Range
1325
Buildpower
0
Show List
Bantha
T3
T2

Bantha

Assault Mech
T2
T3
T1
Metal
13500
Energy
286000
Energy Make
12
Hitpoints
62000
Radar Range
Speed
46
Damage
1452
Weapon Range
860
Buildpower
0
Show List

RED

T3
T2
A.K.

A.K.

T2
T1
T3
Fast Infantry Kbot
36
Metal
880
Energy
0
Energy Make
260
Hitpoints
Radar Range
84
Speed
70
Damage
240
Weapon Range
0
Buildpower
Show List

Cheap Cannonfodder

A.K. is a light infantry Kbot which is cheap and quick to build. Proves useful for scouting and taking down unguarded structures like metal extractors and early eco. It is armed with light, but precise laser with a little longer range than PeeWee, so with  little micro-ing skills you can outrange them easily.

In late T1 warfare A.K.'s can be used for ambushing Commanders and speedy skirmishing. However, light armor and relatively short range makes them very vulnerable to defensive towers and Riot tanks.

T3
T2
Construction Kbot

Construction Kbot

T2
T1
T3
Builds T1 Buildings
120
Metal
1750
Energy
7
Energy Make
590
Hitpoints
Radar Range
35
Speed
Damage
Weapon Range
80
Buildpower
Show List

A construction Kbot is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Kbot lab

It is slightly slower and weaker than vehicle constructor, but it can climb steeper hills, so it is effective in expansion on mountainous terrain. Each Construction Kbot increases the player's energy and metal storage capacity by 50. 

It is wise to use pairs of cons for expansion, so they can heal each other and build defensive structures faster. 

This makes them immune to light assault units like Fleas / Jeffys.

Important Buildoptions

Advanced Solar Collector
Gaat Gun
T2 Kbot Lab
T3
T2
Crasher

Crasher

T2
T1
T3
Amphibious Anti-air Kbot
125
Metal
1100
Energy
1
Energy Make
580
Hitpoints
Radar Range
53
Speed
56
Damage
760
Weapon Range
0
Buildpower
Show List

The Crasher is a cheap mobile anti air (AA) Kbot, that can easily take down light aircrafts, like scouts, or transporters. Always send a few with your army to protect it from EMP drones / Gunships or commander drop tactics.

Remember that it has no land-to-land weapons, so it is unable to defend itself.

In bigger numbers it can prevent bombing runs. It is able to walk underwater - combine it with amphibious units!

T3
T2
Necro

Necro

T2
T1
T3
Stealthy Rez/Reclaim/Repair Kbot
110
Metal
1400
Energy
2
Energy Make
200
Hitpoints
Radar Range
78
Speed
Damage
Weapon Range
200
Buildpower
Show List

Necro is a resurrection Kbot which can turn wrecks into brand new  army members or reclaim them to get back your metal! It is fast and cheap to build, therefore it can serve as and ideal solution for reclaiming trees, rocks and other structures scattered across the map.

It is essential to combine resurrection Kbots with any attacking units so they can repair and resurrect / reclaim wrecks in real-time constantly reinforcing your army.

It can be used to obtain constructors of the other fraction by resurrecting enemies wrecks.

T3
T2
Storm

Storm

T2
T1
T3
Rocket Kbot
110
Metal
1150
Energy
1
Energy Make
670
Hitpoints
Radar Range
48
Speed
41
Damage
475
Weapon Range
0
Buildpower
Show List

Storm is a light rocket Kbot used mainly to push the front-line towards opponent's base. It can out range light laser turrets so if your enemy expands solely with a Commander, Storms can force him to retreat. In bigger numbers and with repairing support of resurrection Kbots they are able to take down more advanced defensive structures.

Very ineffective against fast mobile units, watch out for A.K. / Peewees!

To protect them use your Commander & Constructors to build progressing defense. In comparison to their BLUE counterpart Rockos they are a bit slower, but stronger..

T3
T2
Thud

Thud

T2
T1
T3
Light Plasma Kbot
140
Metal
1150
Energy
1
Energy Make
900
Hitpoints
Radar Range
45
Speed
59
Damage
380
Weapon Range
0
Buildpower
Show List

Kbot T1 Artillery

Thud's can deal a size-able damage with relatively low cost of building. It has a decent amount of Hitpoints, so it last longer than most other T1 Kbots.

