Cortex

SHIPS

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Supporter

T2
T3
Amphibious
Fast Assault Corvette
Metal
150
Energy
1450
Health
650
Speed
107
Damage
98
Buildpower
0
Weapons
2x BeamLaser

Supporter is a fast and very maneuverable light assault ship. They are equipped with two rapid-fire short-range laser turrets. Useful for raiding the expanding constructors in the early-mid T1 stage. In higher numbers they can overpower heavier ships if your enemy doesn’t carefully micro them. Similarly to AK’s on land, corvettes pack a relatively high DPS, but only in close distance.  

Tip: try to keep their broadside facing the enemy unit while attacking, to maximize damage. Turrets are not able to shoot over each other, so only one will be used when facing the enemy head-on. 

Similar to the Peewee/AK matchup, Supporters have lower damage but higher accuracy than their ARMADA counterpart (Decade).


How to use this unit

Searcher

T2
T3
Amphibious
Patrol Boat/Light Anti Air/Sonar
Metal
195
Energy
1200
Health
710
Speed
78
Damage
148
Buildpower
0
Weapons
MissileLauncher, Cannon, BeamLaser

Searcher is a light scout/AA ship, offering very high speed, and a big line of sight. Use them in the beginning of sea battles in order to harass enemy’s early base structures and block constructors from expanding. 

Their AA turret is weak and won’t stand a chance versus more advanced aircrafts but during the T1 stage it proves very useful to protect your ships from EMP drones and gunships. Always include a bunch of these in your fleet.

They are hopeless in a matchup with any other ships, hence only use them as a support/scouting force. 

Searchers are a bit slower than their ARMADA counterpart (Skeeter).  


How to use this unit

Construction Ship

T2
T3
Amphibious
Builds T1 Buildings
Metal
200
Energy
2000
Health
975
Speed
60
Damage
Buildpower
125
Weapons

The Construction Ship is a good builder in terms of build power and speed. Even a single one of these assisting the lab almost doubles its output of units provided that you have the resources. On top of Commander’s build list they're able to produce more advanced T1 defences like the Floating Heavy Laser Turret and give access to T2 Shipyard. It adds 50 to your metal and energy storage capability 

Use them for assisting the lab and quickly expanding, claiming the metal spots with underwater metal extractors.



How to use this unit

Death Cavalry

T2
T3
Amphibious
Resurrection Sub
resurrector
Metal
200
Energy
3200
Health
420
Speed
67
Damage
Buildpower
150
Weapons

Death Cavalry is a stealthy resurrection submarine. They are not visible to the units on the surface, if your enemy doesn’t have a sonar nearby, hence they can be used as a precious support to your feet, providing repairs, reclaiming and resurrecting wrecks. They have much higher build power and costs than their land counterpart, therefore you don’t need many of these. Two or three are usually enough to bring a big wreckfield back to life in reasonable time. 


How to use this unit

Envoy

T2
T3
Amphibious
Armored Transport Ship
transport
Metal
350
Energy
3700
Health
3000
Speed
69
Damage
Buildpower
0
Weapons

Envoy is a heavy and durable sea transporter. Each one has a transport capacity of 40, with each unit carried taking up space: 4 spaces for a large unit, 2 for a medium unit, and 1 for a small unit. They are mainly used to quickly transport the Commander and land constructors across water. The Commander can be loaded or unloaded from underwater. 

Their armour is able to withstand a lot of damage, therefore it is pretty safe to move Commander this way. Though when the transporter gets destroyed all units inside go down with it as well. It can unload and pick up the Commander from underwater.


How to use this unit

Era

T2
T3
Amphibious
Assault Frigate
Metal
410
Energy
2700
Health
2100
Speed
76
Damage
107
Buildpower
0
Weapons
Cannon

Era is an assault frigate equipped with two light plasma cannons with decent range. It resides in the middle-ground between corvettes and destroyers. It’s main use case is defending from Destroyers, as its range and speed allows it to outmaneuver them and deal some significant damage, though you need to make in big numbers to pull that off. 

Costwise, you can make two of these for every destroyer, so it is a good investment for fighting against them. However, they get easily countered by submarines, against which they have no weapon.

