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Jeffy

T2
T3
Amphibious
Light Scout Vehicle
Metal
31
Energy
370
Health
80
Speed
168
Damage
37
Buildpower
0
Weapons
BeamLaser

Supercheap and fast to build

Vehicles used for scouting and damaging the early eco structures. It is the fastest moving unit in the whole game but due to light armor any close confrontation will be lethal to it. Evade laser towers and destroy metal extractors to slow down your foe's expansion! In T2 warfare Jeffies come as an effective counter to slow shooting units, like Snipers, Penetrators and artillery. When produced constantly and sent to the front they can pull the heavy fire on themselves while your T2 units deal damage to artillery.

How to use this unit

Podger

T2
T3
Amphibious
Stealthy Minelayer
jammer
Metal
57
Energy
1100
Health
155
Speed
75
Damage
Buildpower
40
Weapons

A stealthy minelayer / minesweeper unit, that can make your base feel really safe. It produces light and heavy mines which are designed to eliminate different levels of threat. Light mines can stop Peewees, A.K., Flashes etc. and heavy can even stop most T2 units. IT's a cheap way to secure places where you don't have time to set up proper defenses, like your flanks. Always lay mines away from your opponent's line of sight and avoid having your own units on the minefield. To create effective minefields use Queue Command or Grid Building. REMEMBER that mines use energy to remain cloaked! Spoilers can also detonate enemy's mines using the attack command. Podgers are stealthy and produce a tiny radar jamming field that enables them to lay mines while staying undercover. A funny gimmick using Podgers can be done: lay 4 heavy mines in a place where you expect an enemy Commander to go (eg. near a metal spot) and detonate them simultaneously when he walks over them to make your enemy a big surprise.

How to use this unit

Flash

T2
T3
Amphibious
Fast Assault Tank
Metal
115
Energy
980
Health
598
Speed
95
Damage
110
Buildpower
0
Weapons
Cannon

Flash is a light, fast moving tank with close combat rapid fire weapon. It is slightly more powerful and faster than Peewee and A.K. on flat terrain. Being very cheap to build and having high top speeds can be useful for scouting and taking down unguarded metal extractors and eco. In late T1 warfare Flash can be used in large numbers for ambushing Commanders and speedy skirmishing. Light armor and short range makes it susceptible to defensive towers and riot tanks.

How to use this unit

Shellshocker

T2
T3
Amphibious
Light Artillery Vehicle
reversible
Metal
135
Energy
2200
Health
556
Speed
46
Damage
46
Buildpower
0
Weapons
Cannon

Shellshocker is an artillery vehicle used to take down T1 defenses, especially High Laser Turrets. It can out range all T1 defense towers except coastal defense plasma batteries. Shooting its plasma shells along a parabolic trajectory they are obviously helpless in close quarters combat. Always keep them protected by Stumpies / Flashes, or your own defensive structures. Don't forget to have targets in your radar's range or scouted.

How to use this unit

Construction Vehicle

T2
T3
Amphibious
Tech Level 1
Metal
135
Energy
1950
Health
1240
Speed
50
Damage
Buildpower
90
Weapons

A construction vehicle is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Vehicle Lab. It is slightly faster and stronger than Kbot constructor, but it can not climb very steep hills, so it is effective only in expansion on relatively flat terrain.

Each Construction vehicle increases the player's energy and metal storage capacity by 50.

It is wise to use pairs of cons for expansion, so they can heal each other and build defensive structures faster. This makes them immune to light assault units like Fleas / Jeffys.

Important Build Options

How to use this unit

Samson

T2
T3
Amphibious
Missile Truck
Metal
150
Energy
2100
Health
735
Speed
42
Damage
48
Buildpower
0
Weapons
MissileLauncher

Samsons are long range light missile trucks. They can outrange most T1 defensive units and deal constant damage to it. They can also serve as basic anti-air defense. Very ineffective in close combat, so always try to keep them at full distance by using FIGHT command. In larger packs Samsons can even take down Heavy Laser Turrets. Combine with Janus / Stumpy and repairing units for a devastating front-line push! Move them in line, because they can't shoot over each other.

How to use this unit

Beaver

T2
T3
Amphibious
Amphibious Construction Vehicle
Metal
150
Energy
3100
Health
925
Speed
39
Damage
Buildpower
80
Weapons

Beaver is an amphibious construction vehicle, which can travel on land and underwater equally well allowing easy expansion between islands, under rivers and across seas. Its build menu includes some water based units like underwater metal extractors, tidal generators and most importantly the amphibious complex, a lab that includes T2 amphibious tanks and Kbots. As all amphibious units it can easily cross stepper hills unlike regular vehicles. It can be destroyed by torpedoes so avoid submarines, launchers and destroyers. It is wise to use pairs of cons for expansion, so they can heal each other and build defensive structures faster. This makes them immune to light assault units like Fleas / Jeffys.