Try to take high ground, because Thud's range is longer when shooting downhill.

Thud's are fairly slow, so watch out for fast moving enemies and (long range) defenses.

T3
T2
Advanced Construction Kbot

Advanced Construction Kbot

T2
T1
T3
Builds T2 Buildings
410
Metal
6900
Energy
14
Energy Make
900
Hitpoints
Radar Range
33
Speed
Damage
Weapon Range
180
Buildpower
Show List

Advanced Construction Kbot is a unit that opens the door to the T2 economy and high-level defensive structures. 

In most situations when you get one, start updating your:

  1. T1 metal extractors to T2 Moho mines
  2. Build Advanced geothermal powerplants
  3. Build fusion reactors in combination with advanced metal makers

It has a higher buildpower than its T1 version and boosts your metal and energy storage by 100. On top of what its Kbot counterpart can build, the vehicle is also able to produce Advanced Fusions, the most powerful energy-making structure in the game.

T3
T2
Can

Can

T2
T1
T3
Armored Assault Kbot
560
Metal
9300
Energy
8
Energy Make
4850
Hitpoints
Radar Range
38
Speed
344
Damage
275
Weapon Range
0
Buildpower
Show List

Heavily armored T2 Heavy Laser Kbot

It can deal great amounts of damage in close-combat.

Used mainly as a tanker in combination with long range units like Morties or Dominators

Much stronger than its ARM counterpart Zeus, but also more costly. When metal is plenty – mass  them to produce an unstoppable force that does the job on it's own and doesn't require much micro-control.

T3
T2
Commander

Commander

T2
T1
T3
Commander
2700
Metal
26000
Energy
25
Energy Make
3000
Hitpoints
700
Radar Range
38
Speed
111564
Damage
300
Weapon Range
300
Buildpower
Show List
T3
T2
Commando

Commando

T2
T1
T3
Stealthy Paratrooper K-bot
1200
Metal
15500
Energy
10
Energy Make
1400
Hitpoints
900
Radar Range
75
Speed
200
Damage
300
Weapon Range
200
Buildpower
Show List

Commando is one of the most fun units in game. It is the only Kbot that can survive falling from a shot-down air transporter. Also is has a personal radar and radar-jamming device.

Use this fact to drop it straight into an unprotected enemy base and tear it down with mines » The Commando can build medium mines

Pro players use it to “steal” resources. To do that, damage a structure until it has few % of HP and then reclaim it gaining all the tasty metal. Falls short in comparison with regular combat units. Try to avoid engaging with them.

T3
T2
Decoy Commander

Decoy Commander

T2
T1
T3
Fake Commander
750
Metal
13000
Energy
15
Energy Make
3000
Hitpoints
Radar Range
38
Speed
389
Damage
300
Weapon Range
300
Buildpower
Show List

Decoy Commander is simply just a fake commander. It may build most of the units, the real one can (+mines) and it serves the function of confusing your opponent. 

It is reasonable to build it when you have your last commander, so the enemy mightget tricked and focus fire on the fake one.

The Decoy Commander has a lot of buildpower and is very good to assist in late-game mass-production.

T3
T2
Dominator

Dominator

T2
T1
T3
Heavy Rocket Kbot
600
Metal
5800
Energy
1
Energy Make
550
Hitpoints
Radar Range
54
Speed
100
Damage
1210
Weapon Range
0
Buildpower
Show List

Dominator is a long-range heavy rocket Kbot that shoots its missiles far to the skies to let them hit from a big angle. This way it is able to target remote structures and units covered by walls and high hilltops. 

Able to overshoot most defensive structures – use it to break enemy defense line. 

They are very fragile and useless against mobile units, therefore always keep them covered with short range infantry like Cans.

T3
T2
Freaker

Freaker

T2
T1
T3
Combat Engineer
210
Metal
3800
Energy
15
Energy Make
750
Hitpoints
Radar Range
90
Speed
Damage
Weapon Range
125
Buildpower
Show List

Freaker is a very handy constructor that can run fairly quickly and provide with buildpower wherever you need it. On top of that it is able to produce nano-towers and infantry, most importantly – Pyros and Crashers (AA). 

A great way to provide quick combat force in places far from your base is to use them to build a few nanos and then put a queue of Pyros setting it on repeat. 

This way they will keep producing Pyros until you stop it. Finally, use them for building mines and securing your flanks, and points of high tactical importance.