Eras have a higher cost, but stronger armor and weapons then their ARMADA counterpart (Ellysaw).


How to use this unit

Snake

T2
T3
Amphibious
Submarine
Submarine
Metal
530
Energy
3600
Health
635
Speed
65
Damage
260
Buildpower
0
Weapons
TorpedoLauncher

Snake is a stealthy assault submarine. They are equipped with powerful torpedo launchers that can deal some lethal damage to structures and ships within seconds, though they are also very vulnerable due to low health. They are kind of a glass cannon. 

Snakes are invisible to radars and the units on the surface, so if your enemy is not careful enough you can sneak one or two of these into his base and cause some havoc. 

The main use case for those is taking down underwater metal extractors and trapping fleets, which don’t include proper anti-submarine units, like Destroyers


How to use this unit

Enforcer

T2
T3
Amphibious
Destroyer
Metal
960
Energy
4800
Health
3555
Speed
62
Damage
238
Buildpower
0
Weapons
Cannon, TorpedoLauncher

Enforcer is the heaviest of T1 ships. It’s biggest advantage is its durable armor and versatility. They are equipped with a powerful long range plasma cannon and a depth charge launcher. Their range allows them to outrange all ships and also torpedo static launchers, which makes them a great choice for pushing the front-line. They are also used as a good counter to submarines. However, due to slow movement and low maneuverability, they can get easily overrun by lighter ships.

It is a good idea to provide them with an escort of lighter ships and repairing support. They are costly and leave very precious wrecks, so take good care of them!

Enforcers have a higher cost, but also higher damage compared to their ARMADA counterpart (Crusader)


How to use this unit

Phantom

T2
T3
Amphibious
Radar Jammer Ship
jammer
Metal
120
Energy
1800
Health
570
Speed
61
Damage
Buildpower
0
Weapons
How to use this unit

Pathfinder

T2
T3
Amphibious
Naval Engineer
Metal
200
Energy
3300
Health
1438
Speed
58
Damage
Buildpower
200
Weapons
How to use this unit

Advanced Construction Sub

T2
T3
Amphibious
Builds T2 Buildings
Metal
700
Energy
9000
Health
400
Speed
65
Damage
Buildpower
300
Weapons
How to use this unit

Shark

T2
T3
Amphibious
Submarine Killer
Submerged
Metal
900
Energy
18000
Health
850
Speed
57
Damage
194
Buildpower
0
Weapons
TorpedoLauncher
How to use this unit

Shredder

T2
T3
Amphibious
Anti-Air Ship
Metal
1000
Energy
12000
Health
3500
Speed
60
Damage
1291
Buildpower
0
Weapons
Cannon, MissileLauncher
How to use this unit

Executioner

T2
T3
Amphibious
Cruiser
Metal
1000
Energy
12000
Health
4000
Speed
66
Damage
436
Buildpower
0
Weapons
2x BeamLaser, TorpedoLauncher
How to use this unit

Hive

T2
T3
Amphibious
Aircraft Carrier with Anti-Nuke
radar, airbase
Metal
1400
Energy
17000
Health
4500
Speed
60
Damage
750
Buildpower
1000
Weapons
StarburstLauncher
How to use this unit

Leviathan

T2
T3
Amphibious
Battle Submarine
Submerged
Metal
1800
Energy
12000
Health
2320
Speed
68
Damage
333
Buildpower
0
Weapons
TorpedoLauncher
How to use this unit

Messenger

T2
T3
Amphibious
Cruise Missile Ship
radar
Metal
2000
Energy
10000
Health
3000
Speed
61
Damage
208
Buildpower
0
Weapons
2x Cannon, MissileLauncher
How to use this unit

Warlord

T2
T3
Amphibious
Battleship
Metal
3300
Energy
22000
Health
8000
Speed
53
Damage
1173
Buildpower
0
Weapons
Cannon, BeamLaser
How to use this unit

Black Hydra

T2
T3
Amphibious
Flagship
radar
Metal
18900
Energy
158000
Health
48000
Speed
41
Damage
1201
Buildpower
0
Weapons
2x Cannon, 3x BeamLaser
How to use this unit