How to use this unit

Pincer

T2
T3
Amphibious
Light Amphibious Tank
Metal
200
Energy
2000
Health
1205
Speed
59
Damage
77
Buildpower
0
Weapons
Cannon

A pincer is a light amphibious tank which can travel on land and underwater equally well. It is weaker than most land based tanks, so to use it effectively avoid direct fire exchange and try to surprise your opponent by destroying undefended targets near the shoreline. Don't forget to send one or two amphibious constructors with your assault to reclaim left wrecks and claim metal spots on the way.

How to use this unit

Stumpy

T2
T3
Amphibious
Medium Assault Tank
Metal
225
Energy
2000
Health
1606
Speed
76
Damage
82
Buildpower
0
Weapons
Cannon

A stumpy is a medium assault tank. It has a relatively high hp so it should always be kept in the first line to sink in all damage. Useful for taking down light defenses with its sheer force. If not micro-ed well, Stumpies can be easily D-Gunned, so try to keep enemy Commanders at a distance. Combine with Samsons or artillery for a great front-line push or use large packs for raiding enemy bases. Don't forget to bring some constructors with your assault for repairing and reclaiming wrecks.

How to use this unit

Janus

T2
T3
Amphibious
Twin Medium Rocket Launcher
Metal
240
Energy
2600
Health
924
Speed
51
Damage
88
Buildpower
0
Weapons
2x MissileLauncher

A twin rocket tank, which can do pretty heavy damage.

Its slow moving speed and fire rate makes it susceptible to groups of fast moving units like PeeWees, but once it shoots it deals massive AoE damage, which can eliminate virtually all Kbots (except Warriors) in a single blow. Combine with Samsons (rocket trucks) and repairing units to achieve devastating effect on enemy defenses.

It is also a perfect unit for destroying Commanders, as only 5 shots is enough to deal lethal damage.

It requires some good micro, so focus!

How to use this unit

Jammer

T2
T3
Amphibious
Radar Jammer Vehicle
jammer
Metal
105
Energy
1700
Health
460
Speed
31
Damage
Buildpower
0
Weapons

Jammer is a mobile radar-jamming device that can hide your units away form enemy’s field of view. In combination with cloakable units like Gremlins, or a Commander  it makes them totally undetectable (if your enemy haven’t built the intrusion countermeasure system).

How to use this unit

Seer

T2
T3
Amphibious
Radar Vehicle
radar
Metal
125
Energy
2000
Health
880
Speed
53
Damage
Buildpower
0
Weapons

Seer is a mobile radar vehicle. Always have at least one in your artillery/infantry combos. It doesn’t have any weapon of its own and has rather low HP, hence always keep it a bit behind your other forces.

How to use this unit

Gremlin

T2
T3
Amphibious
Stealth Tank
cloak, stealth
Metal
230
Energy
3700
Health
950
Speed
65
Damage
88
Buildpower
0
Weapons
Cannon

Gremlin is a stealthy tank that, when cloaked becomes impossible to spot for your enemy. Equipped with light plasma weapon and having weak armor it doesn’t stand a chance facing other T2 units. Don’t use it for fighting. Use packs of 4-6 Gremlins to sneak in beyond enemy defense lines, get intel on his plans and sabotage his economy. If you see an unguarded base try to first disable its buildpower (destroying nano towers) making your opponent unable to react. Then go for metal makers to get a nice big chain explosion and finally strike fusion reactors and other eco. It can be detected if it comes into vicinity with enemy units or if your opponent has an Intrusion-countermeasure system.

How to use this unit

Consul

T2
T3
Amphibious
Combat Engineer
Metal
250
Energy
4300
Health
975
Speed
73
Damage
Buildpower
150
Weapons

Consul is a fast constructor that can assist, repair or build wherever you currently need it. It is mainly used for laying minefields, repairing fighting troops and building light defenses and assault units on the front. It gives a great advantage over your opponent who only uses labs, as he cannot deliver his forces that quick to the frontline. Build few nano-towers next to it and set it to build a queue of a certain unit, then click REPEAT. This way it will keep making those units until ordered to stop. Most importantly it can construct Recluses, Mavericks, and Jethros for AA support.