T3
T2
Gimp

Gimp

T2
T1
T3
Amphibious Kbot
330
Metal
9500
Energy
0
Energy Make
2100
Hitpoints
400
Radar Range
56
Speed
172
Damage
300
Weapon Range
0
Buildpower
Show List

Slow but powerful amphibious Kbot

Equipped with a short-range heavy laser it is able to deal significant damage in close combat. On top of that it can also fight when underwater with its light torpedo launcher. 

Pretty hard to spot when underwater, try to sneak in through the shoreline.
T3
T2
Manticore

Manticore

T2
T1
T3
Heavy Amphibious Anti-Air Kbot
650
Metal
6200
Energy
0
Energy Make
1280
Hitpoints
Radar Range
35
Speed
249
Damage
850
Weapon Range
0
Buildpower
Show List

Manticore is a T2 amphibious anti-air Kbot that can deal significant damage to aircrafts using a multi missile barrage launcher. It cannot shoot aircraft when underwater. It doesn’t have any weapon to protect itself from ground units, always keep it covered.

T3
T2
Morty

Morty

T2
T1
T3
Mobile Mortar Kbot
410
Metal
2200
Energy
1
Energy Make
850
Hitpoints
Radar Range
50
Speed
66
Damage
850
Weapon Range
0
Buildpower
Show List

Morty is a long-range plasma Kbot that overshoots all T1 and most T2 defense structures, most importantly – pit-bulls. Use it en masse to quickly dismantle enemy defense line and finish the job with your close-combat units. 

Requires good vision to aim well, for this – use a Spy Kbot or a constant stream of cheap T1 scouting units.
T3
T2
Parasite

Parasite

T2
T1
T3
Radar-Invisible Spy Kbot
165
Metal
12500
Energy
8
Energy Make
340
Hitpoints
Radar Range
62
Speed
Damage
Weapon Range
50
Buildpower
Show List

Parasite is the so called “spy” Kbot. With its cloak and stealthy attributes combined it remains totally invisible for your enemy unless he has built an intrusion countermeasure system. Use it to sneak into bases, and get intel on what is going on there so you can always be a step ahead. 

When self-destructed infiltrator delivers an EMP explosion with a large radius, which can paralyse enemy units for up to 45 seconds. 

Use this to temporarily disable enemy anti-nukes and strike with your ICBMs. Parasites are also great in combination with any artillery. Put it in front of enemy’s army to gain perfect vision and perfect aim for your artillery.

T3
T2
Pyro

Pyro

T2
T1
T3
Fast Assault Kbot
200
Metal
3000
Energy
1
Energy Make
950
Hitpoints
Radar Range
83
Speed
240
Damage
230
Weapon Range
0
Buildpower
Show List

Pyro is a very fast raider Kbot equipped with a flamethrower. It can be built from a T2 Kbot lab or by a Freaker. One of the most effective and unpredictable units when properly and actively controlled 

Its speed and maneuverability make it virtually impossible to D-gun, and with its high damage, close-range flamethrower, it is thé perfect unit for flaming down Commanders

However its light armor makes it vulnerable to defensive structures, try to avoid them and sneak into unguarded spots. Always spread them to avoid chain-exploding.  

As a gimmick used by pros it can be self-destructed to deal huge damage in a relative large radius.
T3
T2
Roach

Roach

T2
T1
T3
Amphibious Crawling Bomb
69
Metal
5800
Energy
0
Energy Make
560
Hitpoints
Radar Range
81
Speed
1800
Damage
80
Weapon Range
0
Buildpower
Show List

Roach is a crawling bomb designed for one purpose – to go kamikaze on enemy units and structures. It deals significant damage in a large radius when it explodes and even bigger when you self-destruct it in time. 

If used in a pack remember to spread them to avoid chaining. 

Thanks to their amphibious attribute they prove very helpful in attacking and regaining sea territory.

T3
T2
Skuttle

Skuttle

T2
T1
T3
Advanced Amphibious Crawling Bomb
540
Metal
26000
Energy
0
Energy Make
320
Hitpoints
Radar Range
84
Speed
3000
Damage
80
Weapon Range
0
Buildpower
Show List

Skuttle is a crawling bomb designed for one purpose – to go kamikaze on enemy units and structures. It deals damage in a large radius when it explodes and even way more damage (2,5x) when you self-destruct it in time.

If used in a pack remember to spread them to avoid chaining. 

Thanks to their amphibious attribute they prove very helpful in attacking and regaining sea territory.

The Skuttle can also cloak. Use that ability to sneak in unharmed and destroy big blobs of enemy units at once.
T3
T2
Spectre

Spectre

T2
T1
T3
Radar Jammer Kbot
75
Metal
1550
Energy
8
Energy Make
310
Hitpoints
450
Radar Range
39
Speed
Damage
Weapon Range
0
Buildpower
Show List

Spectre is a mobile radar-jamming device that can hide your units away form enemy’s radar. In combination with cloakable units like a Commander it makes them totally undetectable (if your enemy hasn't built the intrusion countermeasure system).

T3
T2
Sumo

Sumo

T2
T1
T3
Heavily Armored Assault Kbot
2200
Metal
35000
Energy
18
Energy Make
14000
Hitpoints
Radar Range
23
Speed
500
Damage
650
Weapon Range
0
Buildpower
Show List

Sumo is a super slow and massively armored Kbot. It has the most Hitpoints among all T2 units make it the best choice for a tanking unit for your artillery. 

In one-on-one situation it can even stand a chance against lighter T3 units. 

It is equipped with a heavy laser that deals massive damage over a quite reasonable or even impressive range. It’s a precious unit in your army that leaves a big wreck. 

Try to micro it wisely and repair it when needed.
T3
T2
Termite

Termite

T2
T1
T3
Heavy All-terrain Assault Spider
700
Metal
12000
Energy
1
Energy Make
2800
Hitpoints
Radar Range
48
Speed
331
Damage
340
Weapon Range
0
Buildpower
Show List

Termite is an all-terrain spider Kbot that can deal huge amounts of damage in close-quarters combat. Equipped with a heavy burning laser and good armor it stands a chance against most of the regular combat units.

Climb any slope and hit your enemy where he least expects it. 

Termites are almost immune to EMP weapons, so it is hard to paralyze them.
T3
T2
Voyeur

Voyeur

T2
T1
T3
Radar Kbot
99
Metal
1350
Energy
8
Energy Make
350
Hitpoints
2200
Radar Range
45
Speed
Damage
Weapon Range
0
Buildpower
Show List

Voyeur is a mobile radar Kbot. Always have at least one in your artillery/infantry combos. It doesn’t have any weapon of its own and has rather low HP, but having intel on your enemies whereabouts can be very crucial.

Always try to keep it a bit behind your fighting troops.
T3
T2
Catapult

Catapult

T2
T1
T3
Heavy Rocket Kbot
4900
Metal
80000
Energy
0
Energy Make
5500
Hitpoints
Radar Range
48
Speed
600
Damage
1350
Weapon Range
0
Buildpower
Show List
T3
T2
Juggernaut

Juggernaut

T2
T1
T3
(barely) Mobile Heavy Turret
20000
Metal
513000
Energy
35
Energy Make
300000
Hitpoints
Radar Range
17
Speed
1113
Damage
590
Weapon Range
0
Buildpower
Show List
T3
T2
Karganeth

Karganeth

T2
T1
T3
All-Terrain Assault Mech
1650
Metal
38000
Energy
0
Energy Make
9000
Hitpoints
Radar Range
45
Speed
468
Damage
700
Weapon Range
0
Buildpower
Show List
T3
T2
Shiva

Shiva

T2
T1
T3
Amphibious Siege Mech
1550
Metal
23000
Energy
0
Energy Make
8500
Hitpoints
Radar Range
48
Speed
408
Damage
800
Weapon Range
0
Buildpower
Show List
T3
T2
Krogoth

Krogoth

T2
T1
T3
Experimental Assault Kbot
29000
Metal
615000
Energy
35
Energy Make
133700
Hitpoints
Radar Range
34
Speed
4187
Damage
950
Weapon Range
0
Buildpower
Show List

He's Huge!

He roars, and whistles! He even plays music? Oh well, this guy is one can short of a six-pack, that alien. With a huge amount of hitpoints, matiching it's size, he makes the biggest of commanders look like rag dolls. Not one commander can survive alone. It is recommended for every Krogoth, 4 people fight it. He can fire over map features with eye gun and blast his way through with his arm cannons. He does have short range radar, and getting close to him is suicide.

The only way to beat a Krogoth is not going head on!

His auto repair makes him impossible to beat with several commanders alone!