How to use this unit

Luger

T2
T3
Amphibious
Mobile Artillery
reversible
Metal
270
Energy
4100
Health
600
Speed
47
Damage
84
Buildpower
0
Weapons
Cannon

Luger is a heavy artillery vehicle, able to overshoot most defensive and mobile units thanks to its great range. It is fairly cheap to produce and in contrast to the Penetrator it does not require energy to shoot. Build packs of those for a good early T2 game push. They are pretty weak in any close quarters combat situation, hence always cover it with your infantry.

How to use this unit

Panther

T2
T3
Amphibious
Lightning Tank
Metal
330
Energy
6400
Health
950
Speed
87
Damage
206
Buildpower
0
Weapons
LightningCannon, Cannon, MissileLauncher

Panther Is a super fast light tank equipped with a high DPS lightning turret. It may deal sizeable damage in close quarters combat, but lacks armor to fight against heavier units like Reapers. Use it to quickly deal with T1 units, raid unprotected spots and easily kill commanders. Having an additional anti-air missile launcher it is a very self-sufficient unit that can be used without combining it with others. Also a great way to quickly deliver AA to the front in T2 game stage.

How to use this unit

Phalanx

T2
T3
Amphibious
Anti-Air Flak Vehicle
Metal
450
Energy
9100
Health
2350
Speed
65
Damage
357
Buildpower
0
Weapons
2x Cannon

Phalanx is a mobile anti-air tank equipped with a flak cannon. Its weapon deals ludicrous amounts of AoE damage to aircrafts and can easily take down all T1 and most T2 aircrafts that come into its vicinity. Flak weapons have shorter range compared to other AA weapons, hence try not to keep it far behind the rest of your army. It doesn’t have anything to fight with against land units, so keep it covered.

How to use this unit

Triton

T2
T3
Amphibious
Heavy Amphibious Tank
Metal
500
Energy
12000
Health
3360
Speed
53
Damage
116
Buildpower
0
Weapons
Cannon

Triton is an amphibious tank equipped with medium duty weapon and armor. Falls short combating land units of similar cost, but thanks to its amphibious ability it is able to sneak in beyond enemy defensive lines through water. Stronger than Crocs, weaker than Poison Arrows.

How to use this unit

Advanced Construction Vehicle

T2
T3
Amphibious
Tech Level 2
Metal
550
Energy
6800
Health
1860
Speed
49
Damage
Buildpower
250
Weapons

Advanced Construction Vehicle is a unit that opens you the window to most of the T2 economy and defensive structures. In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers. It has a higher buildpower than its T1 version and boosts your metal and energy storage by 100. On top of what its Kbot counterpart can build, the vehicle is also able to produce Advanced Fusions, the most powerful energy making structure in the game.

How to use this unit

Merl

T2
T3
Amphibious
Stealthy Rocket Launcher
stealth
Metal
920
Energy
6500
Health
1100
Speed
31
Damage
106
Buildpower
0
Weapons
StarburstLauncher

Merl is a heavy missile truck with unmatched range within T2 mobile units. It shoots missiles along a high-altitude arc enabling you to take down targets covered by walls and hilltops. Its awesome range make it a perfect siege weapon, able to quickly obliterate enemy’s defensive structures and destroy strategic targets like geothermal powerplants etc. It is very costly but its huge damage output makes it worth a shot. Helpless against mobile units, always keep it protected by your infantry.


How to use this unit

Bulldog

T2
T3
Amphibious
Heavy Assault Tank
Metal
950
Energy
13000
Health
4200
Speed
64
Damage
241
Buildpower
0
Weapons
Cannon

Bulldog is a general purpose raider with significant armor and a decent plasma weapon. It can easily outrange and destroy most T1 units. This is the main and most numerous constituent of your T2 vehicle forces. Build them in huge numbers to overpower your enemy with shear force. It is more expensive than its CORE counterpart (Reaper) but it deals higher damage with bigger AoE effect.

How to use this unit

Penetrator

T2
T3
Amphibious
Mobile Tachyon Weapon
reversible
Metal
1200
Energy
13500
Health
2500
Speed
39
Damage
532
Buildpower
0
Weapons
BeamLaser

Penetrator basically a mobile version of Annihilator. It is equipped with a tremendously powerful long range tachyon accelerator, which can one-shoot most T2 Kbots and even deal with lighter T3. However it is costly and very fragile. Never send them alone to the front. Always keep them spread as they explode vigorously and may start chaining. To aim properly, they need good vision. You can use Gremlins or a scout spam to provide it. Their aim can be also hugely improved with use of a Targeting Facility. Important: they uniquely have an ability to reverse, which is useful as they can only shoot forwards and their turning takes forever. To move in reverse use CTRL+RMB.

How to use this unit